pcsx2/plugins/GSdx/vsprops/common.props

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<OutDir>$(SolutionDir)bin\$(PcsxSubsection)\</OutDir>
<IntDir>$(PlatformName)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Precise</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4456;4458;4996;4995;4324;4100;4101;4201;4556;4127;4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(VTUNE_AMPLIFIER_XE_2015_DIR)include;$(ProjectDir);$(SolutionDir)common\include;$(SolutionDir)3rdparty\baseclasses;$(SolutionDir)3rdparty;$(SolutionDir)3rdparty\freetype\include;$(SolutionDir)3rdparty\libpng;$(SolutionDir)3rdparty\xz\xz\src\liblzma\api;$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<PreprocessorDefinitions>LZMA_API_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>d3dcompiler.lib;d3d11.lib;dxgi.lib;dxguid.lib;winmm.lib;strmiids.lib;opengl32.lib;comsuppw.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<DelayLoadDLLs>d3dcompiler_47.dll;d3d11.dll;dxgi.dll;opengl32.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<AdditionalLibraryDirectories>$(VTUNE_AMPLIFIER_XE_2015_DIR)lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PreBuildEvent>
<Command>"$(SolutionDir)common\vsprops\preBuild.cmd"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
</Project>