GBA Debugger: Remove rewind stub

This commit is contained in:
Jeffrey Pfau 2016-09-17 10:27:25 -07:00
parent 12687faad2
commit f8f75c4c91
1 changed files with 1 additions and 12 deletions
src/gba/extra

View File

@ -18,13 +18,11 @@ static uint32_t _GBACLIDebuggerLookupIdentifier(struct CLIDebuggerSystem*, const
static void _frame(struct CLIDebugger*, struct CLIDebugVector*);
static void _load(struct CLIDebugger*, struct CLIDebugVector*);
static void _rewind(struct CLIDebugger*, struct CLIDebugVector*);
static void _save(struct CLIDebugger*, struct CLIDebugVector*);
struct CLIDebuggerCommandSummary _GBACLIDebuggerCommands[] = {
{ "frame", _frame, 0, "Frame advance" },
{ "load", _load, CLIDVParse, "Load a savestate" },
{ "rewind", _rewind, CLIDVParse, "Rewind the emulation a number of recorded intervals" },
{ "save", _save, CLIDVParse, "Save a savestate" },
{ 0, 0, 0, 0 }
};
@ -104,16 +102,7 @@ static void _load(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
mCoreLoadState(gbaDebugger->core, dv->intValue, SAVESTATE_SCREENSHOT);
}
static void _rewind(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
if (!dv) {
// TODO: Put back rewind
} else if (dv->type != CLIDV_INT_TYPE) {
printf("%s\n", ERROR_MISSING_ARGS);
} else {
// TODO: Put back rewind
}
}
// TODO: Put back rewind
static void _save(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
if (!dv || dv->type != CLIDV_INT_TYPE) {