Jeffrey Pfau
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d535d0cfac
|
Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
|
2015-10-27 22:43:09 -07:00 |
Jeffrey Pfau
|
86b8b1ce3b
|
Qt: Fix a race condition in PainterGL that could lead to a crash
|
2015-10-27 20:28:42 -07:00 |
Jeffrey Pfau
|
04e40ff459
|
GBA: Fix idle skip state being retained between games
|
2015-10-26 22:05:04 -07:00 |
Jeffrey Pfau
|
20cadd8cf1
|
GBA Audio: Implement missing flags on SOUNDCNT_X register
|
2015-10-26 22:04:51 -07:00 |
Jeffrey Pfau
|
5dccfcd706
|
Qt: Use safer isLoaded check in GameController
|
2015-10-24 23:49:33 -07:00 |
Jeffrey Pfau
|
f3978f2858
|
All: Update CHANGES for 0.3.1
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2015-10-24 11:09:14 -07:00 |
Jeffrey Pfau
|
046076d62e
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All: Add --version flag
|
2015-10-24 11:06:48 -07:00 |
Jeffrey Pfau
|
5fa1e517b7
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All: Reset next event to cycles instead of zero to interrupt
|
2015-10-10 20:51:19 -07:00 |
Jeffrey Pfau
|
c503b71229
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ARM7: Fix instruction decoding of Thumb shifts
|
2015-10-08 20:06:02 -07:00 |
Jeffrey Pfau
|
2c7bb64ada
|
GBA Memory: Fix bad Load8 on big endian
|
2015-10-08 20:06:02 -07:00 |
Jeffrey Pfau
|
42b011a68b
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GBA: Check for cycle count being too high
|
2015-10-08 20:06:01 -07:00 |
Jeffrey Pfau
|
db31ecbe6f
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GBA Memory: Fix bad BIOS Load16 on big endian
|
2015-10-04 21:21:26 -07:00 |
Jeffrey Pfau
|
a32f17b4bb
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GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
|
2015-10-03 21:29:15 -07:00 |
Jeffrey Pfau
|
05e9175fc2
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GBA: Add DMA timer check to savestate loading
|
2015-10-01 22:16:46 -07:00 |
Jeffrey Pfau
|
9cd5b12925
|
GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
|
2015-09-23 20:39:06 -07:00 |
Jeffrey Pfau
|
4bb82d47f6
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GBA Video: Fix objwin and blending interaction on sprites
|
2015-09-16 21:09:56 -07:00 |
Jeffrey Pfau
|
de17d0a79d
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GBA Video: Fix edge case with sprite blend modes and semitransparency
|
2015-09-16 21:09:54 -07:00 |
Jeffrey Pfau
|
16e4b0ed4b
|
GBA BIOS: Implement RegisterRamReset for SIO registers
|
2015-09-16 21:09:33 -07:00 |
Jeffrey Pfau
|
ad1313fd43
|
Qt: Dropping multiplayer windows works more cleanly now
|
2015-09-16 21:09:32 -07:00 |
Jeffrey Pfau
|
f960a3bb2a
|
VFS: Fix return values of VFileFILE.read and .write
|
2015-09-16 21:09:32 -07:00 |
Jeffrey Pfau
|
28c53fb3f2
|
Qt: Disable menu items in multiplayer that don't make sense to have enabled
|
2015-09-14 20:24:49 -07:00 |
Jeffrey Pfau
|
b4d5540304
|
Qt: Prevent savestate window from opening while in multiplayer
|
2015-09-14 20:24:40 -07:00 |
Jeffrey Pfau
|
1a1fc95f17
|
GBA Audio: Fix audio channels being silenced at the wrong time
|
2015-09-14 19:32:59 -07:00 |
Jeffrey Pfau
|
73b157205a
|
GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
|
2015-09-14 19:32:56 -07:00 |
Jeffrey Pfau
|
68f6f34ee1
|
Libretro: Fix a memory leak with the render buffer
|
2015-09-14 19:31:30 -07:00 |
Jeffrey Pfau
|
88f8f2451d
|
GBA: Fix BIOS check on big endian
|
2015-09-14 19:30:41 -07:00 |
Jeffrey Pfau
|
1582a25ca9
|
ARM7: Force disable LTO on two files to work around a GCC bug
|
2015-09-14 19:29:30 -07:00 |
Jeffrey Pfau
|
88c1f20c4b
|
GBA Audio: Allow GBAAVStream to have no video callback
|
2015-09-14 19:29:00 -07:00 |
Jeffrey Pfau
|
971a322f09
|
GBA: Better memory handling with PNG savestates
|
2015-09-14 19:28:18 -07:00 |
Jeffrey Pfau
|
0d5b6b84c1
|
GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
|
2015-08-30 19:41:23 -07:00 |
Jeffrey Pfau
|
78b3cedb2b
|
GBA: Deinit savegame when unloading a ROM
|
2015-08-30 19:40:39 -07:00 |
Jeffrey Pfau
|
f31d3c1443
|
GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
|
2015-08-22 13:40:40 -07:00 |
Jeffrey Pfau
|
f97e697a22
|
Qt: Reenable double buffering, as disabling it broke some Windows configs
|
2015-08-22 01:01:04 -07:00 |
Jeffrey Pfau
|
bc042abf22
|
Qt: Remove useless help icons in dialogs
Conflicts:
CHANGES
|
2015-08-19 23:10:11 -07:00 |
Jeffrey Pfau
|
b602f7af3d
|
Qt: Fix drag and drop on Windows
Conflicts:
CHANGES
|
2015-08-19 22:19:50 -07:00 |
Jeffrey Pfau
|
31d41cf2f6
|
Qt: Fix install path of XDG desktop file with DESTDIR
|
2015-08-19 01:43:03 -07:00 |
Jeffrey Pfau
|
7be183940c
|
Qt: Windows no longer spawn in the top left on first launch
|
2015-08-17 23:08:33 -07:00 |
Jeffrey Pfau
|
55bd608092
|
All: Update CHANGES for 0.3.0
|
2015-08-16 20:01:24 -07:00 |
Jeffrey Pfau
|
401bc9e9d6
|
GBA SIO: Fix reseting when there are SIO devices attached
|
2015-08-16 17:19:05 -07:00 |
Jeffrey Pfau
|
3a9ac188d4
|
Debugger: Fix use-after-free in breakpoint clearing code (again)
|
2015-08-15 22:12:26 -07:00 |
Jeffrey Pfau
|
e528f673b8
|
Util: Fix formatting of floats
|
2015-08-15 14:51:03 -07:00 |
Jeffrey Pfau
|
4fd479897c
|
GBA: Process multiple timer events at once, if necessary
|
2015-08-11 22:31:43 -07:00 |
Jeffrey Pfau
|
ebfcc70b3d
|
GBA Audio: Process multiple audio events at once, if necessary
|
2015-08-11 22:31:43 -07:00 |
Jeffrey Pfau
|
6822b8cabe
|
GBA: Ensure cycles never go negative
|
2015-08-11 01:17:30 -07:00 |
Jeffrey Pfau
|
e36f3c8211
|
GBA Video: Fix timing on first scanline
|
2015-08-11 01:17:30 -07:00 |
Jeffrey Pfau
|
013948f129
|
GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
|
2015-08-11 01:17:30 -07:00 |
Jeffrey Pfau
|
9352f75e6f
|
Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
|
2015-08-09 23:25:03 -07:00 |
Jeffrey Pfau
|
9c5852e89e
|
SDL, Qt: Configurable audio sample rate
|
2015-08-09 21:36:43 -07:00 |
Jeffrey Pfau
|
870c8ebb8c
|
Qt: Fix sync, hopefully
|
2015-08-06 19:04:03 -07:00 |
Jeffrey Pfau
|
3dc02dc81c
|
Qt: Set window path to loaded ROM
|
2015-08-05 18:10:33 -07:00 |