From fb68e4a5ce5956bf73e63d4009333e8caf2ca0da Mon Sep 17 00:00:00 2001 From: Vicki Pfau Date: Sun, 4 Jul 2021 01:33:40 -0700 Subject: [PATCH] GBA Video: Fix fallout from mosaic medusa merge --- src/gba/renderers/software-mode0.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/gba/renderers/software-mode0.c b/src/gba/renderers/software-mode0.c index e96822f3d..1b375d811 100644 --- a/src/gba/renderers/software-mode0.c +++ b/src/gba/renderers/software-mode0.c @@ -380,7 +380,7 @@ } \ } \ localX = tileX * 8 + inX; \ - for (; tileX < tileEnd; ++tileX) { \ + for (; length; ++tileX) { \ mapData = background->mapCache[(localX >> 3) & 0x3F]; \ localX += 8; \ localY = inY & 0x7; \ @@ -390,7 +390,7 @@ charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \ vram = renderer->d.vramBG[charBase >> VRAM_BLOCK_OFFSET]; \ tileData = carryData; \ - for (x = 0; x < 8; ++x) { \ + for (; x < 8 && length; ++x, --length) { \ if (!mosaicWait) { \ if (UNLIKELY(!vram)) { \ carryData = 0; \ @@ -422,6 +422,7 @@ BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \ ++outX; \ } \ + x = 0; \ } #define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256EXT(BLEND, OBJWIN) \