pcsx2/pcsx2-qt/Debugger/DebuggerWindow.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "DebuggerWindow.h"
#include "DebugTools/DebugInterface.h"
#include "DebugTools/Breakpoints.h"
#include "VMManager.h"
#include "QtHost.h"
#include "MainWindow.h"
DebuggerWindow::DebuggerWindow(QWidget* parent)
: QMainWindow(parent)
{
m_ui.setupUi(this);
// Easiest way to handle cross platform monospace fonts
// There are issues related to TabWidget -> Children font inheritance otherwise
#ifdef WIN32
this->setStyleSheet("font: 8pt 'Lucida Console'");
#else
this->setStyleSheet("font: 8pt 'Monospace'");
#endif
m_actionRunPause = new QAction(tr("Run"), this);
m_actionStepInto = new QAction(tr("Step Into"), this);
m_actionStepOver = new QAction(tr("Step Over"), this);
m_actionStepOut = new QAction(tr("Step Out"), this);
m_ui.menubar->addAction(m_actionRunPause);
m_ui.menubar->addAction(m_actionStepInto);
m_ui.menubar->addAction(m_actionStepOver);
m_ui.menubar->addAction(m_actionStepOut);
connect(m_actionRunPause, &QAction::triggered, this, &DebuggerWindow::onRunPause);
connect(m_actionStepInto, &QAction::triggered, this, &DebuggerWindow::onStepInto);
connect(m_actionStepOver, &QAction::triggered, this, &DebuggerWindow::onStepOver);
connect(m_actionStepOut, &QAction::triggered, this, &DebuggerWindow::onStepOut);
connect(g_emu_thread, &EmuThread::onVMPaused, this, &DebuggerWindow::onVMStateChanged);
connect(g_emu_thread, &EmuThread::onVMResumed, this, &DebuggerWindow::onVMStateChanged);
onVMStateChanged(); // If we missed a state change while we weren't loaded
m_cpuWidget_r5900 = new CpuWidget(this, r5900Debug);
m_cpuWidget_r3000 = new CpuWidget(this, r3000Debug);
m_ui.cpuTabs->addTab(m_cpuWidget_r5900, "R5900");
m_ui.cpuTabs->addTab(m_cpuWidget_r3000, "R3000");
CBreakPoints::SetUpdateHandler(std::bind(&DebuggerWindow::onBreakpointsChanged, this));
return;
}
DebuggerWindow::~DebuggerWindow() = default;
// TODO: not this
bool nextStatePaused = true;
void DebuggerWindow::onVMStateChanged()
{
if (!QtHost::IsVMPaused())
{
nextStatePaused = true;
m_actionRunPause->setText(tr("Pause"));
m_actionStepInto->setEnabled(false);
m_actionStepOver->setEnabled(false);
m_actionStepOut->setEnabled(false);
}
else
{
nextStatePaused = false;
m_actionRunPause->setText(tr("Run"));
m_actionStepInto->setEnabled(true);
m_actionStepOver->setEnabled(true);
m_actionStepOut->setEnabled(true);
CBreakPoints::ClearTemporaryBreakPoints();
if (CBreakPoints::GetBreakpointTriggered())
{
CBreakPoints::SetBreakpointTriggered(false);
// Our current PC is on a breakpoint.
// When we run the core again, we want to skip this breakpoint and run
CBreakPoints::SetSkipFirst(BREAKPOINT_EE, r5900Debug.getPC());
CBreakPoints::SetSkipFirst(BREAKPOINT_IOP, r3000Debug.getPC());
}
}
return;
}
void DebuggerWindow::onRunPause()
{
g_emu_thread->setVMPaused(nextStatePaused);
}
void DebuggerWindow::onStepInto()
{
CpuWidget* currentCpu = static_cast<CpuWidget*>(m_ui.cpuTabs->currentWidget());
currentCpu->onStepInto();
}
void DebuggerWindow::onStepOver()
{
CpuWidget* currentCpu = static_cast<CpuWidget*>(m_ui.cpuTabs->currentWidget());
currentCpu->onStepOver();
}
void DebuggerWindow::onStepOut()
{
CpuWidget* currentCpu = static_cast<CpuWidget*>(m_ui.cpuTabs->currentWidget());
currentCpu->onStepOut();
}
void DebuggerWindow::onBreakpointsChanged()
{
m_cpuWidget_r5900->reloadCPUWidgets();
m_cpuWidget_r3000->reloadCPUWidgets();
}