pcsx2/common/include
Jonathan Li 5cab4f8b35 Fix includes for Windows wxWidgets 3.0 build
wxWidgets 3.0 and w32pthreads both define mode_t on Windows, causing a
redefinition error. The w32pthreads mode_t doesn't get used, so I've
chosen the wxWidgets definition.

Also add <algorithm> (required by min and max) which is no longer
implicitly included on Windows, and wx/crt.h, required by wxVsnprintf in
wxWidgets 3.0
2015-06-12 18:29:09 +01:00
..
Utilities Fix includes for Windows wxWidgets 3.0 build 2015-06-12 18:29:09 +01:00
api Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
wx User Interface: 2009-10-16 03:58:29 +00:00
x86emitter Remove 3dnow (unused, obsolete). 2015-02-27 21:12:34 +01:00
PS2Edefs.h Provide a DEV9async and use it to call irq 2015-05-13 10:04:04 +01:00
PS2Eext.h common: use stdcall convention too 2015-04-17 18:33:26 +02:00
PS2Etypes.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Pcsx2Api.h Spu2null, padnull, gsnull, CDVDnull, onepad, spu2x: 2010-08-06 11:43:21 +00:00
Pcsx2Defs.h Use __builtin_unreachable where possible for non-msvc 2014-08-15 14:43:52 +10:00
Pcsx2Types.h windows build take3: revert previous commit 2015-01-18 19:25:46 +01:00
PluginCallbacks.h Remove some horrible old code. 2014-08-13 13:55:32 +10:00
afxresmw.h Fix for the v110_xp toolset in vs2012. Removed winuser.h from afxresmw.h, nothing seems to be using it, but it breaks something in string.h. I did not change the projects to use v110_xp by default, to get an xp compatible binary, you have to call it from command line like this: msbuild pcsx2_suite_2012.sln /t:Build "/p:Configuration=Release AVX2" /p:PlatformToolset=v110_xp /m. Change Configuration=... as needed. 2013-07-02 16:01:06 +00:00
comptr.h Missing file 2013-07-01 21:32:44 +00:00
intrin_x86.h common: 64 bits intrinsic fixes 2015-01-05 23:46:18 +01:00