pcsx2/plugins/GSdx/GSRendererSW.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSRenderer.h"
#include "GSTextureCacheSW.h"
#include "GSDrawScanline.h"
extern const GSVector4 g_pos_scale;
class GSRendererSW : public GSRendererT<GSVertexSW>
{
protected:
GSRasterizerList m_rl;
GSTextureCacheSW* m_tc;
GSVertexTrace m_vtrace;
GSTexture* m_texture[2];
bool m_reset;
void Reset();
void VSync(int field);
void ResetDevice();
GSTexture* GetOutput(int i);
void Draw();
void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r);
void GetTextureMinMax(int w, int h, GSVector4i& r, uint32 fst);
void GetAlphaMinMax();
bool TryAlphaTest(uint32& fm, uint32& zm);
void GetScanlineParam(GSScanlineParam& p, GS_PRIM_CLASS primclass);
public:
GSRendererSW(uint8* base, bool mt, void (*irq)(), GSDevice* dev);
virtual ~GSRendererSW();
template<uint32 prim, uint32 tme, uint32 fst>
void VertexKick(bool skip)
{
const GSDrawingContext* context = m_context;
GSVector4i xy = GSVector4i::load((int)m_v.XYZ.u32[0]);
xy = xy.insert16<3>(m_v.FOG.F);
xy = xy.upl16();
xy -= context->XYOFFSET;
GSVertexSW v;
v.p = GSVector4(xy) * g_pos_scale;
v.c = GSVector4(GSVector4i::load((int)m_v.RGBAQ.u32[0]).u8to32() << 7);
if(tme)
{
float q;
if(fst)
{
v.t = GSVector4(((GSVector4i)m_v.UV).upl16() << (16 - 4));
q = 1.0f;
}
else
{
v.t = GSVector4(m_v.ST.S, m_v.ST.T);
v.t *= GSVector4(0x10000 << context->TEX0.TW, 0x10000 << context->TEX0.TH);
q = m_v.RGBAQ.Q;
}
v.t = v.t.xyxy(GSVector4::load(q));
}
GSVertexSW& dst = m_vl.AddTail();
dst = v;
dst.p.z = (float)min(m_v.XYZ.Z, 0xffffff00); // max value which can survive the uint32 => float => uint32 conversion
int count = 0;
if(GSVertexSW* v = DrawingKick<prim>(skip, count))
{
if(!m_dump)
{
GSVector4 pmin, pmax;
switch(prim)
{
case GS_POINTLIST:
pmin = v[0].p;
pmax = v[0].p;
break;
case GS_LINELIST:
case GS_LINESTRIP:
case GS_SPRITE:
pmin = v[0].p.minv(v[1].p);
pmax = v[0].p.maxv(v[1].p);
break;
case GS_TRIANGLELIST:
case GS_TRIANGLESTRIP:
case GS_TRIANGLEFAN:
pmin = v[0].p.minv(v[1].p).minv(v[2].p);
pmax = v[0].p.maxv(v[1].p).maxv(v[2].p);
break;
}
GSVector4 scissor = context->scissor.ex;
GSVector4 test = (pmax < scissor) | (pmin > scissor.zwxy());
switch(prim)
{
case GS_TRIANGLELIST:
case GS_TRIANGLESTRIP:
case GS_TRIANGLEFAN:
case GS_SPRITE:
test |= pmin.ceil() == pmax.ceil();
break;
}
switch(prim)
{
case GS_TRIANGLELIST:
case GS_TRIANGLESTRIP:
case GS_TRIANGLEFAN:
// are in line or just two of them are the same (cross product == 0)
GSVector4 tmp = (v[1].p - v[0].p) * (v[2].p - v[0].p).yxwz();
test |= tmp == tmp.yxwz();
break;
}
if(test.mask() & 3)
{
return;
}
}
switch(prim)
{
case GS_POINTLIST:
break;
case GS_LINELIST:
case GS_LINESTRIP:
if(PRIM->IIP == 0) {v[0].c = v[1].c;}
break;
case GS_TRIANGLELIST:
case GS_TRIANGLESTRIP:
case GS_TRIANGLEFAN:
if(PRIM->IIP == 0) {v[0].c = v[2].c; v[1].c = v[2].c;}
break;
case GS_SPRITE:
break;
}
if(m_count < 30 && m_count >= 3)
{
GSVertexSW* v = &m_vertices[m_count - 3];
int tl = 0;
int br = 0;
bool isquad = false;
switch(prim)
{
case GS_TRIANGLESTRIP:
case GS_TRIANGLEFAN:
case GS_TRIANGLELIST:
isquad = GSVertexSW::IsQuad(v, tl, br);
break;
}
if(isquad)
{
m_count -= 3;
if(m_count > 0)
{
tl += m_count;
br += m_count;
Flush();
}
if(tl != 0) m_vertices[0] = m_vertices[tl];
if(br != 1) m_vertices[1] = m_vertices[br];
m_count = 2;
uint32 tmp = PRIM->PRIM;
PRIM->PRIM = GS_SPRITE;
Flush();
PRIM->PRIM = tmp;
m_perfmon.Put(GSPerfMon::Quad, 1);
return;
}
}
m_count += count;
}
}
};