mirror of https://github.com/PCSX2/pcsx2.git
861 lines
46 KiB
C
861 lines
46 KiB
C
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/*
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* Copyright (C) 2019 PCSX2 Dev Team
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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* This file was generated by gen_gl_func_ptr.pl
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*
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*/
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#if defined(ENABLE_GL_ARB_ES3_2_compatibility) && defined(GL_ARB_ES3_2_compatibility)
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PFNGLPRIMITIVEBOUNDINGBOXARBPROC glPrimitiveBoundingBoxARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_bindless_texture) && defined(GL_ARB_bindless_texture)
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PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB = NULL;
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PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB = NULL;
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PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB = NULL;
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PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB = NULL;
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PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB = NULL;
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PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB = NULL;
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PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB = NULL;
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PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB = NULL;
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PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB = NULL;
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PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB = NULL;
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PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB = NULL;
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PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB = NULL;
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PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB = NULL;
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PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB = NULL;
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PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB = NULL;
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PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_cl_event) && defined(GL_ARB_cl_event)
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PFNGLCREATESYNCFROMCLEVENTARBPROC glCreateSyncFromCLeventARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_compute_variable_group_size) && defined(GL_ARB_compute_variable_group_size)
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PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glDispatchComputeGroupSizeARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_debug_output) && defined(GL_ARB_debug_output)
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PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL;
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PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL;
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PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL;
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PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_draw_buffers_blend) && defined(GL_ARB_draw_buffers_blend)
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PFNGLBLENDEQUATIONIARBPROC glBlendEquationiARB = NULL;
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PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB = NULL;
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PFNGLBLENDFUNCIARBPROC glBlendFunciARB = NULL;
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PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_draw_instanced) && defined(GL_ARB_draw_instanced)
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PFNGLDRAWARRAYSINSTANCEDARBPROC glDrawArraysInstancedARB = NULL;
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PFNGLDRAWELEMENTSINSTANCEDARBPROC glDrawElementsInstancedARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_geometry_shader4) && defined(GL_ARB_geometry_shader4)
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PFNGLPROGRAMPARAMETERIARBPROC glProgramParameteriARB = NULL;
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PFNGLFRAMEBUFFERTEXTUREARBPROC glFramebufferTextureARB = NULL;
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PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glFramebufferTextureLayerARB = NULL;
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PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glFramebufferTextureFaceARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_gl_spirv) && defined(GL_ARB_gl_spirv)
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PFNGLSPECIALIZESHADERARBPROC glSpecializeShaderARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_gpu_shader_int64) && defined(GL_ARB_gpu_shader_int64)
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PFNGLUNIFORM1I64ARBPROC glUniform1i64ARB = NULL;
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PFNGLUNIFORM2I64ARBPROC glUniform2i64ARB = NULL;
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PFNGLUNIFORM3I64ARBPROC glUniform3i64ARB = NULL;
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PFNGLUNIFORM4I64ARBPROC glUniform4i64ARB = NULL;
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PFNGLUNIFORM1I64VARBPROC glUniform1i64vARB = NULL;
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PFNGLUNIFORM2I64VARBPROC glUniform2i64vARB = NULL;
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PFNGLUNIFORM3I64VARBPROC glUniform3i64vARB = NULL;
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PFNGLUNIFORM4I64VARBPROC glUniform4i64vARB = NULL;
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PFNGLUNIFORM1UI64ARBPROC glUniform1ui64ARB = NULL;
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PFNGLUNIFORM2UI64ARBPROC glUniform2ui64ARB = NULL;
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PFNGLUNIFORM3UI64ARBPROC glUniform3ui64ARB = NULL;
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PFNGLUNIFORM4UI64ARBPROC glUniform4ui64ARB = NULL;
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PFNGLUNIFORM1UI64VARBPROC glUniform1ui64vARB = NULL;
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PFNGLUNIFORM2UI64VARBPROC glUniform2ui64vARB = NULL;
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PFNGLUNIFORM3UI64VARBPROC glUniform3ui64vARB = NULL;
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PFNGLUNIFORM4UI64VARBPROC glUniform4ui64vARB = NULL;
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PFNGLGETUNIFORMI64VARBPROC glGetUniformi64vARB = NULL;
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PFNGLGETUNIFORMUI64VARBPROC glGetUniformui64vARB = NULL;
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PFNGLGETNUNIFORMI64VARBPROC glGetnUniformi64vARB = NULL;
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PFNGLGETNUNIFORMUI64VARBPROC glGetnUniformui64vARB = NULL;
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PFNGLPROGRAMUNIFORM1I64ARBPROC glProgramUniform1i64ARB = NULL;
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PFNGLPROGRAMUNIFORM2I64ARBPROC glProgramUniform2i64ARB = NULL;
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PFNGLPROGRAMUNIFORM3I64ARBPROC glProgramUniform3i64ARB = NULL;
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PFNGLPROGRAMUNIFORM4I64ARBPROC glProgramUniform4i64ARB = NULL;
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PFNGLPROGRAMUNIFORM1I64VARBPROC glProgramUniform1i64vARB = NULL;
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PFNGLPROGRAMUNIFORM2I64VARBPROC glProgramUniform2i64vARB = NULL;
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PFNGLPROGRAMUNIFORM3I64VARBPROC glProgramUniform3i64vARB = NULL;
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PFNGLPROGRAMUNIFORM4I64VARBPROC glProgramUniform4i64vARB = NULL;
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PFNGLPROGRAMUNIFORM1UI64ARBPROC glProgramUniform1ui64ARB = NULL;
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PFNGLPROGRAMUNIFORM2UI64ARBPROC glProgramUniform2ui64ARB = NULL;
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PFNGLPROGRAMUNIFORM3UI64ARBPROC glProgramUniform3ui64ARB = NULL;
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PFNGLPROGRAMUNIFORM4UI64ARBPROC glProgramUniform4ui64ARB = NULL;
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PFNGLPROGRAMUNIFORM1UI64VARBPROC glProgramUniform1ui64vARB = NULL;
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PFNGLPROGRAMUNIFORM2UI64VARBPROC glProgramUniform2ui64vARB = NULL;
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PFNGLPROGRAMUNIFORM3UI64VARBPROC glProgramUniform3ui64vARB = NULL;
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PFNGLPROGRAMUNIFORM4UI64VARBPROC glProgramUniform4ui64vARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_indirect_parameters) && defined(GL_ARB_indirect_parameters)
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PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glMultiDrawArraysIndirectCountARB = NULL;
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PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glMultiDrawElementsIndirectCountARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_instanced_arrays) && defined(GL_ARB_instanced_arrays)
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PFNGLVERTEXATTRIBDIVISORARBPROC glVertexAttribDivisorARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_parallel_shader_compile) && defined(GL_ARB_parallel_shader_compile)
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PFNGLMAXSHADERCOMPILERTHREADSARBPROC glMaxShaderCompilerThreadsARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_robustness) && defined(GL_ARB_robustness)
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PFNGLGETGRAPHICSRESETSTATUSARBPROC glGetGraphicsResetStatusARB = NULL;
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PFNGLGETNTEXIMAGEARBPROC glGetnTexImageARB = NULL;
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PFNGLREADNPIXELSARBPROC glReadnPixelsARB = NULL;
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PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glGetnCompressedTexImageARB = NULL;
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PFNGLGETNUNIFORMFVARBPROC glGetnUniformfvARB = NULL;
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PFNGLGETNUNIFORMIVARBPROC glGetnUniformivARB = NULL;
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PFNGLGETNUNIFORMUIVARBPROC glGetnUniformuivARB = NULL;
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PFNGLGETNUNIFORMDVARBPROC glGetnUniformdvARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_sample_locations) && defined(GL_ARB_sample_locations)
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PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glFramebufferSampleLocationsfvARB = NULL;
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PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glNamedFramebufferSampleLocationsfvARB = NULL;
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PFNGLEVALUATEDEPTHVALUESARBPROC glEvaluateDepthValuesARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_sample_shading) && defined(GL_ARB_sample_shading)
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PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_shading_language_include) && defined(GL_ARB_shading_language_include)
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PFNGLNAMEDSTRINGARBPROC glNamedStringARB = NULL;
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PFNGLDELETENAMEDSTRINGARBPROC glDeleteNamedStringARB = NULL;
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PFNGLCOMPILESHADERINCLUDEARBPROC glCompileShaderIncludeARB = NULL;
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PFNGLISNAMEDSTRINGARBPROC glIsNamedStringARB = NULL;
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PFNGLGETNAMEDSTRINGARBPROC glGetNamedStringARB = NULL;
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PFNGLGETNAMEDSTRINGIVARBPROC glGetNamedStringivARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_sparse_buffer) && defined(GL_ARB_sparse_buffer)
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PFNGLBUFFERPAGECOMMITMENTARBPROC glBufferPageCommitmentARB = NULL;
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PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glNamedBufferPageCommitmentEXT = NULL;
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PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glNamedBufferPageCommitmentARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_sparse_texture) && defined(GL_ARB_sparse_texture)
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PFNGLTEXPAGECOMMITMENTARBPROC glTexPageCommitmentARB = NULL;
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#endif
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#if defined(ENABLE_GL_ARB_texture_buffer_object) && defined(GL_ARB_texture_buffer_object)
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PFNGLTEXBUFFERARBPROC glTexBufferARB = NULL;
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#endif
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#if defined(ENABLE_GL_KHR_blend_equation_advanced) && defined(GL_KHR_blend_equation_advanced)
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PFNGLBLENDBARRIERKHRPROC glBlendBarrierKHR = NULL;
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#endif
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#if defined(ENABLE_GL_KHR_parallel_shader_compile) && defined(GL_KHR_parallel_shader_compile)
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PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR = NULL;
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#endif
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#if defined(ENABLE_GL_VERSION_1_0) && defined(GL_VERSION_1_0)
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PFNGLCULLFACEPROC glCullFace = NULL;
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PFNGLFRONTFACEPROC glFrontFace = NULL;
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PFNGLHINTPROC glHint = NULL;
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PFNGLLINEWIDTHPROC glLineWidth = NULL;
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PFNGLPOINTSIZEPROC glPointSize = NULL;
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PFNGLPOLYGONMODEPROC glPolygonMode = NULL;
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PFNGLSCISSORPROC glScissor = NULL;
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PFNGLTEXPARAMETERFPROC glTexParameterf = NULL;
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PFNGLTEXPARAMETERFVPROC glTexParameterfv = NULL;
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PFNGLTEXPARAMETERIPROC glTexParameteri = NULL;
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PFNGLTEXPARAMETERIVPROC glTexParameteriv = NULL;
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PFNGLTEXIMAGE1DPROC glTexImage1D = NULL;
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PFNGLTEXIMAGE2DPROC glTexImage2D = NULL;
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PFNGLDRAWBUFFERPROC glDrawBuffer = NULL;
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PFNGLCLEARPROC glClear = NULL;
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PFNGLCLEARCOLORPROC glClearColor = NULL;
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PFNGLCLEARSTENCILPROC glClearStencil = NULL;
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PFNGLCLEARDEPTHPROC glClearDepth = NULL;
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PFNGLSTENCILMASKPROC glStencilMask = NULL;
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PFNGLCOLORMASKPROC glColorMask = NULL;
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PFNGLDEPTHMASKPROC glDepthMask = NULL;
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PFNGLDISABLEPROC glDisable = NULL;
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PFNGLENABLEPROC glEnable = NULL;
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PFNGLFINISHPROC glFinish = NULL;
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PFNGLFLUSHPROC glFlush = NULL;
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PFNGLBLENDFUNCPROC glBlendFunc = NULL;
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PFNGLLOGICOPPROC glLogicOp = NULL;
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PFNGLSTENCILFUNCPROC glStencilFunc = NULL;
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PFNGLSTENCILOPPROC glStencilOp = NULL;
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PFNGLDEPTHFUNCPROC glDepthFunc = NULL;
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PFNGLPIXELSTOREFPROC glPixelStoref = NULL;
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PFNGLPIXELSTOREIPROC glPixelStorei = NULL;
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PFNGLREADBUFFERPROC glReadBuffer = NULL;
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PFNGLREADPIXELSPROC glReadPixels = NULL;
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PFNGLGETBOOLEANVPROC glGetBooleanv = NULL;
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PFNGLGETDOUBLEVPROC glGetDoublev = NULL;
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PFNGLGETERRORPROC glGetError = NULL;
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PFNGLGETFLOATVPROC glGetFloatv = NULL;
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PFNGLGETINTEGERVPROC glGetIntegerv = NULL;
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PFNGLGETSTRINGPROC glGetString = NULL;
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PFNGLGETTEXIMAGEPROC glGetTexImage = NULL;
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PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = NULL;
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PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = NULL;
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PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv = NULL;
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PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv = NULL;
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PFNGLISENABLEDPROC glIsEnabled = NULL;
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PFNGLDEPTHRANGEPROC glDepthRange = NULL;
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PFNGLVIEWPORTPROC glViewport = NULL;
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#endif
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#if defined(ENABLE_GL_VERSION_1_1) && defined(GL_VERSION_1_1)
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PFNGLDRAWARRAYSPROC glDrawArrays = NULL;
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PFNGLDRAWELEMENTSPROC glDrawElements = NULL;
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PFNGLGETPOINTERVPROC glGetPointerv = NULL;
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PFNGLPOLYGONOFFSETPROC glPolygonOffset = NULL;
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PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D = NULL;
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PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D = NULL;
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PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D = NULL;
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PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D = NULL;
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PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D = NULL;
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PFNGLBINDTEXTUREPROC glBindTexture = NULL;
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PFNGLDELETETEXTURESPROC glDeleteTextures = NULL;
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PFNGLGENTEXTURESPROC glGenTextures = NULL;
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PFNGLISTEXTUREPROC glIsTexture = NULL;
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#endif
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#if defined(ENABLE_GL_VERSION_1_2) && defined(GL_VERSION_1_2)
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PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = NULL;
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PFNGLTEXIMAGE3DPROC glTexImage3D = NULL;
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PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = NULL;
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PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = NULL;
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#endif
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#if defined(ENABLE_GL_VERSION_1_3) && defined(GL_VERSION_1_3)
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PFNGLACTIVETEXTUREPROC glActiveTexture = NULL;
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PFNGLSAMPLECOVERAGEPROC glSampleCoverage = NULL;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = NULL;
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PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = NULL;
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#endif
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#if defined(ENABLE_GL_VERSION_1_4) && defined(GL_VERSION_1_4)
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PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = NULL;
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PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays = NULL;
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PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements = NULL;
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PFNGLPOINTPARAMETERFPROC glPointParameterf = NULL;
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PFNGLPOINTPARAMETERFVPROC glPointParameterfv = NULL;
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PFNGLPOINTPARAMETERIPROC glPointParameteri = NULL;
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PFNGLPOINTPARAMETERIVPROC glPointParameteriv = NULL;
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PFNGLBLENDCOLORPROC glBlendColor = NULL;
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PFNGLBLENDEQUATIONPROC glBlendEquation = NULL;
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#endif
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#if defined(ENABLE_GL_VERSION_1_5) && defined(GL_VERSION_1_5)
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PFNGLGENQUERIESPROC glGenQueries = NULL;
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PFNGLDELETEQUERIESPROC glDeleteQueries = NULL;
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PFNGLISQUERYPROC glIsQuery = NULL;
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PFNGLBEGINQUERYPROC glBeginQuery = NULL;
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PFNGLENDQUERYPROC glEndQuery = NULL;
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PFNGLGETQUERYIVPROC glGetQueryiv = NULL;
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PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = NULL;
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PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = NULL;
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PFNGLBINDBUFFERPROC glBindBuffer = NULL;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
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PFNGLGENBUFFERSPROC glGenBuffers = NULL;
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PFNGLISBUFFERPROC glIsBuffer = NULL;
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PFNGLBUFFERDATAPROC glBufferData = NULL;
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PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
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PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData = NULL;
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PFNGLMAPBUFFERPROC glMapBuffer = NULL;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
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PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = NULL;
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PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv = NULL;
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#endif
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||
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#if defined(ENABLE_GL_VERSION_2_0) && defined(GL_VERSION_2_0)
|
||
|
PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = NULL;
|
||
|
PFNGLDRAWBUFFERSPROC glDrawBuffers = NULL;
|
||
|
PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate = NULL;
|
||
|
PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate = NULL;
|
||
|
PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate = NULL;
|
||
|
PFNGLATTACHSHADERPROC glAttachShader = NULL;
|
||
|
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = NULL;
|
||
|
PFNGLCOMPILESHADERPROC glCompileShader = NULL;
|
||
|
PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
|
||
|
PFNGLCREATESHADERPROC glCreateShader = NULL;
|
||
|
PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
|
||
|
PFNGLDELETESHADERPROC glDeleteShader = NULL;
|
||
|
PFNGLDETACHSHADERPROC glDetachShader = NULL;
|
||
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = NULL;
|
||
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
|
||
|
PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = NULL;
|
||
|
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = NULL;
|
||
|
PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders = NULL;
|
||
|
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = NULL;
|
||
|
PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
|
||
|
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
|
||
|
PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
|
||
|
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = NULL;
|
||
|
PFNGLGETSHADERSOURCEPROC glGetShaderSource = NULL;
|
||
|
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = NULL;
|
||
|
PFNGLGETUNIFORMFVPROC glGetUniformfv = NULL;
|
||
|
PFNGLGETUNIFORMIVPROC glGetUniformiv = NULL;
|
||
|
PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv = NULL;
|
||
|
PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv = NULL;
|
||
|
PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv = NULL;
|
||
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv = NULL;
|
||
|
PFNGLISPROGRAMPROC glIsProgram = NULL;
|
||
|
PFNGLISSHADERPROC glIsShader = NULL;
|
||
|
PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
|
||
|
PFNGLSHADERSOURCEPROC glShaderSource = NULL;
|
||
|
PFNGLUSEPROGRAMPROC glUseProgram = NULL;
|
||
|
PFNGLUNIFORM1FPROC glUniform1f = NULL;
|
||
|
PFNGLUNIFORM2FPROC glUniform2f = NULL;
|
||
|
PFNGLUNIFORM3FPROC glUniform3f = NULL;
|
||
|
PFNGLUNIFORM4FPROC glUniform4f = NULL;
|
||
|
PFNGLUNIFORM1IPROC glUniform1i = NULL;
|
||
|
PFNGLUNIFORM2IPROC glUniform2i = NULL;
|
||
|
PFNGLUNIFORM3IPROC glUniform3i = NULL;
|
||
|
PFNGLUNIFORM4IPROC glUniform4i = NULL;
|
||
|
PFNGLUNIFORM1FVPROC glUniform1fv = NULL;
|
||
|
PFNGLUNIFORM2FVPROC glUniform2fv = NULL;
|
||
|
PFNGLUNIFORM3FVPROC glUniform3fv = NULL;
|
||
|
PFNGLUNIFORM4FVPROC glUniform4fv = NULL;
|
||
|
PFNGLUNIFORM1IVPROC glUniform1iv = NULL;
|
||
|
PFNGLUNIFORM2IVPROC glUniform2iv = NULL;
|
||
|
PFNGLUNIFORM3IVPROC glUniform3iv = NULL;
|
||
|
PFNGLUNIFORM4IVPROC glUniform4iv = NULL;
|
||
|
PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv = NULL;
|
||
|
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = NULL;
|
||
|
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = NULL;
|
||
|
PFNGLVALIDATEPROGRAMPROC glValidateProgram = NULL;
|
||
|
PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d = NULL;
|
||
|
PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv = NULL;
|
||
|
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = NULL;
|
||
|
PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = NULL;
|
||
|
PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s = NULL;
|
||
|
PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv = NULL;
|
||
|
PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d = NULL;
|
||
|
PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv = NULL;
|
||
|
PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = NULL;
|
||
|
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = NULL;
|
||
|
PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s = NULL;
|
||
|
PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv = NULL;
|
||
|
PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d = NULL;
|
||
|
PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv = NULL;
|
||
|
PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = NULL;
|
||
|
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = NULL;
|
||
|
PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s = NULL;
|
||
|
PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv = NULL;
|
||
|
PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv = NULL;
|
||
|
PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv = NULL;
|
||
|
PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv = NULL;
|
||
|
PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub = NULL;
|
||
|
PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv = NULL;
|
||
|
PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv = NULL;
|
||
|
PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv = NULL;
|
||
|
PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv = NULL;
|
||
|
PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d = NULL;
|
||
|
PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv = NULL;
|
||
|
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = NULL;
|
||
|
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = NULL;
|
||
|
PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv = NULL;
|
||
|
PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s = NULL;
|
||
|
PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv = NULL;
|
||
|
PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv = NULL;
|
||
|
PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv = NULL;
|
||
|
PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv = NULL;
|
||
|
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
|
||
|
#endif
|
||
|
#if defined(ENABLE_GL_VERSION_2_1) && defined(GL_VERSION_2_1)
|
||
|
PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv = NULL;
|
||
|
PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv = NULL;
|
||
|
PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv = NULL;
|
||
|
PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv = NULL;
|
||
|
PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = NULL;
|
||
|
PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv = NULL;
|
||
|
#endif
|
||
|
#if defined(ENABLE_GL_VERSION_3_0) && defined(GL_VERSION_3_0)
|
||
|
PFNGLCOLORMASKIPROC glColorMaski = NULL;
|
||
|
PFNGLGETBOOLEANI_VPROC glGetBooleani_v = NULL;
|
||
|
PFNGLGETINTEGERI_VPROC glGetIntegeri_v = NULL;
|
||
|
PFNGLENABLEIPROC glEnablei = NULL;
|
||
|
PFNGLDISABLEIPROC glDisablei = NULL;
|
||
|
PFNGLISENABLEDIPROC glIsEnabledi = NULL;
|
||
|
PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = NULL;
|
||
|
PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = NULL;
|
||
|
PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
|
||
|
PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
|
||
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = NULL;
|
||
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying = NULL;
|
||
|
PFNGLCLAMPCOLORPROC glClampColor = NULL;
|
||
|
PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = NULL;
|
||
|
PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = NULL;
|
||
|
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
|
||
|
PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv = NULL;
|
||
|
PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv = NULL;
|
||
|
PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i = NULL;
|
||
|
PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i = NULL;
|
||
|
PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i = NULL;
|
||
|
PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i = NULL;
|
||
|
PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui = NULL;
|
||
|
PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui = NULL;
|
||
|
PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui = NULL;
|
||
|
PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui = NULL;
|
||
|
PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv = NULL;
|
||
|
PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv = NULL;
|
||
|
PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv = NULL;
|
||
|
PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv = NULL;
|
||
|
PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv = NULL;
|
||
|
PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv = NULL;
|
||
|
PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv = NULL;
|
||
|
PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv = NULL;
|
||
|
PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv = NULL;
|
||
|
PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv = NULL;
|
||
|
PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv = NULL;
|
||
|
PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv = NULL;
|
||
|
PFNGLGETUNIFORMUIVPROC glGetUniformuiv = NULL;
|
||
|
PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = NULL;
|
||
|
PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation = NULL;
|
||
|
PFNGLUNIFORM1UIPROC glUniform1ui = NULL;
|
||
|
PFNGLUNIFORM2UIPROC glUniform2ui = NULL;
|
||
|
PFNGLUNIFORM3UIPROC glUniform3ui = NULL;
|
||
|
PFNGLUNIFORM4UIPROC glUniform4ui = NULL;
|
||
|
PFNGLUNIFORM1UIVPROC glUniform1uiv = NULL;
|
||
|
PFNGLUNIFORM2UIVPROC glUniform2uiv = NULL;
|
||
|
PFNGLUNIFORM3UIVPROC glUniform3uiv = NULL;
|
||
|
PFNGLUNIFORM4UIVPROC glUniform4uiv = NULL;
|
||
|
PFNGLTEXPARAMETERIIVPROC glTexParameterIiv = NULL;
|
||
|
PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv = NULL;
|
||
|
PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv = NULL;
|
||
|
PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv = NULL;
|
||
|
PFNGLCLEARBUFFERIVPROC glClearBufferiv = NULL;
|
||
|
PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = NULL;
|
||
|
PFNGLCLEARBUFFERFVPROC glClearBufferfv = NULL;
|
||
|
PFNGLCLEARBUFFERFIPROC glClearBufferfi = NULL;
|
||
|
PFNGLGETSTRINGIPROC glGetStringi = NULL;
|
||
|
PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
|
||
|
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
|
||
|
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
|
||
|
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
|
||
|
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
|
||
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
|
||
|
PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
|
||
|
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
|
||
|
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
|
||
|
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
|
||
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
|
||
|
PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
|
||
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
|
||
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
|
||
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
|
||
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
|
||
|
PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
|
||
|
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
|
||
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
|
||
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
|
||
|
PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL;
|
||
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL;
|
||
|
PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
|
||
|
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL;
|
||
|
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
|
||
|
PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL;
|
||
|
#endif
|
||
|
#if defined(ENABLE_GL_VERSION_3_1) && defined(GL_VERSION_3_1)
|
||
|
PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = NULL;
|
||
|
PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = NULL;
|
||
|
PFNGLTEXBUFFERPROC glTexBuffer = NULL;
|
||
|
PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex = NULL;
|
||
|
PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData = NULL;
|
||
|
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = NULL;
|
||
|
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = NULL;
|
||
|
PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = NULL;
|
||
|
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = NULL;
|
||
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = NULL;
|
||
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = NULL;
|
||
|
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = NULL;
|
||
|
#endif
|
||
|
#if defined(ENABLE_GL_VERSION_3_2) && defined(GL_VERSION_3_2)
|
||
|
PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = NULL;
|
||
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex = NULL;
|
||
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex = NULL;
|
||
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex = NULL;
|
||
|
PFNGLPROVOKINGVERTEXPROC glProvokingVertex = NULL;
|
||
|
PFNGLFENCESYNCPROC glFenceSync = NULL;
|
||
|
PFNGLISSYNCPROC glIsSync = NULL;
|
||
|
PFNGLDELETESYNCPROC glDeleteSync = NULL;
|
||
|
PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL;
|
||
|
PFNGLWAITSYNCPROC glWaitSync = NULL;
|
||
|
PFNGLGETINTEGER64VPROC glGetInteger64v = NULL;
|
||
|
PFNGLGETSYNCIVPROC glGetSynciv = NULL;
|
||
|
PFNGLGETINTEGER64I_VPROC glGetInteger64i_v = NULL;
|
||
|
PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v = NULL;
|
||
|
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture = NULL;
|
||
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL;
|
||
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL;
|
||
|
PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL;
|
||
|
PFNGLSAMPLEMASKIPROC glSampleMaski = NULL;
|
||
|
#endif
|
||
|
#if defined(ENABLE_GL_VERSION_3_3) && defined(GL_VERSION_3_3)
|
||
|
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed = NULL;
|
||
|
PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex = NULL;
|
||
|
PFNGLGENSAMPLERSPROC glGenSamplers = NULL;
|
||
|
PFNGLDELETESAMPLERSPROC glDeleteSamplers = NULL;
|
||
|
PFNGLISSAMPLERPROC glIsSampler = NULL;
|
||
|
PFNGLBINDSAMPLERPROC glBindSampler = NULL;
|
||
|
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = NULL;
|
||
|
PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv = NULL;
|
||
|
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = NULL;
|
||
|
PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv = NULL;
|
||
|
PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv = NULL;
|
||
|
PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv = NULL;
|
||
|
PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv = NULL;
|
||
|
PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv = NULL;
|
||
|
PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv = NULL;
|
||
|
PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv = NULL;
|
||
|
PFNGLQUERYCOUNTERPROC glQueryCounter = NULL;
|
||
|
PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL;
|
||
|
PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL;
|
||
|
PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = NULL;
|
||
|
PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui = NULL;
|
||
|
PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv = NULL;
|
||
|
PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui = NULL;
|
||
|
PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv = NULL;
|
||
|
PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui = NULL;
|
||
|
PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv = NULL;
|
||
|
PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui = NULL;
|
||
|
PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv = NULL;
|
||
|
#endif
|
||
|
#if defined(ENABLE_GL_VERSION_4_0) && defined(GL_VERSION_4_0)
|
||
|
PFNGLMINSAMPLESHADINGPROC glMinSampleShading = NULL;
|
||
|
PFNGLBLENDEQUATIONIPROC glBlendEquationi = NULL;
|
||
|
PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei = NULL;
|
||
|
PFNGLBLENDFUNCIPROC glBlendFunci = NULL;
|
||
|
PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei = NULL;
|
||
|
PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect = NULL;
|
||
|
PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect = NULL;
|
||
|
PFNGLUNIFORM1DPROC glUniform1d = NULL;
|
||
|
PFNGLUNIFORM2DPROC glUniform2d = NULL;
|
||
|
PFNGLUNIFORM3DPROC glUniform3d = NULL;
|
||
|
PFNGLUNIFORM4DPROC glUniform4d = NULL;
|
||
|
PFNGLUNIFORM1DVPROC glUniform1dv = NULL;
|
||
|
PFNGLUNIFORM2DVPROC glUniform2dv = NULL;
|
||
|
PFNGLUNIFORM3DVPROC glUniform3dv = NULL;
|
||
|
PFNGLUNIFORM4DVPROC glUniform4dv = NULL;
|
||
|
PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv = NULL;
|
||
|
PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv = NULL;
|
||
|
PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = NULL;
|
||
|
PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv = NULL;
|
||
|
PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv = NULL;
|
||
|
PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv = NULL;
|
||
|
PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv = NULL;
|
||
|
PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv = NULL;
|
||
|
PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv = NULL;
|
||
|
PFNGLGETUNIFORMDVPROC glGetUniformdv = NULL;
|
||
|
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation = NULL;
|
||
|
PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex = NULL;
|
||
|
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv = NULL;
|
||
|
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName = NULL;
|
||
|
PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName = NULL;
|
||
|
PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv = NULL;
|
||
|
PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv = NULL;
|
||
|
PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv = NULL;
|
||
|
PFNGLPATCHPARAMETERIPROC glPatchParameteri = NULL;
|
||
|
PFNGLPATCHPARAMETERFVPROC glPatchParameterfv = NULL;
|
||
|
PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback = NULL;
|
||
|
PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks = NULL;
|
||
|
PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks = NULL;
|
||
|
PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback = NULL;
|
||
|
PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback = NULL;
|
||
|
PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback = NULL;
|
||
|
PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback = NULL;
|
||
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream = NULL;
|
||
|
PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed = NULL;
|
||
|
PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed = NULL;
|
||
|
PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv = NULL;
|
||
|
#endif
|
||
|
#if defined(ENABLE_GL_VERSION_4_1) && defined(GL_VERSION_4_1)
|
||
|
PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler = NULL;
|
||
|
PFNGLSHADERBINARYPROC glShaderBinary = NULL;
|
||
|
PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat = NULL;
|
||
|
PFNGLDEPTHRANGEFPROC glDepthRangef = NULL;
|
||
|
PFNGLCLEARDEPTHFPROC glClearDepthf = NULL;
|
||
|
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = NULL;
|
||
|
PFNGLPROGRAMBINARYPROC glProgramBinary = NULL;
|
||
|
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = NULL;
|
||
|
PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = NULL;
|
||
|
PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram = NULL;
|
||
|
PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = NULL;
|
||
|
PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = NULL;
|
||
|
PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = NULL;
|
||
|
PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines = NULL;
|
||
|
PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline = NULL;
|
||
|
PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = NULL;
|
||
|
PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = NULL;
|
||
|
PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = NULL;
|
||
|
PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui = NULL;
|
||
|
PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i = NULL;
|
||
|
PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f = NULL;
|
||
|
PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d = NULL;
|
||
|
PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui = NULL;
|
||
|
PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i = NULL;
|
||
|
PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f = NULL;
|
||
|
PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d = NULL;
|
||
|
PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui = NULL;
|
||
|
PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i = NULL;
|
||
|
PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f = NULL;
|
||
|
PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d = NULL;
|
||
|
PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = NULL;
|
||
|
PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui = NULL;
|
||
|
PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv = NULL;
|
||
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv = NULL;
|
||
|
PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = NULL;
|
||
|
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = NULL;
|
||
|
PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d = NULL;
|
||
|
PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d = NULL;
|
||
|
PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d = NULL;
|
||
|
PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d = NULL;
|
||
|
PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv = NULL;
|
||
|
PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv = NULL;
|
||
|
PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv = NULL;
|
||
|
PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv = NULL;
|
||
|
PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer = NULL;
|
||
|
PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv = NULL;
|
||
|
PFNGLVIEWPORTARRAYVPROC glViewportArrayv = NULL;
|
||
|
PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = NULL;
|
||
|
PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = NULL;
|
||
|
PFNGLSCISSORARRAYVPROC glScissorArrayv = NULL;
|
||
|
PFNGLSCISSORINDEXEDPROC glScissorIndexed = NULL;
|
||
|
PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = NULL;
|
||
|
PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv = NULL;
|
||
|
PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed = NULL;
|
||
|
PFNGLGETFLOATI_VPROC glGetFloati_v = NULL;
|
||
|
PFNGLGETDOUBLEI_VPROC glGetDoublei_v = NULL;
|
||
|
#endif
|
||
|
#if defined(ENABLE_GL_VERSION_4_2) && defined(GL_VERSION_4_2)
|
||
|
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance = NULL;
|
||
|
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance = NULL;
|
||
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance = NULL;
|
||
|
PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ = NULL;
|
||
|
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv = NULL;
|
||
|
PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = NULL;
|
||
|
PFNGLMEMORYBARRIERPROC glMemoryBarrier = NULL;
|
||
|
PFNGLTEXSTORAGE1DPROC glTexStorage1D = NULL;
|
||
|
PFNGLTEXSTORAGE2DPROC glTexStorage2D = NULL;
|
||
|
PFNGLTEXSTORAGE3DPROC glTexStorage3D = NULL;
|
||
|
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced = NULL;
|
||
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced = NULL;
|
||
|
#endif
|
||
|
#if defined(ENABLE_GL_VERSION_4_3) && defined(GL_VERSION_4_3)
|
||
|
PFNGLCLEARBUFFERDATAPROC glClearBufferData = NULL;
|
||
|
PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData = NULL;
|
||
|
PFNGLDISPATCHCOMPUTEPROC glDispatchCompute = NULL;
|
||
|
PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect = NULL;
|
||
|
PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = NULL;
|
||
|
PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri = NULL;
|
||
|
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv = NULL;
|
||
|
PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v = NULL;
|
||
|
PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage = NULL;
|
||
|
PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = NULL;
|
||
|
PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData = NULL;
|
||
|
PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = NULL;
|
||
|
PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer = NULL;
|
||
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer = NULL;
|
||
|
PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect = NULL;
|
||
|
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect = NULL;
|
||
|
PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv = NULL;
|
||
|
PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex = NULL;
|
||
|
PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName = NULL;
|
||
|
PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv = NULL;
|
||
|
PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation = NULL;
|
||
|
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex = NULL;
|
||
|
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding = NULL;
|
||
|
PFNGLTEXBUFFERRANGEPROC glTexBufferRange = NULL;
|
||
|
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample = NULL;
|
||
|
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample = NULL;
|
||
|
PFNGLTEXTUREVIEWPROC glTextureView = NULL;
|
||
|
PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer = NULL;
|
||
|
PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat = NULL;
|
||
|
PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat = NULL;
|
||
|
PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat = NULL;
|
||
|
PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding = NULL;
|
||
|
PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor = NULL;
|
||
|
PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = NULL;
|
||
|
PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = NULL;
|
||
|
PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = NULL;
|
||
|
PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = NULL;
|
||
|
PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = NULL;
|
||
|
PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = NULL;
|
||
|
PFNGLOBJECTLABELPROC glObjectLabel = NULL;
|
||
|
PFNGLGETOBJECTLABELPROC glGetObjectLabel = NULL;
|
||
|
PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = NULL;
|
||
|
PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel = NULL;
|
||
|
#endif
|
||
|
#if defined(ENABLE_GL_VERSION_4_4) && defined(GL_VERSION_4_4)
|
||
|
PFNGLBUFFERSTORAGEPROC glBufferStorage = NULL;
|
||
|
PFNGLCLEARTEXIMAGEPROC glClearTexImage = NULL;
|
||
|
PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = NULL;
|
||
|
PFNGLBINDBUFFERSBASEPROC glBindBuffersBase = NULL;
|
||
|
PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange = NULL;
|
||
|
PFNGLBINDTEXTURESPROC glBindTextures = NULL;
|
||
|
PFNGLBINDSAMPLERSPROC glBindSamplers = NULL;
|
||
|
PFNGLBINDIMAGETEXTURESPROC glBindImageTextures = NULL;
|
||
|
PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers = NULL;
|
||
|
#endif
|
||
|
#if defined(ENABLE_GL_VERSION_4_5) && defined(GL_VERSION_4_5)
|
||
|
PFNGLCLIPCONTROLPROC glClipControl = NULL;
|
||
|
PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks = NULL;
|
||
|
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase = NULL;
|
||
|
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange = NULL;
|
||
|
PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv = NULL;
|
||
|
PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v = NULL;
|
||
|
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v = NULL;
|
||
|
PFNGLCREATEBUFFERSPROC glCreateBuffers = NULL;
|
||
|
PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = NULL;
|
||
|
PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = NULL;
|
||
|
PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = NULL;
|
||
|
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData = NULL;
|
||
|
PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData = NULL;
|
||
|
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData = NULL;
|
||
|
PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = NULL;
|
||
|
PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = NULL;
|
||
|
PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = NULL;
|
||
|
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = NULL;
|
||
|
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv = NULL;
|
||
|
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v = NULL;
|
||
|
PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv = NULL;
|
||
|
PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData = NULL;
|
||
|
PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = NULL;
|
||
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer = NULL;
|
||
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = NULL;
|
||
|
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = NULL;
|
||
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer = NULL;
|
||
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer = NULL;
|
||
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = NULL;
|
||
|
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = NULL;
|
||
|
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData = NULL;
|
||
|
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData = NULL;
|
||
|
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = NULL;
|
||
|
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = NULL;
|
||
|
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = NULL;
|
||
|
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi = NULL;
|
||
|
PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer = NULL;
|
||
|
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = NULL;
|
||
|
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv = NULL;
|
||
|
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv = NULL;
|
||
|
PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers = NULL;
|
||
|
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage = NULL;
|
||
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample = NULL;
|
||
|
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv = NULL;
|
||
|
PFNGLCREATETEXTURESPROC glCreateTextures = NULL;
|
||
|
PFNGLTEXTUREBUFFERPROC glTextureBuffer = NULL;
|
||
|
PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange = NULL;
|
||
|
PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D = NULL;
|
||
|
PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = NULL;
|
||
|
PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D = NULL;
|
||
|
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample = NULL;
|
||
|
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample = NULL;
|
||
|
PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D = NULL;
|
||
|
PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = NULL;
|
||
|
PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D = NULL;
|
||
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D = NULL;
|
||
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D = NULL;
|
||
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D = NULL;
|
||
|
PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D = NULL;
|
||
|
PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = NULL;
|
||
|
PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D = NULL;
|
||
|
PFNGLTEXTUREPARAMETERFPROC glTextureParameterf = NULL;
|
||
|
PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv = NULL;
|
||
|
PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = NULL;
|
||
|
PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv = NULL;
|
||
|
PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv = NULL;
|
||
|
PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv = NULL;
|
||
|
PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap = NULL;
|
||
|
PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = NULL;
|
||
|
PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = NULL;
|
||
|
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage = NULL;
|
||
|
PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv = NULL;
|
||
|
PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv = NULL;
|
||
|
PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv = NULL;
|
||
|
PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv = NULL;
|
||
|
PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv = NULL;
|
||
|
PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv = NULL;
|
||
|
PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays = NULL;
|
||
|
PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib = NULL;
|
||
|
PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib = NULL;
|
||
|
PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer = NULL;
|
||
|
PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer = NULL;
|
||
|
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers = NULL;
|
||
|
PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding = NULL;
|
||
|
PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat = NULL;
|
||
|
PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat = NULL;
|
||
|
PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat = NULL;
|
||
|
PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor = NULL;
|
||
|
PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv = NULL;
|
||
|
PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv = NULL;
|
||
|
PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv = NULL;
|
||
|
PFNGLCREATESAMPLERSPROC glCreateSamplers = NULL;
|
||
|
PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = NULL;
|
||
|
PFNGLCREATEQUERIESPROC glCreateQueries = NULL;
|
||
|
PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v = NULL;
|
||
|
PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv = NULL;
|
||
|
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v = NULL;
|
||
|
PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv = NULL;
|
||
|
PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion = NULL;
|
||
|
PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = NULL;
|
||
|
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage = NULL;
|
||
|
PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus = NULL;
|
||
|
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage = NULL;
|
||
|
PFNGLGETNTEXIMAGEPROC glGetnTexImage = NULL;
|
||
|
PFNGLGETNUNIFORMDVPROC glGetnUniformdv = NULL;
|
||
|
PFNGLGETNUNIFORMFVPROC glGetnUniformfv = NULL;
|
||
|
PFNGLGETNUNIFORMIVPROC glGetnUniformiv = NULL;
|
||
|
PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv = NULL;
|
||
|
PFNGLREADNPIXELSPROC glReadnPixels = NULL;
|
||
|
PFNGLTEXTUREBARRIERPROC glTextureBarrier = NULL;
|
||
|
#endif
|
||
|
#if defined(ENABLE_GL_VERSION_4_6) && defined(GL_VERSION_4_6)
|
||
|
PFNGLSPECIALIZESHADERPROC glSpecializeShader = NULL;
|
||
|
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = NULL;
|
||
|
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = NULL;
|
||
|
PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = NULL;
|
||
|
#endif
|