Qt: Add tilt sensor properly into the Game Pak override interface

This commit is contained in:
Jeffrey Pfau 2015-01-01 00:43:33 -08:00
parent 85c3ed4178
commit f534638342
2 changed files with 4 additions and 2 deletions

View File

@ -53,6 +53,7 @@ void GamePakView::gameStarted(GBAThread* thread) {
m_ui.sensorRTC->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_RTC); m_ui.sensorRTC->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_RTC);
m_ui.sensorGyro->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_GYRO); m_ui.sensorGyro->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_GYRO);
m_ui.sensorLight->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_LIGHT_SENSOR); m_ui.sensorLight->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_LIGHT_SENSOR);
m_ui.sensorTilt->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_TILT);
} }
void GamePakView::gameStopped() { void GamePakView::gameStopped() {
@ -62,6 +63,7 @@ void GamePakView::gameStopped() {
m_ui.sensorRTC->setChecked(false); m_ui.sensorRTC->setChecked(false);
m_ui.sensorGyro->setChecked(false); m_ui.sensorGyro->setChecked(false);
m_ui.sensorLight->setChecked(false); m_ui.sensorLight->setChecked(false);
m_ui.sensorTilt->setChecked(false);
} }
void GamePakView::setLuminanceValue(int value) { void GamePakView::setLuminanceValue(int value) {

View File

@ -77,12 +77,12 @@
</widget> </widget>
</item> </item>
<item row="5" column="1"> <item row="5" column="1">
<widget class="QCheckBox" name="sensorAccel"> <widget class="QCheckBox" name="sensorTilt">
<property name="enabled"> <property name="enabled">
<bool>false</bool> <bool>false</bool>
</property> </property>
<property name="text"> <property name="text">
<string>Accelerometer</string> <string>Tilt</string>
</property> </property>
</widget> </widget>
</item> </item>