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/*
* Copyright ( C ) 2007 - 2009 Gabest
* http : //www.gabest.org
*
* This Program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 , or ( at your option )
* any later version .
*
* This Program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with GNU Make ; see the file COPYING . If not , write to
* the Free Software Foundation , 675 Mass Ave , Cambridge , MA 0213 9 , USA .
* http : //www.gnu.org/copyleft/gpl.html
*
*/
# include "StdAfx.h"
# include "GSTextureCacheSW.h"
GSTextureCacheSW : : GSTextureCacheSW ( GSState * state )
: m_state ( state )
{
}
GSTextureCacheSW : : ~ GSTextureCacheSW ( )
{
RemoveAll ( ) ;
}
const GSTextureCacheSW : : GSTexture * GSTextureCacheSW : : Lookup ( const GIFRegTEX0 & TEX0 , const GIFRegTEXA & TEXA , const CRect * r )
{
GSLocalMemory & mem = m_state - > m_mem ;
const GSLocalMemory : : psm_t & psm = GSLocalMemory : : m_psm [ TEX0 . PSM ] ;
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const CAtlMap < GSTexture * , bool > & map = m_map [ TEX0 . TBP0 > > 5 ] ;
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GSTexture * t = NULL ;
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POSITION pos = map . GetStartPosition ( ) ;
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while ( pos )
{
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GSTexture * t2 = map . GetNextKey ( pos ) ;
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// if(t2->m_TEX0.TBP0 != TEX0.TBP0 || t2->m_TEX0.TBW != TEX0.TBW || t2->m_TEX0.PSM != TEX0.PSM || t2->m_TEX0.TW != TEX0.TW || t2->m_TEX0.TH != TEX0.TH)
if ( ( ( t2 - > m_TEX0 . ai32 [ 0 ] ^ TEX0 . ai32 [ 0 ] ) | ( ( t2 - > m_TEX0 . ai32 [ 1 ] ^ TEX0 . ai32 [ 1 ] ) & 3 ) ) ! = 0 )
{
continue ;
}
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if ( ( psm . trbpp = = 16 | | psm . trbpp = = 24 ) & & ( t2 - > m_TEX0 . TCC ! = TEX0 . TCC | | TEX0 . TCC & & ! ( t2 - > m_TEXA = = ( GSVector4i ) TEXA ) . alltrue ( ) ) )
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{
continue ;
}
t = t2 ;
t - > m_age = 0 ;
break ;
}
if ( t = = NULL )
{
t = new GSTexture ( m_state ) ;
t - > m_pos = m_textures . AddTail ( t ) ;
int tw = 1 < < TEX0 . TW ;
int th = 1 < < TEX0 . TH ;
DWORD bp = TEX0 . TBP0 ;
DWORD bw = TEX0 . TBW ;
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CSize s = ( bp & 31 ) = = 0 ? psm . pgs : psm . bs ;
for ( int y = 0 ; y < th ; y + = s . cy )
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{
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DWORD base = psm . bn ( 0 , y , bp , bw ) ;
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for ( int x = 0 ; x < tw ; x + = s . cx )
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{
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DWORD page = ( base + psm . blockOffset [ x > > 3 ] ) > > 5 ;
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if ( page > = MAX_PAGES )
{
continue ;
}
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m_map [ page ] . SetAt ( t , true ) ;
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}
}
}
if ( ! t - > Update ( TEX0 , TEXA , r ) )
{
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printf ( " !@#$% \n " ) ; // memory allocation may fail if the game is too hungry
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m_textures . RemoveAt ( t - > m_pos ) ;
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for ( int i = 0 ; i < MAX_PAGES ; i + + )
{
m_map [ i ] . RemoveKey ( t ) ;
}
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delete t ;
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return NULL ;
}
return t ;
}
void GSTextureCacheSW : : RemoveAll ( )
{
POSITION pos = m_textures . GetHeadPosition ( ) ;
while ( pos )
{
delete m_textures . GetNext ( pos ) ;
}
m_textures . RemoveAll ( ) ;
for ( int i = 0 ; i < MAX_PAGES ; i + + )
{
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m_map [ i ] . RemoveAll ( ) ;
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}
}
void GSTextureCacheSW : : IncAge ( )
{
POSITION pos = m_textures . GetHeadPosition ( ) ;
while ( pos )
{
POSITION cur = pos ;
GSTexture * t = m_textures . GetNext ( pos ) ;
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if ( + + t - > m_age > 30 )
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{
m_textures . RemoveAt ( cur ) ;
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for ( int i = 0 ; i < MAX_PAGES ; i + + )
{
m_map [ i ] . RemoveKey ( t ) ;
}
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delete t ;
}
}
}
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void GSTextureCacheSW : : InvalidateVideoMem ( const GIFRegBITBLTBUF & BITBLTBUF , const CRect & rect )
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{
const GSLocalMemory : : psm_t & psm = GSLocalMemory : : m_psm [ BITBLTBUF . DPSM ] ;
DWORD bp = BITBLTBUF . DBP ;
DWORD bw = BITBLTBUF . DBW ;
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CSize s = ( bp & 31 ) = = 0 ? psm . pgs : psm . bs ;
CRect r ;
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r . left = rect . left & ~ ( s . cx - 1 ) ;
r . top = rect . top & ~ ( s . cy - 1 ) ;
r . right = ( rect . right + ( s . cx - 1 ) ) & ~ ( s . cx - 1 ) ;
r . bottom = ( rect . bottom + ( s . cy - 1 ) ) & ~ ( s . cy - 1 ) ;
for ( int y = r . top ; y < r . bottom ; y + = s . cy )
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{
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DWORD base = psm . bn ( 0 , y , bp , bw ) ;
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for ( int x = r . left ; x < r . right ; x + = s . cx )
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{
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DWORD page = ( base + psm . blockOffset [ x > > 3 ] ) > > 5 ;
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if ( page > = MAX_PAGES )
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{
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continue ;
}
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const CAtlMap < GSTexture * , bool > & map = m_map [ page ] ;
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POSITION pos = map . GetStartPosition ( ) ;
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while ( pos )
{
GSTexture * t = map . GetNextKey ( pos ) ;
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t - > m_valid [ page ] = 0 ;
t - > m_complete = false ;
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}
}
}
}
//
GSTextureCacheSW : : GSTexture : : GSTexture ( GSState * state )
: m_state ( state )
, m_buff ( NULL )
, m_tw ( 0 )
, m_age ( 0 )
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, m_pos ( NULL )
, m_complete ( false )
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{
memset ( m_valid , 0 , sizeof ( m_valid ) ) ;
}
GSTextureCacheSW : : GSTexture : : ~ GSTexture ( )
{
if ( m_buff )
{
_aligned_free ( m_buff ) ;
}
}
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bool GSTextureCacheSW : : GSTexture : : Update ( const GIFRegTEX0 & TEX0 , const GIFRegTEXA & TEXA , const CRect * rect )
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{
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if ( m_complete )
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{
return true ;
}
m_TEX0 = TEX0 ;
m_TEXA = TEXA ;
GSLocalMemory & mem = m_state - > m_mem ;
const GSLocalMemory : : psm_t & psm = GSLocalMemory : : m_psm [ TEX0 . PSM ] ;
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DWORD bp = TEX0 . TBP0 ;
DWORD bw = TEX0 . TBW ;
CSize s = psm . bs ;
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int tw = max ( 1 < < TEX0 . TW , s . cx ) ;
int th = max ( 1 < < TEX0 . TH , s . cy ) ;
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if ( m_buff = = NULL )
{
m_buff = _aligned_malloc ( tw * th * sizeof ( DWORD ) , 16 ) ;
if ( m_buff = = NULL )
{
return false ;
}
m_tw = max ( psm . pal > 0 ? 5 : 3 , TEX0 . TW ) ; // makes one row 32 bytes at least, matches the smallest block size that is allocated above for m_buff
}
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CRect r ( 0 , 0 , tw , th ) ;
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if ( rect )
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{
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r . left = rect - > left & ~ ( s . cx - 1 ) ;
r . top = rect - > top & ~ ( s . cy - 1 ) ;
r . right = ( rect - > right + ( s . cx - 1 ) ) & ~ ( s . cx - 1 ) ;
r . bottom = ( rect - > bottom + ( s . cy - 1 ) ) & ~ ( s . cy - 1 ) ;
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}
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if ( r . left = = 0 & & r . top = = 0 & & r . right = = tw & & r . bottom = = th )
{
m_complete = true ; // lame, but better than nothing
}
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GSLocalMemory : : readTextureBlock rtxb = psm . rtxbP ;
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int bytes = psm . pal > 0 ? 1 : 4 ;
DWORD pitch = ( 1 < < m_tw ) * bytes ;
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BYTE * dst = ( BYTE * ) m_buff + pitch * r . top ;
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DWORD blocks = 0 ;
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if ( tw < = ( bw < < 6 ) )
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{
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for ( int y = r . top , o = pitch * s . cy ; y < r . bottom ; y + = s . cy , dst + = o )
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{
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DWORD base = psm . bn ( 0 , y , bp , bw ) ;
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for ( int x = r . left ; x < r . right ; x + = s . cx )
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{
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DWORD block = base + psm . blockOffset [ x > > 3 ] ;
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if ( block < MAX_BLOCKS )
{
DWORD row = block > > 5 ;
DWORD col = 1 < < ( block & 31 ) ;
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if ( ( m_valid [ row ] & col ) = = 0 )
{
m_valid [ row ] | = col ;
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( mem . * rtxb ) ( block , & dst [ x * bytes ] , pitch , TEXA ) ;
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blocks + + ;
}
}
}
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}
}
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else
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{
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// unfortunatelly a block may be part of the same texture multiple times at different places (tw 1024 > tbw 640, between 640 -> 1024 it is repeated from the next row),
// so just can't set the block's bit to valid in one pass, even if 99.9% of the games don't address the repeated part at the right side
// TODO: still bogus if those repeated parts aren't fetched together
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for ( int y = r . top , o = pitch * s . cy ; y < r . bottom ; y + = s . cy , dst + = o )
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{
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DWORD base = psm . bn ( 0 , y , bp , bw ) ;
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for ( int x = r . left ; x < r . right ; x + = s . cx )
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{
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DWORD block = base + psm . blockOffset [ x > > 3 ] ;
if ( block < MAX_BLOCKS )
{
DWORD row = block > > 5 ;
DWORD col = 1 < < ( block & 31 ) ;
if ( ( m_valid [ row ] & col ) = = 0 )
{
( mem . * rtxb ) ( block , & dst [ x * bytes ] , pitch , TEXA ) ;
blocks + + ;
}
}
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}
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}
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for ( int y = r . top ; y < r . bottom ; y + = s . cy )
{
DWORD base = psm . bn ( 0 , y , bp , bw ) ;
for ( int x = r . left ; x < r . right ; x + = s . cx )
{
DWORD block = base + psm . blockOffset [ x > > 3 ] ;
if ( block < MAX_BLOCKS )
{
DWORD row = block > > 5 ;
DWORD col = 1 < < ( block & 31 ) ;
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m_valid [ row ] | = col ;
}
}
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}
}
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m_state - > m_perfmon . Put ( GSPerfMon : : Unswizzle , s . cx * s . cy * bytes * blocks ) ;
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return true ;
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}