PCSX2 - The Playstation 2 Emulator
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cottonvibes 22535ad886 microVU:
- Properly fixed problems from r1254, a lot of games should be fixed.

pcsx2/microVU:
- Added some debug code that runs sVU and mVU, and compares their results. If they differ, then the game is halted, and debug info is given. (this can be enabled in iVU1micro.cpp with the DEBUG_COMPARE2 macro)... the code is a bit messy, but it gets the job done for now.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1265 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-26 01:00:38 +00:00
3rdparty Some work on variable type consistancy, and getting rid of 64 bit processor checks. 2009-05-17 21:57:24 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Some quick fixes. 2009-05-24 04:34:23 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 microVU: 2009-05-26 01:00:38 +00:00
plugins Zeropad: Yes it's a bunch *more* cleanup work on Zeropad. 2009-05-25 01:59:17 +00:00
build.sh ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled). 2009-05-23 11:57:28 +00:00
pcsx2_suite_2008.sln Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs. 2009-05-06 02:15:43 +00:00