/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2014 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include #include // assert #include // pthread_setcancelstate() #include // gettimeofday() #include #include // semaphore_create() and semaphore_destroy() #include // semaphore_*() #include // mach_error_string() #include // mach_absolute_time() #include "PrecompiledHeader.h" #include "Threading.h" #include "ThreadingInternal.h" #include "wxBaseTools.h" #include "wxGuiTools.h" // -------------------------------------------------------------------------------------- // Semaphore Implementation for Darwin/OSX // // Sadly, Darwin/OSX needs its own implementation of Semaphores instead of // relying on phtreads, because OSX unnamed semaphore (the best kind) // support is very poor. // // This implementation makes use of Mach primitives instead. These are also // what Grand Central Dispatch (GCD) is based on, as far as I understand: // http://newosxbook.com/articles/GCD.html. // // -------------------------------------------------------------------------------------- #define MACH_CHECK(mach_retval) \ do { \ kern_return_t _kr = (mach_retval); \ if (_kr != KERN_SUCCESS) { \ fprintf(stderr, "mach error: %s", mach_error_string(_kr)); \ assert(_kr == KERN_SUCCESS); \ } \ } while (0) Threading::Semaphore::Semaphore() { // other platforms explicitly make a thread-private (unshared) semaphore // here. But it seems Mach doesn't support that. MACH_CHECK(semaphore_create(mach_task_self(), (semaphore_t *)&m_sema, SYNC_POLICY_FIFO, 0)); __atomic_store_n(&m_counter, 0, __ATOMIC_SEQ_CST); } Threading::Semaphore::~Semaphore() throw() { MACH_CHECK(semaphore_destroy(mach_task_self(), (semaphore_t) m_sema)); __atomic_store_n(&m_counter, 0, __ATOMIC_SEQ_CST); } void Threading::Semaphore::Reset() { MACH_CHECK(semaphore_destroy(mach_task_self(), (semaphore_t) m_sema)); MACH_CHECK(semaphore_create(mach_task_self(), (semaphore_t *) &m_sema, SYNC_POLICY_FIFO, 0)); __atomic_store_n(&m_counter, 0, __ATOMIC_SEQ_CST); } void Threading::Semaphore::Post() { MACH_CHECK(semaphore_signal(m_sema)); __atomic_add_fetch(&m_counter, 1, __ATOMIC_SEQ_CST); } void Threading::Semaphore::Post(int multiple) { for (int i = 0; i < multiple; ++i) { MACH_CHECK(semaphore_signal(m_sema)); } __atomic_add_fetch(&m_counter, multiple, __ATOMIC_SEQ_CST); } void Threading::Semaphore::WaitWithoutYield() { pxAssertMsg(!wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Please use Wait() instead."); MACH_CHECK(semaphore_wait(m_sema)); __atomic_sub_fetch(&m_counter, 1, __ATOMIC_SEQ_CST); } bool Threading::Semaphore::WaitWithoutYield(const wxTimeSpan& timeout) { // This method is the reason why there has to be a special Darwin // implementation of Semaphore. Note that semaphore_timedwait() is prone // to returning with KERN_ABORTED, which basically signifies that some // signal has worken it up. The best official "documentation" for // semaphore_timedwait() is the way it's used in Grand Central Dispatch, // which is open-source. // on x86 platforms, mach_absolute_time() returns nanoseconds // TODO(aktau): on iOS a scale value from mach_timebase_info will be necessary u64 const kOneThousand = 1000; u64 const kOneBillion = kOneThousand * kOneThousand * kOneThousand; u64 const delta = timeout.GetMilliseconds().GetValue() * (kOneThousand * kOneThousand); mach_timespec_t ts; kern_return_t kr = KERN_ABORTED; for (u64 now = mach_absolute_time(), deadline = now + delta; kr == KERN_ABORTED; now = mach_absolute_time()) { if (now > deadline) { // timed out by definition return false; } u64 timeleft = deadline - now; ts.tv_sec = timeleft / kOneBillion; ts.tv_nsec = timeleft % kOneBillion; // possible return values of semaphore_timedwait() (from XNU sources): // internal kernel val -> return value // THREAD_INTERRUPTED -> KERN_ABORTED // THREAD_TIMED_OUT -> KERN_OPERATION_TIMED_OUT // THREAD_AWAKENED -> KERN_SUCCESS // THREAD_RESTART -> KERN_TERMINATED // default -> KERN_FAILURE kr = semaphore_timedwait(m_sema, ts); } if (kr == KERN_OPERATION_TIMED_OUT) { return false; } // while it's entirely possible to have KERN_FAILURE here, we should // probably assert so we can study and correct the actual error here // (the thread dying while someone is wainting for it). MACH_CHECK(kr); __atomic_sub_fetch(&m_counter, 1, __ATOMIC_SEQ_CST); return true; } // This is a wxApp-safe implementation of Wait, which makes sure and executes the App's // pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that // user input continues to be handled and that windows continue to repaint. If the Wait is // called from another thread, no message pumping is performed. void Threading::Semaphore::Wait() { #if wxUSE_GUI if(!wxThread::IsMain() || (wxTheApp == NULL)) { WaitWithoutYield(); } else if(_WaitGui_RecursionGuard( L"Semaphore::Wait" )) { ScopedBusyCursor hourglass( Cursor_ReallyBusy ); WaitWithoutYield(); } else { while (!WaitWithoutYield(def_yieldgui_interval)) { YieldToMain(); } } #else WaitWithoutYield(); #endif } // This is a wxApp-safe implementation of WaitWithoutYield, which makes sure and executes the App's // pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that // user input continues to be handled and that windows continue to repaint. If the Wait is // called from another thread, no message pumping is performed. // // Returns: // false if the wait timed out before the semaphore was signaled, or true if the signal was // reached prior to timeout. // bool Threading::Semaphore::Wait(const wxTimeSpan& timeout) { #if wxUSE_GUI if(!wxThread::IsMain() || (wxTheApp == NULL)) { return WaitWithoutYield(timeout); } else if (_WaitGui_RecursionGuard( L"Semaphore::TimedWait")) { ScopedBusyCursor hourglass(Cursor_ReallyBusy); return WaitWithoutYield(timeout); } else { //ScopedBusyCursor hourglass( Cursor_KindaBusy ); wxTimeSpan countdown((timeout)); do { if (WaitWithoutYield(def_yieldgui_interval)) break; YieldToMain(); countdown -= def_yieldgui_interval; } while (countdown.GetMilliseconds() > 0); return countdown.GetMilliseconds() > 0; } #else return WaitWithoutYield(timeout); #endif } // Performs an uncancellable wait on a semaphore; restoring the thread's previous cancel state // after the wait has completed. Useful for situations where the semaphore itself is stored on // the stack and passed to another thread via GUI message or such, avoiding complications where // the thread might be canceled and the stack value becomes invalid. // // Performance note: this function has quite a bit more overhead compared to Semaphore::WaitWithoutYield(), so // consider manually specifying the thread as uncancellable and using WaitWithoutYield() instead if you need // to do a lot of no-cancel waits in a tight loop worker thread, for example. // // I'm unsure how to do this with pure Mach primitives, the docs in // osfmk/man seem a bit out of date so perhaps there's a possibility, but // since as far as I know Mach threads are 1-to-1 on BSD uthreads (and thus // POSIX threads), this should work. -- aktau void Threading::Semaphore::WaitNoCancel() { int oldstate; pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate); Wait(); pthread_setcancelstate(oldstate, NULL); } void Threading::Semaphore::WaitNoCancel(const wxTimeSpan& timeout) { int oldstate; pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate); Wait(timeout); pthread_setcancelstate(oldstate, NULL); } int Threading::Semaphore::Count() { return __atomic_load_n(&m_counter, __ATOMIC_SEQ_CST); }