pcsx2/common/Vulkan/Util.h

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2021-11-06 06:53:01 +00:00
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/Pcsx2Defs.h"
#include "common/StringUtil.h"
#include "common/Vulkan/Loader.h"
#include <algorithm>
#include <array>
#include <cstdarg>
#include <string_view>
namespace Vulkan
{
namespace Util
{
bool IsDepthFormat(VkFormat format);
bool IsDepthStencilFormat(VkFormat format);
VkFormat GetLinearFormat(VkFormat format);
u32 GetTexelSize(VkFormat format);
// Safe destroy helpers
void SafeDestroyFramebuffer(VkFramebuffer& fb);
void SafeDestroyShaderModule(VkShaderModule& sm);
void SafeDestroyPipeline(VkPipeline& p);
void SafeDestroyPipelineLayout(VkPipelineLayout& pl);
void SafeDestroyDescriptorSetLayout(VkDescriptorSetLayout& dsl);
void SafeDestroyBufferView(VkBufferView& bv);
void SafeDestroyImageView(VkImageView& iv);
void SafeDestroySampler(VkSampler& samp);
void SafeDestroySemaphore(VkSemaphore& sem);
void SafeFreeGlobalDescriptorSet(VkDescriptorSet& ds);
// Wrapper for creating an barrier on a buffer
void BufferMemoryBarrier(VkCommandBuffer command_buffer, VkBuffer buffer, VkAccessFlags src_access_mask,
VkAccessFlags dst_access_mask, VkDeviceSize offset, VkDeviceSize size, VkPipelineStageFlags src_stage_mask,
VkPipelineStageFlags dst_stage_mask);
// Adds a structure to a chain.
void AddPointerToChain(void* head, const void* ptr);
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const char* VkResultToString(VkResult res);
const char* PresentModeToString(VkPresentModeKHR mode);
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void LogVulkanResult(const char* func_name, VkResult res, const char* msg, ...) /*printflike(4, 5)*/;
#define LOG_VULKAN_ERROR(res, ...) ::Vulkan::Util::LogVulkanResult(__func__, res, __VA_ARGS__)
#if defined(_DEBUG)
// We can't use the templates below because they're all the same type on 32-bit.
#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || \
defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
#define ENABLE_VULKAN_DEBUG_OBJECTS 1
#endif
#endif
#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
// Provides a compile-time mapping between a Vulkan-type into its matching VkObjectType
template <typename T>
struct VkObjectTypeMap;
// clang-format off
template<> struct VkObjectTypeMap<VkInstance > { using type = VkInstance ; static constexpr VkObjectType value = VK_OBJECT_TYPE_INSTANCE; };
template<> struct VkObjectTypeMap<VkPhysicalDevice > { using type = VkPhysicalDevice ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PHYSICAL_DEVICE; };
template<> struct VkObjectTypeMap<VkDevice > { using type = VkDevice ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEVICE; };
template<> struct VkObjectTypeMap<VkQueue > { using type = VkQueue ; static constexpr VkObjectType value = VK_OBJECT_TYPE_QUEUE; };
template<> struct VkObjectTypeMap<VkSemaphore > { using type = VkSemaphore ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SEMAPHORE; };
template<> struct VkObjectTypeMap<VkCommandBuffer > { using type = VkCommandBuffer ; static constexpr VkObjectType value = VK_OBJECT_TYPE_COMMAND_BUFFER; };
template<> struct VkObjectTypeMap<VkFence > { using type = VkFence ; static constexpr VkObjectType value = VK_OBJECT_TYPE_FENCE; };
template<> struct VkObjectTypeMap<VkDeviceMemory > { using type = VkDeviceMemory ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEVICE_MEMORY; };
template<> struct VkObjectTypeMap<VkBuffer > { using type = VkBuffer ; static constexpr VkObjectType value = VK_OBJECT_TYPE_BUFFER; };
template<> struct VkObjectTypeMap<VkImage > { using type = VkImage ; static constexpr VkObjectType value = VK_OBJECT_TYPE_IMAGE; };
template<> struct VkObjectTypeMap<VkEvent > { using type = VkEvent ; static constexpr VkObjectType value = VK_OBJECT_TYPE_EVENT; };
template<> struct VkObjectTypeMap<VkQueryPool > { using type = VkQueryPool ; static constexpr VkObjectType value = VK_OBJECT_TYPE_QUERY_POOL; };
template<> struct VkObjectTypeMap<VkBufferView > { using type = VkBufferView ; static constexpr VkObjectType value = VK_OBJECT_TYPE_BUFFER_VIEW; };
template<> struct VkObjectTypeMap<VkImageView > { using type = VkImageView ; static constexpr VkObjectType value = VK_OBJECT_TYPE_IMAGE_VIEW; };
template<> struct VkObjectTypeMap<VkShaderModule > { using type = VkShaderModule ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SHADER_MODULE; };
template<> struct VkObjectTypeMap<VkPipelineCache > { using type = VkPipelineCache ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE_CACHE; };
template<> struct VkObjectTypeMap<VkPipelineLayout > { using type = VkPipelineLayout ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE_LAYOUT; };
template<> struct VkObjectTypeMap<VkRenderPass > { using type = VkRenderPass ; static constexpr VkObjectType value = VK_OBJECT_TYPE_RENDER_PASS; };
template<> struct VkObjectTypeMap<VkPipeline > { using type = VkPipeline ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE; };
template<> struct VkObjectTypeMap<VkDescriptorSetLayout > { using type = VkDescriptorSetLayout ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT; };
template<> struct VkObjectTypeMap<VkSampler > { using type = VkSampler ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SAMPLER; };
template<> struct VkObjectTypeMap<VkDescriptorPool > { using type = VkDescriptorPool ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_POOL; };
template<> struct VkObjectTypeMap<VkDescriptorSet > { using type = VkDescriptorSet ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_SET; };
template<> struct VkObjectTypeMap<VkFramebuffer > { using type = VkFramebuffer ; static constexpr VkObjectType value = VK_OBJECT_TYPE_FRAMEBUFFER; };
template<> struct VkObjectTypeMap<VkCommandPool > { using type = VkCommandPool ; static constexpr VkObjectType value = VK_OBJECT_TYPE_COMMAND_POOL; };
template<> struct VkObjectTypeMap<VkDescriptorUpdateTemplate> { using type = VkDescriptorUpdateTemplate; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE; };
template<> struct VkObjectTypeMap<VkSurfaceKHR > { using type = VkSurfaceKHR ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SURFACE_KHR; };
template<> struct VkObjectTypeMap<VkSwapchainKHR > { using type = VkSwapchainKHR ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SWAPCHAIN_KHR; };
template<> struct VkObjectTypeMap<VkDebugUtilsMessengerEXT > { using type = VkDebugUtilsMessengerEXT ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT; };
// clang-format on
#endif
static inline void SetObjectName(
VkDevice device, void* object_handle, VkObjectType object_type, const char* format, va_list ap)
{
#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
if (!vkSetDebugUtilsObjectNameEXT)
{
return;
}
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
const VkDebugUtilsObjectNameInfoEXT nameInfo{VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, nullptr,
object_type, reinterpret_cast<uint64_t>(object_handle), str.c_str()};
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
#endif
}
template <typename T>
static inline void SetObjectName(VkDevice device, T object_handle, const char* format, ...)
{
#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
std::va_list ap;
va_start(ap, format);
SetObjectName(device, reinterpret_cast<void*>((typename VkObjectTypeMap<T>::type)object_handle),
VkObjectTypeMap<T>::value, format, ap);
va_end(ap);
#endif
}
} // namespace Util
} // namespace Vulkan