pcsx2/common/Vulkan/ShaderCache.cpp

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2021-11-06 06:53:01 +00:00
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/Vulkan/ShaderCache.h"
#include "common/Vulkan/ShaderCompiler.h"
#include "common/Vulkan/Context.h"
#include "common/Vulkan/Util.h"
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/FileSystem.h"
#include "common/MD5Digest.h"
// TODO: store the driver version and stuff in the shader header
std::unique_ptr<Vulkan::ShaderCache> g_vulkan_shader_cache;
namespace Vulkan
{
using ShaderCompiler::SPIRVCodeType;
using ShaderCompiler::SPIRVCodeVector;
#pragma pack(push, 4)
struct VK_PIPELINE_CACHE_HEADER
{
u32 header_length;
u32 header_version;
u32 vendor_id;
u32 device_id;
u8 uuid[VK_UUID_SIZE];
};
struct CacheIndexEntry
{
u64 source_hash_low;
u64 source_hash_high;
u32 source_length;
u32 shader_type;
u32 file_offset;
u32 blob_size;
};
#pragma pack(pop)
static bool ValidatePipelineCacheHeader(const VK_PIPELINE_CACHE_HEADER& header)
{
if (header.header_length < sizeof(VK_PIPELINE_CACHE_HEADER))
{
Console.Error("Pipeline cache failed validation: Invalid header length");
return false;
}
if (header.header_version != VK_PIPELINE_CACHE_HEADER_VERSION_ONE)
{
Console.Error("Pipeline cache failed validation: Invalid header version");
return false;
}
if (header.vendor_id != g_vulkan_context->GetDeviceProperties().vendorID)
{
Console.Error("Pipeline cache failed validation: Incorrect vendor ID (file: 0x%X, device: 0x%X)",
header.vendor_id, g_vulkan_context->GetDeviceProperties().vendorID);
return false;
}
if (header.device_id != g_vulkan_context->GetDeviceProperties().deviceID)
{
Console.Error("Pipeline cache failed validation: Incorrect device ID (file: 0x%X, device: 0x%X)",
header.device_id, g_vulkan_context->GetDeviceProperties().deviceID);
return false;
}
if (std::memcmp(header.uuid, g_vulkan_context->GetDeviceProperties().pipelineCacheUUID, VK_UUID_SIZE) != 0)
{
Console.Error("Pipeline cache failed validation: Incorrect UUID");
return false;
}
return true;
}
static void FillPipelineCacheHeader(VK_PIPELINE_CACHE_HEADER* header)
{
header->header_length = sizeof(VK_PIPELINE_CACHE_HEADER);
header->header_version = VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
header->vendor_id = g_vulkan_context->GetDeviceProperties().vendorID;
header->device_id = g_vulkan_context->GetDeviceProperties().deviceID;
std::memcpy(header->uuid, g_vulkan_context->GetDeviceProperties().pipelineCacheUUID, VK_UUID_SIZE);
}
ShaderCache::ShaderCache() = default;
ShaderCache::~ShaderCache()
{
CloseShaderCache();
FlushPipelineCache();
ClosePipelineCache();
}
bool ShaderCache::CacheIndexKey::operator==(const CacheIndexKey& key) const
{
return (source_hash_low == key.source_hash_low && source_hash_high == key.source_hash_high &&
source_length == key.source_length && shader_type == key.shader_type);
}
bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
{
return (source_hash_low != key.source_hash_low || source_hash_high != key.source_hash_high ||
source_length != key.source_length || shader_type != key.shader_type);
}
void ShaderCache::Create(std::string_view base_path, u32 version, bool debug)
{
pxAssert(!g_vulkan_shader_cache);
g_vulkan_shader_cache.reset(new ShaderCache());
g_vulkan_shader_cache->Open(base_path, version, debug);
}
void ShaderCache::Destroy() { g_vulkan_shader_cache.reset(); }
void ShaderCache::Open(std::string_view directory, u32 version, bool debug)
{
m_version = version;
m_debug = debug;
if (!directory.empty())
{
m_pipeline_cache_filename = GetPipelineCacheBaseFileName(directory, debug);
const std::string base_filename = GetShaderCacheBaseFileName(directory, debug);
const std::string index_filename = base_filename + ".idx";
const std::string blob_filename = base_filename + ".bin";
if (!ReadExistingShaderCache(index_filename, blob_filename))
CreateNewShaderCache(index_filename, blob_filename);
if (!ReadExistingPipelineCache())
CreateNewPipelineCache();
}
else
{
CreateNewPipelineCache();
}
}
VkPipelineCache ShaderCache::GetPipelineCache(bool set_dirty /*= true*/)
{
if (m_pipeline_cache == VK_NULL_HANDLE)
return VK_NULL_HANDLE;
m_pipeline_cache_dirty |= set_dirty;
return m_pipeline_cache;
}
bool ShaderCache::CreateNewShaderCache(const std::string& index_filename, const std::string& blob_filename)
{
if (FileSystem::FileExists(index_filename.c_str()))
{
Console.Warning("Removing existing index file '%s'", index_filename.c_str());
FileSystem::DeleteFilePath(index_filename.c_str());
}
if (FileSystem::FileExists(blob_filename.c_str()))
{
Console.Warning("Removing existing blob file '%s'", blob_filename.c_str());
FileSystem::DeleteFilePath(blob_filename.c_str());
}
m_index_file = FileSystem::OpenCFile(index_filename.c_str(), "wb");
if (!m_index_file)
{
Console.Error("Failed to open index file '%s' for writing", index_filename.c_str());
return false;
}
const u32 index_version = FILE_VERSION;
VK_PIPELINE_CACHE_HEADER header;
FillPipelineCacheHeader(&header);
if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 ||
std::fwrite(&m_version, sizeof(m_version), 1, m_index_file) != 1 ||
std::fwrite(&header, sizeof(header), 1, m_index_file) != 1)
{
Console.Error("Failed to write header to index file '%s'", index_filename.c_str());
std::fclose(m_index_file);
m_index_file = nullptr;
FileSystem::DeleteFilePath(index_filename.c_str());
return false;
}
m_blob_file = FileSystem::OpenCFile(blob_filename.c_str(), "w+b");
if (!m_blob_file)
{
Console.Error("Failed to open blob file '%s' for writing", blob_filename.c_str());
std::fclose(m_index_file);
m_index_file = nullptr;
FileSystem::DeleteFilePath(index_filename.c_str());
return false;
}
return true;
}
bool ShaderCache::ReadExistingShaderCache(const std::string& index_filename, const std::string& blob_filename)
{
m_index_file = FileSystem::OpenCFile(index_filename.c_str(), "r+b");
if (!m_index_file)
return false;
u32 file_version = 0;
u32 data_version = 0;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION ||
std::fread(&data_version, sizeof(data_version), 1, m_index_file) != 1 || data_version != m_version)
{
Console.Error("Bad file/data version in '%s'", index_filename.c_str());
std::fclose(m_index_file);
m_index_file = nullptr;
return false;
}
VK_PIPELINE_CACHE_HEADER header;
if (std::fread(&header, sizeof(header), 1, m_index_file) != 1 || !ValidatePipelineCacheHeader(header))
{
Console.Error("Mismatched pipeline cache header in '%s' (GPU/driver changed?)", index_filename.c_str());
std::fclose(m_index_file);
m_index_file = nullptr;
return false;
}
m_blob_file = FileSystem::OpenCFile(blob_filename.c_str(), "a+b");
if (!m_blob_file)
{
Console.Error("Blob file '%s' is missing", blob_filename.c_str());
std::fclose(m_index_file);
m_index_file = nullptr;
return false;
}
std::fseek(m_blob_file, 0, SEEK_END);
const u32 blob_file_size = static_cast<u32>(std::ftell(m_blob_file));
for (;;)
{
CacheIndexEntry entry;
if (std::fread(&entry, sizeof(entry), 1, m_index_file) != 1 ||
(entry.file_offset + entry.blob_size) > blob_file_size)
{
if (std::feof(m_index_file))
break;
Console.Error("Failed to read entry from '%s', corrupt file?", index_filename.c_str());
m_index.clear();
std::fclose(m_blob_file);
m_blob_file = nullptr;
std::fclose(m_index_file);
m_index_file = nullptr;
return false;
}
const CacheIndexKey key{entry.source_hash_low, entry.source_hash_high, entry.source_length,
static_cast<ShaderCompiler::Type>(entry.shader_type)};
const CacheIndexData data{entry.file_offset, entry.blob_size};
m_index.emplace(key, data);
}
// ensure we don't write before seeking
std::fseek(m_index_file, 0, SEEK_END);
Console.WriteLn("Read %zu entries from '%s'", m_index.size(), index_filename.c_str());
return true;
}
void ShaderCache::CloseShaderCache()
{
if (m_index_file)
{
std::fclose(m_index_file);
m_index_file = nullptr;
}
if (m_blob_file)
{
std::fclose(m_blob_file);
m_blob_file = nullptr;
}
}
bool ShaderCache::CreateNewPipelineCache()
{
if (!m_pipeline_cache_filename.empty() && FileSystem::FileExists(m_pipeline_cache_filename.c_str()))
{
Console.Warning("Removing existing pipeline cache '%s'", m_pipeline_cache_filename.c_str());
FileSystem::DeleteFilePath(m_pipeline_cache_filename.c_str());
}
const VkPipelineCacheCreateInfo ci{VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, nullptr, 0, 0, nullptr};
VkResult res = vkCreatePipelineCache(g_vulkan_context->GetDevice(), &ci, nullptr, &m_pipeline_cache);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreatePipelineCache() failed: ");
return false;
}
m_pipeline_cache_dirty = true;
return true;
}
bool ShaderCache::ReadExistingPipelineCache()
{
std::optional<std::vector<u8>> data = FileSystem::ReadBinaryFile(m_pipeline_cache_filename.c_str());
if (!data.has_value())
return false;
if (data->size() < sizeof(VK_PIPELINE_CACHE_HEADER))
{
Console.Error("Pipeline cache at '%s' is too small", m_pipeline_cache_filename.c_str());
return false;
}
VK_PIPELINE_CACHE_HEADER header;
std::memcpy(&header, data->data(), sizeof(header));
if (!ValidatePipelineCacheHeader(header))
return false;
const VkPipelineCacheCreateInfo ci{
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, nullptr, 0, data->size(), data->data()};
VkResult res = vkCreatePipelineCache(g_vulkan_context->GetDevice(), &ci, nullptr, &m_pipeline_cache);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreatePipelineCache() failed: ");
return false;
}
return true;
}
bool ShaderCache::FlushPipelineCache()
{
if (m_pipeline_cache == VK_NULL_HANDLE || !m_pipeline_cache_dirty || m_pipeline_cache_filename.empty())
return false;
size_t data_size;
VkResult res = vkGetPipelineCacheData(g_vulkan_context->GetDevice(), m_pipeline_cache, &data_size, nullptr);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkGetPipelineCacheData() failed: ");
return false;
}
std::vector<u8> data(data_size);
res = vkGetPipelineCacheData(g_vulkan_context->GetDevice(), m_pipeline_cache, &data_size, data.data());
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkGetPipelineCacheData() (2) failed: ");
return false;
}
data.resize(data_size);
// Save disk writes if it hasn't changed, think of the poor SSDs.
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(m_pipeline_cache_filename.c_str(), &sd) || sd.Size != static_cast<s64>(data_size))
{
Console.WriteLn("Writing %zu bytes to '%s'", data_size, m_pipeline_cache_filename.c_str());
if (!FileSystem::WriteBinaryFile(m_pipeline_cache_filename.c_str(), data.data(), data.size()))
{
Console.Error("Failed to write pipeline cache to '%s'", m_pipeline_cache_filename.c_str());
return false;
}
}
else
{
Console.WriteLn(
"Skipping updating pipeline cache '%s' due to no changes.", m_pipeline_cache_filename.c_str());
}
m_pipeline_cache_dirty = false;
return true;
}
void ShaderCache::ClosePipelineCache()
{
if (m_pipeline_cache == VK_NULL_HANDLE)
return;
vkDestroyPipelineCache(g_vulkan_context->GetDevice(), m_pipeline_cache, nullptr);
m_pipeline_cache = VK_NULL_HANDLE;
}
std::string ShaderCache::GetShaderCacheBaseFileName(const std::string_view& base_path, bool debug)
{
std::string base_filename(base_path);
base_filename += FS_OSPATH_SEPARATOR_STR "vulkan_shaders";
if (debug)
base_filename += "_debug";
return base_filename;
}
std::string ShaderCache::GetPipelineCacheBaseFileName(const std::string_view& base_path, bool debug)
{
std::string base_filename(base_path);
base_filename += FS_OSPATH_SEPARATOR_STR "vulkan_pipelines";
if (debug)
base_filename += "_debug";
base_filename += ".bin";
return base_filename;
}
ShaderCache::CacheIndexKey ShaderCache::GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code)
{
union HashParts
{
struct
{
u64 hash_low;
u64 hash_high;
};
u8 hash[16];
};
HashParts h;
MD5Digest digest;
digest.Update(shader_code.data(), static_cast<u32>(shader_code.length()));
digest.Final(h.hash);
return CacheIndexKey{h.hash_low, h.hash_high, static_cast<u32>(shader_code.length()), type};
}
std::optional<ShaderCompiler::SPIRVCodeVector> ShaderCache::GetShaderSPV(
ShaderCompiler::Type type, std::string_view shader_code)
{
const auto key = GetCacheKey(type, shader_code);
auto iter = m_index.find(key);
if (iter == m_index.end())
return CompileAndAddShaderSPV(key, shader_code);
SPIRVCodeVector spv(iter->second.blob_size);
if (std::fseek(m_blob_file, iter->second.file_offset, SEEK_SET) != 0 ||
std::fread(spv.data(), sizeof(SPIRVCodeType), iter->second.blob_size, m_blob_file) !=
iter->second.blob_size)
{
Console.Error("Read blob from file failed, recompiling");
return ShaderCompiler::CompileShader(type, shader_code, m_debug);
}
return spv;
}
VkShaderModule ShaderCache::GetShaderModule(ShaderCompiler::Type type, std::string_view shader_code)
{
std::optional<SPIRVCodeVector> spv = GetShaderSPV(type, shader_code);
if (!spv.has_value())
return VK_NULL_HANDLE;
const VkShaderModuleCreateInfo ci{
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, nullptr, 0, spv->size() * sizeof(SPIRVCodeType), spv->data()};
VkShaderModule mod;
VkResult res = vkCreateShaderModule(g_vulkan_context->GetDevice(), &ci, nullptr, &mod);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateShaderModule() failed: ");
return VK_NULL_HANDLE;
}
return mod;
}
VkShaderModule ShaderCache::GetVertexShader(std::string_view shader_code)
{
return GetShaderModule(ShaderCompiler::Type::Vertex, std::move(shader_code));
}
VkShaderModule ShaderCache::GetGeometryShader(std::string_view shader_code)
{
return GetShaderModule(ShaderCompiler::Type::Geometry, std::move(shader_code));
}
VkShaderModule ShaderCache::GetFragmentShader(std::string_view shader_code)
{
return GetShaderModule(ShaderCompiler::Type::Fragment, std::move(shader_code));
}
VkShaderModule ShaderCache::GetComputeShader(std::string_view shader_code)
{
return GetShaderModule(ShaderCompiler::Type::Compute, std::move(shader_code));
}
std::optional<ShaderCompiler::SPIRVCodeVector> ShaderCache::CompileAndAddShaderSPV(
const CacheIndexKey& key, std::string_view shader_code)
{
std::optional<SPIRVCodeVector> spv = ShaderCompiler::CompileShader(key.shader_type, shader_code, m_debug);
if (!spv.has_value())
return {};
if (!m_blob_file || std::fseek(m_blob_file, 0, SEEK_END) != 0)
return spv;
CacheIndexData data;
data.file_offset = static_cast<u32>(std::ftell(m_blob_file));
data.blob_size = static_cast<u32>(spv->size());
CacheIndexEntry entry = {};
entry.source_hash_low = key.source_hash_low;
entry.source_hash_high = key.source_hash_high;
entry.source_length = key.source_length;
entry.shader_type = static_cast<u32>(key.shader_type);
entry.blob_size = data.blob_size;
entry.file_offset = data.file_offset;
if (std::fwrite(spv->data(), sizeof(SPIRVCodeType), entry.blob_size, m_blob_file) != entry.blob_size ||
std::fflush(m_blob_file) != 0 || std::fwrite(&entry, sizeof(entry), 1, m_index_file) != 1 ||
std::fflush(m_index_file) != 0)
{
Console.Error("Failed to write shader blob to file");
return spv;
}
m_index.emplace(key, data);
return spv;
}
} // namespace Vulkan