pcsx2/common/include/Utilities/MemcpyFast.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef __linux__
# include "lnx_memzero.h"
#else
# include "win_memzero.h"
#endif
// For 32-bit MSVC compiles, memcmp performs much worse than memcmp_mmx and
// other implementations. So for this combination only, prefer memcmp_mmx
#if defined(_MSC_VER) && !defined(_M_X86_64)
extern u8 memcmp_mmx(const void* src1, const void* src2, int cmpsize);
#else
#define memcmp_mmx memcmp
#endif
// Only used in the Windows version of memzero.h. But it's in Misc.cpp for some reason.
void _memset16_unaligned( void* dest, u16 data, size_t size );
#define memcpy_fast memcpy
#define memcpy_aligned(d,s,c) memcpy(d,s,c)
#define memcpy_const memcpy
#define memcpy_constA memcpy
#define memcpy_qwc_ memcpy
#define memcpy_qwc(d,s,c) memcpy(d,s,c*16)