Merge branch 'master' (early part) into medusa

This commit is contained in:
Vicki Pfau 2019-06-28 16:04:02 -07:00
commit f48a69e8e5
41 changed files with 975 additions and 274 deletions

View File

@ -50,6 +50,9 @@ Bugfixes:
- GB Timer: Minor accuracy improvements - GB Timer: Minor accuracy improvements
- GB Audio: Clock frame events on DIV - GB Audio: Clock frame events on DIV
- GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012) - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
- GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
- GBA Savedata: Fix savedata modified time updating when read-only
- GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
Misc: Misc:
- GBA Timer: Use global cycles for timers - GBA Timer: Use global cycles for timers
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722) - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
@ -70,6 +73,10 @@ Misc:
- PSP2: Use system enter key by default - PSP2: Use system enter key by default
- 3DS: Remove deprecated CSND interface - 3DS: Remove deprecated CSND interface
- Qt: Options to mess around with layer placement - Qt: Options to mess around with layer placement
- GBA Savedata: Remove ability to disable realistic timing
- Qt: Add load alternate save option
- GB Audio: Improved audio quality
- GB, GBA Audio: Increase max audio volume
0.6.3: (2017-04-14) 0.6.3: (2017-04-14)
Bugfixes: Bugfixes:

View File

@ -49,6 +49,7 @@ set(BUILD_GL ON CACHE STRING "Build with OpenGL")
set(BUILD_GLES2 OFF CACHE STRING "Build with OpenGL|ES 2") set(BUILD_GLES2 OFF CACHE STRING "Build with OpenGL|ES 2")
set(USE_EPOXY ON CACHE STRING "Build with libepoxy") set(USE_EPOXY ON CACHE STRING "Build with libepoxy")
set(DISABLE_DEPS OFF CACHE BOOL "Build without dependencies") set(DISABLE_DEPS OFF CACHE BOOL "Build without dependencies")
set(DISTBUILD OFF CACHE BOOL "Build distribution packages")
if(WIN32) if(WIN32)
set(WIN32_UNIX_PATHS OFF CACHE BOOL "Use Unix-like paths") set(WIN32_UNIX_PATHS OFF CACHE BOOL "Use Unix-like paths")
mark_as_advanced(WIN32_UNIX_PATHS) mark_as_advanced(WIN32_UNIX_PATHS)
@ -93,7 +94,7 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type (e.g. Release or Debug)" FORCE) set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type (e.g. Release or Debug)" FORCE)
endif() endif()
if(NOT WIN32 OR WIN32_UNIX_PATHS) if(UNIX OR WIN32_UNIX_PATHS)
include(GNUInstallDirs) include(GNUInstallDirs)
string(REPLACE "${PROJECT_NAME}" "${BINARY_NAME}" CMAKE_INSTALL_DOCDIR "${CMAKE_INSTALL_DOCDIR}") string(REPLACE "${PROJECT_NAME}" "${BINARY_NAME}" CMAKE_INSTALL_DOCDIR "${CMAKE_INSTALL_DOCDIR}")
else() else()
@ -117,6 +118,11 @@ if (BUILD_OPENEMU)
mark_as_advanced(OE_LIBDIR) mark_as_advanced(OE_LIBDIR)
endif() endif()
if (DISTBUILD)
set(EXTRA_LICENSES "" CACHE FILEPATH "Extra licenses to include in distribution packaages")
mark_as_advanced(EXTRA_LICENSES)
endif()
mark_as_advanced(DISTBUILD)
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIBDIR}") set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIBDIR}")
@ -283,6 +289,7 @@ if(PSP2 OR WII)
endif() endif()
if(DEFINED 3DS OR DEFINED PSP2 OR DEFINED WII) if(DEFINED 3DS OR DEFINED PSP2 OR DEFINED WII)
set(IS_EMBEDDED ON)
set(USE_DEBUGGERS OFF) set(USE_DEBUGGERS OFF)
set(USE_SQLITE3 OFF) set(USE_SQLITE3 OFF)
endif() endif()
@ -342,9 +349,11 @@ else()
check_function_exists(setlocale HAVE_SETLOCALE) check_function_exists(setlocale HAVE_SETLOCALE)
unset(CMAKE_REQUIRED_FLAGS) unset(CMAKE_REQUIRED_FLAGS)
endif() endif()
if(NOT DEFINED 3DS AND NOT DEFINED PSP2 AND NOT DEFINED WII) if(NOT IS_EMBEDDED)
set(DISABLE_DEPS ON CACHE BOOL "This platform cannot build with dependencies" FORCE) set(DISABLE_DEPS ON CACHE BOOL "This platform cannot build with dependencies" FORCE)
endif() endif()
set(BUILD_STATIC ON CACHE BOOL "" FORCE)
set(BUILD_SHARED OFF CACHE BOOL "" FORCE)
set(DISABLE_FRONTENDS ON) set(DISABLE_FRONTENDS ON)
set(MINIMAL_CORE ON) set(MINIMAL_CORE ON)
set(ENABLE_EXTRA ON) set(ENABLE_EXTRA ON)
@ -835,15 +844,15 @@ if(NOT SKIP_LIBRARY)
target_link_libraries(${BINARY_NAME} ${DEBUGGER_LIB} ${DEPENDENCY_LIB} ${OS_LIB}) target_link_libraries(${BINARY_NAME} ${DEBUGGER_LIB} ${DEPENDENCY_LIB} ${OS_LIB})
install(TARGETS ${BINARY_NAME} LIBRARY DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME} NAMELINK_SKIP ARCHIVE DESTINATION ${LIBDIR} RUNTIME DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME}) install(TARGETS ${BINARY_NAME} LIBRARY DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME} NAMELINK_SKIP ARCHIVE DESTINATION ${LIBDIR} RUNTIME DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME})
if(UNIX AND NOT APPLE AND NOT HAIKU) if(UNIX AND NOT APPLE AND NOT HAIKU)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-16.png DESTINATION share/icons/hicolor/16x16/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME}) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-16.png DESTINATION share/icons/hicolor/16x16/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-24.png DESTINATION share/icons/hicolor/24x24/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME}) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-24.png DESTINATION share/icons/hicolor/24x24/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-32.png DESTINATION share/icons/hicolor/32x32/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME}) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-32.png DESTINATION share/icons/hicolor/32x32/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-48.png DESTINATION share/icons/hicolor/48x48/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME}) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-48.png DESTINATION share/icons/hicolor/48x48/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-64.png DESTINATION share/icons/hicolor/64x64/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME}) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-64.png DESTINATION share/icons/hicolor/64x64/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-96.png DESTINATION share/icons/hicolor/96x96/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME}) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-96.png DESTINATION share/icons/hicolor/96x96/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-128.png DESTINATION share/icons/hicolor/128x128/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME}) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-128.png DESTINATION share/icons/hicolor/128x128/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-256.png DESTINATION share/icons/hicolor/256x256/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME}) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-256.png DESTINATION share/icons/hicolor/256x256/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-512.png DESTINATION share/icons/hicolor/512x512/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME}) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-512.png DESTINATION share/icons/hicolor/512x512/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
endif() endif()
else() else()
set(BUILD_SHARED OFF) set(BUILD_SHARED OFF)
@ -919,7 +928,7 @@ if(BUILD_PERF)
add_executable(${BINARY_NAME}-perf ${PERF_SRC}) add_executable(${BINARY_NAME}-perf ${PERF_SRC})
target_link_libraries(${BINARY_NAME}-perf ${BINARY_NAME} ${PERF_LIB} ${OS_LIB}) target_link_libraries(${BINARY_NAME}-perf ${BINARY_NAME} ${PERF_LIB} ${OS_LIB})
set_target_properties(${BINARY_NAME}-perf PROPERTIES COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}") set_target_properties(${BINARY_NAME}-perf PROPERTIES COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}")
install(TARGETS ${BINARY_NAME}-perf DESTINATION bin COMPONENT ${BINARY_NAME}-perf) install(TARGETS ${BINARY_NAME}-perf DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-perf)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/tools/perf.py DESTINATION "${LIBDIR}/${BINARY_NAME}" COMPONENT ${BINARY_NAME}-perf) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/tools/perf.py DESTINATION "${LIBDIR}/${BINARY_NAME}" COMPONENT ${BINARY_NAME}-perf)
endif() endif()
@ -930,7 +939,7 @@ if(BUILD_TEST)
add_executable(tbl-fuzz ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/test/tbl-fuzz-main.c) add_executable(tbl-fuzz ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/test/tbl-fuzz-main.c)
target_link_libraries(tbl-fuzz ${BINARY_NAME}) target_link_libraries(tbl-fuzz ${BINARY_NAME})
set_target_properties(tbl-fuzz PROPERTIES COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}") set_target_properties(tbl-fuzz PROPERTIES COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}")
install(TARGETS ${BINARY_NAME}-fuzz tbl-fuzz DESTINATION bin COMPONENT ${BINARY_NAME}-test) install(TARGETS ${BINARY_NAME}-fuzz tbl-fuzz DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-test)
endif() endif()
if(NOT USE_CMOCKA) if(NOT USE_CMOCKA)
@ -971,6 +980,38 @@ configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/core/flags.h.in ${CMAKE_CURRENT_B
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/flags.h DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/mgba COMPONENT lib${BINARY_NAME}) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/flags.h DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/mgba COMPONENT lib${BINARY_NAME})
# Packaging # Packaging
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/res/licenses DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
if(EXTRA_LICENSES)
install(FILES ${EXTRA_LICENSES} DESTINATION ${CMAKE_INSTALL_DOCDIR}/licenses COMPONENT ${BINARY_NAME})
endif()
file(GLOB READMES ${CMAKE_CURRENT_SOURCE_DIR}/README*.md)
find_program(DOS2UNIX NAMES dos2unix)
find_program(MARKDOWN NAMES markdown kramdown pandoc)
if(UNIX OR NOT DOS2UNIX)
if(UNIX OR NOT MARKDOWN)
install(FILES ${READMES} DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
endif()
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/CHANGES" "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE" DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
else()
add_custom_command(OUTPUT CHANGES.txt COMMAND ${DOS2UNIX} -n "${CMAKE_CURRENT_SOURCE_DIR}/CHANGES" "${CMAKE_CURRENT_BINARY_DIR}/CHANGES.txt" MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/CHANGES")
add_custom_command(OUTPUT LICENSE.txt COMMAND ${DOS2UNIX} -n "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE" "${CMAKE_CURRENT_BINARY_DIR}/LICENSE.txt" MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
add_custom_target(CHANGES ALL DEPENDS CHANGES.txt)
add_custom_target(LICENSE ALL DEPENDS LICENSE.txt)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/CHANGES.txt ${CMAKE_CURRENT_BINARY_DIR}/LICENSE.txt DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
endif()
if(MARKDOWN)
foreach(README ${READMES})
get_filename_component(README_BASE "${README}" NAME_WE)
add_custom_command(OUTPUT ${README_BASE}.html COMMAND ${MARKDOWN} "${README}" > ${README_BASE}.html MAIN_DEPENDENCY "${README}")
add_custom_target(${README_BASE} ALL DEPENDS ${README_BASE}.html)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${README_BASE}.html DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
endforeach()
endif()
set(CPACK_PACKAGE_VERSION ${VERSION_STRING}) set(CPACK_PACKAGE_VERSION ${VERSION_STRING})
set(CPACK_PACKAGE_VERSION_MAJOR ${LIB_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MAJOR ${LIB_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${LIB_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_MINOR ${LIB_VERSION_MINOR})
@ -986,13 +1027,60 @@ set(CPACK_DEBIAN_PACKAGE_SECTION "games")
SET(CPACK_DEB_COMPONENT_INSTALL ON) SET(CPACK_DEB_COMPONENT_INSTALL ON)
set(CPACK_STRIP_FILES ${BINARY_NAME}) set(CPACK_STRIP_FILES ON)
file(GLOB READMES ${CMAKE_CURRENT_SOURCE_DIR}/README*.md) if(DISTBUILD)
install(FILES ${READMES} ${CMAKE_CURRENT_SOURCE_DIR}/CHANGES DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT lib${BINARY_NAME}) set(CPACK_ARCHIVE_COMPONENT_INSTALL ON)
if(WIN32 OR APPLE)
set(CPACK_COMPONENTS_ALL ${BINARY_NAME} ${BINARY_NAME}-qt ${BINARY_NAME}-sdl ${BINARY_NAME}-perf)
set(CPACK_COMPONENTS_GROUPING ALL_COMPONENTS_IN_ONE)
elseif(3DS)
set(CPACK_COMPONENTS_ALL ${BINARY_NAME} ${BINARY_NAME}-3ds ${BINARY_NAME}-perf)
elseif(WII)
set(CPACK_COMPONENTS_ALL ${BINARY_NAME} ${BINARY_NAME}-wii)
elseif(PSP2)
set(CPACK_COMPONENTS_ALL ${BINARY_NAME} ${BINARY_NAME}-psp2)
endif()
endif()
include(CPack) include(CPack)
cpack_add_component_group(base)
cpack_add_component(${BINARY_NAME} GROUP base)
cpack_add_component_group(dev PARENT_GROUP base)
if(BUILD_SHARED)
cpack_add_component(lib${BINARY_NAME} GROUP base)
if(BUILD_STATIC)
cpack_add_component(lib${BINARY_NAME}-static GROUP dev)
endif()
elseif(BUILD_STATIC)
cpack_add_component(lib${BINARY_NAME} GROUP dev)
endif()
if(3DS)
cpack_add_component(${BINARY_NAME}-3ds GROUP base)
elseif(PSP2)
cpack_add_component(${BINARY_NAME}-psp2 GROUP base)
elseif(WII)
cpack_add_component(${BINARY_NAME}-wii GROUP base)
endif()
if(BUILD_QT)
cpack_add_component_group(qt PARENT_GROUP base)
cpack_add_component(${BINARY_NAME}-qt GROUP qt DEPENDS base)
endif()
if(BUILD_SDL)
cpack_add_component_group(sdl PARENT_GROUP base)
cpack_add_component(${BINARY_NAME}-sdl GROUP sdl DEPENDS base)
endif()
cpack_add_component_group($test PARENT_GROUP dev)
cpack_add_component(${BINARY_NAME}-perf GROUP test DEPENDS dev)
cpack_add_component(${BINARY_NAME}-fuzz GROUP test DEPENDS dev)
cpack_add_component(tbl-fuzz GROUP test DEPENDS dev)
# Summaries # Summaries
set(SUMMARY_GL_LIST) set(SUMMARY_GL_LIST)
if(USE_EPOXY) if(USE_EPOXY)

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@ -119,13 +119,13 @@ typedef intptr_t ssize_t;
#define STORE_32LE(SRC, ADDR, ARR) { \ #define STORE_32LE(SRC, ADDR, ARR) { \
uint32_t _addr = (ADDR); \ uint32_t _addr = (ADDR); \
void* _ptr = (ARR); \ void* _ptr = (ARR); \
__asm__("stwbrx %0, %1, %2" : : "r"(SRC), "b"(_ptr), "r"(_addr)); \ __asm__("stwbrx %0, %1, %2" : : "r"(SRC), "b"(_ptr), "r"(_addr) : "memory"); \
} }
#define STORE_16LE(SRC, ADDR, ARR) { \ #define STORE_16LE(SRC, ADDR, ARR) { \
uint32_t _addr = (ADDR); \ uint32_t _addr = (ADDR); \
void* _ptr = (ARR); \ void* _ptr = (ARR); \
__asm__("sthbrx %0, %1, %2" : : "r"(SRC), "b"(_ptr), "r"(_addr)); \ __asm__("sthbrx %0, %1, %2" : : "r"(SRC), "b"(_ptr), "r"(_addr) : "memory"); \
} }
#define LOAD_64LE(DEST, ADDR, ARR) { \ #define LOAD_64LE(DEST, ADDR, ARR) { \
@ -141,7 +141,7 @@ typedef intptr_t ssize_t;
__asm__( \ __asm__( \
"lwbrx %0, %2, %3 \n" \ "lwbrx %0, %2, %3 \n" \
"lwbrx %1, %2, %4 \n" \ "lwbrx %1, %2, %4 \n" \
: "=r"(bswap->lo), "=r"(bswap->hi) : "b"(_ptr), "r"(_addr), "r"(_addr + 4)); \ : "=&r"(bswap->lo), "=&r"(bswap->hi) : "b"(_ptr), "r"(_addr), "r"(_addr + 4)) ; \
} }
#define STORE_64LE(SRC, ADDR, ARR) { \ #define STORE_64LE(SRC, ADDR, ARR) { \
@ -157,7 +157,7 @@ typedef intptr_t ssize_t;
__asm__( \ __asm__( \
"stwbrx %0, %2, %3 \n" \ "stwbrx %0, %2, %3 \n" \
"stwbrx %1, %2, %4 \n" \ "stwbrx %1, %2, %4 \n" \
: : "r"(bswap->hi), "r"(bswap->lo), "b"(_ptr), "r"(_addr), "r"(_addr + 4)); \ : : "r"(bswap->hi), "r"(bswap->lo), "b"(_ptr), "r"(_addr), "r"(_addr + 4) : "memory"); \
} }
#elif defined(__llvm__) || (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8) #elif defined(__llvm__) || (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)
@ -192,10 +192,12 @@ typedef intptr_t ssize_t;
#define ATTRIBUTE_UNUSED #define ATTRIBUTE_UNUSED
#define ATTRIBUTE_ALIGN(X) #define ATTRIBUTE_ALIGN(X)
#define ATTRIBUTE_FORMAT(X, Y, Z) #define ATTRIBUTE_FORMAT(X, Y, Z)
#define ATTRIBUTE_NOINLINE
#else #else
#define ATTRIBUTE_UNUSED __attribute__((unused)) #define ATTRIBUTE_UNUSED __attribute__((unused))
#define ATTRIBUTE_ALIGN(X) __attribute__((aligned(X))) #define ATTRIBUTE_ALIGN(X) __attribute__((aligned(X)))
#define ATTRIBUTE_FORMAT(X, Y, Z) __attribute__((format(X, Y, Z))) #define ATTRIBUTE_FORMAT(X, Y, Z) __attribute__((format(X, Y, Z)))
#define ATTRIBUTE_NOINLINE __attribute__((noinline))
#endif #endif
#define DECL_BITFIELD(NAME, TYPE) typedef TYPE NAME #define DECL_BITFIELD(NAME, TYPE) typedef TYPE NAME

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@ -161,6 +161,8 @@ struct GBAudio {
struct blip_t* right; struct blip_t* right;
int16_t lastLeft; int16_t lastLeft;
int16_t lastRight; int16_t lastRight;
int32_t capLeft;
int32_t capRight;
int clock; int clock;
int32_t clockRate; int32_t clockRate;

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@ -103,7 +103,8 @@ mLOG_DECLARE_CATEGORY(GB_STATE);
* | bit 5: Has channel 1 sweep occurred? * | bit 5: Has channel 1 sweep occurred?
* | bit 6: Is channel 3's memory readable? * | bit 6: Is channel 3's memory readable?
* | bit 7: Reserved * | bit 7: Reserved
* | 0x000A8 - 0x000AF: Rserved * | 0x000A8 - 0x000AB: Left capacitor charge
* | 0x000AC - 0x000AF: Right capacitor charge
* | 0x000B0 - 0x000B3: Next sample * | 0x000B0 - 0x000B3: Next sample
* 0x000B4 - 0x000153: Video state * 0x000B4 - 0x000153: Video state
* | 0x000B4 - 0x000B5: Current x * | 0x000B4 - 0x000B5: Current x
@ -302,7 +303,8 @@ struct GBSerializedState {
struct { struct {
struct GBSerializedPSGState psg; struct GBSerializedPSGState psg;
GBSerializedAudioFlags flags; GBSerializedAudioFlags flags;
int32_t reserved[2]; int32_t capLeft;
int32_t capRight;
uint32_t nextSample; uint32_t nextSample;
} audio; } audio;

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@ -112,7 +112,6 @@ struct GBA {
int32_t cachedRegisters[16]; int32_t cachedRegisters[16];
bool taintedRegisters[16]; bool taintedRegisters[16];
bool realisticTiming;
bool hardCrash; bool hardCrash;
bool allowOpposingDirections; bool allowOpposingDirections;

View File

@ -87,7 +87,6 @@ struct GBASavedata {
uint8_t* currentBank; uint8_t* currentBank;
struct mTiming* timing; struct mTiming* timing;
bool realisticTiming;
unsigned settling; unsigned settling;
struct mTimingEvent dust; struct mTimingEvent dust;
@ -105,10 +104,10 @@ void GBASavedataUnmask(struct GBASavedata* savedata);
size_t GBASavedataSize(const struct GBASavedata* savedata); size_t GBASavedataSize(const struct GBASavedata* savedata);
bool GBASavedataClone(struct GBASavedata* savedata, struct VFile* out); bool GBASavedataClone(struct GBASavedata* savedata, struct VFile* out);
bool GBASavedataLoad(struct GBASavedata* savedata, struct VFile* in); bool GBASavedataLoad(struct GBASavedata* savedata, struct VFile* in);
void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type, bool realisticTiming); void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type);
void GBASavedataInitFlash(struct GBASavedata* savedata, bool realisticTiming); void GBASavedataInitFlash(struct GBASavedata* savedata);
void GBASavedataInitEEPROM(struct GBASavedata* savedata, bool realisticTiming); void GBASavedataInitEEPROM(struct GBASavedata* savedata);
void GBASavedataInitSRAM(struct GBASavedata* savedata); void GBASavedataInitSRAM(struct GBASavedata* savedata);
uint8_t GBASavedataReadFlash(struct GBASavedata* savedata, uint16_t address); uint8_t GBASavedataReadFlash(struct GBASavedata* savedata, uint16_t address);

504
res/licenses/blip_buf.txt Normal file
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@ -0,0 +1,504 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
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That's all there is to it!

27
res/licenses/inih.txt Executable file
View File

@ -0,0 +1,27 @@
The "inih" library is distributed under the New BSD license:
Copyright (c) 2009, Ben Hoyt
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Ben Hoyt nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY BEN HOYT ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL BEN HOYT BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@ -93,7 +93,7 @@ static void _disassembleMode(struct CLIDebugger* debugger, struct CLIDebugVector
static inline uint32_t _printLine(struct CLIDebugger* debugger, uint32_t address, enum ExecutionMode mode) { static inline uint32_t _printLine(struct CLIDebugger* debugger, uint32_t address, enum ExecutionMode mode) {
struct CLIDebuggerBackend* be = debugger->backend; struct CLIDebuggerBackend* be = debugger->backend;
char disassembly[48]; char disassembly[64];
struct ARMInstructionInfo info; struct ARMInstructionInfo info;
be->printf(be, "%08X: ", address); be->printf(be, "%08X: ", address);
if (mode == MODE_ARM) { if (mode == MODE_ARM) {

View File

@ -8,7 +8,7 @@
#include <mgba/internal/arm/decoder-inlines.h> #include <mgba/internal/arm/decoder-inlines.h>
#define ADVANCE(AMOUNT) \ #define ADVANCE(AMOUNT) \
if (AMOUNT > blen) { \ if (AMOUNT >= blen) { \
buffer[blen - 1] = '\0'; \ buffer[blen - 1] = '\0'; \
return total; \ return total; \
} \ } \

View File

@ -185,15 +185,32 @@ static inline void _immediate(struct ARMCore* cpu, uint32_t opcode) {
// Instruction definitions // Instruction definitions
// Beware pre-processor antics // Beware pre-processor antics
ATTRIBUTE_NOINLINE static void _additionS(struct ARMCore* cpu, int32_t m, int32_t n, int32_t d) {
cpu->cpsr.n = ARM_SIGN(d);
cpu->cpsr.z = !d;
cpu->cpsr.c = ARM_CARRY_FROM(m, n, d);
cpu->cpsr.v = ARM_V_ADDITION(m, n, d);
}
ATTRIBUTE_NOINLINE static void _subtractionS(struct ARMCore* cpu, int32_t m, int32_t n, int32_t d) {
cpu->cpsr.n = ARM_SIGN(d);
cpu->cpsr.z = !d;
cpu->cpsr.c = ARM_BORROW_FROM(m, n, d);
cpu->cpsr.v = ARM_V_SUBTRACTION(m, n, d);
}
ATTRIBUTE_NOINLINE static void _neutralS(struct ARMCore* cpu, int32_t d) {
cpu->cpsr.n = ARM_SIGN(d);
cpu->cpsr.z = !d; \
cpu->cpsr.c = cpu->shifterCarryOut; \
}
#define ARM_ADDITION_S(M, N, D) \ #define ARM_ADDITION_S(M, N, D) \
if (rd == ARM_PC && _ARMModeHasSPSR(cpu->cpsr.priv)) { \ if (rd == ARM_PC && _ARMModeHasSPSR(cpu->cpsr.priv)) { \
cpu->cpsr = cpu->spsr; \ cpu->cpsr = cpu->spsr; \
_ARMReadCPSR(cpu); \ _ARMReadCPSR(cpu); \
} else { \ } else { \
cpu->cpsr.n = ARM_SIGN(D); \ _additionS(cpu, M, N, D); \
cpu->cpsr.z = !(D); \
cpu->cpsr.c = ARM_CARRY_FROM(M, N, D); \
cpu->cpsr.v = ARM_V_ADDITION(M, N, D); \
} }
#define ARM_SUBTRACTION_S(M, N, D) \ #define ARM_SUBTRACTION_S(M, N, D) \
@ -201,10 +218,7 @@ static inline void _immediate(struct ARMCore* cpu, uint32_t opcode) {
cpu->cpsr = cpu->spsr; \ cpu->cpsr = cpu->spsr; \
_ARMReadCPSR(cpu); \ _ARMReadCPSR(cpu); \
} else { \ } else { \
cpu->cpsr.n = ARM_SIGN(D); \ _subtractionS(cpu, M, N, D); \
cpu->cpsr.z = !(D); \
cpu->cpsr.c = ARM_BORROW_FROM(M, N, D); \
cpu->cpsr.v = ARM_V_SUBTRACTION(M, N, D); \
} }
#define ARM_SUBTRACTION_CARRY_S(M, N, D, C) \ #define ARM_SUBTRACTION_CARRY_S(M, N, D, C) \
@ -223,9 +237,7 @@ static inline void _immediate(struct ARMCore* cpu, uint32_t opcode) {
cpu->cpsr = cpu->spsr; \ cpu->cpsr = cpu->spsr; \
_ARMReadCPSR(cpu); \ _ARMReadCPSR(cpu); \
} else { \ } else { \
cpu->cpsr.n = ARM_SIGN(D); \ _neutralS(cpu, D); \
cpu->cpsr.z = !(D); \
cpu->cpsr.c = cpu->shifterCarryOut; \
} }
#define ARM_NEUTRAL_HI_S(DLO, DHI) \ #define ARM_NEUTRAL_HI_S(DLO, DHI) \

View File

@ -140,6 +140,8 @@ void GBAudioReset(struct GBAudio* audio) {
audio->sampleInterval = 128; audio->sampleInterval = 128;
audio->lastLeft = 0; audio->lastLeft = 0;
audio->lastRight = 0; audio->lastRight = 0;
audio->capLeft = 0;
audio->capRight = 0;
audio->clock = 0; audio->clock = 0;
audio->volumeRight = 0; audio->volumeRight = 0;
audio->volumeLeft = 0; audio->volumeLeft = 0;
@ -212,7 +214,6 @@ void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
audio->playingCh1 = _resetEnvelope(&audio->ch1.envelope); audio->playingCh1 = _resetEnvelope(&audio->ch1.envelope);
if (audio->playingCh1) { if (audio->playingCh1) {
audio->ch1.control.hi = 0;
_updateSquareSample(&audio->ch1); _updateSquareSample(&audio->ch1);
} }
@ -227,8 +228,7 @@ void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
--audio->ch1.control.length; --audio->ch1.control.length;
} }
} }
mTimingDeschedule(audio->timing, &audio->ch1Event); if (audio->playingCh1 && audio->ch1.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch1Event)) {
if (audio->playingCh1 && audio->ch1.envelope.dead != 2) {
mTimingSchedule(audio->timing, &audio->ch1Event, 0); mTimingSchedule(audio->timing, &audio->ch1Event, 0);
} }
} }
@ -270,7 +270,6 @@ void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
audio->playingCh2 = _resetEnvelope(&audio->ch2.envelope); audio->playingCh2 = _resetEnvelope(&audio->ch2.envelope);
if (audio->playingCh2) { if (audio->playingCh2) {
audio->ch2.control.hi = 0;
_updateSquareSample(&audio->ch2); _updateSquareSample(&audio->ch2);
} }
@ -280,8 +279,7 @@ void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
--audio->ch2.control.length; --audio->ch2.control.length;
} }
} }
mTimingDeschedule(audio->timing, &audio->ch2Event); if (audio->playingCh2 && audio->ch2.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch2Event)) {
if (audio->playingCh2 && audio->ch2.envelope.dead != 2) {
mTimingSchedule(audio->timing, &audio->ch2Event, 0); mTimingSchedule(audio->timing, &audio->ch2Event, 0);
} }
} }
@ -397,8 +395,7 @@ void GBAudioWriteNR44(struct GBAudio* audio, uint8_t value) {
--audio->ch4.length; --audio->ch4.length;
} }
} }
mTimingDeschedule(audio->timing, &audio->ch4Event); if (audio->playingCh4 && audio->ch4.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch4Event)) {
if (audio->playingCh4 && audio->ch4.envelope.dead != 2) {
mTimingSchedule(audio->timing, &audio->ch4Event, 0); mTimingSchedule(audio->timing, &audio->ch4Event, 0);
} }
} }
@ -574,7 +571,7 @@ void GBAudioUpdateFrame(struct GBAudio* audio, struct mTiming* timing) {
if (audio->playingCh4 && !audio->ch4.envelope.dead) { if (audio->playingCh4 && !audio->ch4.envelope.dead) {
--audio->ch4.envelope.nextStep; --audio->ch4.envelope.nextStep;
if (audio->ch4.envelope.nextStep == 0) { if (audio->ch4.envelope.nextStep == 0) {
int8_t sample = (audio->ch4.sample >> 7) * 0x8; int8_t sample = (audio->ch4.sample > 0) * 0x8;
_updateEnvelope(&audio->ch4.envelope); _updateEnvelope(&audio->ch4.envelope);
if (audio->ch4.envelope.dead == 2) { if (audio->ch4.envelope.dead == 2) {
mTimingDeschedule(timing, &audio->ch4Event); mTimingDeschedule(timing, &audio->ch4Event);
@ -630,7 +627,7 @@ void GBAudioSamplePSG(struct GBAudio* audio, int16_t* left, int16_t* right) {
} }
} }
int dcOffset = audio->style == GB_AUDIO_GBA ? 0 : 0x1FC; int dcOffset = audio->style == GB_AUDIO_GBA ? 0 : 0x20A;
*left = (sampleLeft - dcOffset) * (1 + audio->volumeLeft); *left = (sampleLeft - dcOffset) * (1 + audio->volumeLeft);
*right = (sampleRight - dcOffset) * (1 + audio->volumeRight); *right = (sampleRight - dcOffset) * (1 + audio->volumeRight);
} }
@ -640,16 +637,22 @@ static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {
int16_t sampleLeft = 0; int16_t sampleLeft = 0;
int16_t sampleRight = 0; int16_t sampleRight = 0;
GBAudioSamplePSG(audio, &sampleLeft, &sampleRight); GBAudioSamplePSG(audio, &sampleLeft, &sampleRight);
sampleLeft = (sampleLeft * audio->masterVolume) >> 6; sampleLeft = (sampleLeft * audio->masterVolume * 9) >> 7;
sampleRight = (sampleRight * audio->masterVolume) >> 6; sampleRight = (sampleRight * audio->masterVolume * 9) >> 7;
mCoreSyncLockAudio(audio->p->sync); mCoreSyncLockAudio(audio->p->sync);
unsigned produced; unsigned produced;
int16_t degradedLeft = sampleLeft - (audio->capLeft >> 16);
int16_t degradedRight = sampleRight - (audio->capRight >> 16);
audio->capLeft = (sampleLeft << 16) - degradedLeft * 65184;
audio->capRight = (sampleRight << 16) - degradedRight * 65184;
sampleLeft = degradedLeft;
sampleRight = degradedRight;
if ((size_t) blip_samples_avail(audio->left) < audio->samples) { if ((size_t) blip_samples_avail(audio->left) < audio->samples) {
blip_add_delta(audio->left, audio->clock, sampleLeft - audio->lastLeft); blip_add_delta(audio->left, audio->clock, sampleLeft - audio->lastLeft);
blip_add_delta(audio->right, audio->clock, sampleRight - audio->lastRight); blip_add_delta(audio->right, audio->clock, sampleRight - audio->lastRight);
audio->lastLeft = sampleLeft;
audio->lastRight = sampleRight;
audio->clock += audio->sampleInterval; audio->clock += audio->sampleInterval;
if (audio->clock >= CLOCKS_PER_BLIP_FRAME) { if (audio->clock >= CLOCKS_PER_BLIP_FRAME) {
blip_end_frame(audio->left, CLOCKS_PER_BLIP_FRAME); blip_end_frame(audio->left, CLOCKS_PER_BLIP_FRAME);
@ -657,6 +660,8 @@ static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {
audio->clock -= CLOCKS_PER_BLIP_FRAME; audio->clock -= CLOCKS_PER_BLIP_FRAME;
} }
} }
audio->lastLeft = sampleLeft;
audio->lastRight = sampleRight;
produced = blip_samples_avail(audio->left); produced = blip_samples_avail(audio->left);
if (audio->p->stream && audio->p->stream->postAudioFrame) { if (audio->p->stream && audio->p->stream->postAudioFrame) {
audio->p->stream->postAudioFrame(audio->p->stream, sampleLeft, sampleRight); audio->p->stream->postAudioFrame(audio->p->stream, sampleLeft, sampleRight);
@ -1025,11 +1030,15 @@ void GBAudioPSGDeserialize(struct GBAudio* audio, const struct GBSerializedPSGSt
void GBAudioSerialize(const struct GBAudio* audio, struct GBSerializedState* state) { void GBAudioSerialize(const struct GBAudio* audio, struct GBSerializedState* state) {
GBAudioPSGSerialize(audio, &state->audio.psg, &state->audio.flags); GBAudioPSGSerialize(audio, &state->audio.psg, &state->audio.flags);
STORE_32LE(audio->capLeft, 0, &state->audio.capLeft);
STORE_32LE(audio->capRight, 0, &state->audio.capRight);
STORE_32LE(audio->sampleEvent.when - mTimingCurrentTime(audio->timing), 0, &state->audio.nextSample); STORE_32LE(audio->sampleEvent.when - mTimingCurrentTime(audio->timing), 0, &state->audio.nextSample);
} }
void GBAudioDeserialize(struct GBAudio* audio, const struct GBSerializedState* state) { void GBAudioDeserialize(struct GBAudio* audio, const struct GBSerializedState* state) {
GBAudioPSGDeserialize(audio, &state->audio.psg, &state->audio.flags); GBAudioPSGDeserialize(audio, &state->audio.psg, &state->audio.flags);
LOAD_32LE(audio->capLeft, 0, &state->audio.capLeft);
LOAD_32LE(audio->capRight, 0, &state->audio.capRight);
uint32_t when; uint32_t when;
LOAD_32LE(when, 0, &state->audio.nextSample); LOAD_32LE(when, 0, &state->audio.nextSample);
mTimingSchedule(audio->timing, &audio->sampleEvent, when); mTimingSchedule(audio->timing, &audio->sampleEvent, when);

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@ -229,7 +229,11 @@ static void GBVideoSoftwareRendererUpdateWindow(struct GBVideoSoftwareRenderer*
renderer->hasWindow = true; renderer->hasWindow = true;
} else { } else {
if (!renderer->hasWindow) { if (!renderer->hasWindow) {
renderer->currentWy = renderer->lastY - renderer->wy; if (renderer->lastY > renderer->wy) {
renderer->currentWy = GB_VIDEO_VERTICAL_PIXELS;
} else {
renderer->currentWy = renderer->lastY - renderer->wy;
}
} else { } else {
renderer->currentWy += renderer->lastY; renderer->currentWy += renderer->lastY;
} }

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@ -253,7 +253,7 @@ static int _applyBias(struct GBAAudio* audio, int sample) {
} else if (sample < 0) { } else if (sample < 0) {
sample = 0; sample = 0;
} }
return ((sample - GBARegisterSOUNDBIASGetBias(audio->soundbias)) * audio->masterVolume) >> 3; return ((sample - GBARegisterSOUNDBIASGetBias(audio->soundbias)) * audio->masterVolume) >> 2;
} }
static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) { static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {

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@ -265,7 +265,7 @@ void GBADMAService(struct GBA* gba, int number, struct GBADMA* info) {
if (sourceRegion == REGION_CART2_EX && memory->savedata.type == SAVEDATA_EEPROM) { if (sourceRegion == REGION_CART2_EX && memory->savedata.type == SAVEDATA_EEPROM) {
if (memory->savedata.type == SAVEDATA_AUTODETECT) { if (memory->savedata.type == SAVEDATA_AUTODETECT) {
mLOG(GBA_MEM, INFO, "Detected EEPROM savegame"); mLOG(GBA_MEM, INFO, "Detected EEPROM savegame");
GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming); GBASavedataInitEEPROM(&memory->savedata);
} }
memory->dmaTransferRegister = GBASavedataReadEEPROM(&memory->savedata); memory->dmaTransferRegister = GBASavedataReadEEPROM(&memory->savedata);
} else { } else {
@ -276,7 +276,7 @@ void GBADMAService(struct GBA* gba, int number, struct GBADMA* info) {
if (destRegion == REGION_CART2_EX) { if (destRegion == REGION_CART2_EX) {
if (memory->savedata.type == SAVEDATA_AUTODETECT) { if (memory->savedata.type == SAVEDATA_AUTODETECT) {
mLOG(GBA_MEM, INFO, "Detected EEPROM savegame"); mLOG(GBA_MEM, INFO, "Detected EEPROM savegame");
GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming); GBASavedataInitEEPROM(&memory->savedata);
} }
GBASavedataWriteEEPROM(&memory->savedata, memory->dmaTransferRegister, wordsRemaining); GBASavedataWriteEEPROM(&memory->savedata, memory->dmaTransferRegister, wordsRemaining);
} else { } else {

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@ -105,7 +105,6 @@ static void GBAInit(void* cpu, struct mCPUComponent* component) {
gba->idleOptimization = IDLE_LOOP_REMOVE; gba->idleOptimization = IDLE_LOOP_REMOVE;
gba->idleLoop = IDLE_LOOP_NONE; gba->idleLoop = IDLE_LOOP_NONE;
gba->realisticTiming = true;
gba->hardCrash = true; gba->hardCrash = true;
gba->allowOpposingDirections = true; gba->allowOpposingDirections = true;

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@ -165,7 +165,6 @@ void _rtcReadPins(struct GBACartridgeHardware* hw) {
if ((hw->pinState & 5) == 1) { if ((hw->pinState & 5) == 1) {
hw->rtc.transferStep = 1; hw->rtc.transferStep = 1;
} }
_outputPins(hw, 1);
break; break;
case 1: case 1:
if ((hw->pinState & 5) == 5) { if ((hw->pinState & 5) == 5) {
@ -173,7 +172,6 @@ void _rtcReadPins(struct GBACartridgeHardware* hw) {
} else { } else {
hw->rtc.transferStep = 0; hw->rtc.transferStep = 0;
} }
_outputPins(hw, 5);
break; break;
case 2: case 2:
if (!(hw->pinState & 1)) { if (!(hw->pinState & 1)) {

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@ -895,7 +895,7 @@ void GBAStore16(struct ARMCore* cpu, uint32_t address, int16_t value, int* cycle
case REGION_CART2_EX: case REGION_CART2_EX:
if (memory->savedata.type == SAVEDATA_AUTODETECT) { if (memory->savedata.type == SAVEDATA_AUTODETECT) {
mLOG(GBA_MEM, INFO, "Detected EEPROM savegame"); mLOG(GBA_MEM, INFO, "Detected EEPROM savegame");
GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming); GBASavedataInitEEPROM(&memory->savedata);
} }
GBASavedataWriteEEPROM(&memory->savedata, value, 1); GBASavedataWriteEEPROM(&memory->savedata, value, 1);
break; break;
@ -961,7 +961,7 @@ void GBAStore8(struct ARMCore* cpu, uint32_t address, int8_t value, int* cycleCo
if (memory->savedata.type == SAVEDATA_AUTODETECT) { if (memory->savedata.type == SAVEDATA_AUTODETECT) {
if (address == SAVEDATA_FLASH_BASE) { if (address == SAVEDATA_FLASH_BASE) {
mLOG(GBA_MEM, INFO, "Detected Flash savegame"); mLOG(GBA_MEM, INFO, "Detected Flash savegame");
GBASavedataInitFlash(&memory->savedata, gba->realisticTiming); GBASavedataInitFlash(&memory->savedata);
} else { } else {
mLOG(GBA_MEM, INFO, "Detected SRAM savegame"); mLOG(GBA_MEM, INFO, "Detected SRAM savegame");
GBASavedataInitSRAM(&memory->savedata); GBASavedataInitSRAM(&memory->savedata);

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@ -296,7 +296,7 @@ void GBAOverrideSave(struct Configuration* config, const struct GBACartridgeOver
void GBAOverrideApply(struct GBA* gba, const struct GBACartridgeOverride* override) { void GBAOverrideApply(struct GBA* gba, const struct GBACartridgeOverride* override) {
if (override->savetype != SAVEDATA_AUTODETECT) { if (override->savetype != SAVEDATA_AUTODETECT) {
GBASavedataForceType(&gba->memory.savedata, override->savetype, gba->realisticTiming); GBASavedataForceType(&gba->memory.savedata, override->savetype);
} }
if (override->hardware != HW_NO_OVERRIDE) { if (override->hardware != HW_NO_OVERRIDE) {

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@ -91,7 +91,7 @@ void GBASavedataMask(struct GBASavedata* savedata, struct VFile* vf, bool writeb
savedata->vf = vf; savedata->vf = vf;
savedata->mapMode = MAP_READ; savedata->mapMode = MAP_READ;
savedata->maskWriteback = writeback; savedata->maskWriteback = writeback;
GBASavedataForceType(savedata, type, savedata->realisticTiming); GBASavedataForceType(savedata, type);
} }
void GBASavedataUnmask(struct GBASavedata* savedata) { void GBASavedataUnmask(struct GBASavedata* savedata) {
@ -103,7 +103,7 @@ void GBASavedataUnmask(struct GBASavedata* savedata) {
GBASavedataDeinit(savedata); GBASavedataDeinit(savedata);
savedata->vf = savedata->realVf; savedata->vf = savedata->realVf;
savedata->mapMode = MAP_WRITE; savedata->mapMode = MAP_WRITE;
GBASavedataForceType(savedata, type, savedata->realisticTiming); GBASavedataForceType(savedata, type);
if (savedata->maskWriteback) { if (savedata->maskWriteback) {
GBASavedataLoad(savedata, vf); GBASavedataLoad(savedata, vf);
savedata->maskWriteback = false; savedata->maskWriteback = false;
@ -193,7 +193,7 @@ bool GBASavedataLoad(struct GBASavedata* savedata, struct VFile* in) {
return true; return true;
} }
void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type, bool realisticTiming) { void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type) {
if (savedata->type != SAVEDATA_AUTODETECT) { if (savedata->type != SAVEDATA_AUTODETECT) {
struct VFile* vf = savedata->vf; struct VFile* vf = savedata->vf;
GBASavedataDeinit(savedata); GBASavedataDeinit(savedata);
@ -203,10 +203,10 @@ void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type,
case SAVEDATA_FLASH512: case SAVEDATA_FLASH512:
case SAVEDATA_FLASH1M: case SAVEDATA_FLASH1M:
savedata->type = type; savedata->type = type;
GBASavedataInitFlash(savedata, realisticTiming); GBASavedataInitFlash(savedata);
break; break;
case SAVEDATA_EEPROM: case SAVEDATA_EEPROM:
GBASavedataInitEEPROM(savedata, realisticTiming); GBASavedataInitEEPROM(savedata);
break; break;
case SAVEDATA_SRAM: case SAVEDATA_SRAM:
GBASavedataInitSRAM(savedata); GBASavedataInitSRAM(savedata);
@ -219,7 +219,7 @@ void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type,
} }
} }
void GBASavedataInitFlash(struct GBASavedata* savedata, bool realisticTiming) { void GBASavedataInitFlash(struct GBASavedata* savedata) {
if (savedata->type == SAVEDATA_AUTODETECT) { if (savedata->type == SAVEDATA_AUTODETECT) {
savedata->type = SAVEDATA_FLASH512; savedata->type = SAVEDATA_FLASH512;
} }
@ -244,13 +244,12 @@ void GBASavedataInitFlash(struct GBASavedata* savedata, bool realisticTiming) {
} }
savedata->currentBank = savedata->data; savedata->currentBank = savedata->data;
savedata->realisticTiming = realisticTiming;
if (end < SIZE_CART_FLASH512) { if (end < SIZE_CART_FLASH512) {
memset(&savedata->data[end], 0xFF, flashSize - end); memset(&savedata->data[end], 0xFF, flashSize - end);
} }
} }
void GBASavedataInitEEPROM(struct GBASavedata* savedata, bool realisticTiming) { void GBASavedataInitEEPROM(struct GBASavedata* savedata) {
if (savedata->type == SAVEDATA_AUTODETECT) { if (savedata->type == SAVEDATA_AUTODETECT) {
savedata->type = SAVEDATA_EEPROM; savedata->type = SAVEDATA_EEPROM;
} else { } else {
@ -271,7 +270,6 @@ void GBASavedataInitEEPROM(struct GBASavedata* savedata, bool realisticTiming) {
} }
savedata->data = savedata->vf->map(savedata->vf, eepromSize, savedata->mapMode); savedata->data = savedata->vf->map(savedata->vf, eepromSize, savedata->mapMode);
} }
savedata->realisticTiming = realisticTiming;
if (end < SIZE_CART_EEPROM512) { if (end < SIZE_CART_EEPROM512) {
memset(&savedata->data[end], 0xFF, SIZE_CART_EEPROM512 - end); memset(&savedata->data[end], 0xFF, SIZE_CART_EEPROM512 - end);
} }
@ -327,10 +325,8 @@ void GBASavedataWriteFlash(struct GBASavedata* savedata, uint16_t address, uint8
savedata->dirty |= SAVEDATA_DIRT_NEW; savedata->dirty |= SAVEDATA_DIRT_NEW;
savedata->currentBank[address] = value; savedata->currentBank[address] = value;
savedata->command = FLASH_COMMAND_NONE; savedata->command = FLASH_COMMAND_NONE;
if (savedata->realisticTiming) { mTimingDeschedule(savedata->timing, &savedata->dust);
mTimingDeschedule(savedata->timing, &savedata->dust); mTimingSchedule(savedata->timing, &savedata->dust, FLASH_PROGRAM_CYCLES);
mTimingSchedule(savedata->timing, &savedata->dust, FLASH_PROGRAM_CYCLES);
}
break; break;
case FLASH_COMMAND_SWITCH_BANK: case FLASH_COMMAND_SWITCH_BANK:
if (address == 0 && value < 2) { if (address == 0 && value < 2) {
@ -452,10 +448,8 @@ void GBASavedataWriteEEPROM(struct GBASavedata* savedata, uint16_t value, uint32
current |= (value & 0x1) << (0x7 - (savedata->writeAddress & 0x7)); current |= (value & 0x1) << (0x7 - (savedata->writeAddress & 0x7));
savedata->dirty |= SAVEDATA_DIRT_NEW; savedata->dirty |= SAVEDATA_DIRT_NEW;
savedata->data[savedata->writeAddress >> 3] = current; savedata->data[savedata->writeAddress >> 3] = current;
if (savedata->realisticTiming) { mTimingDeschedule(savedata->timing, &savedata->dust);
mTimingDeschedule(savedata->timing, &savedata->dust); mTimingSchedule(savedata->timing, &savedata->dust, EEPROM_SETTLE_CYCLES);
mTimingSchedule(savedata->timing, &savedata->dust, EEPROM_SETTLE_CYCLES);
}
++savedata->writeAddress; ++savedata->writeAddress;
} else { } else {
mLOG(GBA_SAVE, GAME_ERROR, "Writing beyond end of EEPROM: %08X", (savedata->writeAddress >> 3)); mLOG(GBA_SAVE, GAME_ERROR, "Writing beyond end of EEPROM: %08X", (savedata->writeAddress >> 3));
@ -478,7 +472,7 @@ void GBASavedataWriteEEPROM(struct GBASavedata* savedata, uint16_t value, uint32
uint16_t GBASavedataReadEEPROM(struct GBASavedata* savedata) { uint16_t GBASavedataReadEEPROM(struct GBASavedata* savedata) {
if (savedata->command != EEPROM_COMMAND_READ) { if (savedata->command != EEPROM_COMMAND_READ) {
if (!savedata->realisticTiming || !mTimingIsScheduled(savedata->timing, &savedata->dust)) { if (!mTimingIsScheduled(savedata->timing, &savedata->dust)) {
return 1; return 1;
} else { } else {
return 0; return 0;
@ -516,12 +510,14 @@ void GBASavedataClean(struct GBASavedata* savedata, uint32_t frameCount) {
if (savedata->maskWriteback) { if (savedata->maskWriteback) {
GBASavedataUnmask(savedata); GBASavedataUnmask(savedata);
} }
size_t size = GBASavedataSize(savedata); if (savedata->mapMode & MAP_WRITE) {
savedata->dirty = 0; size_t size = GBASavedataSize(savedata);
if (savedata->data && savedata->vf->sync(savedata->vf, savedata->data, size)) { savedata->dirty = 0;
mLOG(GBA_SAVE, INFO, "Savedata synced"); if (savedata->data && savedata->vf->sync(savedata->vf, savedata->data, size)) {
} else { mLOG(GBA_SAVE, INFO, "Savedata synced");
mLOG(GBA_SAVE, INFO, "Savedata failed to sync!"); } else {
mLOG(GBA_SAVE, INFO, "Savedata failed to sync!");
}
} }
} }
} }
@ -549,7 +545,7 @@ void GBASavedataSerialize(const struct GBASavedata* savedata, struct GBASerializ
void GBASavedataDeserialize(struct GBASavedata* savedata, const struct GBASerializedState* state) { void GBASavedataDeserialize(struct GBASavedata* savedata, const struct GBASerializedState* state) {
if (savedata->type != state->savedata.type) { if (savedata->type != state->savedata.type) {
mLOG(GBA_SAVE, DEBUG, "Switching save types"); mLOG(GBA_SAVE, DEBUG, "Switching save types");
GBASavedataForceType(savedata, state->savedata.type, savedata->realisticTiming); GBASavedataForceType(savedata, state->savedata.type);
} }
savedata->command = state->savedata.command; savedata->command = state->savedata.command;
GBASerializedSavedataFlags flags = state->savedata.flags; GBASerializedSavedataFlags flags = state->savedata.flags;
@ -607,9 +603,7 @@ void _flashEraseSector(struct GBASavedata* savedata, uint16_t sectorStart) {
mLOG(GBA_SAVE, DEBUG, "Performing unknown sector-size erase at 0x%04x", sectorStart); mLOG(GBA_SAVE, DEBUG, "Performing unknown sector-size erase at 0x%04x", sectorStart);
} }
savedata->settling = sectorStart >> 12; savedata->settling = sectorStart >> 12;
if (savedata->realisticTiming) { mTimingDeschedule(savedata->timing, &savedata->dust);
mTimingDeschedule(savedata->timing, &savedata->dust); mTimingSchedule(savedata->timing, &savedata->dust, FLASH_ERASE_CYCLES);
mTimingSchedule(savedata->timing, &savedata->dust, FLASH_ERASE_CYCLES);
}
memset(&savedata->currentBank[sectorStart & ~(size - 1)], 0xFF, size); memset(&savedata->currentBank[sectorStart & ~(size - 1)], 0xFF, size);
} }

View File

@ -117,7 +117,7 @@ bool GBASavedataImportSharkPort(struct GBA* gba, struct VFile* vf, bool testChec
switch (gba->memory.savedata.type) { switch (gba->memory.savedata.type) {
case SAVEDATA_FLASH512: case SAVEDATA_FLASH512:
if (copySize > SIZE_CART_FLASH512) { if (copySize > SIZE_CART_FLASH512) {
GBASavedataForceType(&gba->memory.savedata, SAVEDATA_FLASH1M, gba->memory.savedata.realisticTiming); GBASavedataForceType(&gba->memory.savedata, SAVEDATA_FLASH1M);
} }
// Fall through // Fall through
default: default:

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@ -409,7 +409,7 @@ size_t LR35902Decode(uint8_t opcode, struct LR35902InstructionInfo* info) {
} }
#define ADVANCE(AMOUNT) \ #define ADVANCE(AMOUNT) \
if (AMOUNT > blen) { \ if (AMOUNT >= blen) { \
buffer[blen - 1] = '\0'; \ buffer[blen - 1] = '\0'; \
return total; \ return total; \
} \ } \

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@ -109,7 +109,7 @@ if(BUILD_PERF)
DEPENDS ${BINARY_NAME}-perf ${BINARY_NAME}.smdh) DEPENDS ${BINARY_NAME}-perf ${BINARY_NAME}.smdh)
install(FILES install(FILES
${CMAKE_CURRENT_BINARY_DIR}/${BINARY_NAME}-perf.3dsx ${CMAKE_CURRENT_BINARY_DIR}/${BINARY_NAME}-perf.3dsx
DESTINATION . COMPONENT ${BINARY_NAME}-3ds) DESTINATION . COMPONENT ${BINARY_NAME}-perf)
endif() endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cia.rsf.in ${CMAKE_CURRENT_BINARY_DIR}/cia.rsf) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cia.rsf.in ${CMAKE_CURRENT_BINARY_DIR}/cia.rsf)

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@ -133,7 +133,7 @@ void ctrActivateTexture(const C3D_Tex* texture) {
C3D_TexBind(0, activeTexture); C3D_TexBind(0, activeTexture);
C3D_TexEnv* env = C3D_GetTexEnv(0); C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0); C3D_TexEnvInit(env);
if (texture->fmt < GPU_LA8) { if (texture->fmt < GPU_LA8) {
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, 0); C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE); C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
@ -144,11 +144,11 @@ void ctrActivateTexture(const C3D_Tex* texture) {
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE); C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
} }
env = C3D_GetTexEnv(1); env = C3D_GetTexEnv(1);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0); C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, 0, 0); C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE); C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
env = C3D_GetTexEnv(2); env = C3D_GetTexEnv(2);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0); C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, 0, 0); C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE); C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
@ -164,14 +164,14 @@ void ctrActivateTexture(const C3D_Tex* texture) {
void ctrTextureMultiply(void) { void ctrTextureMultiply(void) {
C3D_TexEnv* env = C3D_GetTexEnv(1); C3D_TexEnv* env = C3D_GetTexEnv(1);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0); C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, GPU_TEXTURE0, 0); C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, GPU_TEXTURE0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE); C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
} }
void ctrTextureBias(u32 color) { void ctrTextureBias(u32 color) {
C3D_TexEnv* env = C3D_GetTexEnv(2); C3D_TexEnv* env = C3D_GetTexEnv(2);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0); C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, GPU_CONSTANT, 0); C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, GPU_CONSTANT, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_ADD); C3D_TexEnvFunc(env, C3D_Both, GPU_ADD);
C3D_TexEnvColor(env, color); C3D_TexEnvColor(env, color);

View File

@ -87,7 +87,6 @@ static enum {
static void* outputBuffer; static void* outputBuffer;
static struct mAVStream stream; static struct mAVStream stream;
static int16_t* audioLeft = 0; static int16_t* audioLeft = 0;
static int16_t* audioRight = 0;
static size_t audioPos = 0; static size_t audioPos = 0;
static C3D_Tex outputTexture; static C3D_Tex outputTexture;
static ndspWaveBuf dspBuffer[DSP_BUFFERS]; static ndspWaveBuf dspBuffer[DSP_BUFFERS];
@ -128,8 +127,6 @@ static bool _initGpu(void) {
return false; return false;
} }
C3D_RenderTargetSetClear(upscaleBuffer, C3D_CLEAR_COLOR, 0, 0);
return ctrInitGpu(); return ctrInitGpu();
} }
@ -183,6 +180,8 @@ static void _map3DSKey(struct mInputMap* map, int ctrKey, enum GBAKey key) {
static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right); static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right);
static void _drawStart(void) { static void _drawStart(void) {
C3D_FrameBufClear(&bottomScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
C3D_FrameBufClear(&topScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
} }
static void _frameStart(void) { static void _frameStart(void) {
@ -199,9 +198,6 @@ static void _frameStart(void) {
} }
} }
C3D_FrameBegin(flags); C3D_FrameBegin(flags);
// Mark both buffers used to make sure they get cleared
C3D_FrameDrawOn(topScreen[doubleBuffer]);
C3D_FrameDrawOn(bottomScreen[doubleBuffer]);
ctrStartFrame(); ctrStartFrame();
} }
@ -216,8 +212,6 @@ static void _drawEnd(void) {
frameStarted = false; frameStarted = false;
doubleBuffer ^= 1; doubleBuffer ^= 1;
C3D_FrameBufClear(&bottomScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
C3D_FrameBufClear(&topScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
} }
static int _batteryState(void) { static int _batteryState(void) {
@ -555,7 +549,7 @@ static void _drawFrame(struct mGUIRunner* runner, bool faded) {
C3D_Tex* tex = &outputTexture; C3D_Tex* tex = &outputTexture;
GSPGPU_FlushDataCache(outputBuffer, 256 * VIDEO_VERTICAL_PIXELS * 2); GSPGPU_FlushDataCache(outputBuffer, 256 * VIDEO_VERTICAL_PIXELS * 2);
C3D_SafeDisplayTransfer( C3D_SyncDisplayTransfer(
outputBuffer, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS), outputBuffer, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS),
tex->data, GX_BUFFER_DIM(256, 256), tex->data, GX_BUFFER_DIM(256, 256),
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB565) | GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB565) |
@ -567,7 +561,6 @@ static void _drawFrame(struct mGUIRunner* runner, bool faded) {
blip_clear(runner->core->getAudioChannel(runner->core, 1)); blip_clear(runner->core->getAudioChannel(runner->core, 1));
} }
gspWaitForPPF();
_drawTex(runner->core, faded); _drawTex(runner->core, faded);
} }
@ -584,13 +577,12 @@ static void _drawScreenshot(struct mGUIRunner* runner, const color_t* pixels, un
} }
GSPGPU_FlushDataCache(newPixels, 256 * height * sizeof(u32)); GSPGPU_FlushDataCache(newPixels, 256 * height * sizeof(u32));
C3D_SafeDisplayTransfer( C3D_SyncDisplayTransfer(
(u32*) newPixels, GX_BUFFER_DIM(256, height), (u32*) newPixels, GX_BUFFER_DIM(256, height),
tex->data, GX_BUFFER_DIM(256, 256), tex->data, GX_BUFFER_DIM(256, 256),
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB565) | GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB565) |
GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB565) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB565) |
GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_FLIP_VERT(1)); GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_FLIP_VERT(1));
gspWaitForPPF();
linearFree(newPixels); linearFree(newPixels);
_drawTex(runner->core, faded); _drawTex(runner->core, faded);

View File

@ -279,9 +279,21 @@ list(APPEND QT_LIBRARIES Qt5::Widgets)
if(BUILD_GL OR BUILD_GLES2) if(BUILD_GL OR BUILD_GLES2)
list(APPEND QT_LIBRARIES Qt5::OpenGL ${OPENGL_LIBRARY} ${OPENGLES2_LIBRARY}) list(APPEND QT_LIBRARIES Qt5::OpenGL ${OPENGL_LIBRARY} ${OPENGLES2_LIBRARY})
endif() endif()
if(WIN32 AND QT_STATIC) if(QT_STATIC)
list(APPEND QT_LIBRARIES qwindows dwmapi imm32 uxtheme Qt5EventDispatcherSupport Qt5FontDatabaseSupport Qt5ThemeSupport) find_library(QTPCRE NAMES qtpcre2 qtpcre)
set_target_properties(Qt5::Core PROPERTIES INTERFACE_LINK_LIBRARIES "qtpcre2;version;winmm;ws2_32") if(WIN32)
list(APPEND QT_LIBRARIES qwindows dwmapi imm32 uxtheme Qt5EventDispatcherSupport Qt5FontDatabaseSupport Qt5ThemeSupport)
set_target_properties(Qt5::Core PROPERTIES INTERFACE_LINK_LIBRARIES "${QTPCRE};version;winmm;ws2_32")
elseif(APPLE)
find_package(Cups)
find_package(Qt5PrintSupport)
find_library(QTFREETYPE NAMES qtfreetype)
find_library(QTHARFBUZZ NAMES qtharfbuzzng qtharfbuzz)
find_library(QTPLATFORMSUPPORT NAMES Qt5PlatformSupport)
list(APPEND QT_LIBRARIES Cups Qt5::PrintSupport Qt5::QCocoaIntegrationPlugin Qt5::CoreAudioPlugin Qt5::AVFServicePlugin Qt5::QCocoaPrinterSupportPlugin ${QTPLATFORMSUPPORT} "-framework AVFoundation" "-framework CoreMedia")
set_target_properties(Qt5::Core PROPERTIES INTERFACE_LINK_LIBRARIES "${QTPCRE};${QTHARFBUZZ};${QTFREETYPE}")
link_directories()
endif()
endif() endif()
target_link_libraries(${BINARY_NAME}-qt ${PLATFORM_LIBRARY} ${BINARY_NAME} ${QT_LIBRARIES}) target_link_libraries(${BINARY_NAME}-qt ${PLATFORM_LIBRARY} ${BINARY_NAME} ${QT_LIBRARIES})
set(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_DEBIAN_PACKAGE_DEPENDS}" PARENT_SCOPE) set(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_DEBIAN_PACKAGE_DEPENDS}" PARENT_SCOPE)

View File

@ -1046,6 +1046,11 @@ void Window::setupMenu(QMenuBar* menubar) {
"addDirToLibrary"); "addDirToLibrary");
#endif #endif
QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
m_gameActions.append(loadAlternateSave);
addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu); QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); }); connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
m_gameActions.append(loadTemporarySave); m_gameActions.append(loadTemporarySave);

View File

@ -19,12 +19,18 @@
#ifdef QT_STATIC #ifdef QT_STATIC
#include <QtPlugin> #include <QtPlugin>
#ifdef _WIN32 #ifdef Q_OS_WIN
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#ifdef BUILD_QT_MULTIMEDIA #ifdef BUILD_QT_MULTIMEDIA
Q_IMPORT_PLUGIN(QWindowsAudioPlugin); Q_IMPORT_PLUGIN(QWindowsAudioPlugin);
Q_IMPORT_PLUGIN(DSServicePlugin); Q_IMPORT_PLUGIN(DSServicePlugin);
#endif #endif
#elif defined(Q_OS_MAC)
Q_IMPORT_PLUGIN(QCocoaIntegrationPlugin);
#ifdef BUILD_QT_MULTIMEDIA
Q_IMPORT_PLUGIN(CoreAudioPlugin);
Q_IMPORT_PLUGIN(AVFServicePlugin);
#endif
#endif #endif
#endif #endif

View File

@ -1104,6 +1104,34 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<translation>OBJ exportieren</translation> <translation>OBJ exportieren</translation>
</message> </message>
</context> </context>
<context>
<name>PlacementControl</name>
<message>
<location filename="../PlacementControl.ui" line="20"/>
<source>Adjust placement</source>
<translation>Lage anpassen</translation>
</message>
<message>
<location filename="../PlacementControl.ui" line="26"/>
<source>All</source>
<translation>Alle</translation>
</message>
<message>
<location filename="../PlacementControl.ui" line="65"/>
<source>Offset</source>
<translation>Versatz</translation>
</message>
<message>
<location filename="../PlacementControl.ui" line="72"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../PlacementControl.ui" line="79"/>
<source>Y</source>
<translation>Y</translation>
</message>
</context>
<context> <context>
<name>PrinterView</name> <name>PrinterView</name>
<message> <message>
@ -3149,7 +3177,7 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<context> <context>
<name>QGBA::Window</name> <name>QGBA::Window</name>
<message> <message>
<location filename="../Window.cpp" line="255"/> <location filename="../Window.cpp" line="264"/>
<source>Game Boy Advance ROMs (%1)</source> <source>Game Boy Advance ROMs (%1)</source>
<translation>Game Boy Advance-ROMs (%1)</translation> <translation>Game Boy Advance-ROMs (%1)</translation>
</message> </message>
@ -3159,67 +3187,67 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<translation>DS-ROMs (%1)</translation> <translation>DS-ROMs (%1)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="270"/> <location filename="../Window.cpp" line="280"/>
<source>Game Boy ROMs (%1)</source> <source>Game Boy ROMs (%1)</source>
<translation>Game Boy-ROMs (%1)</translation> <translation>Game Boy-ROMs (%1)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="275"/> <location filename="../Window.cpp" line="284"/>
<source>All ROMs (%1)</source> <source>All ROMs (%1)</source>
<translation>Alle ROMs (%1)</translation> <translation>Alle ROMs (%1)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="276"/> <location filename="../Window.cpp" line="285"/>
<source>%1 Video Logs (*.mvl)</source> <source>%1 Video Logs (*.mvl)</source>
<translation>%1 Video-Logs (*.mvl)</translation> <translation>%1 Video-Logs (*.mvl)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="291"/> <location filename="../Window.cpp" line="300"/>
<source>Archives (%1)</source> <source>Archives (%1)</source>
<translation>Archive (%1)</translation> <translation>Archive (%1)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="296"/> <location filename="../Window.cpp" line="305"/>
<location filename="../Window.cpp" line="304"/> <location filename="../Window.cpp" line="313"/>
<location filename="../Window.cpp" line="331"/> <location filename="../Window.cpp" line="340"/>
<source>Select ROM</source> <source>Select ROM</source>
<translation>ROM auswählen</translation> <translation>ROM auswählen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="339"/> <location filename="../Window.cpp" line="348"/>
<source>Game Boy Advance save files (%1)</source> <source>Game Boy Advance save files (%1)</source>
<translation>Game Boy Advance-Speicherdateien (%1)</translation> <translation>Game Boy Advance-Speicherdateien (%1)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="340"/> <location filename="../Window.cpp" line="349"/>
<location filename="../Window.cpp" line="385"/> <location filename="../Window.cpp" line="394"/>
<location filename="../Window.cpp" line="392"/> <location filename="../Window.cpp" line="401"/>
<source>Select save</source> <source>Select save</source>
<translation>Speicherdatei wählen</translation> <translation>Speicherdatei wählen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="361"/> <location filename="../Window.cpp" line="370"/>
<source>Select patch</source> <source>Select patch</source>
<translation>Patch wählen</translation> <translation>Patch wählen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="361"/> <location filename="../Window.cpp" line="370"/>
<source>Patches (*.ips *.ups *.bps)</source> <source>Patches (*.ips *.ups *.bps)</source>
<translation>Patches (*.ips *.ups *.bps)</translation> <translation>Patches (*.ips *.ups *.bps)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="378"/> <location filename="../Window.cpp" line="387"/>
<source>Select image</source> <source>Select image</source>
<translation>Bild auswählen</translation> <translation>Bild auswählen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="378"/> <location filename="../Window.cpp" line="387"/>
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source> <source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
<translation>Bild-Datei (*.png *.gif *.jpg *.jpeg);;Alle Dateien (*)</translation> <translation>Bild-Datei (*.png *.gif *.jpg *.jpeg);;Alle Dateien (*)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="385"/> <location filename="../Window.cpp" line="394"/>
<location filename="../Window.cpp" line="392"/> <location filename="../Window.cpp" line="401"/>
<source>GameShark saves (*.sps *.xps)</source> <source>GameShark saves (*.sps *.xps)</source>
<translation>GameShark-Speicherdaten (*.sps *.xps)</translation> <translation>GameShark-Speicherdaten (*.sps *.xps)</translation>
</message> </message>
@ -3239,17 +3267,17 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<translation>Video-Log auswählen</translation> <translation>Video-Log auswählen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="415"/> <location filename="../Window.cpp" line="426"/>
<source>Video logs (*.mvl)</source> <source>Video logs (*.mvl)</source>
<translation>Video-Logs (*.mvl)</translation> <translation>Video-Logs (*.mvl)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="759"/> <location filename="../Window.cpp" line="768"/>
<source>Crash</source> <source>Crash</source>
<translation>Absturz</translation> <translation>Absturz</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="760"/> <location filename="../Window.cpp" line="769"/>
<source>The game has crashed with the following error: <source>The game has crashed with the following error:
%1</source> %1</source>
@ -3258,528 +3286,538 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
%1</translation> %1</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="768"/> <location filename="../Window.cpp" line="777"/>
<source>Couldn&apos;t Load</source> <source>Couldn&apos;t Load</source>
<translation>Konnte nicht geladen werden</translation> <translation>Konnte nicht geladen werden</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="769"/> <location filename="../Window.cpp" line="778"/>
<source>Could not load game. Are you sure it&apos;s in the correct format?</source> <source>Could not load game. Are you sure it&apos;s in the correct format?</source>
<translation>Konnte das Spiel nicht laden. Sind Sie sicher, dass es im korrekten Format vorliegt?</translation> <translation>Konnte das Spiel nicht laden. Sind Sie sicher, dass es im korrekten Format vorliegt?</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="782"/> <location filename="../Window.cpp" line="791"/>
<source>Unimplemented BIOS call</source> <source>Unimplemented BIOS call</source>
<translation>Nicht implementierter BIOS-Aufruf</translation> <translation>Nicht implementierter BIOS-Aufruf</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="783"/> <location filename="../Window.cpp" line="792"/>
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source> <source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
<translation>Dieses Spiel verwendet einen BIOS-Aufruf, der nicht implementiert ist. Bitte verwenden Sie für die beste Spielerfahrung das offizielle BIOS.</translation> <translation>Dieses Spiel verwendet einen BIOS-Aufruf, der nicht implementiert ist. Bitte verwenden Sie für die beste Spielerfahrung das offizielle BIOS.</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="858"/> <location filename="../Window.cpp" line="873"/>
<source>Really make portable?</source> <source>Really make portable?</source>
<translation>Portablen Modus wirklich aktivieren?</translation> <translation>Portablen Modus wirklich aktivieren?</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="859"/> <location filename="../Window.cpp" line="874"/>
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source> <source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
<translation>Diese Einstellung wird den Emulator so konfigurieren, dass er seine Konfiguration aus dem gleichen Verzeichnis wie die Programmdatei lädt. Möchten Sie fortfahren?</translation> <translation>Diese Einstellung wird den Emulator so konfigurieren, dass er seine Konfiguration aus dem gleichen Verzeichnis wie die Programmdatei lädt. Möchten Sie fortfahren?</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="867"/> <location filename="../Window.cpp" line="882"/>
<source>Restart needed</source> <source>Restart needed</source>
<translation>Neustart benötigt</translation> <translation>Neustart benötigt</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="868"/> <location filename="../Window.cpp" line="883"/>
<source>Some changes will not take effect until the emulator is restarted.</source> <source>Some changes will not take effect until the emulator is restarted.</source>
<translation>Einige Änderungen werden erst übernommen, wenn der Emulator neu gestartet wurde.</translation> <translation>Einige Änderungen werden erst übernommen, wenn der Emulator neu gestartet wurde.</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="914"/> <location filename="../Window.cpp" line="929"/>
<source> - Player %1 of %2</source> <source> - Player %1 of %2</source>
<translation> - Spieler %1 von %2</translation> <translation> - Spieler %1 von %2</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="925"/> <location filename="../Window.cpp" line="940"/>
<source>%1 - %2</source> <source>%1 - %2</source>
<translation>%1 - %2</translation> <translation>%1 - %2</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="927"/> <location filename="../Window.cpp" line="942"/>
<source>%1 - %2 - %3</source> <source>%1 - %2 - %3</source>
<translation>%1 - %2 - %3</translation> <translation>%1 - %2 - %3</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="929"/> <location filename="../Window.cpp" line="944"/>
<source>%1 - %2 (%3 fps) - %4</source> <source>%1 - %2 (%3 fps) - %4</source>
<translation>%1 - %2 (%3 Bilder/Sekunde) - %4</translation> <translation>%1 - %2 (%3 Bilder/Sekunde) - %4</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="964"/> <location filename="../Window.cpp" line="980"/>
<source>&amp;File</source> <source>&amp;File</source>
<translation>&amp;Datei</translation> <translation>&amp;Datei</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="967"/> <location filename="../Window.cpp" line="983"/>
<source>Load &amp;ROM...</source> <source>Load &amp;ROM...</source>
<translation>&amp;ROM laden...</translation> <translation>&amp;ROM laden...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="970"/> <location filename="../Window.cpp" line="986"/>
<source>Load ROM in archive...</source> <source>Load ROM in archive...</source>
<translation>ROM aus Archiv laden...</translation> <translation>ROM aus Archiv laden...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="976"/> <location filename="../Window.cpp" line="992"/>
<source>Load alternate save...</source>
<translation>Alternative Speicherdatei laden...</translation>
</message>
<message>
<location filename="../Window.cpp" line="997"/>
<source>Load temporary save...</source> <source>Load temporary save...</source>
<translation>Temporäre Speicherdatei laden...</translation> <translation>Temporäre Speicherdatei laden...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="981"/> <location filename="../Window.cpp" line="1002"/>
<source>Load &amp;patch...</source> <source>Load &amp;patch...</source>
<translation>&amp;Patch laden...</translation> <translation>&amp;Patch laden...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="984"/> <location filename="../Window.cpp" line="1005"/>
<source>Boot BIOS</source> <source>Boot BIOS</source>
<translation>BIOS booten</translation> <translation>BIOS booten</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="991"/> <location filename="../Window.cpp" line="1012"/>
<source>Replace ROM...</source> <source>Replace ROM...</source>
<translation>ROM ersetzen...</translation> <translation>ROM ersetzen...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="993"/> <location filename="../Window.cpp" line="1014"/>
<source>ROM &amp;info...</source> <source>ROM &amp;info...</source>
<translation>ROM-&amp;Informationen...</translation> <translation>ROM-&amp;Informationen...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="998"/> <location filename="../Window.cpp" line="1019"/>
<source>Recent</source> <source>Recent</source>
<translation>Zuletzt verwendet</translation> <translation>Zuletzt verwendet</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1002"/> <location filename="../Window.cpp" line="1023"/>
<source>Make portable</source> <source>Make portable</source>
<translation>Portablen Modus aktivieren</translation> <translation>Portablen Modus aktivieren</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1006"/> <location filename="../Window.cpp" line="1027"/>
<source>&amp;Load state</source> <source>&amp;Load state</source>
<translation>Savestate (aktueller Zustand) &amp;laden</translation> <translation>Savestate (aktueller Zustand) &amp;laden</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1007"/> <location filename="../Window.cpp" line="1028"/>
<source>F10</source> <source>F10</source>
<translation>F10</translation> <translation>F10</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1013"/> <location filename="../Window.cpp" line="1034"/>
<source>&amp;Save state</source> <source>&amp;Save state</source>
<translation>Savestate (aktueller Zustand) &amp;speichern</translation> <translation>Savestate (aktueller Zustand) &amp;speichern</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1014"/> <location filename="../Window.cpp" line="1035"/>
<source>Shift+F10</source> <source>Shift+F10</source>
<translation>Umschalt+F10</translation> <translation>Umschalt+F10</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1020"/> <location filename="../Window.cpp" line="1041"/>
<source>Quick load</source> <source>Quick load</source>
<translation>Schnell laden</translation> <translation>Schnell laden</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1021"/> <location filename="../Window.cpp" line="1042"/>
<source>Quick save</source> <source>Quick save</source>
<translation>Schnell speichern</translation> <translation>Schnell speichern</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1025"/> <location filename="../Window.cpp" line="1046"/>
<source>Load recent</source> <source>Load recent</source>
<translation>Lade zuletzt gespeicherten Savestate</translation> <translation>Lade zuletzt gespeicherten Savestate</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1033"/> <location filename="../Window.cpp" line="1054"/>
<source>Save recent</source> <source>Save recent</source>
<translation>Speichere aktuellen Zustand</translation> <translation>Speichere aktuellen Zustand</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1044"/> <location filename="../Window.cpp" line="1065"/>
<source>Undo load state</source> <source>Undo load state</source>
<translation>Laden des Savestate rückgängig machen</translation> <translation>Laden des Savestate rückgängig machen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1045"/> <location filename="../Window.cpp" line="1066"/>
<source>F11</source> <source>F11</source>
<translation>F11</translation> <translation>F11</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1053"/> <location filename="../Window.cpp" line="1074"/>
<source>Undo save state</source> <source>Undo save state</source>
<translation>Speichern des Savestate rückgängig machen</translation> <translation>Speichern des Savestate rückgängig machen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1054"/> <location filename="../Window.cpp" line="1075"/>
<source>Shift+F11</source> <source>Shift+F11</source>
<translation>Umschalt+F11</translation> <translation>Umschalt+F11</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1067"/> <location filename="../Window.cpp" line="1088"/>
<location filename="../Window.cpp" line="1076"/> <location filename="../Window.cpp" line="1097"/>
<source>State &amp;%1</source> <source>State &amp;%1</source>
<translation>Savestate &amp;%1</translation> <translation>Savestate &amp;%1</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1068"/> <location filename="../Window.cpp" line="1089"/>
<source>F%1</source> <source>F%1</source>
<translation>F%1</translation> <translation>F%1</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1077"/> <location filename="../Window.cpp" line="1098"/>
<source>Shift+F%1</source> <source>Shift+F%1</source>
<translation>Umschalt+F%1</translation> <translation>Umschalt+F%1</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1087"/> <location filename="../Window.cpp" line="1108"/>
<source>Load camera image...</source> <source>Load camera image...</source>
<translation>Lade Kamerabild...</translation> <translation>Lade Kamerabild...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1093"/> <location filename="../Window.cpp" line="1114"/>
<source>Import GameShark Save</source> <source>Import GameShark Save</source>
<translation>Importiere GameShark-Speicherstand</translation> <translation>Importiere GameShark-Speicherstand</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1099"/> <location filename="../Window.cpp" line="1120"/>
<source>Export GameShark Save</source> <source>Export GameShark Save</source>
<translation>Exportiere GameShark-Speicherstand</translation> <translation>Exportiere GameShark-Speicherstand</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1107"/> <location filename="../Window.cpp" line="1128"/>
<source>New multiplayer window</source> <source>New multiplayer window</source>
<translation>Neues Multiplayer-Fenster</translation> <translation>Neues Multiplayer-Fenster</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1117"/> <location filename="../Window.cpp" line="1138"/>
<source>About</source> <source>About</source>
<translation>Über</translation> <translation>Über</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1122"/> <location filename="../Window.cpp" line="1143"/>
<source>E&amp;xit</source> <source>E&amp;xit</source>
<translation>&amp;Beenden</translation> <translation>&amp;Beenden</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1125"/> <location filename="../Window.cpp" line="1146"/>
<source>&amp;Emulation</source> <source>&amp;Emulation</source>
<translation>&amp;Emulation</translation> <translation>&amp;Emulation</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1127"/> <location filename="../Window.cpp" line="1148"/>
<source>&amp;Reset</source> <source>&amp;Reset</source>
<translation>Zu&amp;rücksetzen</translation> <translation>Zu&amp;rücksetzen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1128"/> <location filename="../Window.cpp" line="1149"/>
<source>Ctrl+R</source> <source>Ctrl+R</source>
<translation>Strg+R</translation> <translation>Strg+R</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1135"/> <location filename="../Window.cpp" line="1156"/>
<source>Sh&amp;utdown</source> <source>Sh&amp;utdown</source>
<translation>Schli&amp;eßen</translation> <translation>Schli&amp;eßen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1143"/> <location filename="../Window.cpp" line="1164"/>
<source>Yank game pak</source> <source>Yank game pak</source>
<translation>Spielmodul herausziehen</translation> <translation>Spielmodul herausziehen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1153"/> <location filename="../Window.cpp" line="1174"/>
<source>&amp;Pause</source> <source>&amp;Pause</source>
<translation>&amp;Pause</translation> <translation>&amp;Pause</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1156"/> <location filename="../Window.cpp" line="1177"/>
<source>Ctrl+P</source> <source>Ctrl+P</source>
<translation>Strg+P</translation> <translation>Strg+P</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1166"/> <location filename="../Window.cpp" line="1187"/>
<source>&amp;Next frame</source> <source>&amp;Next frame</source>
<translation>&amp;Nächstes Bild</translation> <translation>&amp;Nächstes Bild</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1167"/> <location filename="../Window.cpp" line="1188"/>
<source>Ctrl+N</source> <source>Ctrl+N</source>
<translation>Strg+N</translation> <translation>Strg+N</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1184"/> <location filename="../Window.cpp" line="1205"/>
<source>Fast forward (held)</source> <source>Fast forward (held)</source>
<translation>Schneller Vorlauf (gehalten)</translation> <translation>Schneller Vorlauf (gehalten)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1186"/> <location filename="../Window.cpp" line="1207"/>
<source>&amp;Fast forward</source> <source>&amp;Fast forward</source>
<translation>Schneller &amp;Vorlauf</translation> <translation>Schneller &amp;Vorlauf</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1189"/> <location filename="../Window.cpp" line="1210"/>
<source>Shift+Tab</source> <source>Shift+Tab</source>
<translation>Umschalt+Tab</translation> <translation>Umschalt+Tab</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1196"/> <location filename="../Window.cpp" line="1217"/>
<source>Fast forward speed</source> <source>Fast forward speed</source>
<translation>Vorlauf-Geschwindigkeit</translation> <translation>Vorlauf-Geschwindigkeit</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1201"/> <location filename="../Window.cpp" line="1222"/>
<source>Unbounded</source> <source>Unbounded</source>
<translation>Unbegrenzt</translation> <translation>Unbegrenzt</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1205"/> <location filename="../Window.cpp" line="1226"/>
<source>%0x</source> <source>%0x</source>
<translation>%0x</translation> <translation>%0x</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1217"/> <location filename="../Window.cpp" line="1238"/>
<source>Rewind (held)</source> <source>Rewind (held)</source>
<translation>Zurückspulen (gehalten)</translation> <translation>Zurückspulen (gehalten)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1219"/> <location filename="../Window.cpp" line="1240"/>
<source>Re&amp;wind</source> <source>Re&amp;wind</source>
<translation>Zur&amp;ückspulen</translation> <translation>Zur&amp;ückspulen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1220"/> <location filename="../Window.cpp" line="1241"/>
<source>~</source> <source>~</source>
<translation>~</translation> <translation>~</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1228"/> <location filename="../Window.cpp" line="1249"/>
<source>Step backwards</source> <source>Step backwards</source>
<translation>Schrittweiser Rücklauf</translation> <translation>Schrittweiser Rücklauf</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1229"/> <location filename="../Window.cpp" line="1250"/>
<source>Ctrl+B</source> <source>Ctrl+B</source>
<translation>Strg+B</translation> <translation>Strg+B</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1238"/> <location filename="../Window.cpp" line="1259"/>
<source>Sync to &amp;video</source> <source>Sync to &amp;video</source>
<translation>Mit &amp;Video synchronisieren</translation> <translation>Mit &amp;Video synchronisieren</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1245"/> <location filename="../Window.cpp" line="1266"/>
<source>Sync to &amp;audio</source> <source>Sync to &amp;audio</source>
<translation>Mit &amp;Audio synchronisieren</translation> <translation>Mit &amp;Audio synchronisieren</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1253"/> <location filename="../Window.cpp" line="1274"/>
<source>Solar sensor</source> <source>Solar sensor</source>
<translation>Solar-Sensor</translation> <translation>Solar-Sensor</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1255"/> <location filename="../Window.cpp" line="1276"/>
<source>Increase solar level</source> <source>Increase solar level</source>
<translation>Sonnen-Level erhöhen</translation> <translation>Sonnen-Level erhöhen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1259"/> <location filename="../Window.cpp" line="1280"/>
<source>Decrease solar level</source> <source>Decrease solar level</source>
<translation>Sonnen-Level verringern</translation> <translation>Sonnen-Level verringern</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1263"/> <location filename="../Window.cpp" line="1284"/>
<source>Brightest solar level</source> <source>Brightest solar level</source>
<translation>Hellster Sonnen-Level</translation> <translation>Hellster Sonnen-Level</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1267"/> <location filename="../Window.cpp" line="1288"/>
<source>Darkest solar level</source> <source>Darkest solar level</source>
<translation>Dunkelster Sonnen-Level</translation> <translation>Dunkelster Sonnen-Level</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1273"/> <location filename="../Window.cpp" line="1294"/>
<source>Brightness %1</source> <source>Brightness %1</source>
<translation>Helligkeit %1</translation> <translation>Helligkeit %1</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1280"/> <location filename="../Window.cpp" line="1301"/>
<source>Audio/&amp;Video</source> <source>Audio/&amp;Video</source>
<translation>Audio/&amp;Video</translation> <translation>Audio/&amp;Video</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1282"/> <location filename="../Window.cpp" line="1303"/>
<source>Frame size</source> <source>Frame size</source>
<translation>Bildgröße</translation> <translation>Bildgröße</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1285"/> <location filename="../Window.cpp" line="1306"/>
<source>%1x</source> <source>%1x</source>
<translation>%1x</translation> <translation>%1x</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1313"/> <location filename="../Window.cpp" line="1334"/>
<source>Toggle fullscreen</source> <source>Toggle fullscreen</source>
<translation>Vollbildmodus umschalten</translation> <translation>Vollbildmodus umschalten</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1316"/> <location filename="../Window.cpp" line="1337"/>
<source>Lock aspect ratio</source> <source>Lock aspect ratio</source>
<translation>Seitenverhältnis korrigieren</translation> <translation>Seitenverhältnis korrigieren</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1326"/> <location filename="../Window.cpp" line="1347"/>
<source>Force integer scaling</source> <source>Force integer scaling</source>
<translation>Pixelgenaue Skalierung (Integer scaling)</translation> <translation>Pixelgenaue Skalierung (Integer scaling)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1342"/> <location filename="../Window.cpp" line="1363"/>
<source>Frame&amp;skip</source> <source>Frame&amp;skip</source>
<translation>Frame&amp;skip</translation> <translation>Frame&amp;skip</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1355"/> <location filename="../Window.cpp" line="1376"/>
<source>Mute</source> <source>Mute</source>
<translation>Stummschalten</translation> <translation>Stummschalten</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1362"/> <location filename="../Window.cpp" line="1383"/>
<source>FPS target</source> <source>FPS target</source>
<translation>Bildwiederholrate</translation> <translation>Bildwiederholrate</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1367"/> <location filename="../Window.cpp" line="1388"/>
<source>15</source> <source>15</source>
<translation>15</translation> <translation>15</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1368"/> <location filename="../Window.cpp" line="1389"/>
<source>30</source> <source>30</source>
<translation>30</translation> <translation>30</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1369"/> <location filename="../Window.cpp" line="1390"/>
<source>45</source> <source>45</source>
<translation>45</translation> <translation>45</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1370"/> <location filename="../Window.cpp" line="1391"/>
<source>Native (59.7)</source> <source>Native (59.7)</source>
<translation>Nativ (59.7)</translation> <translation>Nativ (59.7)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1371"/> <location filename="../Window.cpp" line="1392"/>
<source>60</source> <source>60</source>
<translation>60</translation> <translation>60</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1372"/> <location filename="../Window.cpp" line="1393"/>
<source>90</source> <source>90</source>
<translation>90</translation> <translation>90</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1373"/> <location filename="../Window.cpp" line="1394"/>
<source>120</source> <source>120</source>
<translation>120</translation> <translation>120</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1374"/> <location filename="../Window.cpp" line="1395"/>
<source>240</source> <source>240</source>
<translation>240</translation> <translation>240</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1380"/> <location filename="../Window.cpp" line="1401"/>
<source>Take &amp;screenshot</source> <source>Take &amp;screenshot</source>
<translation>&amp;Screenshot erstellen</translation> <translation>&amp;Screenshot erstellen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1381"/> <location filename="../Window.cpp" line="1402"/>
<source>F12</source> <source>F12</source>
<translation>F12</translation> <translation>F12</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1390"/> <location filename="../Window.cpp" line="1411"/>
<source>Record output...</source> <source>Record output...</source>
<translation>Ausgabe aufzeichen...</translation> <translation>Ausgabe aufzeichen...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1397"/> <location filename="../Window.cpp" line="1418"/>
<source>Record GIF...</source> <source>Record GIF...</source>
<translation>GIF aufzeichen...</translation> <translation>GIF aufzeichen...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1402"/> <location filename="../Window.cpp" line="1423"/>
<source>Record video log...</source> <source>Record video log...</source>
<translation>Video-Log aufzeichnen...</translation> <translation>Video-Log aufzeichnen...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1407"/> <location filename="../Window.cpp" line="1428"/>
<source>Stop video log</source> <source>Stop video log</source>
<translation>Video-Log beenden</translation> <translation>Video-Log beenden</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1415"/> <location filename="../Window.cpp" line="1436"/>
<source>Game Boy Printer...</source> <source>Game Boy Printer...</source>
<translation>Game Boy Printer...</translation> <translation>Game Boy Printer...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1427"/> <location filename="../Window.cpp" line="1448"/>
<source>Video layers</source> <source>Video layers</source>
<translation>Video-Ebenen</translation> <translation>Video-Ebenen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1430"/> <location filename="../Window.cpp" line="1451"/>
<source>Audio channels</source> <source>Audio channels</source>
<translation>Audio-Kanäle</translation> <translation>Audio-Kanäle</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1433"/> <location filename="../Window.cpp" line="1454"/>
<source>Adjust layer placement...</source>
<translation>Lage der Bildebenen anpassen...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1459"/>
<source>&amp;Tools</source> <source>&amp;Tools</source>
<translation>&amp;Werkzeuge</translation> <translation>&amp;Werkzeuge</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1435"/> <location filename="../Window.cpp" line="1461"/>
<source>View &amp;logs...</source> <source>View &amp;logs...</source>
<translation>&amp;Logs ansehen...</translation> <translation>&amp;Logs ansehen...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1439"/> <location filename="../Window.cpp" line="1465"/>
<source>Game &amp;overrides...</source> <source>Game &amp;overrides...</source>
<translation>Spiel-&amp;Überschreibungen...</translation> <translation>Spiel-&amp;Überschreibungen...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1453"/> <location filename="../Window.cpp" line="1479"/>
<source>Game &amp;Pak sensors...</source> <source>Game &amp;Pak sensors...</source>
<translation>Game &amp;Pak-Sensoren...</translation> <translation>Game &amp;Pak-Sensoren...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1466"/> <location filename="../Window.cpp" line="1492"/>
<source>&amp;Cheats...</source> <source>&amp;Cheats...</source>
<translation>&amp;Cheats...</translation> <translation>&amp;Cheats...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1478"/> <location filename="../Window.cpp" line="1504"/>
<source>Open debugger console...</source> <source>Open debugger console...</source>
<translation>Debugger-Konsole äffnen...</translation> <translation>Debugger-Konsole äffnen...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1484"/> <location filename="../Window.cpp" line="1510"/>
<source>Start &amp;GDB server...</source> <source>Start &amp;GDB server...</source>
<translation>&amp;GDB-Server starten...</translation> <translation>&amp;GDB-Server starten...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1472"/> <location filename="../Window.cpp" line="1498"/>
<source>Settings...</source> <source>Settings...</source>
<translation>Einstellungen...</translation> <translation>Einstellungen...</translation>
</message> </message>
@ -3804,37 +3842,37 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<translation>Ordner auswählen</translation> <translation>Ordner auswählen</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="972"/> <location filename="../Window.cpp" line="988"/>
<source>Add folder to library...</source> <source>Add folder to library...</source>
<translation>Ordner zur Bibliothek hinzufügen...</translation> <translation>Ordner zur Bibliothek hinzufügen...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1336"/> <location filename="../Window.cpp" line="1357"/>
<source>Bilinear filtering</source> <source>Bilinear filtering</source>
<translation>Bilineare Filterung</translation> <translation>Bilineare Filterung</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1492"/> <location filename="../Window.cpp" line="1518"/>
<source>View &amp;palette...</source> <source>View &amp;palette...</source>
<translation>&amp;Palette betrachten...</translation> <translation>&amp;Palette betrachten...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1497"/> <location filename="../Window.cpp" line="1523"/>
<source>View &amp;sprites...</source> <source>View &amp;sprites...</source>
<translation>&amp;Sprites betrachten...</translation> <translation>&amp;Sprites betrachten...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1502"/> <location filename="../Window.cpp" line="1528"/>
<source>View &amp;tiles...</source> <source>View &amp;tiles...</source>
<translation>&amp;Tiles betrachten...</translation> <translation>&amp;Tiles betrachten...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1507"/> <location filename="../Window.cpp" line="1533"/>
<source>View &amp;map...</source> <source>View &amp;map...</source>
<translation>&amp;Map betrachten...</translation> <translation>&amp;Map betrachten...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1512"/> <location filename="../Window.cpp" line="1538"/>
<source>View memory...</source> <source>View memory...</source>
<translation>Speicher betrachten...</translation> <translation>Speicher betrachten...</translation>
</message> </message>
@ -3849,72 +3887,72 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<translation>Speicher durchsuchen...</translation> <translation>Speicher durchsuchen...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1523"/> <location filename="../Window.cpp" line="1549"/>
<source>View &amp;I/O registers...</source> <source>View &amp;I/O registers...</source>
<translation>&amp;I/O-Register betrachten...</translation> <translation>&amp;I/O-Register betrachten...</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1601"/> <location filename="../Window.cpp" line="1627"/>
<source>Exit fullscreen</source> <source>Exit fullscreen</source>
<translation>Vollbildmodus beenden</translation> <translation>Vollbildmodus beenden</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1614"/> <location filename="../Window.cpp" line="1640"/>
<source>GameShark Button (held)</source> <source>GameShark Button (held)</source>
<translation>GameShark-Taste (gehalten)</translation> <translation>GameShark-Taste (gehalten)</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1616"/> <location filename="../Window.cpp" line="1642"/>
<source>Autofire</source> <source>Autofire</source>
<translation>Autofeuer</translation> <translation>Autofeuer</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1623"/> <location filename="../Window.cpp" line="1649"/>
<source>Autofire A</source> <source>Autofire A</source>
<translation>Autofeuer A</translation> <translation>Autofeuer A</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1629"/> <location filename="../Window.cpp" line="1655"/>
<source>Autofire B</source> <source>Autofire B</source>
<translation>Autofeuer B</translation> <translation>Autofeuer B</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1635"/> <location filename="../Window.cpp" line="1661"/>
<source>Autofire L</source> <source>Autofire L</source>
<translation>Autofeuer L</translation> <translation>Autofeuer L</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1641"/> <location filename="../Window.cpp" line="1667"/>
<source>Autofire R</source> <source>Autofire R</source>
<translation>Autofeuer R</translation> <translation>Autofeuer R</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1647"/> <location filename="../Window.cpp" line="1673"/>
<source>Autofire Start</source> <source>Autofire Start</source>
<translation>Autofeuer Start</translation> <translation>Autofeuer Start</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1653"/> <location filename="../Window.cpp" line="1679"/>
<source>Autofire Select</source> <source>Autofire Select</source>
<translation>Autofeuer Select</translation> <translation>Autofeuer Select</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1659"/> <location filename="../Window.cpp" line="1685"/>
<source>Autofire Up</source> <source>Autofire Up</source>
<translation>Autofeuer nach oben</translation> <translation>Autofeuer nach oben</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1665"/> <location filename="../Window.cpp" line="1691"/>
<source>Autofire Right</source> <source>Autofire Right</source>
<translation>Autofeuer rechts</translation> <translation>Autofeuer rechts</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1671"/> <location filename="../Window.cpp" line="1697"/>
<source>Autofire Down</source> <source>Autofire Down</source>
<translation>Autofeuer nach unten</translation> <translation>Autofeuer nach unten</translation>
</message> </message>
<message> <message>
<location filename="../Window.cpp" line="1677"/> <location filename="../Window.cpp" line="1703"/>
<source>Autofire Left</source> <source>Autofire Left</source>
<translation>Autofeuer links</translation> <translation>Autofeuer links</translation>
</message> </message>

View File

@ -64,8 +64,8 @@ if(BUILD_RASPI)
add_executable(${BINARY_NAME}-rpi ${PLATFORM_SRC} ${MAIN_SRC}) add_executable(${BINARY_NAME}-rpi ${PLATFORM_SRC} ${MAIN_SRC})
set_target_properties(${BINARY_NAME}-rpi PROPERTIES COMPILE_DEFINITIONS "${FEATURE_DEFINES};${FUNCTION_DEFINES}") set_target_properties(${BINARY_NAME}-rpi PROPERTIES COMPILE_DEFINITIONS "${FEATURE_DEFINES};${FUNCTION_DEFINES}")
target_link_libraries(${BINARY_NAME}-rpi ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGLES2_LIBRARY}) target_link_libraries(${BINARY_NAME}-rpi ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGLES2_LIBRARY})
install(TARGETS ${BINARY_NAME}-rpi DESTINATION bin COMPONENT ${BINARY_NAME}-rpi) install(TARGETS ${BINARY_NAME}-rpi DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-rpi)
unset(OPENGLES2_INCLUDE_DIR} CACHE) # Clear NOTFOUND unset(OPENGLES2_INCLUDE_DIR CACHE) # Clear NOTFOUND
endif() endif()
if(BUILD_PANDORA) if(BUILD_PANDORA)

View File

@ -17,17 +17,17 @@ adddep() {
while [ $# -gt 0 ]; do while [ $# -gt 0 ]; do
DEB=$1 DEB=$1
dpkg-deb -R $DEB deb-temp dpkg-deb -R $DEB deb-temp
mv $DEB $DEB~
sed -i~ s/mgba-// deb-temp/DEBIAN/control
PKG=`head -n1 deb-temp/DEBIAN/control | cut -f2 -d ' '` PKG=`head -n1 deb-temp/DEBIAN/control | cut -f2 -d ' '`
echo Found pacakge $PKG echo Found package $PKG
case $PKG in case $PKG in
lib$BINARY) *-base)
PKG=lib$BINARY
rmdep sdl rmdep sdl
rmdep qt rmdep qt
;; ;;
$BINARY-qt) *-qt)
PKG=$BINARY-qt
rmdep libav rmdep libav
rmdep libedit rmdep libedit
rmdep libpng rmdep libpng
@ -37,7 +37,8 @@ while [ $# -gt 0 ]; do
rmdep zlib rmdep zlib
adddep lib$BINARY adddep lib$BINARY
;; ;;
$BINARY-sdl) *-sdl)
PKG=$BINARY-sdl
rmdep libav rmdep libav
rmdep libedit rmdep libedit
rmdep libpng rmdep libpng
@ -55,10 +56,11 @@ while [ $# -gt 0 ]; do
sed -i~ "s/,,*/,/g" deb-temp/DEBIAN/control sed -i~ "s/,,*/,/g" deb-temp/DEBIAN/control
sed -i~ "s/,$//g" deb-temp/DEBIAN/control sed -i~ "s/,$//g" deb-temp/DEBIAN/control
sed -i~ "/^[^:]*: $/d" deb-temp/DEBIAN/control sed -i~ "/^[^:]*: $/d" deb-temp/DEBIAN/control
sed -i~ "s/^Package: .*$/Package: $PKG/" deb-temp/DEBIAN/control
rm deb-temp/DEBIAN/control~ rm deb-temp/DEBIAN/control~
chmod 644 deb-temp/DEBIAN/md5sums chmod 644 deb-temp/DEBIAN/md5sums
chown -R root:root deb-temp chown -R root:root deb-temp
dpkg-deb -b deb-temp $DEB dpkg-deb -b deb-temp $PKG.deb
rm -rf deb-temp rm -rf deb-temp
shift shift
done done