pcsx2/common/src/Utilities/Darwin/DarwinSemaphore.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2014 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <cstdio>
#include <cassert> // assert
#include <pthread.h> // pthread_setcancelstate()
#include <sys/time.h> // gettimeofday()
#include <mach/mach.h>
#include <mach/task.h> // semaphore_create() and semaphore_destroy()
#include <mach/semaphore.h> // semaphore_*()
#include <mach/mach_error.h> // mach_error_string()
#include <mach/mach_time.h> // mach_absolute_time()
#include "PrecompiledHeader.h"
#include "Threading.h"
#include "ThreadingInternal.h"
#include "wxBaseTools.h"
#include "wxGuiTools.h"
// --------------------------------------------------------------------------------------
// Semaphore Implementation for Darwin/OSX
//
// Sadly, Darwin/OSX needs its own implementation of Semaphores instead of
// relying on phtreads, because OSX unnamed semaphore (the best kind)
// support is very poor.
//
// This implementation makes use of Mach primitives instead. These are also
// what Grand Central Dispatch (GCD) is based on, as far as I understand:
// http://newosxbook.com/articles/GCD.html.
//
// --------------------------------------------------------------------------------------
#define MACH_CHECK(mach_retval) \
do { \
kern_return_t _kr = (mach_retval); \
if (_kr != KERN_SUCCESS) { \
fprintf(stderr, "mach error: %s", mach_error_string(_kr)); \
assert(_kr == KERN_SUCCESS); \
} \
} while (0)
Threading::Semaphore::Semaphore()
{
// other platforms explicitly make a thread-private (unshared) semaphore
// here. But it seems Mach doesn't support that.
MACH_CHECK(semaphore_create(mach_task_self(), (semaphore_t *)&m_sema, SYNC_POLICY_FIFO, 0));
__atomic_store_n(&m_counter, 0, __ATOMIC_SEQ_CST);
}
Threading::Semaphore::~Semaphore() throw()
{
MACH_CHECK(semaphore_destroy(mach_task_self(), (semaphore_t) m_sema));
__atomic_store_n(&m_counter, 0, __ATOMIC_SEQ_CST);
}
void Threading::Semaphore::Reset()
{
MACH_CHECK(semaphore_destroy(mach_task_self(), (semaphore_t) m_sema));
MACH_CHECK(semaphore_create(mach_task_self(), (semaphore_t *) &m_sema, SYNC_POLICY_FIFO, 0));
__atomic_store_n(&m_counter, 0, __ATOMIC_SEQ_CST);
}
void Threading::Semaphore::Post()
{
MACH_CHECK(semaphore_signal(m_sema));
__atomic_add_fetch(&m_counter, 1, __ATOMIC_SEQ_CST);
}
void Threading::Semaphore::Post(int multiple)
{
for (int i = 0; i < multiple; ++i) {
MACH_CHECK(semaphore_signal(m_sema));
}
__atomic_add_fetch(&m_counter, multiple, __ATOMIC_SEQ_CST);
}
void Threading::Semaphore::WaitWithoutYield()
{
pxAssertMsg(!wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Please use Wait() instead.");
MACH_CHECK(semaphore_wait(m_sema));
__atomic_sub_fetch(&m_counter, 1, __ATOMIC_SEQ_CST);
}
bool Threading::Semaphore::WaitWithoutYield(const wxTimeSpan& timeout)
{
// This method is the reason why there has to be a special Darwin
// implementation of Semaphore. Note that semaphore_timedwait() is prone
// to returning with KERN_ABORTED, which basically signifies that some
// signal has worken it up. The best official "documentation" for
// semaphore_timedwait() is the way it's used in Grand Central Dispatch,
// which is open-source.
// on x86 platforms, mach_absolute_time() returns nanoseconds
// TODO(aktau): on iOS a scale value from mach_timebase_info will be necessary
u64 const kOneThousand = 1000;
u64 const kOneBillion = kOneThousand * kOneThousand * kOneThousand;
u64 const delta = timeout.GetMilliseconds().GetValue() * (kOneThousand * kOneThousand);
mach_timespec_t ts;
kern_return_t kr = KERN_ABORTED;
for (u64 now = mach_absolute_time(), deadline = now + delta;
kr == KERN_ABORTED; now = mach_absolute_time()) {
if (now > deadline) {
// timed out by definition
return false;
}
u64 timeleft = deadline - now;
ts.tv_sec = timeleft / kOneBillion;
ts.tv_nsec = timeleft % kOneBillion;
// possible return values of semaphore_timedwait() (from XNU sources):
// internal kernel val -> return value
// THREAD_INTERRUPTED -> KERN_ABORTED
// THREAD_TIMED_OUT -> KERN_OPERATION_TIMED_OUT
// THREAD_AWAKENED -> KERN_SUCCESS
// THREAD_RESTART -> KERN_TERMINATED
// default -> KERN_FAILURE
kr = semaphore_timedwait(m_sema, ts);
}
if (kr == KERN_OPERATION_TIMED_OUT) {
return false;
}
// while it's entirely possible to have KERN_FAILURE here, we should
// probably assert so we can study and correct the actual error here
// (the thread dying while someone is wainting for it).
MACH_CHECK(kr);
__atomic_sub_fetch(&m_counter, 1, __ATOMIC_SEQ_CST);
return true;
}
// This is a wxApp-safe implementation of Wait, which makes sure and executes the App's
// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
// user input continues to be handled and that windows continue to repaint. If the Wait is
// called from another thread, no message pumping is performed.
void Threading::Semaphore::Wait()
{
#if wxUSE_GUI
if(!wxThread::IsMain() || (wxTheApp == NULL)) {
WaitWithoutYield();
}
else if(_WaitGui_RecursionGuard( L"Semaphore::Wait" )) {
ScopedBusyCursor hourglass( Cursor_ReallyBusy );
WaitWithoutYield();
}
else {
while (!WaitWithoutYield(def_yieldgui_interval)) {
YieldToMain();
}
}
#else
WaitWithoutYield();
#endif
}
// This is a wxApp-safe implementation of WaitWithoutYield, which makes sure and executes the App's
// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
// user input continues to be handled and that windows continue to repaint. If the Wait is
// called from another thread, no message pumping is performed.
//
// Returns:
// false if the wait timed out before the semaphore was signaled, or true if the signal was
// reached prior to timeout.
//
bool Threading::Semaphore::Wait(const wxTimeSpan& timeout)
{
#if wxUSE_GUI
if(!wxThread::IsMain() || (wxTheApp == NULL)) {
return WaitWithoutYield(timeout);
}
else if (_WaitGui_RecursionGuard( L"Semaphore::TimedWait")) {
ScopedBusyCursor hourglass(Cursor_ReallyBusy);
return WaitWithoutYield(timeout);
}
else {
//ScopedBusyCursor hourglass( Cursor_KindaBusy );
wxTimeSpan countdown((timeout));
do {
if (WaitWithoutYield(def_yieldgui_interval)) break;
YieldToMain();
countdown -= def_yieldgui_interval;
} while (countdown.GetMilliseconds() > 0);
return countdown.GetMilliseconds() > 0;
}
#else
return WaitWithoutYield(timeout);
#endif
}
// Performs an uncancellable wait on a semaphore; restoring the thread's previous cancel state
// after the wait has completed. Useful for situations where the semaphore itself is stored on
// the stack and passed to another thread via GUI message or such, avoiding complications where
// the thread might be canceled and the stack value becomes invalid.
//
// Performance note: this function has quite a bit more overhead compared to Semaphore::WaitWithoutYield(), so
// consider manually specifying the thread as uncancellable and using WaitWithoutYield() instead if you need
// to do a lot of no-cancel waits in a tight loop worker thread, for example.
//
// I'm unsure how to do this with pure Mach primitives, the docs in
// osfmk/man seem a bit out of date so perhaps there's a possibility, but
// since as far as I know Mach threads are 1-to-1 on BSD uthreads (and thus
// POSIX threads), this should work. -- aktau
void Threading::Semaphore::WaitNoCancel()
{
int oldstate;
pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate);
Wait();
pthread_setcancelstate(oldstate, NULL);
}
void Threading::Semaphore::WaitNoCancel(const wxTimeSpan& timeout)
{
int oldstate;
pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate);
Wait(timeout);
pthread_setcancelstate(oldstate, NULL);
}
int Threading::Semaphore::Count()
{
return __atomic_load_n(&m_counter, __ATOMIC_SEQ_CST);
}