mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix fallout from mosaic medusa merge
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@ -380,7 +380,7 @@
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} \
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} \
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localX = tileX * 8 + inX; \
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for (; tileX < tileEnd; ++tileX) { \
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for (; length; ++tileX) { \
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mapData = background->mapCache[(localX >> 3) & 0x3F]; \
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localX += 8; \
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localY = inY & 0x7; \
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@ -390,7 +390,7 @@
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
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vram = renderer->d.vramBG[charBase >> VRAM_BLOCK_OFFSET]; \
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tileData = carryData; \
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for (x = 0; x < 8; ++x) { \
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for (; x < 8 && length; ++x, --length) { \
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if (!mosaicWait) { \
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if (UNLIKELY(!vram)) { \
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carryData = 0; \
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@ -422,6 +422,7 @@
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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++outX; \
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} \
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x = 0; \
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}
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#define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256EXT(BLEND, OBJWIN) \
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