pcsx2/CMakeLists.txt

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CMake
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# Project Name
project(Pcsx2)
# need cmake version >=2.6
cmake_minimum_required(VERSION 2.6)
# include modules
include(${PROJECT_SOURCE_DIR}/cmake/Pcsx2Utils.cmake)
include(${PROJECT_SOURCE_DIR}/cmake/SearchForStuff.cmake)
#-------------------------------------------------------------------------------
# if no build type is set, use Debug as default
#-------------------------------------------------------------------------------
if(CMAKE_BUILD_TYPE STREQUAL "")
set(CMAKE_BUILD_TYPE Debug)
message(STATUS "BuildType set to Debug!!! by default")
endif(CMAKE_BUILD_TYPE STREQUAL "")
#-------------------------------------------------------------------------------
# add additional project-wide include directories
include_directories(${PROJECT_SOURCE_DIR}/3rdparty
${PROJECT_SOURCE_DIR}/common/include
${PROJECT_SOURCE_DIR}/common/include/Utilities
${PROJECT_SOURCE_DIR}/common/include/x86emitter)
# make 3rdParty
add_subdirectory(3rdparty)
# make common
add_subdirectory(common)
# make tools
add_subdirectory(tools)
# make pcsx2
add_subdirectory(pcsx2)
# make plugins
add_subdirectory(plugins)
#-------------------------------------------------------------------------------
# Resources
#-------------------------------------------------------------------------------
# Specify all binary images to convert them into c/c++ header files.
#
#-------------------------------------------------------------------------------
# add resources here
set(resourceList AppIcon16.png
AppIcon32.png
AppIcon64.png
BackgroundLogo.png
ButtonIcon_Camera.png
ConfigIcon_Cpu.png
ConfigIcon_Gamefixes.png
ConfigIcon_Paths.png
ConfigIcon_Plugins.png
ConfigIcon_Speedhacks.png
ConfigIcon_Video.png
Dualshock.jpg)
createResourceTarget(${resourceList})
#-------------------------------------------------------------------------------