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...

44 Commits

Author SHA1 Message Date
Vicki Pfau 456ac2222b CHANGES: Update for 0.10.1 2023-01-10 19:51:20 -08:00
Vicki Pfau a413dda335 Qt: Work around Mesa issue 8035 2023-01-10 18:44:47 -08:00
Vicki Pfau c8d7a7d1a3 Qt: Fix minor leak 2023-01-10 18:43:44 -08:00
Vicki Pfau 9d6d2c9c6b GB Audio: Fix regression in channel updating with NR5x (fixes #2775) 2023-01-06 14:26:27 -08:00
Vicki Pfau f7acda6d64 Qt: Redo stable branch detection heuristic 2022-12-31 18:15:47 -08:00
Vicki Pfau 0da3498ee8 Qt: Fix initializing update revision info 2022-12-31 17:54:41 -08:00
Vicki Pfau d17b1da1b7 GB BIOS: Include timing in degenerate ArcTan2 cases (fixes #2763) 2022-12-27 20:39:30 -08:00
Vicki Pfau 0d52995877 GBA Cheats: Fix issues detecting unencrypted cheats (fixes #2724) 2022-12-22 16:02:22 -08:00
Vicki Pfau 63a019b749 Qt: Start OpenGL bug list with glFlush cross-thread on Windows (fixes #2761) 2022-12-21 22:13:51 -08:00
Vicki Pfau fac26cda3c Qt: glFlush is (thankfully) sufficient here 2022-12-18 21:49:41 -08:00
Vicki Pfau 245f4b961a Qt: Tentative fix for renderer switching crash 2022-12-18 21:49:41 -08:00
Vicki Pfau 3d723d5cf4 GBA Video: Fix #2489 in OpenGL renderer 2022-12-18 17:01:26 -08:00
Vicki Pfau 1a4dc70731 GBA: Clean up BIOS skip detection; add second multiboot entry 2022-12-18 12:53:04 -08:00
CasualPokePlayer 411b7dccb4 Check gba->mbVf for force skipping the BIOS (#2754) 2022-12-17 00:22:40 -08:00
Vicki Pfau 947a1c8f5c Qt: Refactor and fix dequeueAll so keep mode keeps last draw tex too 2022-12-17 00:21:19 -08:00
Vicki Pfau 576f607c81 GB IO: Fix BANK not getting initialized after recent change 2022-12-13 15:18:38 -08:00
Vicki Pfau ab790f4c6d Qt: Fix loading/unloading shaders 2022-12-12 14:31:54 -08:00
Vicki Pfau 94277cffbb Qt: Fix proxy context creation on Nvidia (fixes #2746) 2022-12-12 03:12:26 -08:00
Vicki Pfau 7ba3b40977 GB Audio: Fix updating channels other than 2 when writing NR5x 2022-12-11 19:17:24 -08:00
Vicki Pfau 3dbb90e574 GB Audio: Fix up boot sequence 2022-12-11 19:17:24 -08:00
Vicki Pfau c323ab384c GB Memory: Actually, HDMAs should start when LCD is off (fixes #2662) 2022-12-11 19:17:24 -08:00
Vicki Pfau 411741fba3 GB Audio: Fix channel 3 volume being changed between samples (fixes #1896) 2022-12-07 01:22:33 -08:00
Vicki Pfau 9f057e2719 GB Audio: Fix channels 1/2 not playing when resetting volume (fixes #2614) 2022-11-28 22:39:05 -08:00
Vicki Pfau 0fc6b02691 Qt: Fix build on older Qt 2022-11-28 14:25:04 -08:00
Vicki Pfau 3866d74707 Qt: Improve handling of multiplayer syncing (fixes #2720) 2022-11-28 01:03:10 -08:00
Vicki Pfau aeaa40e373 GB SIO: Further fix bidirectional transfer starting 2022-11-28 01:03:10 -08:00
Vicki Pfau 8e58dcadb8 Qt: Don't re-enable sync if GBA link modes aren't the same (fixes #2044) 2022-11-28 01:03:10 -08:00
Vicki Pfau f632b85338 Qt: Move OpenGL proxy onto its own thread (fixes #2493) 2022-11-28 01:03:10 -08:00
Vicki Pfau 3cd63cb71c CHANGES: Spill chicken 2022-11-12 00:45:48 -08:00
Vicki Pfau 4914954c67 GBA: Fix resetting key IRQ state (fixes #2716) 2022-11-12 00:45:44 -08:00
Vicki Pfau 20c16bc8e7 GBA Video: Ignore disabled backgrounds as OBJ blend target (fixes #2489) 2022-11-07 23:13:58 -08:00
Vicki Pfau 838e4a182e VFS: Fix minizip write returning 0 on success instead of size 2022-10-29 01:42:21 -07:00
Vicki Pfau e3605d291c Updater: Fix mUpdaterGetUpdateForChannel 2022-10-29 01:42:21 -07:00
Vicki Pfau 12f7168e9f macOS: Fix modern build with libepoxy (fixes #2700) 2022-10-20 20:11:37 -07:00
Vicki Pfau 455525e3b6 Qt: Keep track of current pslette preset name (fixes #2680) 2022-10-19 04:17:11 -07:00
Vicki Pfau 3f39bd2536 macOS: Add category to plist (closes #2691) 2022-10-19 04:16:40 -07:00
Vicki Pfau 838122c234 GB Serialize: Don't write BGP/OBP when loading SCGB state (fixes #2694) 2022-10-18 01:39:49 -07:00
Vicki Pfau c6d7c8f601 Qt: Fix e-Reader scanning function reentry (fixes #2693) 2022-10-16 22:15:05 -07:00
Vicki Pfau 9a3ec792dd README: Add MBC30 to the supported mappers list (closes #2686) 2022-10-16 03:29:50 -07:00
Vicki Pfau c4718d6907 Qt: Add missing Sachen MMC2 mapper 2022-10-16 01:31:01 -07:00
Vicki Pfau 64255a716b Qt: Expand criteria for tag branch names (fixes #2679) 2022-10-14 23:37:03 -07:00
Vicki Pfau 277aa36d12 Qt: Manually split filename to avoid overzealous splitting (fixes #2681) 2022-10-14 23:37:01 -07:00
Vicki Pfau 81cb4c3bf6 Res: Fix species name location in Ruby/Sapphire revs 1/2 (fixes #2685) 2022-10-14 23:36:57 -07:00
Vicki Pfau df599a1fb6 CMake: Bump verison 2022-10-11 22:24:06 -07:00
35 changed files with 555 additions and 163 deletions

39
CHANGES
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@ -1,3 +1,32 @@
0.10.1: (2022-01-10)
Emulation fixes:
- GB Audio: Fix channels 1/2 not playing when resetting volume (fixes mgba.io/i/2614)
- GB Audio: Fix channel 3 volume being changed between samples (fixes mgba.io/i/1896)
- GB Audio: Fix up boot sequence
- GB Audio: Fix updating channels other than 2 when writing NR5x
- GB BIOS: Include timing in degenerate ArcTan2 cases (fixes mgba.io/i/2763)
- GB Memory: Actually, HDMAs should start when LCD is off (fixes mgba.io/i/2662)
- GB Serialize: Don't write BGP/OBP when loading SCGB state (fixes mgba.io/i/2694)
- GB SIO: Further fix bidirectional transfer starting
- GBA: Fix resetting key IRQ state (fixes mgba.io/i/2716)
- GBA Video: Ignore disabled backgrounds as OBJ blend target (fixes mgba.io/i/2489)
Other fixes:
- GBA: Fix forceskip BIOS logic for multiboot ROMs (fixes mgba.io/i/2753)
- GBA Cheats: Fix issues detecting unencrypted cheats (fixes mgba.io/i/2724)
- Qt: Manually split filename to avoid overzealous splitting (fixes mgba.io/i/2681)
- Qt: Fix scanning specific e-Reader dotcodes (fixes mgba.io/i/2693)
- Qt: Don't re-enable sync if GBA link modes aren't the same (fixes mgba.io/i/2044)
- Qt: Improve handling of multiplayer syncing (fixes mgba.io/i/2720)
- Qt: Fix initializing update revision info
- Qt: Redo stable branch detection heuristic (fixes mgba.io/i/2679)
- Res: Fix species name location in Ruby/Sapphire revs 1/2 (fixes mgba.io/i/2685)
- VFS: Fix minizip write returning 0 on success instead of size
Misc:
- macOS: Add category to plist (closes mgba.io/i/2691)
- macOS: Fix modern build with libepoxy (fixes mgba.io/i/2700)
- Qt: Keep track of current palette preset name (fixes mgba.io/i/2680)
- Qt: Move OpenGL proxy onto its own thread (fixes mgba.io/i/2493)
0.10.0: (2022-10-11)
Features:
- Preliminary Lua scripting support
@ -6,7 +35,7 @@ Features:
- Tool for converting scanned pictures of e-Reader cards to raw dotcode data
- Options for muting when inactive, minimized, or for different players in multiplayer
- Cheat code support in homebrew ports
- Acclerometer and gyro support for controllers on PC
- Accelerometer and gyro support for controllers on PC
- Support for combo "Super Game Boy Color" SGB + GBC ROM hacks
- Improved support for HuC-3 mapper, including RTC
- Support for 64 kiB SRAM saves used in some bootlegs
@ -20,7 +49,7 @@ Emulation fixes:
- ARM7: Fix unsigned multiply timing
- GB: Copy logo from ROM if not running the BIOS intro (fixes mgba.io/i/2378)
- GB: Fix HALT breaking M-cycle alignment (fixes mgba.io/i/250)
- GB Audio: Fix channel 1/2 reseting edge cases (fixes mgba.io/i/1925)
- GB Audio: Fix channel 1/2 resetting edge cases (fixes mgba.io/i/1925)
- GB Audio: Properly apply per-model audio differences
- GB Audio: Revamp channel rendering
- GB Audio: Fix APU re-enable timing glitch
@ -130,7 +159,7 @@ Emulation fixes:
Other fixes:
- ARM Decoder: Fix decoding of lsl r0 (fixes mgba.io/i/2349)
- FFmpeg: Don't attempt to use YUV 4:2:0 for lossless videos (fixes mgba.io/i/2084)
- GB Video: Fix memory leak when reseting SGB games
- GB Video: Fix memory leak when resetting SGB games
- GBA: Fix out of bounds ROM accesses on patched ROMs smaller than 32 MiB
- GBA: Fix maximum tile ID in caching for 256-color modes
- GBA Video: Fix cache updating with proxy and GL renderers
@ -241,7 +270,7 @@ Emulation fixes:
- GBA BIOS: Implement dummy sound driver calls
- GBA BIOS: Improve HLE BIOS timing
- GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
- GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
- GBA BIOS: Make HLE BIOS calls interruptible (fixes mgba.io/i/1711 and mgba.io/i/1823)
- GBA BIOS: Fix invalid decompression bounds checking
- GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
- GBA DMA: Fix ordering and timing of overlapping DMAs
@ -257,7 +286,7 @@ Emulation fixes:
- GBA Serialize: Fix alignment check when loading states
- GBA SIO: Fix copying Normal mode transfer values
- GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
- GBA SIO: Fix deseralizing SIO registers
- GBA SIO: Fix deserializing SIO registers
- GBA SIO: Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854)
- GBA SIO: Fix Normal mode transfer start timing (fixes mgba.io/i/425)
- GBA Timers: Fix toggling timer cascading while timer is active (fixes mgba.io/i/2043)

View File

@ -718,8 +718,12 @@ if (USE_LZMA)
endif()
if(USE_EPOXY)
list(APPEND FEATURE_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/opengl/gl.c ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/opengl/gles2.c)
list(APPEND FEATURE_DEFINES BUILD_GL BUILD_GLES2 BUILD_GLES3)
if(NOT APPLE OR NOT MACOSX_SDK VERSION_GREATER 10.14)
list(APPEND FEATURE_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/opengl/gl.c)
list(APPEND FEATURE_DEFINES BUILD_GL)
endif()
list(APPEND FEATURE_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/opengl/gles2.c)
list(APPEND FEATURE_DEFINES BUILD_GLES2 BUILD_GLES3)
list(APPEND FEATURES EPOXY)
include_directories(AFTER ${EPOXY_INCLUDE_DIRS})
link_directories(${EPOXY_LIBRARY_DIRS})

View File

@ -50,6 +50,7 @@ The following mappers are fully supported:
- MBC2
- MBC3
- MBC3+RTC
- MBC30
- MBC5
- MBC5+Rumble
- MBC7

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

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@ -0,0 +1,3 @@
[testinfo]
skip=10
frames=1

Binary file not shown.

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@ -56,5 +56,7 @@
<string>Viewer</string>
</dict>
</array>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
</dict>
</plist>

View File

@ -412,6 +412,13 @@ local gameRubyEn = Generation3En:new{
_speciesNameTable=0x1f716c,
}
local gameRubyEnR1 = Generation3En:new{
name="Ruby (USA)",
_party=0x3004360,
_partyCount=0x3004350,
_speciesNameTable=0x1f7184,
}
local gameSapphireEn = Generation3En:new{
name="Sapphire (USA)",
_party=0x3004360,
@ -419,6 +426,13 @@ local gameSapphireEn = Generation3En:new{
_speciesNameTable=0x1f70fc,
}
local gameSapphireEnR1 = Generation3En:new{
name="Sapphire (USA)",
_party=0x3004360,
_partyCount=0x3004350,
_speciesNameTable=0x1f7114,
}
local gameEmeraldEn = Generation3En:new{
name="Emerald (USA)",
_party=0x20244ec,
@ -471,6 +485,10 @@ gameCrc32 = {
[0x7d527d62] = gameYellowEn,
[0x84ee4776] = gameFireRedEnR1,
[0xdaffecec] = gameLeafGreenEnR1,
[0x61641576] = gameRubyEnR1, -- Rev 1
[0xaeac73e6] = gameRubyEnR1, -- Rev 2
[0xbafedae5] = gameSapphireEnR1, -- Rev 1
[0x9cc4410e] = gameSapphireEnR1, -- Rev 2
}
function printPartyStatus(game, buffer)

View File

@ -78,14 +78,7 @@ static void _updateMatch(const char* key, const char* value, void* user) {
return;
}
const char* item = &key[dotLoc + 1];
struct Table* out = user;
struct mUpdate* update = HashTableLookup(out, match->channel);
if (!update) {
update = calloc(1, sizeof(*update));
HashTableInsert(out, match->channel, update);
}
_updateUpdate(update, item, value);
_updateUpdate(match->out, item, value);
}
bool mUpdaterInit(struct mUpdaterContext* context, const char* manifest) {

View File

@ -269,6 +269,29 @@ void GBAudioWriteNR31(struct GBAudio* audio, uint8_t value) {
void GBAudioWriteNR32(struct GBAudio* audio, uint8_t value) {
GBAudioRun(audio, mTimingCurrentTime(audio->timing), 0x4);
audio->ch3.volume = GBAudioRegisterBankVolumeGetVolumeGB(value);
audio->ch3.sample = audio->ch3.wavedata8[audio->ch3.window >> 1];
if (!(audio->ch3.window & 1)) {
audio->ch3.sample >>= 4;
}
audio->ch3.sample &= 0xF;
int volume;
switch (audio->ch3.volume) {
case 0:
volume = 4;
break;
case 1:
volume = 0;
break;
case 2:
volume = 1;
break;
default:
case 3:
volume = 2;
break;
}
audio->ch3.sample >>= volume;
}
void GBAudioWriteNR33(struct GBAudio* audio, uint8_t value) {
@ -377,13 +400,13 @@ void GBAudioWriteNR44(struct GBAudio* audio, uint8_t value) {
}
void GBAudioWriteNR50(struct GBAudio* audio, uint8_t value) {
GBAudioRun(audio, mTimingCurrentTime(audio->timing), 0x2);
GBAudioRun(audio, mTimingCurrentTime(audio->timing), 0xF);
audio->volumeRight = GBRegisterNR50GetVolumeRight(value);
audio->volumeLeft = GBRegisterNR50GetVolumeLeft(value);
}
void GBAudioWriteNR51(struct GBAudio* audio, uint8_t value) {
GBAudioRun(audio, mTimingCurrentTime(audio->timing), 0x2);
GBAudioRun(audio, mTimingCurrentTime(audio->timing), 0xF);
audio->ch1Right = GBRegisterNR51GetCh1Right(value);
audio->ch2Right = GBRegisterNR51GetCh2Right(value);
audio->ch3Right = GBRegisterNR51GetCh3Right(value);
@ -476,11 +499,11 @@ void GBAudioRun(struct GBAudio* audio, int32_t timestamp, int channels) {
if (!audio->enable) {
return;
}
if (audio->p && channels != 0xF && timestamp - audio->lastSample > (int) (SAMPLE_INTERVAL * audio->timingFactor)) {
if (audio->p && channels != 0x1F && timestamp - audio->lastSample > (int) (SAMPLE_INTERVAL * audio->timingFactor)) {
GBAudioSample(audio, timestamp);
}
if (audio->playingCh1 && (channels & 0x1)) {
if (audio->playingCh1 && (channels & 0x1) && audio->ch1.envelope.dead != 2) {
int period = 4 * (2048 - audio->ch1.control.frequency) * audio->timingFactor;
int32_t diff = timestamp - audio->ch1.lastUpdate;
if (diff >= period) {
@ -490,7 +513,7 @@ void GBAudioRun(struct GBAudio* audio, int32_t timestamp, int channels) {
_updateSquareSample(&audio->ch1);
}
}
if (audio->playingCh2 && (channels & 0x2)) {
if (audio->playingCh2 && (channels & 0x2) && audio->ch2.envelope.dead != 2) {
int period = 4 * (2048 - audio->ch2.control.frequency) * audio->timingFactor;
int32_t diff = timestamp - audio->ch2.lastUpdate;
if (diff >= period) {
@ -756,7 +779,7 @@ void GBAudioSample(struct GBAudio* audio, int32_t timestamp) {
for (sample = audio->sampleIndex; timestamp >= interval && sample < GB_MAX_SAMPLES; ++sample, timestamp -= interval) {
int16_t sampleLeft = 0;
int16_t sampleRight = 0;
GBAudioRun(audio, sample * interval + audio->lastSample, 0xF);
GBAudioRun(audio, sample * interval + audio->lastSample, 0x1F);
GBAudioSamplePSG(audio, &sampleLeft, &sampleRight);
sampleLeft = (sampleLeft * audio->masterVolume * 6) >> 7;
sampleRight = (sampleRight * audio->masterVolume * 6) >> 7;
@ -863,7 +886,7 @@ bool _writeEnvelope(struct GBAudioEnvelope* envelope, uint8_t value, enum GBAudi
envelope->currentVolume &= 0xF;
}
_updateEnvelopeDead(envelope);
return (envelope->initialVolume || envelope->direction) && envelope->dead != 2;
return envelope->initialVolume || envelope->direction;
}
static void _updateSquareSample(struct GBAudioSquareChannel* ch) {

View File

@ -596,13 +596,13 @@ void GBReset(struct SM83Core* cpu) {
GBVideoReset(&gb->video);
GBTimerReset(&gb->timer);
GBIOReset(gb);
GBAudioReset(&gb->audio);
if (!gb->biosVf && gb->memory.rom) {
GBSkipBIOS(gb);
} else {
mTimingSchedule(&gb->timing, &gb->timer.event, 0);
}
GBAudioReset(&gb->audio);
GBSIOReset(&gb->sio);
cpu->memory.setActiveRegion(cpu, cpu->pc);
@ -744,6 +744,25 @@ void GBSkipBIOS(struct GB* gb) {
GBUnmapBIOS(gb);
}
GBIOWrite(gb, GB_REG_NR52, 0xF1);
GBIOWrite(gb, GB_REG_NR14, 0x3F);
GBIOWrite(gb, GB_REG_NR10, 0x80);
GBIOWrite(gb, GB_REG_NR11, 0xBF);
GBIOWrite(gb, GB_REG_NR12, 0xF3);
GBIOWrite(gb, GB_REG_NR13, 0xF3);
GBIOWrite(gb, GB_REG_NR24, 0x3F);
GBIOWrite(gb, GB_REG_NR21, 0x3F);
GBIOWrite(gb, GB_REG_NR22, 0x00);
GBIOWrite(gb, GB_REG_NR34, 0x3F);
GBIOWrite(gb, GB_REG_NR30, 0x7F);
GBIOWrite(gb, GB_REG_NR31, 0xFF);
GBIOWrite(gb, GB_REG_NR32, 0x9F);
GBIOWrite(gb, GB_REG_NR44, 0x3F);
GBIOWrite(gb, GB_REG_NR41, 0xFF);
GBIOWrite(gb, GB_REG_NR42, 0x00);
GBIOWrite(gb, GB_REG_NR43, 0x00);
GBIOWrite(gb, GB_REG_NR50, 0x77);
GBIOWrite(gb, GB_REG_NR51, 0xF3);
GBIOWrite(gb, GB_REG_LCDC, 0x91);
gb->memory.io[GB_REG_BANK] = 0x1;
GBVideoSkipBIOS(&gb->video);

View File

@ -162,36 +162,7 @@ void GBIOReset(struct GB* gb) {
GBIOWrite(gb, GB_REG_TMA, 0);
GBIOWrite(gb, GB_REG_TAC, 0);
GBIOWrite(gb, GB_REG_IF, 1);
gb->audio.playingCh1 = false;
gb->audio.playingCh2 = false;
gb->audio.playingCh3 = false;
gb->audio.playingCh4 = false;
GBIOWrite(gb, GB_REG_NR52, 0xF1);
GBIOWrite(gb, GB_REG_NR14, 0x3F);
GBIOWrite(gb, GB_REG_NR10, 0x80);
GBIOWrite(gb, GB_REG_NR11, 0xBF);
GBIOWrite(gb, GB_REG_NR12, 0xF3);
GBIOWrite(gb, GB_REG_NR13, 0xF3);
GBIOWrite(gb, GB_REG_NR24, 0x3F);
GBIOWrite(gb, GB_REG_NR21, 0x3F);
GBIOWrite(gb, GB_REG_NR22, 0x00);
GBIOWrite(gb, GB_REG_NR34, 0x3F);
GBIOWrite(gb, GB_REG_NR30, 0x7F);
GBIOWrite(gb, GB_REG_NR31, 0xFF);
GBIOWrite(gb, GB_REG_NR32, 0x9F);
GBIOWrite(gb, GB_REG_NR44, 0x3F);
GBIOWrite(gb, GB_REG_NR41, 0xFF);
GBIOWrite(gb, GB_REG_NR42, 0x00);
GBIOWrite(gb, GB_REG_NR43, 0x00);
GBIOWrite(gb, GB_REG_NR50, 0x77);
GBIOWrite(gb, GB_REG_NR51, 0xF3);
if (!gb->biosVf) {
GBIOWrite(gb, GB_REG_LCDC, 0x91);
gb->memory.io[GB_REG_BANK] = 1;
} else {
GBIOWrite(gb, GB_REG_LCDC, 0x00);
gb->memory.io[GB_REG_BANK] = 0xFF;
}
GBIOWrite(gb, GB_REG_LCDC, 0x00);
GBIOWrite(gb, GB_REG_SCY, 0x00);
GBIOWrite(gb, GB_REG_SCX, 0x00);
GBIOWrite(gb, GB_REG_LYC, 0x00);
@ -203,6 +174,7 @@ void GBIOReset(struct GB* gb) {
}
GBIOWrite(gb, GB_REG_WY, 0x00);
GBIOWrite(gb, GB_REG_WX, 0x00);
gb->memory.io[GB_REG_BANK] = 0xFF;
if (gb->model & GB_MODEL_CGB) {
GBIOWrite(gb, GB_REG_KEY0, 0);
GBIOWrite(gb, GB_REG_JOYP, 0xFF);
@ -754,7 +726,7 @@ void GBIODeserialize(struct GB* gb, const struct GBSerializedState* state) {
gb->video.renderer->writeVideoRegister(gb->video.renderer, GB_REG_SCX, state->io[GB_REG_SCX]);
gb->video.renderer->writeVideoRegister(gb->video.renderer, GB_REG_WY, state->io[GB_REG_WY]);
gb->video.renderer->writeVideoRegister(gb->video.renderer, GB_REG_WX, state->io[GB_REG_WX]);
if (gb->model & GB_MODEL_SGB) {
if (gb->model == GB_MODEL_SGB) {
gb->video.renderer->writeVideoRegister(gb->video.renderer, GB_REG_BGP, state->io[GB_REG_BGP]);
gb->video.renderer->writeVideoRegister(gb->video.renderer, GB_REG_OBP0, state->io[GB_REG_OBP0]);
gb->video.renderer->writeVideoRegister(gb->video.renderer, GB_REG_OBP1, state->io[GB_REG_OBP1]);

View File

@ -558,7 +558,7 @@ uint8_t GBMemoryWriteHDMA5(struct GB* gb, uint8_t value) {
gb->memory.hdmaDest |= 0x8000;
bool wasHdma = gb->memory.isHdma;
gb->memory.isHdma = value & 0x80;
if ((!wasHdma && !gb->memory.isHdma) || (GBRegisterLCDCIsEnable(gb->memory.io[GB_REG_LCDC]) && gb->video.mode == 0)) {
if ((!wasHdma && !gb->memory.isHdma) || gb->video.mode == 0) {
if (gb->memory.isHdma) {
gb->memory.hdmaRemaining = 0x10;
} else {
@ -566,8 +566,6 @@ uint8_t GBMemoryWriteHDMA5(struct GB* gb, uint8_t value) {
}
gb->cpuBlocked = true;
mTimingSchedule(&gb->timing, &gb->memory.hdmaEvent, 0);
} else if (gb->memory.isHdma && !GBRegisterLCDCIsEnable(gb->memory.io[GB_REG_LCDC])) {
return 0x80 | ((value + 1) & 0x7F);
}
return value & 0x7F;
}

View File

@ -157,7 +157,7 @@ static int32_t _masterUpdate(struct GBSIOLockstepNode* node) {
}
}
// Tell the other GBs they can continue up to where we were
node->p->d.addCycles(&node->p->d, node->id, node->eventDiff);
node->p->d.addCycles(&node->p->d, 0, node->eventDiff);
#ifndef NDEBUG
node->phase = node->p->d.transferActive;
#endif
@ -169,26 +169,28 @@ static int32_t _masterUpdate(struct GBSIOLockstepNode* node) {
static uint32_t _slaveUpdate(struct GBSIOLockstepNode* node) {
enum mLockstepPhase transferActive;
int id;
ATOMIC_LOAD(transferActive, node->p->d.transferActive);
ATOMIC_LOAD(id, node->id);
bool signal = false;
switch (transferActive) {
case TRANSFER_IDLE:
node->p->d.addCycles(&node->p->d, node->id, LOCKSTEP_INCREMENT);
node->p->d.addCycles(&node->p->d, id, LOCKSTEP_INCREMENT);
break;
case TRANSFER_STARTING:
case TRANSFER_FINISHING:
break;
case TRANSFER_STARTED:
if (node->p->d.unusedCycles(&node->p->d, node->id) > node->eventDiff) {
if (node->p->d.unusedCycles(&node->p->d, id) > node->eventDiff) {
break;
}
node->transferFinished = false;
signal = true;
break;
case TRANSFER_FINISHED:
if (node->p->d.unusedCycles(&node->p->d, node->id) > node->eventDiff) {
if (node->p->d.unusedCycles(&node->p->d, id) > node->eventDiff) {
break;
}
_finishTransfer(node);
@ -199,7 +201,7 @@ static uint32_t _slaveUpdate(struct GBSIOLockstepNode* node) {
node->phase = node->p->d.transferActive;
#endif
if (signal) {
node->p->d.signal(&node->p->d, 1 << node->id);
node->p->d.signal(&node->p->d, 1 << id);
}
return 0;
}
@ -215,11 +217,13 @@ static void _GBSIOLockstepNodeProcessEvents(struct mTiming* timing, void* user,
int32_t cycles = 0;
node->nextEvent -= cyclesLate;
if (node->nextEvent <= 0) {
if (!node->id) {
int id;
ATOMIC_LOAD(id, node->id);
if (!id) {
cycles = _masterUpdate(node);
} else {
cycles = _slaveUpdate(node);
cycles += node->p->d.useCycles(&node->p->d, node->id, node->eventDiff);
cycles += node->p->d.useCycles(&node->p->d, id, node->eventDiff);
}
node->eventDiff = 0;
} else {
@ -240,7 +244,9 @@ static void _GBSIOLockstepNodeProcessEvents(struct mTiming* timing, void* user,
static void GBSIOLockstepNodeWriteSB(struct GBSIODriver* driver, uint8_t value) {
struct GBSIOLockstepNode* node = (struct GBSIOLockstepNode*) driver;
node->p->pendingSB[node->id] = value;
int id;
ATOMIC_LOAD(id, node->id);
node->p->pendingSB[id] = value;
}
static uint8_t GBSIOLockstepNodeWriteSC(struct GBSIODriver* driver, uint8_t value) {
@ -252,11 +258,17 @@ static uint8_t GBSIOLockstepNodeWriteSC(struct GBSIODriver* driver, uint8_t valu
mLockstepLock(&node->p->d);
bool claimed = false;
if (ATOMIC_CMPXCHG(node->p->masterClaimed, claimed, true)) {
if (node->id != 0) {
int id;
ATOMIC_LOAD(id, node->id);
if (id != 0) {
unsigned sb;
node->p->players[0]->id = 1;
node->p->players[1] = node->p->players[0];
node->p->players[0] = node->p->players[1];
node->id = 0;
node->p->players[1] = node->p->players[0];
node->p->players[0] = node;
sb = node->p->pendingSB[0];
node->p->pendingSB[0] = node->p->pendingSB[1];
node->p->pendingSB[1] = sb;
}
ATOMIC_STORE(node->p->d.transferActive, TRANSFER_STARTING);
ATOMIC_STORE(node->p->d.transferCycles, GBSIOCyclesPerTransfer[(value >> 1) & 1]);

View File

@ -336,12 +336,14 @@ static int16_t _ArcTan(int32_t i, int32_t* r1, int32_t* r3, uint32_t* cycles) {
static int16_t _ArcTan2(int32_t x, int32_t y, int32_t* r1, uint32_t* cycles) {
if (!y) {
*cycles = 11;
if (x >= 0) {
return 0;
}
return 0x8000;
}
if (!x) {
*cycles = 11;
if (y >= 0) {
return 0x4000;
}

View File

@ -126,13 +126,13 @@ static bool GBACheatAddAutodetect(struct GBACheatSet* set, uint32_t op1, uint32_
GBACheatSetGameSharkVersion(set, GBA_GS_PARV3);
}
rgsaP = GBACheatGameSharkProbability(op1, op1);
rgsaP = GBACheatGameSharkProbability(op1, op2);
if (rgsaP > maxProbability) {
maxProbability = rgsaP;
GBACheatSetGameSharkVersion(set, GBA_GS_GSAV1_RAW);
}
rparP = GBACheatProActionReplayProbability(op1, op1);
rparP = GBACheatProActionReplayProbability(op1, op2);
if (rparP > maxProbability) {
maxProbability = rparP;
GBACheatSetGameSharkVersion(set, GBA_GS_PARV3_RAW);

View File

@ -700,8 +700,8 @@ static void _GBACoreReset(struct mCore* core) {
#endif
ARMReset(core->cpu);
bool forceSkip = gba->romVf && GBAIsMB(gba->romVf);
if (!(forceSkip || core->opts.skipBios) && (gba->romVf || gba->memory.rom) && gba->pristineRomSize >= 0xA0 && gba->biosVf) {
bool forceSkip = gba->mbVf || core->opts.skipBios;
if (!forceSkip && (gba->romVf || gba->memory.rom) && gba->pristineRomSize >= 0xA0 && gba->biosVf) {
uint32_t crc = doCrc32(&gba->memory.rom[1], 0x9C);
if (crc != LOGO_CRC32) {
mLOG(STATUS, WARN, "Invalid logo, skipping BIOS");
@ -709,7 +709,7 @@ static void _GBACoreReset(struct mCore* core) {
}
}
if (forceSkip || (core->opts.skipBios && (gba->romVf || gba->memory.rom))) {
if (forceSkip) {
GBASkipBIOS(core->board);
}

View File

@ -213,6 +213,7 @@ void GBAReset(struct ARMCore* cpu) {
gba->earlyExit = false;
gba->dmaPC = 0;
gba->biosStall = 0;
gba->keysLast = 0x400;
if (gba->yankedRomSize) {
gba->memory.romSize = gba->yankedRomSize;
gba->memory.romMask = toPow2(gba->memory.romSize) - 1;
@ -274,8 +275,10 @@ void GBASkipBIOS(struct GBA* gba) {
if (cpu->gprs[ARM_PC] == BASE_RESET + WORD_SIZE_ARM) {
if (gba->memory.rom) {
cpu->gprs[ARM_PC] = BASE_CART0;
} else {
} else if (gba->memory.wram[0x30]) {
cpu->gprs[ARM_PC] = BASE_WORKING_RAM + 0xC0;
} else {
cpu->gprs[ARM_PC] = BASE_WORKING_RAM;
}
gba->video.vcount = 0x7E;
gba->memory.io[REG_VCOUNT >> 1] = 0x7E;

View File

@ -664,10 +664,12 @@ static const char* const _finalize =
" if (((topFlags.y & 13) == 5 || topFlags.w > 0) && (bottomFlags.y & 2) == 2) {\n"
" topPixel.rgb *= float(topFlags.z) / 16.;\n"
" topPixel.rgb += bottomPixel.rgb * float(windowFlags.y) / 16.;\n"
" } else if ((topFlags.y & 13) == 9) {\n"
" topPixel.rgb += (1. - topPixel.rgb) * float(windowFlags.z) / 16.;\n"
" } else if ((topFlags.y & 13) == 13) {\n"
" topPixel.rgb -= topPixel.rgb * float(windowFlags.z) / 16.;\n"
" } else if (topFlags.w == 0) { \n"
" if ((topFlags.y & 13) == 9) {\n"
" topPixel.rgb += (1. - topPixel.rgb) * float(windowFlags.z) / 16.;\n"
" } else if ((topFlags.y & 13) == 13) {\n"
" topPixel.rgb -= topPixel.rgb * float(windowFlags.z) / 16.;\n"
" }\n"
" }\n"
" color = topPixel;\n"
"}";

View File

@ -169,10 +169,10 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
(renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT || (renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || objwinSlowPath) {
int target2 = renderer->target2Bd;
target2 |= renderer->bg[0].target2;
target2 |= renderer->bg[1].target2;
target2 |= renderer->bg[2].target2;
target2 |= renderer->bg[3].target2;
target2 |= renderer->bg[0].target2 && renderer->bg[0].enabled;
target2 |= renderer->bg[1].target2 && renderer->bg[1].enabled;
target2 |= renderer->bg[2].target2 && renderer->bg[2].enabled;
target2 |= renderer->bg[3].target2 && renderer->bg[3].enabled;
if (target2) {
renderer->forceTarget1 = true;
flags |= FLAG_REBLEND;

View File

@ -7,6 +7,7 @@
#include <QDir>
#include <QFileInfo>
#include <QRegularExpression>
#include "ApplicationUpdatePrompt.h"
#include "ConfigController.h"
@ -71,9 +72,10 @@ QStringList ApplicationUpdater::listChannels() {
}
QString ApplicationUpdater::currentChannel() {
QLatin1String version(projectVersion);
QLatin1String branch(gitBranch);
if (branch == QLatin1String("heads/") + version) {
QString version(projectVersion);
QString branch(gitBranch);
QRegularExpression stable("^(?:(?:refs/)?(?:tags|heads)/)?[0-9]+\\.[0-9]+\\.[0-9]+$");
if (branch.contains(stable) || (branch == "(unknown)" && version.contains(stable))) {
return QLatin1String("stable");
} else {
return QLatin1String("dev");
@ -137,7 +139,15 @@ QUrl ApplicationUpdater::parseManifest(const QByteArray& manifest) {
QString ApplicationUpdater::destination() const {
QFileInfo path(updateInfo().url.path());
QDir dir(ConfigController::configDir());
return dir.filePath(QLatin1String("update.") + path.completeSuffix());
// QFileInfo::completeSuffix will eat all .'s in the filename...including
// ones in the version string, turning mGBA-1.0.0-win32.7z into
// 0.0-win32.7z instead of the intended .7z
// As a result, so we have to split out the complete suffix manually.
QString suffix(path.suffix());
if (path.completeBaseName().endsWith(".tar")) {
suffix = "tar." + suffix;
}
return dir.filePath(QLatin1String("update.") + suffix);
}
const char* ApplicationUpdater::platform() {
@ -166,7 +176,8 @@ const char* ApplicationUpdater::platform() {
}
ApplicationUpdater::UpdateInfo::UpdateInfo(const QString& prefix, const mUpdate* update)
: size(update->size)
: rev(-1)
, size(update->size)
, url(prefix + update->path)
{
if (update->rev > 0) {

View File

@ -118,6 +118,7 @@ set(SOURCE_FILES
MessagePainter.cpp
MultiplayerController.cpp
ObjView.cpp
OpenGLBug.cpp
OverrideView.cpp
PaletteView.cpp
PlacementControl.cpp

View File

@ -914,7 +914,10 @@ void CoreController::scanCard(const QString& path) {
if (!file.open(QIODevice::ReadOnly)) {
return;
}
m_eReaderData = file.read(2912);
QByteArray eReaderData = file.read(2912);
if (eReaderData.isEmpty()) {
return;
}
file.seek(0);
QStringList lines;
@ -936,6 +939,7 @@ void CoreController::scanCard(const QString& path) {
}
}
scanCards(lines);
m_eReaderData = eReaderData;
} else if (image.size() == QSize(989, 44) || image.size() == QSize(639, 44)) {
const uchar* bits = image.constBits();
size_t size;

View File

@ -44,6 +44,8 @@ using QOpenGLFunctions_Baseline = QOpenGLFunctions_3_2_Core;
#define OVERHEAD_NSEC 300000
#endif
#include "OpenGLBug.h"
using namespace QGBA;
QHash<QSurfaceFormat, bool> DisplayGL::s_supports;
@ -175,6 +177,11 @@ DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent)
m_drawThread.setObjectName("Painter Thread");
m_painter->setThread(&m_drawThread);
m_proxyThread.setObjectName("OpenGL Proxy Thread");
m_proxyContext = std::make_unique<QOpenGLContext>();
m_proxyContext->setFormat(format);
connect(m_painter.get(), &PainterGL::created, this, &DisplayGL::setupProxyThread);
connect(&m_drawThread, &QThread::started, m_painter.get(), &PainterGL::create);
connect(m_painter.get(), &PainterGL::started, this, [this] {
m_hasStarted = true;
@ -189,6 +196,11 @@ DisplayGL::~DisplayGL() {
QMetaObject::invokeMethod(m_painter.get(), "destroy", Qt::BlockingQueuedConnection);
m_drawThread.exit();
m_drawThread.wait();
if (m_proxyThread.isRunning()) {
m_proxyThread.exit();
m_proxyThread.wait();
}
}
bool DisplayGL::supportsShaders() const {
@ -209,9 +221,6 @@ void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
m_painter->setContext(controller);
m_painter->setMessagePainter(messagePainter());
m_context = controller;
if (videoProxy()) {
videoProxy()->moveToThread(&m_drawThread);
}
lockAspectRatio(isAspectRatioLocked());
lockIntegerScaling(isIntegerScalingLocked());
@ -411,11 +420,34 @@ bool DisplayGL::shouldDisableUpdates() {
void DisplayGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
Display::setVideoProxy(proxy);
if (proxy) {
proxy->moveToThread(&m_drawThread);
proxy->moveToThread(&m_proxyThread);
}
m_painter->setVideoProxy(proxy);
}
void DisplayGL::setupProxyThread() {
m_proxyContext->moveToThread(&m_proxyThread);
m_proxySurface.create();
connect(&m_proxyThread, &QThread::started, m_proxyContext.get(), [this]() {
m_proxyContext->setShareContext(m_painter->shareContext());
m_proxyContext->create();
m_proxyContext->makeCurrent(&m_proxySurface);
#if defined(_WIN32) && defined(USE_EPOXY)
epoxy_handle_external_wglMakeCurrent();
#endif
});
connect(m_painter.get(), &PainterGL::texSwapped, m_proxyContext.get(), [this]() {
if (!m_context->hardwareAccelerated()) {
return;
}
if (videoProxy()) {
videoProxy()->processData();
}
m_painter->updateFramebufferHandle();
}, Qt::BlockingQueuedConnection);
m_proxyThread.start();
}
int DisplayGL::framebufferHandle() {
return m_painter->glTex();
}
@ -481,9 +513,15 @@ void PainterGL::create() {
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
if (m_supportsShaders) {
QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
mGLES2ContextCreate(gl2Backend);
m_backend = &gl2Backend->d;
fn->glGenTextures(m_bridgeTexes.size(), m_bridgeTexes.data());
for (auto tex : m_bridgeTexes) {
m_freeTex.enqueue(tex);
}
m_bridgeTexIn = m_freeTex.dequeue();
}
#endif
@ -503,10 +541,10 @@ void PainterGL::create() {
painter->makeCurrent();
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(painter->m_backend);
if (painter->m_widget && painter->supportsShaders()) {
QOpenGLFunctions_Baseline* fn = painter->m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
fn->glFinish();
mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(painter->m_backend);
painter->m_widget->setTex(painter->m_finalTex[painter->m_finalTexIdx]);
painter->m_finalTexIdx ^= 1;
gl2Backend->finalShader.tex = painter->m_finalTex[painter->m_finalTexIdx];
@ -540,6 +578,9 @@ void PainterGL::create() {
m_backend->filter = false;
m_backend->lockAspectRatio = false;
m_backend->interframeBlending = false;
m_gl->doneCurrent();
emit created();
}
void PainterGL::destroy() {
@ -548,9 +589,11 @@ void PainterGL::destroy() {
}
makeCurrent();
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
if (m_shader.passes) {
mGLES2ShaderFree(&m_shader);
}
fn->glDeleteTextures(m_bridgeTexes.size(), m_bridgeTexes.data());
#endif
m_backend->deinit(m_backend);
m_gl->doneCurrent();
@ -627,8 +670,20 @@ void PainterGL::filter(bool filter) {
}
}
#ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#endif
void PainterGL::start() {
makeCurrent();
#if defined(BUILD_GLES3) && !defined(Q_OS_MAC)
if (glContextHasBug(OpenGLBug::GLTHREAD_BLOCKS_SWAP)) {
// Suggested on Discord as a way to strongly hint that glthread should be disabled
// See https://gitlab.freedesktop.org/mesa/mesa/-/issues/8035
QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
fn->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
#endif
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
if (m_supportsShaders && m_shader.passes) {
@ -636,6 +691,7 @@ void PainterGL::start() {
}
#endif
resizeContext();
m_context->addFrameAction(std::bind(&PainterGL::swapTex, this));
m_buffer = nullptr;
m_active = true;
@ -644,7 +700,7 @@ void PainterGL::start() {
}
void PainterGL::draw() {
if (!m_started || m_queue.isEmpty()) {
if (!m_started || (m_queue.isEmpty() && m_queueTex.isEmpty())) {
return;
}
@ -671,7 +727,7 @@ void PainterGL::draw() {
return;
}
dequeue();
bool forceRedraw = !m_videoProxy;
bool forceRedraw = true;
if (!m_delayTimer.isValid()) {
m_delayTimer.start();
} else {
@ -725,11 +781,6 @@ void PainterGL::doStop() {
m_videoProxy->processData();
}
}
if (m_videoProxy) {
m_videoProxy->reset();
m_videoProxy->moveToThread(m_window->thread());
m_videoProxy.reset();
}
m_backend->clear(m_backend);
m_backend->swap(m_backend);
}
@ -759,38 +810,60 @@ void PainterGL::performDraw() {
}
void PainterGL::enqueue(const uint32_t* backing) {
if (!backing) {
return;
}
QMutexLocker locker(&m_mutex);
uint32_t* buffer = nullptr;
if (backing) {
if (m_free.isEmpty()) {
buffer = m_queue.dequeue();
} else {
buffer = m_free.takeLast();
}
if (buffer) {
QSize size = m_context->screenDimensions();
memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
}
if (m_free.isEmpty()) {
buffer = m_queue.dequeue();
} else {
buffer = m_free.takeLast();
}
if (buffer) {
QSize size = m_context->screenDimensions();
memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
}
m_queue.enqueue(buffer);
}
void PainterGL::enqueue(GLuint tex) {
QMutexLocker locker(&m_mutex);
if (m_freeTex.isEmpty()) {
m_bridgeTexIn = m_queueTex.dequeue();
} else {
m_bridgeTexIn = m_freeTex.takeLast();
}
m_queueTex.enqueue(tex);
}
void PainterGL::dequeue() {
QMutexLocker locker(&m_mutex);
if (m_queue.isEmpty()) {
return;
if (!m_queue.isEmpty()) {
uint32_t* buffer = m_queue.dequeue();
if (m_buffer) {
m_free.append(m_buffer);
}
m_buffer = buffer;
}
uint32_t* buffer = m_queue.dequeue();
if (m_buffer) {
m_free.append(m_buffer);
m_buffer = nullptr;
if (!m_queueTex.isEmpty()) {
if (m_bridgeTexOut != std::numeric_limits<GLuint>::max()) {
m_freeTex.enqueue(m_bridgeTexOut);
}
m_bridgeTexOut = m_queueTex.dequeue();
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
if (supportsShaders()) {
mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(m_backend);
gl2Backend->tex = m_bridgeTexOut;
}
#endif
}
m_buffer = buffer;
}
void PainterGL::dequeueAll(bool keep) {
QMutexLocker locker(&m_mutex);
uint32_t* buffer = 0;
uint32_t* buffer = nullptr;
while (!m_queue.isEmpty()) {
buffer = m_queue.dequeue();
if (keep) {
@ -806,6 +879,19 @@ void PainterGL::dequeueAll(bool keep) {
m_free.append(m_buffer);
m_buffer = nullptr;
}
m_queueTex.clear();
m_freeTex.clear();
for (auto tex : m_bridgeTexes) {
if (keep && tex == m_bridgeTexIn) {
continue;
}
m_freeTex.enqueue(tex);
}
if (!keep) {
m_bridgeTexIn = m_freeTex.dequeue();
m_bridgeTexOut = std::numeric_limits<GLuint>::max();
}
}
void PainterGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
@ -821,12 +907,20 @@ void PainterGL::setShaders(struct VDir* dir) {
return;
}
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
if (!m_started) {
makeCurrent();
}
if (m_shader.passes) {
mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
mGLES2ShaderFree(&m_shader);
}
mGLES2ShaderLoad(&m_shader, dir);
mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
if (!m_started) {
m_gl->doneCurrent();
}
#endif
}
@ -835,10 +929,18 @@ void PainterGL::clearShaders() {
return;
}
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
if (!m_started) {
makeCurrent();
}
if (m_shader.passes) {
mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
mGLES2ShaderFree(&m_shader);
}
if (!m_started) {
m_gl->doneCurrent();
}
#endif
}
@ -861,4 +963,39 @@ int PainterGL::glTex() {
#endif
}
QOpenGLContext* PainterGL::shareContext() {
if (m_widget) {
return m_widget->context();
} else {
return m_gl.get();
}
}
void PainterGL::updateFramebufferHandle() {
QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
// TODO: Figure out why glFlush doesn't work here on Intel/Windows
if (glContextHasBug(OpenGLBug::CROSS_THREAD_FLUSH)) {
fn->glFinish();
} else {
fn->glFlush();
}
CoreController::Interrupter interrupter(m_context);
if (!m_context->hardwareAccelerated()) {
return;
}
enqueue(m_bridgeTexIn);
m_context->setFramebufferHandle(m_bridgeTexIn);
}
void PainterGL::swapTex() {
if (!m_started) {
return;
}
CoreController::Interrupter interrupter(m_context);
emit texSwapped();
m_context->addFrameAction(std::bind(&PainterGL::swapTex, this));
}
#endif

View File

@ -112,6 +112,9 @@ protected:
virtual void paintEvent(QPaintEvent*) override { forceDraw(); }
virtual void resizeEvent(QResizeEvent*) override;
private slots:
void setupProxyThread();
private:
void resizePainter();
bool shouldDisableUpdates();
@ -122,8 +125,11 @@ private:
bool m_hasStarted = false;
std::unique_ptr<PainterGL> m_painter;
QThread m_drawThread;
QThread m_proxyThread;
std::shared_ptr<CoreController> m_context;
mGLWidget* m_gl;
QOffscreenSurface m_proxySurface;
std::unique_ptr<QOpenGLContext> m_proxyContext;
};
class PainterGL : public QObject {
@ -137,15 +143,21 @@ public:
void setContext(std::shared_ptr<CoreController>);
void setMessagePainter(MessagePainter*);
void enqueue(const uint32_t* backing);
void enqueue(GLuint tex);
void stop();
bool supportsShaders() const { return m_supportsShaders; }
int glTex();
QOpenGLContext* shareContext();
void setVideoProxy(std::shared_ptr<VideoProxy>);
void interrupt();
// Run on main thread
void swapTex();
public slots:
void create();
void destroy();
@ -163,13 +175,16 @@ public slots:
void showFrameCounter(bool enable);
void filter(bool filter);
void resizeContext();
void updateFramebufferHandle();
void setShaders(struct VDir*);
void clearShaders();
VideoShader* shaders();
signals:
void created();
void started();
void texSwapped();
private slots:
void doStop();
@ -184,6 +199,14 @@ private:
QList<uint32_t*> m_free;
QQueue<uint32_t*> m_queue;
uint32_t* m_buffer = nullptr;
std::array<GLuint, 3> m_bridgeTexes;
QQueue<GLuint> m_freeTex;
QQueue<GLuint> m_queueTex;
GLuint m_bridgeTexIn = std::numeric_limits<GLuint>::max();
GLuint m_bridgeTexOut = std::numeric_limits<GLuint>::max();
QPainter m_painter;
QMutex m_mutex;
QWindow* m_window;

View File

@ -39,6 +39,7 @@ static const QList<GBMemoryBankControllerType> s_mbcList{
GB_UNL_BBD,
GB_UNL_HITEK,
GB_UNL_SACHEN_MMC1,
GB_UNL_SACHEN_MMC2,
};
static QMap<GBModel, QString> s_gbModelNames;

View File

@ -14,24 +14,46 @@
#include <mgba/internal/gb/gb.h>
#endif
#include <algorithm>
using namespace QGBA;
#ifdef M_CORE_GB
MultiplayerController::Player::Player(CoreController* coreController, GBSIOLockstepNode* node)
MultiplayerController::Player::Player(CoreController* coreController, GBSIOLockstepNode* gbNode)
: controller(coreController)
, gbNode(node)
{
node.gb = gbNode;
}
#endif
#ifdef M_CORE_GBA
MultiplayerController::Player::Player(CoreController* coreController, GBASIOLockstepNode* node)
MultiplayerController::Player::Player(CoreController* coreController, GBASIOLockstepNode* gbaNode)
: controller(coreController)
, gbaNode(node)
{
node.gba = gbaNode;
}
#endif
int MultiplayerController::Player::id() const {
switch (controller->platform()) {
#ifdef M_CORE_GBA
case mPLATFORM_GBA:
return node.gba->id;
#endif
#ifdef M_CORE_GB
case mPLATFORM_GB:
return node.gb->id;
#endif
case mPLATFORM_NONE:
break;
}
return -1;
}
bool MultiplayerController::Player::operator<(const MultiplayerController::Player& other) const {
return id() < other.id();
}
MultiplayerController::MultiplayerController() {
mLockstepInit(&m_lockstep);
m_lockstep.context = this;
@ -65,6 +87,7 @@ MultiplayerController::MultiplayerController() {
player->awake = 0;
slept = true;
}
player->controller->setSync(true);
return slept;
};
m_lockstep.addCycles = [](mLockstep* lockstep, int id, int32_t cycles) {
@ -72,44 +95,51 @@ MultiplayerController::MultiplayerController() {
abort();
}
MultiplayerController* controller = static_cast<MultiplayerController*>(lockstep->context);
if (!id) {
for (int i = 1; i < controller->m_players.count(); ++i) {
Player* player = &controller->m_players[i];
Player* player = controller->player(id);
switch (player->controller->platform()) {
#ifdef M_CORE_GBA
if (player->controller->platform() == mPLATFORM_GBA && player->gbaNode->d.p->mode != controller->m_players[0].gbaNode->d.p->mode) {
player->controller->setSync(true);
continue;
}
#endif
player->controller->setSync(false);
player->cyclesPosted += cycles;
if (player->awake < 1) {
switch (player->controller->platform()) {
#ifdef M_CORE_GBA
case mPLATFORM_GBA:
player->gbaNode->nextEvent += player->cyclesPosted;
break;
#endif
#ifdef M_CORE_GB
case mPLATFORM_GB:
player->gbNode->nextEvent += player->cyclesPosted;
break;
#endif
default:
break;
case mPLATFORM_GBA:
if (!id) {
for (int i = 1; i < controller->m_players.count(); ++i) {
player = controller->player(i);
player->controller->setSync(false);
player->cyclesPosted += cycles;
if (player->awake < 1) {
player->node.gba->nextEvent += player->cyclesPosted;
}
mCoreThreadStopWaiting(player->controller->thread());
player->awake = 1;
}
} else {
player->controller->setSync(true);
player->cyclesPosted += cycles;
}
} else {
controller->m_players[id].controller->setSync(true);
controller->m_players[id].cyclesPosted += cycles;
break;
#endif
#ifdef M_CORE_GB
case mPLATFORM_GB:
if (!id) {
player = controller->player(1);
player->controller->setSync(false);
player->cyclesPosted += cycles;
if (player->awake < 1) {
player->node.gb->nextEvent += player->cyclesPosted;
}
mCoreThreadStopWaiting(player->controller->thread());
player->awake = 1;
} else {
player->controller->setSync(true);
player->cyclesPosted += cycles;
}
break;
#endif
default:
break;
}
};
m_lockstep.useCycles = [](mLockstep* lockstep, int id, int32_t cycles) {
MultiplayerController* controller = static_cast<MultiplayerController*>(lockstep->context);
Player* player = &controller->m_players[id];
Player* player = controller->player(id);
player->cyclesPosted -= cycles;
if (player->cyclesPosted <= 0) {
mCoreThreadWaitFromThread(player->controller->thread());
@ -118,21 +148,21 @@ MultiplayerController::MultiplayerController() {
cycles = player->cyclesPosted;
return cycles;
};
m_lockstep.unusedCycles= [](mLockstep* lockstep, int id) {
m_lockstep.unusedCycles = [](mLockstep* lockstep, int id) {
MultiplayerController* controller = static_cast<MultiplayerController*>(lockstep->context);
Player* player = &controller->m_players[id];
Player* player = controller->player(id);
auto cycles = player->cyclesPosted;
return cycles;
};
m_lockstep.unload = [](mLockstep* lockstep, int id) {
MultiplayerController* controller = static_cast<MultiplayerController*>(lockstep->context);
if (id) {
Player* player = &controller->m_players[id];
Player* player = controller->player(id);
player->controller->setSync(true);
player->cyclesPosted = 0;
// release master GBA if it is waiting for this GBA
player = &controller->m_players[0];
player = controller->player(0);
player->waitMask &= ~(1 << id);
if (!player->waitMask && player->awake < 1) {
mCoreThreadStopWaiting(player->controller->thread());
@ -140,7 +170,7 @@ MultiplayerController::MultiplayerController() {
}
} else {
for (int i = 1; i < controller->m_players.count(); ++i) {
Player* player = &controller->m_players[i];
Player* player = controller->player(i);
player->controller->setSync(true);
switch (player->controller->platform()) {
#ifdef M_CORE_GBA
@ -160,12 +190,12 @@ MultiplayerController::MultiplayerController() {
switch (player->controller->platform()) {
#ifdef M_CORE_GBA
case mPLATFORM_GBA:
player->gbaNode->nextEvent += player->cyclesPosted;
player->node.gba->nextEvent += player->cyclesPosted;
break;
#endif
#ifdef M_CORE_GB
case mPLATFORM_GB:
player->gbNode->nextEvent += player->cyclesPosted;
player->node.gb->nextEvent += player->cyclesPosted;
break;
#endif
default:
@ -315,3 +345,29 @@ int MultiplayerController::attached() {
num = m_lockstep.attached;
return num;
}
MultiplayerController::Player* MultiplayerController::player(int id) {
Player* player = &m_players[id];
switch (player->controller->platform()) {
#ifdef M_CORE_GBA
case mPLATFORM_GBA:
if (player->node.gba->id != id) {
std::sort(m_players.begin(), m_players.end());
player = &m_players[id];
}
break;
#endif
#ifdef M_CORE_GB
case mPLATFORM_GB:
if (player->node.gb->id != id) {
std::swap(m_players[0], m_players[1]);
player = &m_players[id];
}
break;
#endif
case mPLATFORM_NONE:
break;
}
return player;
}

View File

@ -5,8 +5,8 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#pragma once
#include <QMutex>
#include <QList>
#include <QMutex>
#include <QObject>
#include <mgba/core/lockstep.h>
@ -44,6 +44,10 @@ signals:
void gameDetached();
private:
union Node {
GBSIOLockstepNode* gb;
GBASIOLockstepNode* gba;
};
struct Player {
#ifdef M_CORE_GB
Player(CoreController* controller, GBSIOLockstepNode* node);
@ -52,13 +56,18 @@ private:
Player(CoreController* controller, GBASIOLockstepNode* node);
#endif
int id() const;
bool operator<(const Player&) const;
CoreController* controller;
GBSIOLockstepNode* gbNode = nullptr;
GBASIOLockstepNode* gbaNode = nullptr;
Node node = {nullptr};
int awake = 1;
int32_t cyclesPosted = 0;
unsigned waitMask = 0;
};
Player* player(int id);
union {
mLockstep m_lockstep;
#ifdef M_CORE_GB

View File

@ -0,0 +1,39 @@
/* Copyright (c) 2013-2022 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "OpenGLBug.h"
#include <QOpenGLContext>
#include <QOpenGLFunctions>
namespace QGBA {
bool glContextHasBug(OpenGLBug bug) {
QOpenGLContext* context = QOpenGLContext::currentContext();
if (!context) {
abort();
}
QOpenGLFunctions* fn = context->functions();
QString vendor(reinterpret_cast<const char*>(fn->glGetString(GL_VENDOR)));
QString renderer(reinterpret_cast<const char*>(fn->glGetString(GL_RENDERER)));
QString version(reinterpret_cast<const char*>(fn->glGetString(GL_VERSION)));
switch (bug) {
case OpenGLBug::CROSS_THREAD_FLUSH:
#ifndef Q_OS_WIN
return false;
#else
return vendor == "Intel";
#endif
case OpenGLBug::GLTHREAD_BLOCKS_SWAP:
return version.contains(" Mesa ");
default:
return false;
}
}
}

View File

@ -0,0 +1,17 @@
/* Copyright (c) 2013-2022 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#pragma once
namespace QGBA {
enum class OpenGLBug {
CROSS_THREAD_FLUSH, // mgba.io/i/2761
GLTHREAD_BLOCKS_SWAP, // mgba.io/i/2767
};
bool glContextHasBug(OpenGLBug);
}

View File

@ -308,6 +308,7 @@ void ReportView::generateReport() {
deferredBinaries.append(qMakePair(QString("Save %1").arg(winId), save));
}
mStateExtdataDeinit(&extdata);
vf->close(vf);
}
}
} else {

View File

@ -296,9 +296,14 @@ SettingsView::SettingsView(ConfigController* controller, InputController* inputC
}
const GBColorPreset* colorPresets;
QString usedPreset = m_controller->getQtOption("gb.pal").toString();
size_t nPresets = GBColorPresetList(&colorPresets);
for (size_t i = 0; i < nPresets; ++i) {
m_ui.colorPreset->addItem(QString(colorPresets[i].name));
QString presetName(colorPresets[i].name);
m_ui.colorPreset->addItem(presetName);
if (usedPreset == presetName) {
m_ui.colorPreset->setCurrentIndex(i);
}
}
connect(m_ui.colorPreset, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, [this, colorPresets](int n) {
const GBColorPreset* preset = &colorPresets[n];
@ -640,6 +645,7 @@ void SettingsView::updateConfig() {
m_controller->setOption(color.toUtf8().constData(), m_gbColors[colorId] & ~0xFF000000);
}
m_controller->setQtOption("gb.pal", m_ui.colorPreset->currentText());
int gbColors = GB_COLORS_CGB;
if (m_ui.gbColor->isChecked()) {

View File

@ -1107,6 +1107,8 @@ void Window::changeRenderer() {
if (!m_controller) {
return;
}
CoreController::Interrupter interrupter(m_controller);
if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
if (!proxy) {

View File

@ -593,7 +593,11 @@ ssize_t _vfzRead(struct VFile* vf, void* buffer, size_t size) {
ssize_t _vfzWrite(struct VFile* vf, const void* buffer, size_t size) {
struct VFileZip* vfz = (struct VFileZip*) vf;
return zipWriteInFileInZip(vfz->z, buffer, size);
int res = zipWriteInFileInZip(vfz->z, buffer, size);
if (res != ZIP_OK) {
return res;
}
return size;
}
void* _vfzMap(struct VFile* vf, size_t size, int flags) {

View File

@ -3,7 +3,7 @@ if(NOT PROJECT_NAME)
endif()
set(LIB_VERSION_MAJOR 0)
set(LIB_VERSION_MINOR 10)
set(LIB_VERSION_PATCH 0)
set(LIB_VERSION_PATCH 1)
set(LIB_VERSION_ABI 0.10)
set(LIB_VERSION_STRING ${LIB_VERSION_MAJOR}.${LIB_VERSION_MINOR}.${LIB_VERSION_PATCH})
set(SUMMARY "${PROJECT_NAME} Game Boy Advance Emulator")