Jeffrey Pfau
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13c95a2aae
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Build fixes for linux
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2013-04-26 03:08:59 -07:00 |
Jeffrey Pfau
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3cd5e8d093
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Implement Div
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2013-04-26 02:05:54 -07:00 |
Jeffrey Pfau
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d2e84f0a30
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Implement IntrWait
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2013-04-26 02:00:59 -07:00 |
Jeffrey Pfau
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7c895f6091
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Load files from arg 1
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2013-04-26 01:50:14 -07:00 |
Jeffrey Pfau
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301c07dda3
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Implement ADC, SBC
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2013-04-26 01:25:31 -07:00 |
Jeffrey Pfau
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c61812325c
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Transformed sprites
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2013-04-26 01:06:50 -07:00 |
Jeffrey Pfau
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f91149e30f
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Flipped background tiles
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2013-04-25 22:03:15 -07:00 |
Jeffrey Pfau
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a1910206c0
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Support blending with sprites behind a background
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2013-04-25 02:08:12 -07:00 |
Jeffrey Pfau
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fefbf7a296
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Flip sprites vertically after applying boundary operations
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2013-04-25 01:55:47 -07:00 |
Jeffrey Pfau
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cea8109c06
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Run Vblank and Hblank DMAs
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2013-04-25 01:50:28 -07:00 |
Jeffrey Pfau
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e9e29610a4
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Read from palette memory
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2013-04-25 01:48:28 -07:00 |
Jeffrey Pfau
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65e0445375
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Implement TST
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2013-04-25 00:56:43 -07:00 |
Jeffrey Pfau
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cfc3ec4f3b
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Implement ROR
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2013-04-25 00:53:24 -07:00 |
Jeffrey Pfau
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21490dcf51
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Implement CMN
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2013-04-25 00:48:35 -07:00 |
Jeffrey Pfau
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c8b2d2753e
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Use variant palette on sprites when target 1
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2013-04-25 00:28:39 -07:00 |
Jeffrey Pfau
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e1932f2411
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Implement sprite flipping
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2013-04-25 00:17:17 -07:00 |
Jeffrey Pfau
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9dbd925d90
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Allow for negative-y sprites
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2013-04-25 00:11:27 -07:00 |
Jeffrey Pfau
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4446e0dbde
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Implement blending on sprites
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2013-04-24 23:49:16 -07:00 |
Jeffrey Pfau
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07b96cddef
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Begin sprites
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2013-04-24 23:40:22 -07:00 |
Jeffrey Pfau
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00dd5bdaa8
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Dual condition-variable non-hacky waiting-on-frame
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2013-04-24 02:43:55 -07:00 |
Jeffrey Pfau
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5122a236e0
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Squelch warnings, turn on -Werror
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2013-04-24 01:32:49 -07:00 |
Jeffrey Pfau
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1c0af22990
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Implement BLDALPHA
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2013-04-24 01:16:03 -07:00 |
Jeffrey Pfau
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40b00e7927
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Refactor some code to enable compositing code to be shared
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2013-04-24 00:50:17 -07:00 |
Jeffrey Pfau
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0d7657e845
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Implement BLDCNT (partially) and BLDY
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2013-04-24 00:34:50 -07:00 |
Jeffrey Pfau
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b3d9a1918b
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Kludge to prevent busy-waiting while no frames are generating
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2013-04-23 23:07:24 -07:00 |
Jeffrey Pfau
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754725e124
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Start using pixel flags to keep track of pixel states
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2013-04-23 22:48:01 -07:00 |
Jeffrey Pfau
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7c7e934dac
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Turbo mode
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2013-04-23 22:32:15 -07:00 |
Jeffrey Pfau
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190f9b41e6
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Implement STRB(2)
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2013-04-23 02:13:59 -07:00 |
Jeffrey Pfau
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e82fd991fa
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More sane way of writing 32-bit values to VRAM, palette
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2013-04-23 02:05:10 -07:00 |
Jeffrey Pfau
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3a76cdc6e0
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VRAM reading
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2013-04-23 02:03:06 -07:00 |
Jeffrey Pfau
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21704ab37a
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Allow use of wrong LZ77 destination
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2013-04-22 22:55:49 -07:00 |
Jeffrey Pfau
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11d1de39e1
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Fix non-zero character base
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2013-04-22 02:28:03 -07:00 |
Jeffrey Pfau
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bcf446737c
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Start implementing transparency
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2013-04-22 02:07:35 -07:00 |
Jeffrey Pfau
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e1d5f3f457
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Fix drawing wide backgrounds
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2013-04-22 02:07:19 -07:00 |
Jeffrey Pfau
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b48b868cfb
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Write to VRAM
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2013-04-22 01:59:25 -07:00 |
Jeffrey Pfau
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f136d8165a
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Was accidentally chopping off a bit in LZ77UnCompVram
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2013-04-22 01:12:48 -07:00 |
Jeffrey Pfau
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060ae364b5
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Start drawing backgrounds
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2013-04-22 01:11:48 -07:00 |
Jeffrey Pfau
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764b6010c0
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Sort backgrounds
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2013-04-21 20:59:43 -07:00 |
Jeffrey Pfau
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a6fb91bb7d
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Do some cleanup of pthread data
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2013-04-21 14:52:25 -07:00 |
Jeffrey Pfau
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225729b79c
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Implement BGxHOFS/BGxVOFS
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2013-04-21 14:43:28 -07:00 |
Jeffrey Pfau
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3ec0afa8fc
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Implement BGxCNT
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2013-04-21 14:09:41 -07:00 |
Jeffrey Pfau
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265bbe4f8f
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Add struct for keeping track of background state
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2013-04-21 13:17:15 -07:00 |
Jeffrey Pfau
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933e8330d2
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Start implementing DISPCNT
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2013-04-21 13:16:06 -07:00 |
Jeffrey Pfau
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cdddcbf7aa
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Pass off video registers to renderer
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2013-04-21 12:39:33 -07:00 |
Jeffrey Pfau
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573fcead5d
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Start building up structs for video registers
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2013-04-21 12:34:24 -07:00 |
Jeffrey Pfau
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9f425c53c8
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Spring IRQs if we need to
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2013-04-21 01:09:11 -07:00 |
Jeffrey Pfau
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3ca5e52de1
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Handle key, quit events
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2013-04-21 00:35:21 -07:00 |
Jeffrey Pfau
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71986b0477
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Support writing to palette, display palette on screen
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2013-04-20 22:08:58 -07:00 |
Jeffrey Pfau
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2860714714
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Draw output buffer
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2013-04-20 21:40:06 -07:00 |
Jeffrey Pfau
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eba5d547b9
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Start using SDL for graphics syncing
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2013-04-20 20:29:53 -07:00 |