pcsx2/CMakeLists.txt

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CMake
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# Project Name
project(Pcsx2)
# need cmake version >=2.6
cmake_minimum_required(VERSION 2.6)
#-------------------------------------------------------------------------------
# Detect the 32bit/64bit and set the 32bit library path 32_LD_LIBRARY_PATH
# Note: Must be done before SearchForStuff
#-------------------------------------------------------------------------------
if (UNIX)
if (CMAKE_SIZEOF_VOID_P MATCHES "8" AND EXISTS "/usr/lib32")
# 64 bits machine with 32 bits library in /usr/lib32
set(32_LD_LIBRARY_PATH /usr/lib32)
else (CMAKE_SIZEOF_VOID_P MATCHES "8" AND EXISTS "/usr/lib32")
# default case
set(32_LD_LIBRARY_PATH /usr/lib)
endif (CMAKE_SIZEOF_VOID_P MATCHES "8" AND EXISTS "/usr/lib32")
endif (UNIX)
# set module path
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
#-------------------------------------------------------------------------------
# include modules
include(Pcsx2Utils)
# BuildParameters Must be done before SearchForStuff
include(BuildParameters)
# SearchForStuff be done before SelectPcsx2Plugins
include(SearchForStuff)
include(SelectPcsx2Plugins)
# add additional project-wide include directories
include_directories(${PROJECT_SOURCE_DIR}/3rdparty
${PROJECT_SOURCE_DIR}/common/include
${PROJECT_SOURCE_DIR}/common/include/Utilities
${PROJECT_SOURCE_DIR}/common/include/x86emitter)
# make 3rdParty
add_subdirectory(3rdparty)
# make common
add_subdirectory(common)
# make tools
add_subdirectory(tools)
# make pcsx2
add_subdirectory(pcsx2)
# make plugins
add_subdirectory(plugins)
#-------------------------------------------------------------------------------
# Resources
#-------------------------------------------------------------------------------
# Specify all binary images to convert them into c/c++ header files.
#
#-------------------------------------------------------------------------------
# add resources here
set(resourceList AppIcon16.png
AppIcon32.png
AppIcon64.png
BackgroundLogo.png
ButtonIcon_Camera.png
ConfigIcon_Cpu.png
ConfigIcon_Gamefixes.png
ConfigIcon_MemoryCard.png
ConfigIcon_Paths.png
ConfigIcon_Plugins.png
ConfigIcon_Speedhacks.png
ConfigIcon_Video.png
Dualshock.jpg)
createResourceTarget(${resourceList})
#-------------------------------------------------------------------------------