2011-03-25 05:06:49 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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BEGIN_DECLARE_EVENT_TYPES()
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DECLARE_EVENT_TYPE( pxEvt_StartIdleEventTimer, -1 )
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DECLARE_EVENT_TYPE( pxEvt_DeleteObject, -1 )
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DECLARE_EVENT_TYPE( pxEvt_DeleteThread, -1 )
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DECLARE_EVENT_TYPE( pxEvt_InvokeAction, -1 )
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DECLARE_EVENT_TYPE( pxEvt_SynchronousCommand, -1 )
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END_DECLARE_EVENT_TYPES()
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typedef void FnType_Void();
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// --------------------------------------------------------------------------------------
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// SynchronousActionState
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// --------------------------------------------------------------------------------------
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class SynchronousActionState
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{
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DeclareNoncopyableObject( SynchronousActionState );
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protected:
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bool m_posted;
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Threading::Semaphore m_sema;
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ScopedExcept m_exception;
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public:
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sptr return_value;
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SynchronousActionState()
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{
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m_posted = false;
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return_value = 0;
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}
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virtual ~SynchronousActionState() throw() {}
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void SetException( const BaseException& ex );
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void SetException( BaseException* ex );
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Threading::Semaphore& GetSemaphore() { return m_sema; }
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const Threading::Semaphore& GetSemaphore() const { return m_sema; }
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void RethrowException() const;
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int WaitForResult();
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int WaitForResult_NoExceptions();
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void PostResult( int res );
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void ClearResult();
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void PostResult();
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};
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// --------------------------------------------------------------------------------------
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// pxSimpleEvent - non-abstract implementation of wxEvent
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// --------------------------------------------------------------------------------------
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// Why? I mean, why is wxEvent abstract? Over-designed OO is such a bad habit. And while
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// I'm on my high horse (and it's so very high!), why use 'private'? Ever? Seriously, it
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// sucks. Stop using it, people.
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//
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class pxSimpleEvent : public wxEvent
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{
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DECLARE_DYNAMIC_CLASS_NO_ASSIGN(pxSimpleEvent)
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public:
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explicit pxSimpleEvent( int evtid=0 )
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: wxEvent(0, evtid)
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{ }
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pxSimpleEvent( wxWindowID winId, int evtid )
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: wxEvent(winId, evtid)
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{ }
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virtual wxEvent *Clone() const { return new pxSimpleEvent(*this); }
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};
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// --------------------------------------------------------------------------------------
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// pxActionEvent
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// --------------------------------------------------------------------------------------
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class pxActionEvent : public wxEvent
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{
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DECLARE_DYNAMIC_CLASS_NO_ASSIGN(pxActionEvent)
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protected:
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SynchronousActionState* m_state;
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public:
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virtual ~pxActionEvent() throw() { }
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virtual pxActionEvent *Clone() const { return new pxActionEvent(*this); }
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explicit pxActionEvent( SynchronousActionState* sema=NULL, int msgtype=pxEvt_InvokeAction );
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explicit pxActionEvent( SynchronousActionState& sema, int msgtype=pxEvt_InvokeAction );
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pxActionEvent( const pxActionEvent& src );
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Threading::Semaphore* GetSemaphore() const { return m_state ? &m_state->GetSemaphore() : NULL; }
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const SynchronousActionState* GetSyncState() const { return m_state; }
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SynchronousActionState* GetSyncState() { return m_state; }
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void SetSyncState( SynchronousActionState* obj ) { m_state = obj; }
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void SetSyncState( SynchronousActionState& obj ) { m_state = &obj; }
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virtual void SetException( BaseException* ex );
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void SetException( const BaseException& ex );
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virtual void _DoInvokeEvent();
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protected:
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// Extending classes should implement this method to perfoem whatever action it is
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// the event is supposed to do. :) Thread affinity is garaunteed to be the Main/UI
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// thread, and exceptions will be handled automatically.
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//
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// Exception note: exceptions are passed back to the thread that posted the event
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// to the queue, when possible. If the calling thread is not blocking for a result
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// from this event, then the exception will be posted to the Main/UI thread instead.
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virtual void InvokeEvent() {}
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};
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// --------------------------------------------------------------------------------------
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// pxExceptionEvent
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// --------------------------------------------------------------------------------------
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class pxExceptionEvent : public pxActionEvent
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{
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typedef pxActionEvent _parent;
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protected:
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BaseException* m_except;
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public:
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pxExceptionEvent( BaseException* ex=NULL )
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{
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m_except = ex;
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}
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pxExceptionEvent( const BaseException& ex );
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virtual ~pxExceptionEvent() throw()
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{
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}
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virtual pxExceptionEvent *Clone() const { return new pxExceptionEvent(*this); }
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protected:
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void InvokeEvent();
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};
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// --------------------------------------------------------------------------------------
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// pxSynchronousCommandEvent
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// --------------------------------------------------------------------------------------
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class pxSynchronousCommandEvent : public wxCommandEvent
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{
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DECLARE_DYNAMIC_CLASS_NO_ASSIGN(pxSynchronousCommandEvent)
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protected:
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SynchronousActionState* m_sync;
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wxEventType m_realEvent;
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public:
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virtual ~pxSynchronousCommandEvent() throw() { }
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virtual pxSynchronousCommandEvent *Clone() const { return new pxSynchronousCommandEvent(*this); }
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pxSynchronousCommandEvent(SynchronousActionState* sema=NULL, wxEventType commandType = wxEVT_NULL, int winid = 0);
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pxSynchronousCommandEvent(SynchronousActionState& sema, wxEventType commandType = wxEVT_NULL, int winid = 0);
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pxSynchronousCommandEvent(SynchronousActionState* sema, const wxCommandEvent& evt);
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pxSynchronousCommandEvent(SynchronousActionState& sema, const wxCommandEvent& evt);
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pxSynchronousCommandEvent(const pxSynchronousCommandEvent& src);
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Threading::Semaphore* GetSemaphore() { return m_sync ? &m_sync->GetSemaphore() : NULL; }
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wxEventType GetRealEventType() const { return m_realEvent; }
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void SetException( BaseException* ex );
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void SetException( const BaseException& ex );
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};
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// --------------------------------------------------------------------------------------
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// BaseMessageBoxEvent
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// --------------------------------------------------------------------------------------
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class BaseMessageBoxEvent : public pxActionEvent
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{
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typedef pxActionEvent _parent;
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DECLARE_DYNAMIC_CLASS_NO_ASSIGN(BaseMessageBoxEvent)
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protected:
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wxString m_Content;
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public:
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virtual ~BaseMessageBoxEvent() throw() { }
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virtual BaseMessageBoxEvent *Clone() const { return new BaseMessageBoxEvent(*this); }
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explicit BaseMessageBoxEvent( const wxString& content=wxEmptyString, SynchronousActionState* instdata=NULL );
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BaseMessageBoxEvent( const wxString& content, SynchronousActionState& instdata );
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BaseMessageBoxEvent( const BaseMessageBoxEvent& event );
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protected:
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virtual void InvokeEvent();
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virtual int _DoDialog() const;
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};
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// --------------------------------------------------------------------------------------
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// MsgButtons
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// --------------------------------------------------------------------------------------
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class MsgButtons
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{
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protected:
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BITFIELD32()
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bool
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m_OK :1,
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m_Cancel :1,
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m_Yes :1,
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m_No :1,
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m_AllowToAll:1,
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m_Apply :1,
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m_Abort :1,
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m_Retry :1,
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m_Ignore :1,
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m_Reset :1,
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m_Close :1;
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BITFIELD_END
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wxString m_CustomLabel;
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wxString m_CustomLabelId;
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public:
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MsgButtons() { bitset = 0; }
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MsgButtons& OK() { m_OK = true; return *this; }
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MsgButtons& Cancel() { m_Cancel = true; return *this; }
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MsgButtons& Apply() { m_Apply = true; return *this; }
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MsgButtons& Yes() { m_Yes = true; return *this; }
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MsgButtons& No() { m_No = true; return *this; }
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MsgButtons& ToAll() { m_AllowToAll = true; return *this; }
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MsgButtons& Abort() { m_Abort = true; return *this; }
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MsgButtons& Retry() { m_Retry = true; return *this; }
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MsgButtons& Ignore() { m_Ignore = true; return *this; }
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MsgButtons& Reset() { m_Reset = true; return *this; }
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MsgButtons& Close() { m_Close = true; return *this; }
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// label - native language label displayed to user
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// id - raw ASCII identifier used in the config file (do not translate, hence char*)
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MsgButtons& Custom( const wxString& label, const char* id )
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{
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m_CustomLabel = label;
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m_CustomLabelId = fromUTF8(id);
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return *this;
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}
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MsgButtons& OKCancel() { m_OK = m_Cancel = true; return *this; }
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MsgButtons& YesNo() { m_Yes = m_No = true; return *this; }
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bool HasOK() const { return m_OK; }
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bool HasCancel() const { return m_Cancel; }
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bool HasApply() const { return m_Apply; }
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bool HasYes() const { return m_Yes; }
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bool HasNo() const { return m_No; }
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bool AllowsToAll() const{ return m_AllowToAll; }
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bool HasAbort() const { return m_Abort; }
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bool HasRetry() const { return m_Retry; }
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bool HasIgnore() const { return m_Ignore; }
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bool HasReset() const { return m_Reset; }
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bool HasClose() const { return m_Close; }
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bool HasCustom() const { return !m_CustomLabel.IsEmpty(); }
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const wxString& GetCustomLabel() const { return m_CustomLabel; }
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const wxString& GetCustomLabelId() const { return m_CustomLabelId; }
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bool Allows( wxWindowID id ) const;
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void SetBestFocus( wxWindow* dialog ) const;
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void SetBestFocus( wxWindow& dialog ) const;
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bool operator ==( const MsgButtons& right ) const
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{
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return OpEqu( bitset );
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}
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bool operator !=( const MsgButtons& right ) const
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{
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return !OpEqu( bitset );
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}
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};
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// --------------------------------------------------------------------------------------
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// pxMessageBoxEvent
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// --------------------------------------------------------------------------------------
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// This event type is used to transfer message boxes to the main UI thread, and return the
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// result of the box. It's the only way a message box can be issued from non-main threads
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// with complete safety in wx2.8.
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//
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// For simplicity sake this message box only supports two basic designs. The main design
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// is a generic message box with confirmation buttons of your choosing. Additionally you
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// can specify a "scrollableContent" text string, which is added into a read-only richtext
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// control similar to the console logs and such.
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//
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// Future consideration: If wxWidgets 3.0 has improved thread safety, then it should probably
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// be reasonable for it to work with a more flexable model where the dialog can be created
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// on a child thread, passed to the main thread, where ShowModal() is run (keeping the nested
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// message pumps on the main thread where they belong). But so far this is not possible,
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// because of various subtle issues in wx2.8 design.
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//
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class pxMessageBoxEvent : public BaseMessageBoxEvent
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{
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typedef BaseMessageBoxEvent _parent;
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DECLARE_DYNAMIC_CLASS_NO_ASSIGN(pxMessageBoxEvent)
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protected:
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wxString m_Title;
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MsgButtons m_Buttons;
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public:
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virtual ~pxMessageBoxEvent() throw() { }
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virtual pxMessageBoxEvent *Clone() const { return new pxMessageBoxEvent(*this); }
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pxMessageBoxEvent() {}
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pxMessageBoxEvent( const wxString& title, const wxString& content, const MsgButtons& buttons, SynchronousActionState& instdata );
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pxMessageBoxEvent( const wxString& title, const wxString& content, const MsgButtons& buttons, SynchronousActionState* instdata=NULL );
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pxMessageBoxEvent( const pxMessageBoxEvent& event );
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protected:
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int _DoDialog() const;
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};
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// --------------------------------------------------------------------------------------
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// pxAssertionEvent
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// --------------------------------------------------------------------------------------
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class pxAssertionEvent : public BaseMessageBoxEvent
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{
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typedef BaseMessageBoxEvent _parent;
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DECLARE_DYNAMIC_CLASS_NO_ASSIGN( pxAssertionEvent )
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protected:
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wxString m_Stacktrace;
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public:
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virtual ~pxAssertionEvent() throw() { }
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virtual pxAssertionEvent *Clone() const { return new pxAssertionEvent(*this); }
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pxAssertionEvent( const wxString& content=wxEmptyString, const wxString& trace=wxEmptyString, SynchronousActionState* instdata=NULL );
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pxAssertionEvent( const wxString& content, const wxString& trace, SynchronousActionState& instdata );
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pxAssertionEvent( const pxAssertionEvent& event );
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pxAssertionEvent& SetStacktrace( const wxString& trace );
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protected:
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int _DoDialog() const;
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};
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typedef void (wxEvtHandler::*pxSyncronousEventFunction)(pxSynchronousCommandEvent&);
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#define pxSynchronousEventHandler(func) \
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(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(pxSyncronousEventFunction, &func )
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