profi200
83215f5417
Added CODEC headset detection/selction reg and bit defines.
2021-11-05 17:53:41 +01:00
profi200
d7103833d5
Unorganized commit collecting many changes from the last months incoming. Yeah, i should have split this.
2021-11-04 15:47:59 +01:00
profi200
54387dad34
Use SELECT + Y for screenshots.
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Bump copyright dates and add missing copyright notices.
2021-01-10 14:29:58 +01:00
profi200
a719aa2864
Moved lots of code out of main.c/cleanup.
2020-12-19 22:30:43 +01:00
profi200
29413979fa
Fixed the oversaturation in the output by using a lower gamma. This is roughly tuned for launch day o3DS. If you want the previous colors back set inGamma to 2.2 and outGamma to 1.21.
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Make path creation faster in case it already exists.
2020-12-03 18:23:13 +01:00
profi200
48def49f8b
Use relative paths where possible.
2020-11-29 22:52:13 +01:00
profi200
31bbcbfe25
Added some filter options to the config.
2020-11-28 17:18:58 +01:00
profi200
dd68d381ac
Added basic config file support (thanks to benhoyt for his inih lib).
2020-11-23 02:45:47 +01:00
profi200
5f25739286
Enabled more debugging techniques by default in debug builds.
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Added more Arm intrinsics.
ARM7 stub now waits for REG_VCOUNT == 126 (same as after BIOS intro).
Enable ROM mirroring for all 8 Mbit games instead of just Classic NES Series.
Other misc. changes.
2020-11-22 01:47:58 +01:00
profi200
5316c8938d
Avoid errors when the last ROM launch dir doesn't exist anymore.
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Other small fixes.
2020-10-25 23:01:30 +01:00
profi200
c87769a06e
Added returning to the last dir a ROM was launched from on next boot. Fixes #21 .
2020-10-25 22:00:44 +01:00
profi200
179ea504d0
Added a basic screenshot feature dumping the GPU input texture by pressing Y. Fixes #19 .
2020-10-24 21:53:08 +02:00
profi200
07f6f01d92
Added game database search code (and a debug menu for it).
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Mimic ROM "open bus" (not 100% accurate) and ROM mirroring. Fixes #20 .
Implemented some useful ARM instruction intrinsics.
2020-10-24 21:52:14 +02:00
profi200
8fdc74a3c4
Added a temporary workaround to prevent panics if booted from bootloaders with broken screen init.
2020-09-25 00:59:45 +02:00
profi200
ef79b4343d
Use anonymous structs instead of void for public kernel API.
2020-09-14 16:24:03 +02:00
profi200
b8f4d5cd53
More cleanup and bug fixes.
2020-09-12 14:50:24 +02:00
profi200
02e9fa9830
Refactor. Moved code outside of the hardware drivers that doesn't belong there.
2020-09-08 16:13:58 +02:00
profi200
f028745f52
First public release of my tiny kernel.
2020-09-05 17:20:38 +02:00
profi200
7c3e572fc5
Don't turn the backlight off on 2DS.
2020-07-04 15:12:08 +02:00
profi200
e34c042abe
Don't ignore power button held events.
2020-07-02 23:28:09 +02:00
profi200
7879ce1597
Added a extremely basic and buggy file browser.
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More documentation and bug fixes.
2020-07-01 23:55:27 +02:00
profi200
9002291e8a
Basic save type detection based on code from GBARunner2 (thanks Gericom).
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Note: Some EEPROM types are definitely broken right now.
2020-06-13 16:13:58 +02:00
profi200
aecbee03e7
Split CFG11 and PDN into separate headers. Also (nearly) completed them.
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Reimplemented filesystem access for ARM11.
Moved ROM loading to ARM11.
2020-06-13 00:49:30 +02:00
profi200
4316ad5c85
Bump color quality. Also removes output dithering.
2020-06-08 13:58:14 +02:00
profi200
2e8f7d92a5
Automatically enumerate IPC cmds.
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Actually power off bottom screen backlight instead of dimming it to basically off.
2020-06-07 19:50:26 +02:00
profi200
391bc4d05d
Moved lgy.h to include/hardware.
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Define size symbols instead of calculating asm stub size at runtime.
Workaround poor optimization when passing GbaRtc struct by value.
2020-05-31 18:18:26 +02:00
profi200
efefa7b3db
Moved save type selection to ARM11. Save size is now auto calculated.
2020-05-30 15:20:29 +02:00
profi200
237fb25c19
Implemented basic error checking/error messages.
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Use single buffering for the console.
Now turns off bottom screen backlight.
2020-05-29 15:54:19 +02:00
profi200
70f518b92f
Moved some GX/LCD regs to their own headers + more reg/bit definitions.
2020-05-17 20:15:43 +02:00
profi200
63f03cd824
Force LgyFb to insert 16 pixels of padding horizontally. Makes tiled output finally work.
2020-05-14 16:27:11 +02:00
profi200
51115a9785
Added Circle-Pad controls. Costs about 30 µs frame time.
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Note: No calibration support yet. If your Circle-Pad is in bad shape or came out of the factory with drift this will certainly break.
2020-05-05 23:27:34 +02:00
profi200
7aeb539266
Added variable framerate code to sync GBA mode and LCD framerate.
2020-05-03 22:43:19 +02:00
profi200
01ec92240b
Finally renders using the GPU but LgyFb tiled output is broken.
2020-04-29 18:50:52 +02:00
profi200
3fc02d32ef
Added broken GPU rendering.
2020-04-29 18:19:55 +02:00
profi200
93abc0958f
Added VRAM allocator (thanks to libctru).
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Overhaul of gfx.c.
2020-04-24 20:22:10 +02:00
profi200
602ec58777
Fixed screen init once and for all.
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Some gfx code cleanup.
Note: The screen init fix requires the same changes in other homebrew FIRMs to work properly. Particularly waiting for MCU events.
2020-04-17 15:50:42 +02:00
profi200
c3b57bda29
Initial commit.
2020-04-15 23:50:52 +02:00