pcsx2/cmake/FindCg.cmake

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CMake
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# Find a NVidia Cg Toolkit installation
# This module finds a NVidia Cg Toolkit installation.
# CG_FOUND found Cg
# CG_INCLUDE_DIRS include path to cg.h
# CG_LIBRARIES path to Cg libs
# CG_COMPILER path to Cg compiler
# find Cg on Windows
if(WIN32)
# find Cg compiler
find_program(CG_COMPILER cgc PATHS
"C:/Program Files/NVIDIA Corporation/cg/bin"
DOC "Path to the Cg compiler.")
# find Cg include
find_path(CG_INCLUDE_DIRS NAMES Cg/cg.h GL/glext.h PATHS
"C:/Program Files/NVIDIA Corporation/cg/include"
DOC "Path to the Cg/GL includes.")
# find Cg libraries
# Cg library
find_library(CG_LIBRARY NAMES Cg PATHS
"C:/Program Files/NVIDIA Corporation/cg/lib"
DOC "Path to the Cg library.")
# Cg GL library
find_library(CG_GL_LIBRARY NAMES CgGL PATHS
"C:/Program Files/NVIDIA Corporation/cg/lib"
DOC "Path to the CgGL library.")
set(CG_LIBRARIES ${CG_LIBRARY} ${CG_GL_LIBRARY})
else(WIN32) # Unix based OS
# find Cg compiler
find_program(CG_COMPILER cgc PATHS
/usr/bin
/usr/local/bin
/opt/nvidia-cg-toolkit/bin
DOC "Path to the Cg compiler.")
# find Cg include
find_path(CG_INCLUDE_DIRS NAMES Cg/cg.h GL/glext.h PATHS
/usr/include
/usr/local/include
/opt/nvidia-cg-toolkit/include
DOC "Path to the Cg/GL includes.")
# find Cg libraries
# Cg library
find_library(CG_LIBRARY NAMES Cg PATHS
/usr/include
/usr/local/lib
/opt/nvidia-cg-toolkit/lib
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/opt/nvidia-cg-toolkit/lib32
DOC "Path to the Cg library.")
# Cg GL library
find_library(CG_GL_LIBRARY NAMES CgGL PATHS
/usr/include
/usr/local/lib
/opt/nvidia-cg-toolkit/lib
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/opt/nvidia-cg-toolkit/lib32
DOC "Path to the CgGL library.")
set(CG_LIBRARIES ${CG_LIBRARY} ${CG_GL_LIBRARY})
endif(WIN32)
# handle the QUIETLY and REQUIRED arguments and set CG_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Cg DEFAULT_MSG CG_LIBRARIES CG_INCLUDE_DIRS)
mark_as_advanced(CG_FOUND CG_INCLUDE_DIRS CG_LIBRARIES CG_COMPILER)