Better color conversion from 5 to 8 bit RGB.
Enable sharp interpolated scaling matrix by default. Looks slightly better than AGB_FIRM.
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c510a2e4e4
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@ -107,8 +107,8 @@ static void setScaleMatrixTop(u32 len, u32 patt, const s16 matrix[6][8])
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for(u32 j = 0; j < len; j++)
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{
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const s16 tmp = matrix[i][j];
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REG_LGYFB_TOP_V_MATRIX[i][j] = tmp;
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REG_LGYFB_TOP_H_MATRIX[i][j] = tmp;
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REG_LGYFB_TOP_V_MATRIX[i][j] = tmp * 0xFF / 0xF8 + 8;
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REG_LGYFB_TOP_H_MATRIX[i][j] = tmp + 8;
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}
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}
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}
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@ -140,12 +140,12 @@ void LGYFB_init(void)
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static const s16 scaleMatrix[6][8] =
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{
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// Original from AGB_FIRM.
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{ 0, 0, 0, 0, 0, 0, 0, 0}, // in[-3]
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/*{ 0, 0, 0, 0, 0, 0, 0, 0}, // in[-3]
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{ 0, 0, 0, 0, 0, 0, 0, 0}, // in[-2]
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{ 0, 0x2000, 0x4000, 0, 0x2000, 0x4000, 0, 0}, // in[-1]
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{0x4000, 0x2000, 0, 0x4000, 0x2000, 0, 0, 0}, // in[0]
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{ 0, 0, 0, 0, 0, 0, 0, 0}, // in[1]
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{ 0, 0, 0, 0, 0, 0, 0, 0} // in[2]
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{ 0, 0, 0, 0, 0, 0, 0, 0}*/ // in[2]
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// out[0] out[1] out[2] out[3] out[4] out[5] out[6] out[7]
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// Razor sharp (pixel duplication).
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@ -158,12 +158,12 @@ void LGYFB_init(void)
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// out[0] out[1] out[2] out[3] out[4] out[5] out[6] out[7]
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// Sharp interpolated.
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/*{ 0, 0, 0, 0, 0, 0, 0, 0}, // in[-3]
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{ 0, 0, 0, 0, 0, 0, 0, 0}, // in[-3]
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{ 0, 0, 0, 0, 0, 0, 0, 0}, // in[-2]
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{ 0, 0, 0x2000, 0, 0, 0x2000, 0, 0}, // in[-1]
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{0x4000, 0x4000, 0x2000, 0x4000, 0x4000, 0x2000, 0, 0}, // in[0]
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{ 0, 0, 0, 0, 0, 0, 0, 0}, // in[1]
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{ 0, 0, 0, 0, 0, 0, 0, 0}*/ // in[2]
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{ 0, 0, 0, 0, 0, 0, 0, 0} // in[2]
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// out[0] out[1] out[2] out[3] out[4] out[5] out[6] out[7]
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};
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setScaleMatrixTop(6, 0b00011011, scaleMatrix);
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@ -42,7 +42,7 @@ wait_vcount_160_lp:
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.global _arm7_stub_swi
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_arm7_stub_swi = . - _arm7_stub_start + 0x80BFE00 @ Final ARM9 mem location.
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swi 0x01 @ RegisterRamReset
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mov r0, #0xBC @ Function 0xB4 but skipping r2 & r4 loading.
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mov r0, #0xBC @ SoftReset (0xB4) but skipping r2 & r4 loading.
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mov r2, #0
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bx r0
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