profi200
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b8f4d5cd53
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More cleanup and bug fixes.
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2020-09-12 14:50:24 +02:00 |
profi200
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6826d5d660
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Added a workaround for a minor scheduling bug + documentation.
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2020-09-08 16:17:07 +02:00 |
profi200
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02e9fa9830
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Refactor. Moved code outside of the hardware drivers that doesn't belong there.
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2020-09-08 16:13:58 +02:00 |
profi200
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f028745f52
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First public release of my tiny kernel.
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2020-09-05 17:20:38 +02:00 |
profi200
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b7441659ca
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Fixed 16 bit FIFO transfers in sdmmc.c (thanks @PoroCYon).
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2020-08-27 00:08:27 +02:00 |
profi200
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4b7fe6adf0
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Fixed MCU events (thanks to @SonoSooS).
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2020-08-27 00:01:35 +02:00 |
profi200
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e70f80d408
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Changed MCU init code to match the one from mcu module more closely.
More documentation for the color range adjustment and small cleanup.
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2020-08-09 23:12:19 +02:00 |
profi200
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83f8a2d1e7
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Changed layout for GBA save type db.
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2020-08-04 17:00:33 +02:00 |
profi200
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acbd4d0370
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Better color conversion from 5 to 8 bit RGB.
Enable sharp interpolated scaling matrix by default. Looks slightly better than AGB_FIRM.
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2020-08-04 16:56:33 +02:00 |
profi200
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c510a2e4e4
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Added a few more scaling matrices.
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2020-07-27 19:24:43 +02:00 |
profi200
|
0479586790
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Added original AGB_FIRM scaling for now. Bilinear can still be enabled with a few code changes.
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2020-07-24 21:36:30 +02:00 |
profi200
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69ef019c13
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Corrected credits.
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2020-07-24 16:35:43 +02:00 |
profi200
|
63a3af0cf8
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Added better color correction thanks to Extrems and Game Boy Interface Standard Edition.
Fixed the right side of the input texture being filled with garbage causing issues with bilinear scaling (garbage pixel line at the right side).
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2020-07-24 01:15:35 +02:00 |
profi200
|
592a7f28b3
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Moved I2C LCD stuff to its own file and added register docs and defines.
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2020-07-23 20:52:58 +02:00 |
profi200
|
0f46383f02
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Corrected EEPROM save type size.
While the hardware supports 8k all games just use 4k.
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2020-07-15 20:24:38 +02:00 |
profi200
|
1882ba8f06
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Started work on better save detection. This will take quite a while to get right.
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2020-07-15 18:48:21 +02:00 |
profi200
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c57e89fc49
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[Filebrowser] Bug fixes.
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2020-07-15 18:45:54 +02:00 |
profi200
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309f80f2a7
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[Filebrowser] Added basic sorting.
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2020-07-11 23:34:00 +02:00 |
profi200
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8f7f10c519
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[Filebrowser] Added filtering.
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2020-07-11 23:09:01 +02:00 |
profi200
|
5c6a650ebf
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Updated README again. Thanks to endrift for the EEPROM compatibility hint.
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2020-07-11 16:43:59 +02:00 |
profi200
|
7c3e572fc5
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Don't turn the backlight off on 2DS.
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2020-07-04 15:12:08 +02:00 |
profi200
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70463ff6b6
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Updated README.md.
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2020-07-03 17:19:23 +02:00 |
profi200
|
e34c042abe
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Don't ignore power button held events.
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2020-07-02 23:28:09 +02:00 |
profi200
|
6c4eb107a6
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File browser crash fixes.
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2020-07-02 23:19:36 +02:00 |
profi200
|
7879ce1597
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Added a extremely basic and buggy file browser.
More documentation and bug fixes.
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2020-07-01 23:55:27 +02:00 |
profi200
|
83a4258bc0
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Added GPU command lists without dark filter (looks washed out and too bright. Not recommended.).
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2020-06-23 15:18:40 +02:00 |
profi200
|
871671b1a4
|
Updated documentation.
Use fsQuickRead()/fsQuickWrite().
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2020-06-20 18:00:43 +02:00 |
profi200
|
fd0ee01abb
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Added more registers and documentation.
Added currently unused GBA reset code.
Other small changes.
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2020-06-19 17:17:21 +02:00 |
profi200
|
c9cd1c6eea
|
Added override for Goomba Color.
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2020-06-18 22:28:49 +02:00 |
profi200
|
28756c24df
|
Fixed some EEPROM save types.
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2020-06-17 14:37:43 +02:00 |
profi200
|
837d30465e
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Properly detect Classic NES Series games save type. Fixes #3.
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2020-06-16 16:56:09 +02:00 |
profi200
|
cd99d80e42
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Detect homebrew and force SRAM save type.
Bug fixes.
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2020-06-15 18:59:09 +02:00 |
profi200
|
a852083583
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Fixed swi in ARM7 stub. Fixes #5.
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2020-06-15 02:17:09 +02:00 |
profi200
|
4a2e8b0760
|
Whoops, why did i delete this?
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2020-06-14 03:09:17 +02:00 |
profi200
|
bc03a06335
|
Save handling bug fixes.
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2020-06-14 03:04:41 +02:00 |
profi200
|
ffee972238
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Small bug fixes/improvements for previous commit.
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2020-06-13 17:33:01 +02:00 |
profi200
|
9002291e8a
|
Basic save type detection based on code from GBARunner2 (thanks Gericom).
Note: Some EEPROM types are definitely broken right now.
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2020-06-13 16:13:58 +02:00 |
profi200
|
aecbee03e7
|
Split CFG11 and PDN into separate headers. Also (nearly) completed them.
Reimplemented filesystem access for ARM11.
Moved ROM loading to ARM11.
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2020-06-13 00:49:30 +02:00 |
profi200
|
4316ad5c85
|
Bump color quality. Also removes output dithering.
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2020-06-08 13:58:14 +02:00 |
profi200
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2e8f7d92a5
|
Automatically enumerate IPC cmds.
Actually power off bottom screen backlight instead of dimming it to basically off.
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2020-06-07 19:50:26 +02:00 |
profi200
|
1a93fd579d
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Forgot to rename the GPIO IRQs in previous commit.
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2020-06-06 14:56:00 +02:00 |
profi200
|
cdeec87351
|
Lots of small changes related to recent findings.
Some cleanup.
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2020-06-06 00:25:10 +02:00 |
profi200
|
391bc4d05d
|
Moved lgy.h to include/hardware.
Define size symbols instead of calculating asm stub size at runtime.
Workaround poor optimization when passing GbaRtc struct by value.
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2020-05-31 18:18:26 +02:00 |
profi200
|
efefa7b3db
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Moved save type selection to ARM11. Save size is now auto calculated.
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2020-05-30 15:20:29 +02:00 |
profi200
|
237fb25c19
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Implemented basic error checking/error messages.
Use single buffering for the console.
Now turns off bottom screen backlight.
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2020-05-29 15:54:19 +02:00 |
profi200
|
d0194dca50
|
Lots of small (functionality unrelated) improvements.
The GBA cart emu RTC is now set properly (with the exception of day of week).
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2020-05-26 18:44:47 +02:00 |
profi200
|
206472e29f
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Use Arm terminology for cache functions.
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2020-05-22 01:54:29 +02:00 |
profi200
|
89a5688155
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Assembly code cleanup.
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2020-05-22 01:00:38 +02:00 |
profi200
|
f2168be00e
|
Lots of functionality unrelated code cleanup.
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2020-05-20 23:25:40 +02:00 |
profi200
|
70f518b92f
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Moved some GX/LCD regs to their own headers + more reg/bit definitions.
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2020-05-17 20:15:43 +02:00 |