profi200
592a7f28b3
Moved I2C LCD stuff to its own file and added register docs and defines.
2020-07-23 20:52:58 +02:00
profi200
1882ba8f06
Started work on better save detection. This will take quite a while to get right.
2020-07-15 18:48:21 +02:00
profi200
c57e89fc49
[Filebrowser] Bug fixes.
2020-07-15 18:45:54 +02:00
profi200
309f80f2a7
[Filebrowser] Added basic sorting.
2020-07-11 23:34:00 +02:00
profi200
8f7f10c519
[Filebrowser] Added filtering.
2020-07-11 23:09:01 +02:00
profi200
7c3e572fc5
Don't turn the backlight off on 2DS.
2020-07-04 15:12:08 +02:00
profi200
e34c042abe
Don't ignore power button held events.
2020-07-02 23:28:09 +02:00
profi200
6c4eb107a6
File browser crash fixes.
2020-07-02 23:19:36 +02:00
profi200
7879ce1597
Added a extremely basic and buggy file browser.
...
More documentation and bug fixes.
2020-07-01 23:55:27 +02:00
profi200
83a4258bc0
Added GPU command lists without dark filter (looks washed out and too bright. Not recommended.).
2020-06-23 15:18:40 +02:00
profi200
fd0ee01abb
Added more registers and documentation.
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Added currently unused GBA reset code.
Other small changes.
2020-06-19 17:17:21 +02:00
profi200
c9cd1c6eea
Added override for Goomba Color.
2020-06-18 22:28:49 +02:00
profi200
28756c24df
Fixed some EEPROM save types.
2020-06-17 14:37:43 +02:00
profi200
837d30465e
Properly detect Classic NES Series games save type. Fixes #3 .
2020-06-16 16:56:09 +02:00
profi200
cd99d80e42
Detect homebrew and force SRAM save type.
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Bug fixes.
2020-06-15 18:59:09 +02:00
profi200
a852083583
Fixed swi in ARM7 stub. Fixes #5 .
2020-06-15 02:17:09 +02:00
profi200
4a2e8b0760
Whoops, why did i delete this?
2020-06-14 03:09:17 +02:00
profi200
bc03a06335
Save handling bug fixes.
2020-06-14 03:04:41 +02:00
profi200
ffee972238
Small bug fixes/improvements for previous commit.
2020-06-13 17:33:01 +02:00
profi200
9002291e8a
Basic save type detection based on code from GBARunner2 (thanks Gericom).
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Note: Some EEPROM types are definitely broken right now.
2020-06-13 16:13:58 +02:00
profi200
aecbee03e7
Split CFG11 and PDN into separate headers. Also (nearly) completed them.
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Reimplemented filesystem access for ARM11.
Moved ROM loading to ARM11.
2020-06-13 00:49:30 +02:00
profi200
4316ad5c85
Bump color quality. Also removes output dithering.
2020-06-08 13:58:14 +02:00
profi200
2e8f7d92a5
Automatically enumerate IPC cmds.
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Actually power off bottom screen backlight instead of dimming it to basically off.
2020-06-07 19:50:26 +02:00
profi200
cdeec87351
Lots of small changes related to recent findings.
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Some cleanup.
2020-06-06 00:25:10 +02:00
profi200
391bc4d05d
Moved lgy.h to include/hardware.
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Define size symbols instead of calculating asm stub size at runtime.
Workaround poor optimization when passing GbaRtc struct by value.
2020-05-31 18:18:26 +02:00
profi200
efefa7b3db
Moved save type selection to ARM11. Save size is now auto calculated.
2020-05-30 15:20:29 +02:00
profi200
237fb25c19
Implemented basic error checking/error messages.
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Use single buffering for the console.
Now turns off bottom screen backlight.
2020-05-29 15:54:19 +02:00
profi200
d0194dca50
Lots of small (functionality unrelated) improvements.
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The GBA cart emu RTC is now set properly (with the exception of day of week).
2020-05-26 18:44:47 +02:00
profi200
206472e29f
Use Arm terminology for cache functions.
2020-05-22 01:54:29 +02:00
profi200
89a5688155
Assembly code cleanup.
2020-05-22 01:00:38 +02:00
profi200
f2168be00e
Lots of functionality unrelated code cleanup.
2020-05-20 23:25:40 +02:00
profi200
70f518b92f
Moved some GX/LCD regs to their own headers + more reg/bit definitions.
2020-05-17 20:15:43 +02:00
profi200
63f03cd824
Force LgyFb to insert 16 pixels of padding horizontally. Makes tiled output finally work.
2020-05-14 16:27:11 +02:00
profi200
d695e67a80
Small gfx code changes.
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Added mGBA's "dark" filter.
2020-05-11 02:15:30 +02:00
profi200
51115a9785
Added Circle-Pad controls. Costs about 30 µs frame time.
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Note: No calibration support yet. If your Circle-Pad is in bad shape or came out of the factory with drift this will certainly break.
2020-05-05 23:27:34 +02:00
profi200
dcc21c92ed
Move the timing window for frame rendering to reduze output lag.
2020-05-04 18:25:03 +02:00
profi200
7aeb539266
Added variable framerate code to sync GBA mode and LCD framerate.
2020-05-03 22:43:19 +02:00
profi200
bdcd068856
Added long overdue credits because without them i would still struggle to understand the GPU.
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A few small changes. Nothing important.
2020-05-01 21:30:20 +02:00
profi200
9ff4bbf2fd
Get rid of GPU init cmd list. We only need a single write.
2020-04-30 09:16:48 +02:00
profi200
6232c36bce
GPU scaling hype.
2020-04-30 01:34:27 +02:00
profi200
165d9de32a
Restart the LgyFb DMA channel in time.
2020-04-30 00:21:22 +02:00
profi200
8d89bccb63
Display transfer only the screen area where the frame is stored.
2020-04-29 19:54:21 +02:00
profi200
01ec92240b
Finally renders using the GPU but LgyFb tiled output is broken.
2020-04-29 18:50:52 +02:00
profi200
3fc02d32ef
Added broken GPU rendering.
2020-04-29 18:19:55 +02:00
profi200
93abc0958f
Added VRAM allocator (thanks to libctru).
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Overhaul of gfx.c.
2020-04-24 20:22:10 +02:00
profi200
75142aabd8
Brainfart.
2020-04-20 14:27:11 +02:00
profi200
461572c326
Initial GPU work.
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README update.
2020-04-20 14:22:26 +02:00
profi200
3c79369710
Rewrite ARM7 stub.
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Some small ARM9 code cleanup.
2020-04-19 15:24:30 +02:00
profi200
602ec58777
Fixed screen init once and for all.
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Some gfx code cleanup.
Note: The screen init fix requires the same changes in other homebrew FIRMs to work properly. Particularly waiting for MCU events.
2020-04-17 15:50:42 +02:00
profi200
c3b57bda29
Initial commit.
2020-04-15 23:50:52 +02:00