2012-05-11 20:52:50 +00:00
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Package information for PCSX2
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------------------------------
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2010-07-01 16:47:00 +00:00
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2012-05-11 20:52:50 +00:00
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* The reasons given by upstream as to why they remove -fPIC are the following:
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- Code only supports the i386 architecture.
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- Code uses the ebx register and this is not compliant with -fPIC.
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- The use of -fPIC negatively impacts the performance of the program.
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- The .so file are not shared libraries but plug-ins. No program should try
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to link with them.
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2010-07-01 16:47:00 +00:00
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2012-05-11 20:52:50 +00:00
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------------------------------------------
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Information about the plug-ins for video
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2010-07-01 22:50:18 +00:00
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2012-05-11 20:52:50 +00:00
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* The zzogl plug-in comes in two flavors:
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- The Nvidia Cg version which requires the non-free nvidia-cg-toolkit
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package. Since this package contains GPL-2+ code this plug-in can't be
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distributed without an GPL exception allowing linking with non-free
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libraries. If the user desires to try this flavor of the plug-in he/she
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must:
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+ Install the nvidia-cg-dev or nvidia-cg-toolkit package from non-free.
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+ Pass "-DGLSL_API=FALSE" to dh_auto_configure in the rules file.
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+ Add "usr/lib/*/games/pcsx2/*.dat /usr/share/games/pcsx2/" to the install
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file.
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+ Compile the program using dpkg-buildpackage.
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This plug-in currently provides the greatest compatibility with video cards
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and drivers. It currently works with open source drivers like radeon R600.
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- The OpenGL Shading Language (GLSL) version which currently only works with
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AMD video cards but support for other cards is being worked on.
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* The GSdx plug-in currently only supports the OpenGL software renderer.
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* The GSdx and zzogl GLSL plug-ins currently require a video card that supports
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at least OpenGL 3.0. A noninclusive list of cards that support OpenGL 3.0 is:
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- Radeon HD series (except HD2300)
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- GeForce 8, 9, 100-series, 200-series, 300-series, 400-series and 500-series
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- Intel Sandy Bridge HD Graphics 2000 and 3000
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* Currently only the proprietary drivers for AMD and Nvidia have support for
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OpenGL 3.0 and above. The GSdx and/or zzogl GLSL plug-ins use the following
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extensions/commands that may or may not be completely implemented in the open
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source video stack:
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- OpenGL 3.0
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+ glClearBuffer
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+ glGetStringi
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+ glVertexAttribI
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+ GLX_ARB_create_context
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+ GL_APPLE_vertex_array_object
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+ GL_ARB_framebuffer_object
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- OpenGL 3.1
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+ GL_ARB_texture_rectangle (zzogl)
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+ GL_ARB_uniform_buffer_object
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- OpenGL 3.2
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+ GL_ARB_geometry_shader4 (GSdx)
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+ GL_ARB_draw_elements_base_vertex
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+ GLX_ARB_create_context_profile
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- OpenGL 3.3
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+ GL_ARB_blend_func_extended (GSdx)
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+ GL_ARB_explicit_attrib_location
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+ GL_ARB_sampler_objects (GSdx)
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- OpenGL 4.1
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+ GL_ARB_separate_shader_objects
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- OpenGL 4.2
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+ GL_ARB_map_buffer_alignment
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+ GL_ARB_shading_language_420pack
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+ GL_ARB_texture_storage
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- Extensions that may get included in future versions:
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+ GL_NV_copy_image
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The current status for the open source drivers can be found at:
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- http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt
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2010-07-05 15:43:21 +00:00
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