pcsx2/plugins/GSdx/Renderers/DX9/GSTexture9.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "Renderers/Common/GSTexture.h"
class GSTexture9 : public GSTexture
{
CComPtr<IDirect3DDevice9> m_dev;
CComPtr<IDirect3DSurface9> m_surface;
CComPtr<IDirect3DTexture9> m_texture;
D3DSURFACE_DESC m_desc;
bool m_generate_mipmap;
int m_layer;
int m_max_layer;
public:
explicit GSTexture9(IDirect3DSurface9* surface);
explicit GSTexture9(IDirect3DTexture9* texture);
virtual ~GSTexture9();
bool Update(const GSVector4i& r, const void* data, int pitch, int layer = 0);
bool Map(GSMap& m, const GSVector4i* r = NULL, int layer = 0);
void Unmap();
bool Save(const std::string& fn, bool dds = false);
operator IDirect3DSurface9*();
operator IDirect3DTexture9*();
};