profi200
15436e02a7
Updated submodules.
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Fixed compatibility with latest libn3ds.
2024-07-25 17:19:41 +02:00
profi200
d7f701f02a
Fixed compatibility with latest libn3ds.
2024-07-25 17:19:41 +02:00
profi200
93d5cdf045
Moved open_agb_firm specific error codes and error printing out of libn3ds.
2022-07-24 01:52:03 +02:00
profi200
1fe529f4c5
Overhauled brightness control.
2022-06-29 15:58:09 +02:00
spitzeqc
ee21e3edb0
Changed backlight power to use GFX_powerOffBacklights() and moved brightness control to 'main' function
2022-06-28 00:41:14 +02:00
profi200
b128dd4575
Do not power off if an error occurs while powering off.
2022-05-22 21:12:34 +02:00
profi200
d7baad122a
Renamed a few config options and added a savegame path one (currently non-functional).
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Moved config parsing and backlight setup to an earlier location.
Misc changes.
2021-12-18 03:04:25 +01:00
profi200
a9881d3a32
Added CODEC headset detection/selction reg and bit defines.
2021-11-07 13:55:59 +01:00
profi200
ed91a742f1
Unorganized commit collecting many changes from the last months incoming. Yeah, i should have split this.
2021-11-07 13:55:59 +01:00
profi200
2224e23022
Use SELECT + Y for screenshots.
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Bump copyright dates and add missing copyright notices.
2021-11-07 13:55:59 +01:00
profi200
07c489865c
Moved lots of code out of main.c/cleanup.
2021-11-07 13:55:59 +01:00
profi200
d709c76b06
Fixed the oversaturation in the output by using a lower gamma. This is roughly tuned for launch day o3DS. If you want the previous colors back set inGamma to 2.2 and outGamma to 1.21.
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Make path creation faster in case it already exists.
2021-11-07 13:55:59 +01:00
profi200
9553fcbbdb
Use relative paths where possible.
2021-11-07 13:55:59 +01:00
profi200
57844df7fc
Added some filter options to the config.
2021-11-07 13:55:59 +01:00
profi200
ac429d2e4b
Added basic config file support (thanks to benhoyt for his inih lib).
2021-11-07 13:55:59 +01:00
profi200
f2fb5a62b3
Enabled more debugging techniques by default in debug builds.
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Added more Arm intrinsics.
ARM7 stub now waits for REG_VCOUNT == 126 (same as after BIOS intro).
Enable ROM mirroring for all 8 Mbit games instead of just Classic NES Series.
Other misc. changes.
2021-11-07 13:55:59 +01:00
profi200
d5671a39d6
Avoid errors when the last ROM launch dir doesn't exist anymore.
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Other small fixes.
2021-11-07 13:55:59 +01:00
profi200
ff8ebb9ff6
Added returning to the last dir a ROM was launched from on next boot. Fixes #21 .
2021-11-07 13:55:59 +01:00
profi200
92ddc5e61b
Added a basic screenshot feature dumping the GPU input texture by pressing Y. Fixes #19 .
2021-11-07 13:55:59 +01:00
profi200
d7cfb126ec
Added game database search code (and a debug menu for it).
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Mimic ROM "open bus" (not 100% accurate) and ROM mirroring. Fixes #20 .
Implemented some useful ARM instruction intrinsics.
2021-11-07 13:55:59 +01:00
profi200
a5ae7762f7
Added a temporary workaround to prevent panics if booted from bootloaders with broken screen init.
2021-11-07 13:55:59 +01:00
profi200
e2c295d784
Use anonymous structs instead of void for public kernel API.
2021-11-07 13:55:59 +01:00
profi200
8a6e9cdac9
More cleanup and bug fixes.
2021-11-07 13:55:59 +01:00
profi200
529c9535f2
Refactor. Moved code outside of the hardware drivers that doesn't belong there.
2021-11-07 13:55:59 +01:00
profi200
794111d802
First public release of my tiny kernel.
2021-11-07 13:55:59 +01:00
profi200
7c3e572fc5
Don't turn the backlight off on 2DS.
2020-07-04 15:12:08 +02:00
profi200
e34c042abe
Don't ignore power button held events.
2020-07-02 23:28:09 +02:00
profi200
7879ce1597
Added a extremely basic and buggy file browser.
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More documentation and bug fixes.
2020-07-01 23:55:27 +02:00
profi200
9002291e8a
Basic save type detection based on code from GBARunner2 (thanks Gericom).
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Note: Some EEPROM types are definitely broken right now.
2020-06-13 16:13:58 +02:00
profi200
aecbee03e7
Split CFG11 and PDN into separate headers. Also (nearly) completed them.
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Reimplemented filesystem access for ARM11.
Moved ROM loading to ARM11.
2020-06-13 00:49:30 +02:00
profi200
4316ad5c85
Bump color quality. Also removes output dithering.
2020-06-08 13:58:14 +02:00
profi200
2e8f7d92a5
Automatically enumerate IPC cmds.
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Actually power off bottom screen backlight instead of dimming it to basically off.
2020-06-07 19:50:26 +02:00
profi200
391bc4d05d
Moved lgy.h to include/hardware.
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Define size symbols instead of calculating asm stub size at runtime.
Workaround poor optimization when passing GbaRtc struct by value.
2020-05-31 18:18:26 +02:00
profi200
efefa7b3db
Moved save type selection to ARM11. Save size is now auto calculated.
2020-05-30 15:20:29 +02:00
profi200
237fb25c19
Implemented basic error checking/error messages.
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Use single buffering for the console.
Now turns off bottom screen backlight.
2020-05-29 15:54:19 +02:00
profi200
70f518b92f
Moved some GX/LCD regs to their own headers + more reg/bit definitions.
2020-05-17 20:15:43 +02:00
profi200
63f03cd824
Force LgyFb to insert 16 pixels of padding horizontally. Makes tiled output finally work.
2020-05-14 16:27:11 +02:00
profi200
51115a9785
Added Circle-Pad controls. Costs about 30 µs frame time.
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Note: No calibration support yet. If your Circle-Pad is in bad shape or came out of the factory with drift this will certainly break.
2020-05-05 23:27:34 +02:00
profi200
7aeb539266
Added variable framerate code to sync GBA mode and LCD framerate.
2020-05-03 22:43:19 +02:00
profi200
01ec92240b
Finally renders using the GPU but LgyFb tiled output is broken.
2020-04-29 18:50:52 +02:00
profi200
3fc02d32ef
Added broken GPU rendering.
2020-04-29 18:19:55 +02:00
profi200
93abc0958f
Added VRAM allocator (thanks to libctru).
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Overhaul of gfx.c.
2020-04-24 20:22:10 +02:00
profi200
602ec58777
Fixed screen init once and for all.
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Some gfx code cleanup.
Note: The screen init fix requires the same changes in other homebrew FIRMs to work properly. Particularly waiting for MCU events.
2020-04-17 15:50:42 +02:00
profi200
c3b57bda29
Initial commit.
2020-04-15 23:50:52 +02:00