Jeffrey Pfau
|
d48a0241f3
|
GBA Video: Fix OAM and palette initialization
|
2015-12-15 22:16:29 -08:00 |
Jeffrey Pfau
|
d8e04566c0
|
Qt: Add mute option to menu
|
2015-12-15 22:16:29 -08:00 |
Jeffrey Pfau
|
24aad82397
|
Qt: Fix crash when closing multiplayer windows
|
2015-12-01 21:56:13 -08:00 |
Jeffrey Pfau
|
34c09048b9
|
ARM7: Fix bank switching with LDR[B]T/STR[B]T
|
2015-11-22 02:32:29 -08:00 |
Jeffrey Pfau
|
34b44f1726
|
ARM7: Implement more undefined load/store forms
|
2015-11-22 02:32:29 -08:00 |
Jeffrey Pfau
|
c4a8645eb6
|
ARM7: Implement undefined STRH/LDRH versions
|
2015-11-20 19:14:34 -08:00 |
Jeffrey Pfau
|
17b99e2b90
|
ARM7: Fix STRT/STRBT
|
2015-11-20 19:14:32 -08:00 |
Jeffrey Pfau
|
1ca65ba36b
|
GBA Memory: Fix timing of DMAs
|
2015-11-18 20:46:01 -08:00 |
Jeffrey Pfau
|
0dcc4df249
|
Qt: Fix race condition with setting sample rate
|
2015-11-17 19:49:54 -08:00 |
Jeffrey Pfau
|
07719860c3
|
GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
|
2015-11-17 19:49:54 -08:00 |
Jeffrey Pfau
|
b862357a63
|
GBA BIOS: Fix Sqrt sign
|
2015-11-17 19:49:54 -08:00 |
Jeffrey Pfau
|
66dfc251fc
|
OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
|
2015-11-16 19:59:46 -08:00 |
Jeffrey Pfau
|
a2b5edbbd5
|
GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
|
2015-11-14 12:02:10 -08:00 |
Jeffrey Pfau
|
cf0188b579
|
Qt: Add additional checks in CheatModel to prevent crashes (fixes #163)
|
2015-11-11 22:20:16 -08:00 |
Jeffrey Pfau
|
f8ff96e051
|
GBA Memory: Fix unaligned out-of-bounds ROM loads
|
2015-11-11 22:19:53 -08:00 |
Jeffrey Pfau
|
7286a5247f
|
GBA: Initialize uninitialized pristineRom and pristineRomSize members
|
2015-11-11 22:19:53 -08:00 |
Jeffrey Pfau
|
da3198ff2a
|
GBA Memory: Fix alignment of LDM/STM on SRAM
|
2015-11-06 21:24:41 -08:00 |
Jeffrey Pfau
|
555a7404d6
|
GBA Memory: Fix Store8 to OBJ VRAM
|
2015-11-06 21:24:41 -08:00 |
Jeffrey Pfau
|
28651a1f64
|
GBA Memory: Fix DMA behavior for SRAM accesses
|
2015-11-06 21:24:41 -08:00 |
Jeffrey Pfau
|
7fb51f865e
|
GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
|
2015-11-06 21:24:40 -08:00 |
Jeffrey Pfau
|
51c79d0cf0
|
Libretro: Fix problems with rumble not turning off
|
2015-11-05 21:07:03 -08:00 |
Jeffrey Pfau
|
de557fcbdd
|
Qt: Fix a crash in the memory viewer
|
2015-11-04 23:29:46 -08:00 |
Jeffrey Pfau
|
ebc7c2e50f
|
Qt: Fix font size in memory viewer
|
2015-11-04 23:29:34 -08:00 |
Jeffrey Pfau
|
f7fc5c800e
|
All: Update CHANGES
|
2015-10-27 23:24:13 -07:00 |
Jeffrey Pfau
|
d535d0cfac
|
Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
|
2015-10-27 22:43:09 -07:00 |
Jeffrey Pfau
|
86b8b1ce3b
|
Qt: Fix a race condition in PainterGL that could lead to a crash
|
2015-10-27 20:28:42 -07:00 |
Jeffrey Pfau
|
04e40ff459
|
GBA: Fix idle skip state being retained between games
|
2015-10-26 22:05:04 -07:00 |
Jeffrey Pfau
|
20cadd8cf1
|
GBA Audio: Implement missing flags on SOUNDCNT_X register
|
2015-10-26 22:04:51 -07:00 |
Jeffrey Pfau
|
5dccfcd706
|
Qt: Use safer isLoaded check in GameController
|
2015-10-24 23:49:33 -07:00 |
Jeffrey Pfau
|
f3978f2858
|
All: Update CHANGES for 0.3.1
|
2015-10-24 11:09:14 -07:00 |
Jeffrey Pfau
|
046076d62e
|
All: Add --version flag
|
2015-10-24 11:06:48 -07:00 |
Jeffrey Pfau
|
5fa1e517b7
|
All: Reset next event to cycles instead of zero to interrupt
|
2015-10-10 20:51:19 -07:00 |
Jeffrey Pfau
|
c503b71229
|
ARM7: Fix instruction decoding of Thumb shifts
|
2015-10-08 20:06:02 -07:00 |
Jeffrey Pfau
|
2c7bb64ada
|
GBA Memory: Fix bad Load8 on big endian
|
2015-10-08 20:06:02 -07:00 |
Jeffrey Pfau
|
42b011a68b
|
GBA: Check for cycle count being too high
|
2015-10-08 20:06:01 -07:00 |
Jeffrey Pfau
|
db31ecbe6f
|
GBA Memory: Fix bad BIOS Load16 on big endian
|
2015-10-04 21:21:26 -07:00 |
Jeffrey Pfau
|
a32f17b4bb
|
GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
|
2015-10-03 21:29:15 -07:00 |
Jeffrey Pfau
|
05e9175fc2
|
GBA: Add DMA timer check to savestate loading
|
2015-10-01 22:16:46 -07:00 |
Jeffrey Pfau
|
9cd5b12925
|
GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
|
2015-09-23 20:39:06 -07:00 |
Jeffrey Pfau
|
4bb82d47f6
|
GBA Video: Fix objwin and blending interaction on sprites
|
2015-09-16 21:09:56 -07:00 |
Jeffrey Pfau
|
de17d0a79d
|
GBA Video: Fix edge case with sprite blend modes and semitransparency
|
2015-09-16 21:09:54 -07:00 |
Jeffrey Pfau
|
16e4b0ed4b
|
GBA BIOS: Implement RegisterRamReset for SIO registers
|
2015-09-16 21:09:33 -07:00 |
Jeffrey Pfau
|
ad1313fd43
|
Qt: Dropping multiplayer windows works more cleanly now
|
2015-09-16 21:09:32 -07:00 |
Jeffrey Pfau
|
f960a3bb2a
|
VFS: Fix return values of VFileFILE.read and .write
|
2015-09-16 21:09:32 -07:00 |
Jeffrey Pfau
|
28c53fb3f2
|
Qt: Disable menu items in multiplayer that don't make sense to have enabled
|
2015-09-14 20:24:49 -07:00 |
Jeffrey Pfau
|
b4d5540304
|
Qt: Prevent savestate window from opening while in multiplayer
|
2015-09-14 20:24:40 -07:00 |
Jeffrey Pfau
|
1a1fc95f17
|
GBA Audio: Fix audio channels being silenced at the wrong time
|
2015-09-14 19:32:59 -07:00 |
Jeffrey Pfau
|
73b157205a
|
GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
|
2015-09-14 19:32:56 -07:00 |
Jeffrey Pfau
|
68f6f34ee1
|
Libretro: Fix a memory leak with the render buffer
|
2015-09-14 19:31:30 -07:00 |
Jeffrey Pfau
|
88f8f2451d
|
GBA: Fix BIOS check on big endian
|
2015-09-14 19:30:41 -07:00 |