pcsx2/common/src/Utilities/StringHelpers.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include <wx/gdicmn.h> // for wxPoint/wxRect stuff
__fi wxString fromUTF8( const char* src )
{
// IMPORTANT: We cannot use wxString::FromUTF8 because it *stupidly* relies on a C++ global instance of
// wxMBConvUTF8(). C++ initializes and destroys these globals at random, so any object constructor or
// destructor that attempts to do logging may crash the app (either during startup or during exit) unless
// we use a LOCAL instance of wxMBConvUTF8(). --air
// Performance? No worries. wxMBConvUTF8() is virtually free. Initializing a stack copy of the class
// is just as efficient as passing a pointer to a pre-instanced global. (which makes me wonder wh wxWidgets
// uses the stupid globals in the first place!) --air
return wxString( src, wxMBConvUTF8() );
}
__fi wxString fromAscii( const char* src )
{
return wxString::FromAscii( src );
}
wxString u128::ToString() const
{
return pxsFmt( L"0x%08X.%08X.%08X.%08X", _u32[0], _u32[1], _u32[2], _u32[3] );
}
wxString u128::ToString64() const
{
return pxsFmt( L"0x%08X%08X.%08X%08X", _u32[0], _u32[1], _u32[2], _u32[3] );
}
wxString u128::ToString8() const
{
FastFormatUnicode result;
result.Write( L"0x%02X.%02X", _u8[0], _u8[1] );
for (uint i=2; i<16; i+=2)
result.Write( L".%02X.%02X", _u8[i], _u8[i+1] );
return result;
}
void u128::WriteTo( FastFormatAscii& dest ) const
{
dest.Write( "0x%08X.%08X.%08X.%08X", _u32[0], _u32[1], _u32[2], _u32[3] );
}
void u128::WriteTo64( FastFormatAscii& dest ) const
{
dest.Write( "0x%08X%08X.%08X%08X", _u32[0], _u32[1], _u32[2], _u32[3] );
}
void u128::WriteTo8( FastFormatAscii& dest ) const
{
dest.Write( "0x%02X.%02X", _u8[0], _u8[1] );
for (uint i=2; i<16; i+=2)
dest.Write( ".%02X.%02X", _u8[i], _u8[i+1] );
}
// Splits a string into parts and adds the parts into the given SafeList.
// This list is not cleared, so concatenating many splits into a single large list is
// the 'default' behavior, unless you manually clear the SafeList prior to subsequent calls.
//
// Note: wxWidgets 2.9 / 3.0 has a wxSplit function, but we're using 2.8 so I had to make
// my own.
void SplitString( wxArrayString& dest, const wxString& src, const wxString& delims, wxStringTokenizerMode mode )
{
wxStringTokenizer parts( src, delims, mode );
while( parts.HasMoreTokens() )
dest.Add( parts.GetNextToken() );
}
// Joins a list of strings into one larger string, using the given string concatenation
// character as a separator. If you want to be able to split the string later then the
// concatenation string needs to be a single character.
//
// Note: wxWidgets 2.9 / 3.0 has a wxJoin function, but we're using 2.8 so I had to make
// my own.
wxString JoinString( const wxArrayString& src, const wxString& separator )
{
wxString dest;
for( int i=0, len=src.GetCount(); i<len; ++i )
{
if( src[i].IsEmpty() ) continue;
if( !dest.IsEmpty() )
dest += separator;
dest += src[i];
}
return dest;
}
wxString JoinString( const wxChar** src, const wxString& separator )
{
wxString dest;
while( *src != NULL )
{
if( *src[0] == 0 ) continue;
if( !dest.IsEmpty() )
dest += separator;
dest += *src;
++src;
}
return dest;
}
// Attempts to parse and return a value for the given template type, and throws a ParseError
// exception if the parse fails. The template type can be anything that is supported/
// implemented via one of the TryParse() method overloads.
//
// This, so far, include types such as wxPoint, wxRect, and wxSize.
//
template< typename T >
T Parse( const wxString& src, const wxString& separators=L",")
{
T retval;
if( !TryParse( retval, src, separators ) )
throw Exception::ParseError( "Parse failure on call to " + fromUTF8(__WXFUNCTION__) + ": " + src );
return retval;
}
// --------------------------------------------------------------------------------------
// ToString helpers for wxString!
// --------------------------------------------------------------------------------------
// Converts a wxPoint into a comma-delimited string!
wxString ToString( const wxPoint& src, const wxString& separator )
{
return wxString() << src.x << separator << src.y;
}
wxString ToString( const wxSize& src, const wxString& separator )
{
return wxString() << src.GetWidth() << separator << src.GetHeight();
}
// Converts a wxRect into a comma-delimited string!
// Example: 32,64,128,5
wxString ToString( const wxRect& src, const wxString& separator )
{
return ToString( src.GetLeftTop(), separator ) << separator << ToString( src.GetSize(), separator );
}
// --------------------------------------------------------------------------------------
// Parse helpers for wxString!
// --------------------------------------------------------------------------------------
bool TryParse( wxPoint& dest, wxStringTokenizer& parts )
{
long result[2];
if( !parts.HasMoreTokens() || !parts.GetNextToken().ToLong( &result[0] ) ) return false;
if( !parts.HasMoreTokens() || !parts.GetNextToken().ToLong( &result[1] ) ) return false;
dest.x = result[0];
dest.y = result[1];
return true;
}
bool TryParse( wxSize& dest, wxStringTokenizer& parts )
{
long result[2];
if( !parts.HasMoreTokens() || !parts.GetNextToken().ToLong( &result[0] ) ) return false;
if( !parts.HasMoreTokens() || !parts.GetNextToken().ToLong( &result[1] ) ) return false;
dest.SetWidth( result[0] );
dest.SetHeight( result[1] );
return true;
}
// Tries to parse the given string into a wxPoint value at 'dest.' If the parse fails, the
// method aborts and returns false.
bool TryParse( wxPoint& dest, const wxString& src, const wxPoint& defval, const wxString& separators )
{
dest = defval;
wxStringTokenizer parts( src, separators );
return TryParse( dest, parts );
}
bool TryParse( wxSize& dest, const wxString& src, const wxSize& defval, const wxString& separators )
{
dest = defval;
wxStringTokenizer parts( src, separators );
return TryParse( dest, parts );
}
bool TryParse( wxRect& dest, const wxString& src, const wxRect& defval, const wxString& separators )
{
dest = defval;
wxStringTokenizer parts( src, separators );
wxPoint point;
wxSize size;
if( !TryParse( point, parts ) ) return false;
if( !TryParse( size, parts ) ) return false;
dest = wxRect( point, size );
return true;
}
// returns TRUE if the parse is valid, or FALSE if it's a comment.
bool pxParseAssignmentString( const wxString& src, wxString& ldest, wxString& rdest )
{
if( src.StartsWith(L"--") || src.StartsWith( L"//" ) || src.StartsWith( L";" ) )
return false;
ldest = src.BeforeFirst(L'=').Trim(true).Trim(false);
rdest = src.AfterFirst(L'=').Trim(true).Trim(false);
return true;
}
ParsedAssignmentString::ParsedAssignmentString( const wxString& src )
{
IsComment = pxParseAssignmentString( src, lvalue, rvalue );
}
// Performs a cross-platform puts operation, which adds CRs to naked LFs on Win32 platforms,
// so that Notepad won't throw a fit and Rama can read the logs again! On Unix and Mac platforms,
// the input string is written unmodified.
//
// PCSX2 generally uses Unix-style newlines -- LF (\n) only -- hence there's no need to strip CRs
// from incoming data. Mac platforms may need an implementation of their own that converts
// newlines to CRs...?
//
void px_fputs( FILE* fp, const char* src )
{
if( fp == NULL ) return;
#ifdef _WIN32
// Windows needs CR's partnered with all newlines, or else notepad.exe can't view
// the stupid logfile. Best way is to write one char at a time.. >_<
const char* curchar = src;
bool prevcr = false;
while( *curchar != 0 )
{
if( *curchar == '\r' )
{
prevcr = true;
}
else
{
// Only write a CR/LF pair if the current LF is not prefixed nor
// post-fixed by a CR.
if( *curchar == '\n' && !prevcr && (*(curchar+1) != '\r') )
fputs( "\r\n", fp );
else
fputc( *curchar, fp );
prevcr = false;
}
++curchar;
}
#else
// Linux is happy with plain old LFs. Not sure about Macs... does OSX still
// go by the old school Mac style of using Crs only?
fputs( src, fp ); // fputs does not do automatic newlines, so it's ok!
#endif
}