2022-12-24 06:51:44 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "DebuggerWindow.h"
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#include "DebugTools/DebugInterface.h"
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#include "DebugTools/Breakpoints.h"
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#include "VMManager.h"
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#include "QtHost.h"
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#include "MainWindow.h"
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DebuggerWindow::DebuggerWindow(QWidget* parent)
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: QMainWindow(parent)
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{
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m_ui.setupUi(this);
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// Easiest way to handle cross platform monospace fonts
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// There are issues related to TabWidget -> Children font inheritance otherwise
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2023-09-23 11:13:47 +00:00
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#if defined(WIN32)
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m_ui.cpuTabs->setStyleSheet(QStringLiteral("font: 8pt 'Lucida Console'"));
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#elif defined(__APPLE__)
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m_ui.cpuTabs->setStyleSheet(QStringLiteral("font: 10pt 'Monaco'"));
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2022-12-24 06:51:44 +00:00
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#else
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2023-09-23 11:13:47 +00:00
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m_ui.cpuTabs->setStyleSheet(QStringLiteral("font: 8pt 'Monospace'"));
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2022-12-24 06:51:44 +00:00
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#endif
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2023-09-23 11:14:17 +00:00
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connect(m_ui.actionRun, &QAction::triggered, this, &DebuggerWindow::onRunPause);
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connect(m_ui.actionStepInto, &QAction::triggered, this, &DebuggerWindow::onStepInto);
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connect(m_ui.actionStepOver, &QAction::triggered, this, &DebuggerWindow::onStepOver);
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connect(m_ui.actionStepOut, &QAction::triggered, this, &DebuggerWindow::onStepOut);
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2022-12-24 06:51:44 +00:00
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connect(g_emu_thread, &EmuThread::onVMPaused, this, &DebuggerWindow::onVMStateChanged);
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connect(g_emu_thread, &EmuThread::onVMResumed, this, &DebuggerWindow::onVMStateChanged);
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onVMStateChanged(); // If we missed a state change while we weren't loaded
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m_cpuWidget_r5900 = new CpuWidget(this, r5900Debug);
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m_cpuWidget_r3000 = new CpuWidget(this, r3000Debug);
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m_ui.cpuTabs->addTab(m_cpuWidget_r5900, "R5900");
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m_ui.cpuTabs->addTab(m_cpuWidget_r3000, "R3000");
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2023-01-03 05:27:05 +00:00
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CBreakPoints::SetUpdateHandler(std::bind(&DebuggerWindow::onBreakpointsChanged, this));
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2022-12-24 06:51:44 +00:00
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return;
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}
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DebuggerWindow::~DebuggerWindow() = default;
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// TODO: not this
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bool nextStatePaused = true;
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void DebuggerWindow::onVMStateChanged()
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{
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if (!QtHost::IsVMPaused())
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{
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nextStatePaused = true;
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2023-09-23 11:14:17 +00:00
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m_ui.actionRun->setText(tr("Pause"));
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m_ui.actionRun->setIcon(QIcon::fromTheme(QStringLiteral("pause-line")));
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m_ui.actionStepInto->setEnabled(false);
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m_ui.actionStepOver->setEnabled(false);
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m_ui.actionStepOut->setEnabled(false);
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2022-12-24 06:51:44 +00:00
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}
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else
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{
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nextStatePaused = false;
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2023-09-23 11:14:17 +00:00
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m_ui.actionRun->setText(tr("Run"));
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m_ui.actionRun->setIcon(QIcon::fromTheme(QStringLiteral("play-line")));
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m_ui.actionStepInto->setEnabled(true);
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m_ui.actionStepOver->setEnabled(true);
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m_ui.actionStepOut->setEnabled(true);
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2023-01-15 03:29:42 +00:00
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Host::RunOnCPUThread([] {
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if (CBreakPoints::GetBreakpointTriggered())
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{
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CBreakPoints::ClearTemporaryBreakPoints();
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CBreakPoints::SetBreakpointTriggered(false);
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// Our current PC is on a breakpoint.
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// When we run the core again, we want to skip this breakpoint and run
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CBreakPoints::SetSkipFirst(BREAKPOINT_EE, r5900Debug.getPC());
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CBreakPoints::SetSkipFirst(BREAKPOINT_IOP, r3000Debug.getPC());
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}
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});
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2022-12-24 06:51:44 +00:00
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}
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return;
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}
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void DebuggerWindow::onRunPause()
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{
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g_emu_thread->setVMPaused(nextStatePaused);
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}
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void DebuggerWindow::onStepInto()
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{
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CpuWidget* currentCpu = static_cast<CpuWidget*>(m_ui.cpuTabs->currentWidget());
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currentCpu->onStepInto();
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}
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void DebuggerWindow::onStepOver()
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{
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CpuWidget* currentCpu = static_cast<CpuWidget*>(m_ui.cpuTabs->currentWidget());
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currentCpu->onStepOver();
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}
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void DebuggerWindow::onStepOut()
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{
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CpuWidget* currentCpu = static_cast<CpuWidget*>(m_ui.cpuTabs->currentWidget());
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currentCpu->onStepOut();
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}
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2023-01-03 05:27:05 +00:00
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void DebuggerWindow::onBreakpointsChanged()
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{
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m_cpuWidget_r5900->reloadCPUWidgets();
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m_cpuWidget_r3000->reloadCPUWidgets();
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}
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