Vicki Pfau
eab26d832f
Res: Minor BattleChip text fixes
2019-02-17 14:20:47 -08:00
Vicki Pfau
9e1d96ad3b
GBA Peripherals: Fix Progress Gate
2019-02-17 14:16:35 -08:00
Vicki Pfau
53f98db246
Res: Minor BattleChip text fixes
2019-02-17 14:07:35 -08:00
Vicki Pfau
a0a14f80b7
Qt: Add MMZ3 to gate detection
2019-02-17 11:40:10 -08:00
Vicki Pfau
7189d7f13a
Res: Fix some chip names
2019-02-17 11:39:54 -08:00
Vicki Pfau
e664d04e6a
CHANGES: Update for Progress/Beast Link gates
2019-02-17 11:15:54 -08:00
Vicki Pfau
f475a5d8c7
Qt: Update BN4/5 chip names in accordance with EXE6 translation patch names
2019-02-17 11:01:08 -08:00
Vicki Pfau
f7a994a44a
Qt: Fill in Beast Link Gate chip names from EXE6 translation patch names
2019-02-17 10:57:50 -08:00
Vicki Pfau
83dfd9229b
GBA Peripherals: Fix Beast Link Gate slotting
2019-02-17 02:24:49 -08:00
Vicki Pfau
1c4b89d0f4
Switch: Fix gyroscope orientation ( fixes #1300 )
2019-02-16 17:16:21 -08:00
Vicki Pfau
5a08abacf1
Qt: Fix audio context holding onto closed game controller
2019-02-16 16:54:41 -08:00
Vicki Pfau
063375806f
Qt: Prune empty chip names from list
2019-02-16 16:30:14 -08:00
Vicki Pfau
a64236ce21
Qt: Auto-select correct Gate type
2019-02-16 16:30:14 -08:00
Vicki Pfau
8e75d420f4
GBA Peripherals: Fill in Progress Gate chip names
2019-02-16 15:59:03 -08:00
Vicki Pfau
fb473e5eb4
GBA Peripherals: Partial Beast Link Gate support
2019-02-16 14:05:09 -08:00
Vicki Pfau
bf996df244
GBA Peripherals: Start filling in Progress Gate chip names (unchecked)
2019-02-16 14:04:22 -08:00
Vicki Pfau
85a85672e4
GBA Peripherals: Start implementing Progress Gate
2019-02-15 21:41:04 -08:00
Vicki Pfau
c82f9f0efc
Res: Add names for RME4.5 Navis
2019-02-15 01:14:03 -08:00
Vicki Pfau
7899e02db0
Qt: Flesh out BattleChip Gate UI
2019-02-15 00:57:24 -08:00
Vicki Pfau
86b6f2e9cd
GBA Peripherals: Improve BattleChip Gate support
2019-02-14 21:43:16 -08:00
Vicki Pfau
a0d0de137c
Wii: Saturate joystick values
2019-02-14 20:14:57 -08:00
Vicki Pfau
0980b67736
Wii: Remove duplicate bindings
2019-02-14 20:14:22 -08:00
Vicki Pfau
0df180c0d0
GB Serialize: Fix loading states with negative pixel x ( fixes #1293 )
2019-02-12 09:20:37 -08:00
Vicki Pfau
cab3a2272d
GBA Memory: Various AGBPrint fixes
2019-02-11 22:00:07 -08:00
Vicki Pfau
22531a1315
GBA Peripherals: Add BattleChip Gate dummy interface
2019-02-11 21:40:45 -08:00
Vicki Pfau
f7f8e38dc1
GBA Peripherals: Start implementing BattleChip Gate
2019-02-10 16:29:51 -08:00
Vicki Pfau
a36315097a
Qt: Fix tile and sprite views not always displaying at first
2019-02-09 13:26:38 -08:00
Vicki Pfau
0c9802e4da
Debugger: Revamp breakpoint/watchpoint API, add listing
2019-01-31 22:52:27 -08:00
Vicki Pfau
0eaa9e487f
Switch: Fix final cleanup ( fixes #1283 )
2019-01-29 14:25:40 -08:00
Vicki Pfau
2d303cdda3
GBA Video: Remove redundant checks
2019-01-26 22:38:47 -08:00
Vicki Pfau
8106c99c2e
CHANGES: Update for 0.7.0
2019-01-26 16:13:25 -08:00
Vicki Pfau
2f54fc732e
Qt: Fix crash when closing window while game running
2019-01-26 09:45:02 -08:00
Brian Smith
60577e8394
Tools: Allow for separate fast forward ratios for held/toggled speedup
...
The current implementation allows for a toggle or hold of fast forward. This, however, means that there is no way to do something similar to snes9x in which there is a increase speed/decrease speed hotkey as well as a "turbo" hotkey (which just uncaps the fps).
I have implemented a separate setting to control the speedup ratio when the fast forward button is held, and the logic to allow the user to (for example):
1. Set the toggled fast forward speed to 200%
2. Set the "held" fast forward speed to uncapped
3. Toggle fast forward on (press shift tab) and play at 2x speed
4. Hold fast forward (tab) to uncap
5. Let go of fast forward (tab) to go back to 2x speed
6. Toggle fast forward off (press shift tab) and go back to 1x speed
2019-01-22 17:48:19 -06:00
Vicki Pfau
9b1c3e5396
Qt: Actually fix clang build
2019-01-20 23:12:15 -08:00
Vicki Pfau
0066503c03
Qt: Fix clang build hopefully
2019-01-20 22:55:32 -08:00
Vicki Pfau
2a60d391fe
Qt: Add logging to file and console
2019-01-20 22:10:35 -08:00
Vicki Pfau
4e39875e7b
Qt: Revamp logging configuration
2019-01-20 21:09:34 -08:00
Vicki Pfau
bd8fe4d878
GBA Video: Fix up last commit, add cinema tests
2019-01-20 01:00:49 -08:00
Vicki Pfau
88ba6ee0b0
GBA Video: Improve sprite cycle counting ( fixes #1274 )
2019-01-19 22:02:27 -08:00
François Berder
6fecc6d379
Core: Improve handling failures in mCoreSaveStateNamed function ( #1272 )
...
* Core: Do not set time in save state if we could not get the time
Signed-off-by: Francois Berder <fberder@outlook.fr>
* Core: Fix memory leak if gettimeofday or timespec_get failed
Signed-off-by: Francois Berder <fberder@outlook.fr>
* Core: Protect against malloc failure in mCoreSaveStateNamed
Signed-off-by: Francois Berder <fberder@outlook.fr>
2019-01-19 00:28:40 -08:00
Vicki Pfau
6f336ce0ec
Switch: Fix perf-main for new console API
2019-01-16 11:46:34 -08:00
Vicki Pfau
eee29545b6
GB MBC: Fix MBC30 SRAM
2019-01-16 11:46:16 -08:00
Vicki Pfau
08f10b2d73
Qt: Don't unload ROM immediately if it crashes
2019-01-12 16:40:27 -08:00
Vicki Pfau
6a5ce56f73
Qt: AudioProcessor::m_context can be null
2019-01-12 15:56:46 -08:00
Vicki Pfau
c1eb1e5ae1
Qt: Ensure FATAL logs reach log view
2019-01-12 15:56:29 -08:00
Vicki Pfau
69014400db
GBA: Fix GB Player features
2019-01-08 23:19:33 -08:00
Vicki Pfau
3dc30a13d1
GBA BIOS: BitUnPack improvements
2019-01-07 22:15:23 -08:00
Vicki Pfau
aa90dbbc92
Res: Improve modeling of AGB/AGS screen in shaders
2019-01-04 21:49:56 -08:00
Vicki Pfau
6617a9dccd
Switch: Adapt to egl changes
2019-01-02 20:55:37 -08:00
Vicki Pfau
3fb46a2a88
GBA Savedata: Fix 4 kiB EEPROM overrides ( fixes #1251 )
2018-12-29 23:08:09 -08:00