mirror of https://github.com/mgba-emu/mgba.git
Qt: Add tilt sensor properly into the Game Pak override interface
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85c3ed4178
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@ -53,6 +53,7 @@ void GamePakView::gameStarted(GBAThread* thread) {
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m_ui.sensorRTC->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_RTC);
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m_ui.sensorRTC->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_RTC);
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m_ui.sensorGyro->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_GYRO);
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m_ui.sensorGyro->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_GYRO);
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m_ui.sensorLight->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_LIGHT_SENSOR);
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m_ui.sensorLight->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_LIGHT_SENSOR);
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m_ui.sensorTilt->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_TILT);
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}
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}
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void GamePakView::gameStopped() {
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void GamePakView::gameStopped() {
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@ -62,6 +63,7 @@ void GamePakView::gameStopped() {
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m_ui.sensorRTC->setChecked(false);
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m_ui.sensorRTC->setChecked(false);
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m_ui.sensorGyro->setChecked(false);
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m_ui.sensorGyro->setChecked(false);
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m_ui.sensorLight->setChecked(false);
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m_ui.sensorLight->setChecked(false);
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m_ui.sensorTilt->setChecked(false);
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}
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}
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void GamePakView::setLuminanceValue(int value) {
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void GamePakView::setLuminanceValue(int value) {
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@ -77,12 +77,12 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="5" column="1">
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<item row="5" column="1">
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<widget class="QCheckBox" name="sensorAccel">
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<widget class="QCheckBox" name="sensorTilt">
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<property name="enabled">
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<property name="enabled">
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<bool>false</bool>
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<bool>false</bool>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Accelerometer</string>
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<string>Tilt</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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