2024-07-30 11:42:36 +00:00
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// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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2021-09-14 09:09:09 +00:00
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#include "Timer.h"
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#include <cstdio>
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#include <cstdlib>
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#if defined(_WIN32)
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#include "RedtapeWindows.h"
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#else
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#include <time.h>
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#endif
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namespace Common
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{
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#ifdef _WIN32
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static double s_counter_frequency;
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static bool s_counter_initialized = false;
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Timer::Value Timer::GetCurrentValue()
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{
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// even if this races, it should still result in the same value..
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if (!s_counter_initialized)
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{
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LARGE_INTEGER Freq;
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QueryPerformanceFrequency(&Freq);
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s_counter_frequency = static_cast<double>(Freq.QuadPart) / 1000000000.0;
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s_counter_initialized = true;
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}
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Timer::Value ReturnValue;
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QueryPerformanceCounter(reinterpret_cast<LARGE_INTEGER*>(&ReturnValue));
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return ReturnValue;
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}
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double Timer::ConvertValueToNanoseconds(Timer::Value value)
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{
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return (static_cast<double>(value) / s_counter_frequency);
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}
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double Timer::ConvertValueToMilliseconds(Timer::Value value)
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{
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return ((static_cast<double>(value) / s_counter_frequency) / 1000000.0);
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}
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double Timer::ConvertValueToSeconds(Timer::Value value)
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{
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return ((static_cast<double>(value) / s_counter_frequency) / 1000000000.0);
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}
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Timer::Value Timer::ConvertSecondsToValue(double s)
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{
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return static_cast<Value>((s * 1000000000.0) * s_counter_frequency);
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}
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Timer::Value Timer::ConvertMillisecondsToValue(double ms)
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{
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return static_cast<Value>((ms * 1000000.0) * s_counter_frequency);
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}
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Timer::Value Timer::ConvertNanosecondsToValue(double ns)
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{
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return static_cast<Value>(ns * s_counter_frequency);
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}
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#else
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Timer::Value Timer::GetCurrentValue()
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{
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struct timespec tv;
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clock_gettime(CLOCK_MONOTONIC, &tv);
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return ((Value)tv.tv_nsec + (Value)tv.tv_sec * 1000000000);
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}
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double Timer::ConvertValueToNanoseconds(Timer::Value value)
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{
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return static_cast<double>(value);
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}
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double Timer::ConvertValueToMilliseconds(Timer::Value value)
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{
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return (static_cast<double>(value) / 1000000.0);
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}
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double Timer::ConvertValueToSeconds(Timer::Value value)
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{
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return (static_cast<double>(value) / 1000000000.0);
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}
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Timer::Value Timer::ConvertSecondsToValue(double s)
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{
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return static_cast<Value>(s * 1000000000.0);
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}
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Timer::Value Timer::ConvertMillisecondsToValue(double ms)
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{
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return static_cast<Value>(ms * 1000000.0);
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}
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Timer::Value Timer::ConvertNanosecondsToValue(double ns)
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{
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return static_cast<Value>(ns);
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}
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#endif
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Timer::Timer()
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{
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Reset();
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}
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void Timer::Reset()
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{
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m_tvStartValue = GetCurrentValue();
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}
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double Timer::GetTimeSeconds() const
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{
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return ConvertValueToSeconds(GetCurrentValue() - m_tvStartValue);
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}
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double Timer::GetTimeMilliseconds() const
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{
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return ConvertValueToMilliseconds(GetCurrentValue() - m_tvStartValue);
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}
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double Timer::GetTimeNanoseconds() const
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{
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return ConvertValueToNanoseconds(GetCurrentValue() - m_tvStartValue);
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}
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double Timer::GetTimeSecondsAndReset()
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{
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const Value value = GetCurrentValue();
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const double ret = ConvertValueToSeconds(value - m_tvStartValue);
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m_tvStartValue = value;
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return ret;
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}
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double Timer::GetTimeMillisecondsAndReset()
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{
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const Value value = GetCurrentValue();
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const double ret = ConvertValueToMilliseconds(value - m_tvStartValue);
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m_tvStartValue = value;
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return ret;
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}
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double Timer::GetTimeNanosecondsAndReset()
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{
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const Value value = GetCurrentValue();
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const double ret = ConvertValueToNanoseconds(value - m_tvStartValue);
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m_tvStartValue = value;
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return ret;
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}
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2023-09-17 10:16:25 +00:00
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bool Timer::ResetIfSecondsPassed(double s)
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{
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const Value value = GetCurrentValue();
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const double ret = ConvertValueToSeconds(value - m_tvStartValue);
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if (ret < s)
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return false;
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m_tvStartValue = value;
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return true;
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}
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bool Timer::ResetIfMillisecondsPassed(double s)
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{
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const Value value = GetCurrentValue();
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const double ret = ConvertValueToMilliseconds(value - m_tvStartValue);
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if (ret < s)
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return false;
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m_tvStartValue = value;
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return true;
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}
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bool Timer::ResetIfNanosecondsPassed(double s)
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{
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const Value value = GetCurrentValue();
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const double ret = ConvertValueToNanoseconds(value - m_tvStartValue);
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if (ret < s)
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return false;
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m_tvStartValue = value;
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return true;
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}
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2021-09-14 09:09:09 +00:00
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} // namespace Common
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