pcsx2/common/include
Miguel A. Colón Vélez 51bd9fe40e Fix compilation errors of the old plugins.
- zerospu2: include stdint.h in Windows. (VC2012+)
- CDVDolio: Remove hash_map (not used, VC2015+)
- zerogs: Fix extern and link to utilities. (VC2012+)
- zzogl: Port windows part to wx30. (VC2012+)
2015-08-18 00:45:03 -04:00
..
Utilities Rename Utilities/Math.h to Utilities/MathUtils.h 2015-08-09 22:41:18 +01:00
api Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
wx User Interface: 2009-10-16 03:58:29 +00:00
x86emitter common: fix gcc warning 2015-08-16 14:04:30 +02:00
PS2Edefs.h Provide a DEV9async and use it to call irq 2015-05-13 10:04:04 +01:00
PS2Eext.h common: use stdcall convention too 2015-04-17 18:33:26 +02:00
PS2Etypes.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Pcsx2Api.h Spu2null, padnull, gsnull, CDVDnull, onepad, spu2x: 2010-08-06 11:43:21 +00:00
Pcsx2Defs.h Use __builtin_unreachable where possible for non-msvc 2014-08-15 14:43:52 +10:00
Pcsx2Types.h Fix compilation errors of the old plugins. 2015-08-18 00:45:03 -04:00
PluginCallbacks.h FolderMemoryCard: Only load data relevant to game. Please read commit description! 2015-07-12 14:37:51 +02:00
afxresmw.h Fix for the v110_xp toolset in vs2012. Removed winuser.h from afxresmw.h, nothing seems to be using it, but it breaks something in string.h. I did not change the projects to use v110_xp by default, to get an xp compatible binary, you have to call it from command line like this: msbuild pcsx2_suite_2012.sln /t:Build "/p:Configuration=Release AVX2" /p:PlatformToolset=v110_xp /m. Change Configuration=... as needed. 2013-07-02 16:01:06 +00:00
comptr.h Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
intrin_x86.h common: 64 bits intrinsic fixes 2015-01-05 23:46:18 +01:00