pcsx2/common/include/Pcsx2Defs.h

171 lines
5.3 KiB
C
Raw Normal View History

/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2008 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __PCSX2DEFS_H__
#define __PCSX2DEFS_H__
#if defined (__linux__) && !defined(__LINUX__) // some distributions are lower case
#define __LINUX__
#endif
#ifdef __CYGWIN__
#define __LINUX__
#endif
#include "Pcsx2Types.h"
// Renamed ARRAYSIZE to ArraySize -- looks nice and gets rid of Windows.h conflicts (air)
// Notes: I'd have used ARRAY_SIZE instead but ran into cross-platform lib conflicts with
// that as well. >_<
#ifndef ArraySize
#define ArraySize(x) (sizeof(x)/sizeof((x)[0]))
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// jASSUME - give hints to the optimizer
// This is primarily useful for the default case switch optimizer, which enables VC to
// generate more compact switches.
#ifndef jASSUME
# ifdef NDEBUG
# define jBREAKPOINT() ((void) 0)
# ifdef _MSC_VER
# define jASSUME(exp) (__assume(exp))
# else
# define jASSUME(exp) ((void) sizeof(exp))
# endif
# else
# ifdef _MSC_VER
# define jBREAKPOINT() do { __asm int 3 } while(0);
# else
# define jBREAKPOINT() ((void) *(volatile char *) 0)
# endif
# define jASSUME(exp) do { if(exp) ; else jBREAKPOINT(); } while(0);
# endif
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// jNO_DEFAULT -- disables the default case in a switch, which improves switch optimization
// under MSVC.
//
// How it Works: jASSUME turns into an __assume(0) under msvc compilers, which when specified
// in the default: case of a switch tells the compiler that the case is unreachable, and so
// the compiler will not generate any code, LUTs, or conditionals to handle it. In debug
// builds the default case will cause an assertion (meaning the jNO_DEFAULT has been used
// incorrectly, and that the default case is in fact used and needs to be handled).
//
#ifndef jNO_DEFAULT
#define jNO_DEFAULT \
default: \
{ \
jASSUME(0); \
break; \
}
#endif
/* common defines */
#ifndef C_ASSERT
#define C_ASSERT(e) typedef char __C_ASSERT__[(e)?1:-1]
#endif
#ifdef _MSC_VER
// Note: building the 'extern' into PCSX2_ALIGNED16_DECL fixes Visual Assist X's intellisense.
#define PCSX2_ALIGNED(alig,x) __declspec(align(alig)) x
#define PCSX2_ALIGNED_EXTERN(alig,x) extern __declspec(align(alig)) x
#define PCSX2_ALIGNED16(x) __declspec(align(16)) x
#define PCSX2_ALIGNED16_EXTERN(x) extern __declspec(align(16)) x
#define __naked __declspec(naked)
#define __unused /*unused*/
#define __noinline __declspec(noinline)
// Don't know if there are Visual C++ equivalents of these.
#define __hot
#define __cold
#define likely(x) x
#define unlikely(x) x
#define CALLBACK __stdcall
#else
// GCC 4.4.0 is a bit nutty, as compilers go. it gets a define to itself.
#define GCC_VERSION (__GNUC__ * 10000 \
+ __GNUC_MINOR__ * 100 \
+ __GNUC_PATCHLEVEL__)
/* Test for GCC > 4.4.0; Should be adjusted when new versions come out */
#if GCC_VERSION >= 40400
#define THE_UNBEARABLE_LIGHTNESS_OF_BEING_GCC_4_4_0
#define __nooptimization __attribute__((optimize("O0")))
#endif
/*
This theoretically unoptimizes. Not having much luck so far.
#ifdef THE_UNBEARABLE_LIGHTNESS_OF_BEING_GCC_4_4_0
#pragma GCC optimize ("O0")
#endif
#ifdef THE_UNBEARABLE_LIGHTNESS_OF_BEING_GCC_4_4_0
#pragma GCC reset_options
#endif
*/
// fixme - is this needed for recent versions of GCC? Or can we just use the first two macros
// instead for both definitions (implementations) and declarations (includes)? -- air
#define PCSX2_ALIGNED(alig,x) x __attribute((aligned(alig)))
#define PCSX2_ALIGNED16(x) x __attribute((aligned(16)))
#define PCSX2_ALIGNED_EXTERN(alig,x) extern x __attribute((aligned(alig)))
#define PCSX2_ALIGNED16_EXTERN(x) extern x __attribute((aligned(16)))
#define __naked // GCC lacks the naked specifier
#define CALLBACK // CALLBACK is a win32-specific mess
// GCC uses attributes for a lot of things that Visual C+ doesn't.
#define __fastcall __attribute__((fastcall))
#define __unused __attribute__((unused))
#define _inline __inline__ __attribute__((unused))
#define __forceinline __attribute__((always_inline,unused))
#define __noinline __attribute__((noinline))
#define __hot __attribute__((hot))
#define __cold __attribute__((cold))
#define likely(x) __builtin_expect(!!(x), 1)
#define unlikely(x) __builtin_expect(!!(x), 0)
#endif
#ifndef THE_UNBEARABLE_LIGHTNESS_OF_BEING_GCC_4_4_0
#define __nooptimization
#endif
typedef struct {
int size;
s8 *data;
} freezeData;
// event values:
#define KEYPRESS 1
#define KEYRELEASE 2
typedef struct _keyEvent {
u32 key;
u32 evt;
} keyEvent;
#endif