Merge branch 'master' (early part) into medusa

This commit is contained in:
Vicki Pfau 2019-06-28 16:04:02 -07:00
commit f48a69e8e5
41 changed files with 975 additions and 274 deletions

View File

@ -50,6 +50,9 @@ Bugfixes:
- GB Timer: Minor accuracy improvements
- GB Audio: Clock frame events on DIV
- GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
- GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
- GBA Savedata: Fix savedata modified time updating when read-only
- GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
Misc:
- GBA Timer: Use global cycles for timers
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
@ -70,6 +73,10 @@ Misc:
- PSP2: Use system enter key by default
- 3DS: Remove deprecated CSND interface
- Qt: Options to mess around with layer placement
- GBA Savedata: Remove ability to disable realistic timing
- Qt: Add load alternate save option
- GB Audio: Improved audio quality
- GB, GBA Audio: Increase max audio volume
0.6.3: (2017-04-14)
Bugfixes:

View File

@ -49,6 +49,7 @@ set(BUILD_GL ON CACHE STRING "Build with OpenGL")
set(BUILD_GLES2 OFF CACHE STRING "Build with OpenGL|ES 2")
set(USE_EPOXY ON CACHE STRING "Build with libepoxy")
set(DISABLE_DEPS OFF CACHE BOOL "Build without dependencies")
set(DISTBUILD OFF CACHE BOOL "Build distribution packages")
if(WIN32)
set(WIN32_UNIX_PATHS OFF CACHE BOOL "Use Unix-like paths")
mark_as_advanced(WIN32_UNIX_PATHS)
@ -93,7 +94,7 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type (e.g. Release or Debug)" FORCE)
endif()
if(NOT WIN32 OR WIN32_UNIX_PATHS)
if(UNIX OR WIN32_UNIX_PATHS)
include(GNUInstallDirs)
string(REPLACE "${PROJECT_NAME}" "${BINARY_NAME}" CMAKE_INSTALL_DOCDIR "${CMAKE_INSTALL_DOCDIR}")
else()
@ -117,6 +118,11 @@ if (BUILD_OPENEMU)
mark_as_advanced(OE_LIBDIR)
endif()
if (DISTBUILD)
set(EXTRA_LICENSES "" CACHE FILEPATH "Extra licenses to include in distribution packaages")
mark_as_advanced(EXTRA_LICENSES)
endif()
mark_as_advanced(DISTBUILD)
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIBDIR}")
@ -283,6 +289,7 @@ if(PSP2 OR WII)
endif()
if(DEFINED 3DS OR DEFINED PSP2 OR DEFINED WII)
set(IS_EMBEDDED ON)
set(USE_DEBUGGERS OFF)
set(USE_SQLITE3 OFF)
endif()
@ -342,9 +349,11 @@ else()
check_function_exists(setlocale HAVE_SETLOCALE)
unset(CMAKE_REQUIRED_FLAGS)
endif()
if(NOT DEFINED 3DS AND NOT DEFINED PSP2 AND NOT DEFINED WII)
if(NOT IS_EMBEDDED)
set(DISABLE_DEPS ON CACHE BOOL "This platform cannot build with dependencies" FORCE)
endif()
set(BUILD_STATIC ON CACHE BOOL "" FORCE)
set(BUILD_SHARED OFF CACHE BOOL "" FORCE)
set(DISABLE_FRONTENDS ON)
set(MINIMAL_CORE ON)
set(ENABLE_EXTRA ON)
@ -835,15 +844,15 @@ if(NOT SKIP_LIBRARY)
target_link_libraries(${BINARY_NAME} ${DEBUGGER_LIB} ${DEPENDENCY_LIB} ${OS_LIB})
install(TARGETS ${BINARY_NAME} LIBRARY DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME} NAMELINK_SKIP ARCHIVE DESTINATION ${LIBDIR} RUNTIME DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME})
if(UNIX AND NOT APPLE AND NOT HAIKU)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-16.png DESTINATION share/icons/hicolor/16x16/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-24.png DESTINATION share/icons/hicolor/24x24/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-32.png DESTINATION share/icons/hicolor/32x32/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-48.png DESTINATION share/icons/hicolor/48x48/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-64.png DESTINATION share/icons/hicolor/64x64/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-96.png DESTINATION share/icons/hicolor/96x96/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-128.png DESTINATION share/icons/hicolor/128x128/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-256.png DESTINATION share/icons/hicolor/256x256/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-512.png DESTINATION share/icons/hicolor/512x512/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-16.png DESTINATION share/icons/hicolor/16x16/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-24.png DESTINATION share/icons/hicolor/24x24/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-32.png DESTINATION share/icons/hicolor/32x32/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-48.png DESTINATION share/icons/hicolor/48x48/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-64.png DESTINATION share/icons/hicolor/64x64/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-96.png DESTINATION share/icons/hicolor/96x96/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-128.png DESTINATION share/icons/hicolor/128x128/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-256.png DESTINATION share/icons/hicolor/256x256/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-512.png DESTINATION share/icons/hicolor/512x512/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
endif()
else()
set(BUILD_SHARED OFF)
@ -919,7 +928,7 @@ if(BUILD_PERF)
add_executable(${BINARY_NAME}-perf ${PERF_SRC})
target_link_libraries(${BINARY_NAME}-perf ${BINARY_NAME} ${PERF_LIB} ${OS_LIB})
set_target_properties(${BINARY_NAME}-perf PROPERTIES COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}")
install(TARGETS ${BINARY_NAME}-perf DESTINATION bin COMPONENT ${BINARY_NAME}-perf)
install(TARGETS ${BINARY_NAME}-perf DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-perf)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/tools/perf.py DESTINATION "${LIBDIR}/${BINARY_NAME}" COMPONENT ${BINARY_NAME}-perf)
endif()
@ -930,7 +939,7 @@ if(BUILD_TEST)
add_executable(tbl-fuzz ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/test/tbl-fuzz-main.c)
target_link_libraries(tbl-fuzz ${BINARY_NAME})
set_target_properties(tbl-fuzz PROPERTIES COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}")
install(TARGETS ${BINARY_NAME}-fuzz tbl-fuzz DESTINATION bin COMPONENT ${BINARY_NAME}-test)
install(TARGETS ${BINARY_NAME}-fuzz tbl-fuzz DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-test)
endif()
if(NOT USE_CMOCKA)
@ -971,6 +980,38 @@ configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/core/flags.h.in ${CMAKE_CURRENT_B
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/flags.h DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/mgba COMPONENT lib${BINARY_NAME})
# Packaging
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/res/licenses DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
if(EXTRA_LICENSES)
install(FILES ${EXTRA_LICENSES} DESTINATION ${CMAKE_INSTALL_DOCDIR}/licenses COMPONENT ${BINARY_NAME})
endif()
file(GLOB READMES ${CMAKE_CURRENT_SOURCE_DIR}/README*.md)
find_program(DOS2UNIX NAMES dos2unix)
find_program(MARKDOWN NAMES markdown kramdown pandoc)
if(UNIX OR NOT DOS2UNIX)
if(UNIX OR NOT MARKDOWN)
install(FILES ${READMES} DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
endif()
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/CHANGES" "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE" DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
else()
add_custom_command(OUTPUT CHANGES.txt COMMAND ${DOS2UNIX} -n "${CMAKE_CURRENT_SOURCE_DIR}/CHANGES" "${CMAKE_CURRENT_BINARY_DIR}/CHANGES.txt" MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/CHANGES")
add_custom_command(OUTPUT LICENSE.txt COMMAND ${DOS2UNIX} -n "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE" "${CMAKE_CURRENT_BINARY_DIR}/LICENSE.txt" MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
add_custom_target(CHANGES ALL DEPENDS CHANGES.txt)
add_custom_target(LICENSE ALL DEPENDS LICENSE.txt)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/CHANGES.txt ${CMAKE_CURRENT_BINARY_DIR}/LICENSE.txt DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
endif()
if(MARKDOWN)
foreach(README ${READMES})
get_filename_component(README_BASE "${README}" NAME_WE)
add_custom_command(OUTPUT ${README_BASE}.html COMMAND ${MARKDOWN} "${README}" > ${README_BASE}.html MAIN_DEPENDENCY "${README}")
add_custom_target(${README_BASE} ALL DEPENDS ${README_BASE}.html)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${README_BASE}.html DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
endforeach()
endif()
set(CPACK_PACKAGE_VERSION ${VERSION_STRING})
set(CPACK_PACKAGE_VERSION_MAJOR ${LIB_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${LIB_VERSION_MINOR})
@ -986,13 +1027,60 @@ set(CPACK_DEBIAN_PACKAGE_SECTION "games")
SET(CPACK_DEB_COMPONENT_INSTALL ON)
set(CPACK_STRIP_FILES ${BINARY_NAME})
set(CPACK_STRIP_FILES ON)
file(GLOB READMES ${CMAKE_CURRENT_SOURCE_DIR}/README*.md)
install(FILES ${READMES} ${CMAKE_CURRENT_SOURCE_DIR}/CHANGES DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT lib${BINARY_NAME})
if(DISTBUILD)
set(CPACK_ARCHIVE_COMPONENT_INSTALL ON)
if(WIN32 OR APPLE)
set(CPACK_COMPONENTS_ALL ${BINARY_NAME} ${BINARY_NAME}-qt ${BINARY_NAME}-sdl ${BINARY_NAME}-perf)
set(CPACK_COMPONENTS_GROUPING ALL_COMPONENTS_IN_ONE)
elseif(3DS)
set(CPACK_COMPONENTS_ALL ${BINARY_NAME} ${BINARY_NAME}-3ds ${BINARY_NAME}-perf)
elseif(WII)
set(CPACK_COMPONENTS_ALL ${BINARY_NAME} ${BINARY_NAME}-wii)
elseif(PSP2)
set(CPACK_COMPONENTS_ALL ${BINARY_NAME} ${BINARY_NAME}-psp2)
endif()
endif()
include(CPack)
cpack_add_component_group(base)
cpack_add_component(${BINARY_NAME} GROUP base)
cpack_add_component_group(dev PARENT_GROUP base)
if(BUILD_SHARED)
cpack_add_component(lib${BINARY_NAME} GROUP base)
if(BUILD_STATIC)
cpack_add_component(lib${BINARY_NAME}-static GROUP dev)
endif()
elseif(BUILD_STATIC)
cpack_add_component(lib${BINARY_NAME} GROUP dev)
endif()
if(3DS)
cpack_add_component(${BINARY_NAME}-3ds GROUP base)
elseif(PSP2)
cpack_add_component(${BINARY_NAME}-psp2 GROUP base)
elseif(WII)
cpack_add_component(${BINARY_NAME}-wii GROUP base)
endif()
if(BUILD_QT)
cpack_add_component_group(qt PARENT_GROUP base)
cpack_add_component(${BINARY_NAME}-qt GROUP qt DEPENDS base)
endif()
if(BUILD_SDL)
cpack_add_component_group(sdl PARENT_GROUP base)
cpack_add_component(${BINARY_NAME}-sdl GROUP sdl DEPENDS base)
endif()
cpack_add_component_group($test PARENT_GROUP dev)
cpack_add_component(${BINARY_NAME}-perf GROUP test DEPENDS dev)
cpack_add_component(${BINARY_NAME}-fuzz GROUP test DEPENDS dev)
cpack_add_component(tbl-fuzz GROUP test DEPENDS dev)
# Summaries
set(SUMMARY_GL_LIST)
if(USE_EPOXY)

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@ -119,13 +119,13 @@ typedef intptr_t ssize_t;
#define STORE_32LE(SRC, ADDR, ARR) { \
uint32_t _addr = (ADDR); \
void* _ptr = (ARR); \
__asm__("stwbrx %0, %1, %2" : : "r"(SRC), "b"(_ptr), "r"(_addr)); \
__asm__("stwbrx %0, %1, %2" : : "r"(SRC), "b"(_ptr), "r"(_addr) : "memory"); \
}
#define STORE_16LE(SRC, ADDR, ARR) { \
uint32_t _addr = (ADDR); \
void* _ptr = (ARR); \
__asm__("sthbrx %0, %1, %2" : : "r"(SRC), "b"(_ptr), "r"(_addr)); \
__asm__("sthbrx %0, %1, %2" : : "r"(SRC), "b"(_ptr), "r"(_addr) : "memory"); \
}
#define LOAD_64LE(DEST, ADDR, ARR) { \
@ -141,7 +141,7 @@ typedef intptr_t ssize_t;
__asm__( \
"lwbrx %0, %2, %3 \n" \
"lwbrx %1, %2, %4 \n" \
: "=r"(bswap->lo), "=r"(bswap->hi) : "b"(_ptr), "r"(_addr), "r"(_addr + 4)); \
: "=&r"(bswap->lo), "=&r"(bswap->hi) : "b"(_ptr), "r"(_addr), "r"(_addr + 4)) ; \
}
#define STORE_64LE(SRC, ADDR, ARR) { \
@ -157,7 +157,7 @@ typedef intptr_t ssize_t;
__asm__( \
"stwbrx %0, %2, %3 \n" \
"stwbrx %1, %2, %4 \n" \
: : "r"(bswap->hi), "r"(bswap->lo), "b"(_ptr), "r"(_addr), "r"(_addr + 4)); \
: : "r"(bswap->hi), "r"(bswap->lo), "b"(_ptr), "r"(_addr), "r"(_addr + 4) : "memory"); \
}
#elif defined(__llvm__) || (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)
@ -192,10 +192,12 @@ typedef intptr_t ssize_t;
#define ATTRIBUTE_UNUSED
#define ATTRIBUTE_ALIGN(X)
#define ATTRIBUTE_FORMAT(X, Y, Z)
#define ATTRIBUTE_NOINLINE
#else
#define ATTRIBUTE_UNUSED __attribute__((unused))
#define ATTRIBUTE_ALIGN(X) __attribute__((aligned(X)))
#define ATTRIBUTE_FORMAT(X, Y, Z) __attribute__((format(X, Y, Z)))
#define ATTRIBUTE_NOINLINE __attribute__((noinline))
#endif
#define DECL_BITFIELD(NAME, TYPE) typedef TYPE NAME

View File

@ -161,6 +161,8 @@ struct GBAudio {
struct blip_t* right;
int16_t lastLeft;
int16_t lastRight;
int32_t capLeft;
int32_t capRight;
int clock;
int32_t clockRate;

View File

@ -103,7 +103,8 @@ mLOG_DECLARE_CATEGORY(GB_STATE);
* | bit 5: Has channel 1 sweep occurred?
* | bit 6: Is channel 3's memory readable?
* | bit 7: Reserved
* | 0x000A8 - 0x000AF: Rserved
* | 0x000A8 - 0x000AB: Left capacitor charge
* | 0x000AC - 0x000AF: Right capacitor charge
* | 0x000B0 - 0x000B3: Next sample
* 0x000B4 - 0x000153: Video state
* | 0x000B4 - 0x000B5: Current x
@ -302,7 +303,8 @@ struct GBSerializedState {
struct {
struct GBSerializedPSGState psg;
GBSerializedAudioFlags flags;
int32_t reserved[2];
int32_t capLeft;
int32_t capRight;
uint32_t nextSample;
} audio;

View File

@ -112,7 +112,6 @@ struct GBA {
int32_t cachedRegisters[16];
bool taintedRegisters[16];
bool realisticTiming;
bool hardCrash;
bool allowOpposingDirections;

View File

@ -87,7 +87,6 @@ struct GBASavedata {
uint8_t* currentBank;
struct mTiming* timing;
bool realisticTiming;
unsigned settling;
struct mTimingEvent dust;
@ -105,10 +104,10 @@ void GBASavedataUnmask(struct GBASavedata* savedata);
size_t GBASavedataSize(const struct GBASavedata* savedata);
bool GBASavedataClone(struct GBASavedata* savedata, struct VFile* out);
bool GBASavedataLoad(struct GBASavedata* savedata, struct VFile* in);
void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type, bool realisticTiming);
void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type);
void GBASavedataInitFlash(struct GBASavedata* savedata, bool realisticTiming);
void GBASavedataInitEEPROM(struct GBASavedata* savedata, bool realisticTiming);
void GBASavedataInitFlash(struct GBASavedata* savedata);
void GBASavedataInitEEPROM(struct GBASavedata* savedata);
void GBASavedataInitSRAM(struct GBASavedata* savedata);
uint8_t GBASavedataReadFlash(struct GBASavedata* savedata, uint16_t address);

504
res/licenses/blip_buf.txt Normal file
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@ -0,0 +1,504 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
for this service if you wish); that you receive source code or can get
it if you want it; that you can change the software and use pieces of
it in new free programs; and that you are informed that you can do
these things.
To protect your rights, we need to make restrictions that forbid
distributors to deny you these rights or to ask you to surrender these
rights. These restrictions translate to certain responsibilities for
you if you distribute copies of the library or if you modify it.
For example, if you distribute copies of the library, whether gratis
or for a fee, you must give the recipients all the rights that we gave
you. You must make sure that they, too, receive or can get the source
code. If you link other code with the library, you must provide
complete object files to the recipients, so that they can relink them
with the library after making changes to the library and recompiling
it. And you must show them these terms so they know their rights.
We protect your rights with a two-step method: (1) we copyright the
library, and (2) we offer you this license, which gives you legal
permission to copy, distribute and/or modify the library.
To protect each distributor, we want to make it very clear that
there is no warranty for the free library. Also, if the library is
modified by someone else and passed on, the recipients should know
that what they have is not the original version, so that the original
author's reputation will not be affected by problems that might be
introduced by others.
Finally, software patents pose a constant threat to the existence of
any free program. We wish to make sure that a company cannot
effectively restrict the users of a free program by obtaining a
restrictive license from a patent holder. Therefore, we insist that
any patent license obtained for a version of the library must be
consistent with the full freedom of use specified in this license.
Most GNU software, including some libraries, is covered by the
ordinary GNU General Public License. This license, the GNU Lesser
General Public License, applies to certain designated libraries, and
is quite different from the ordinary General Public License. We use
this license for certain libraries in order to permit linking those
libraries into non-free programs.
When a program is linked with a library, whether statically or using
a shared library, the combination of the two is legally speaking a
combined work, a derivative of the original library. The ordinary
General Public License therefore permits such linking only if the
entire combination fits its criteria of freedom. The Lesser General
Public License permits more lax criteria for linking other code with
the library.
We call this license the "Lesser" General Public License because it
does Less to protect the user's freedom than the ordinary General
Public License. It also provides other free software developers Less
of an advantage over competing non-free programs. These disadvantages
are the reason we use the ordinary General Public License for many
libraries. However, the Lesser license provides advantages in certain
special circumstances.
For example, on rare occasions, there may be a special need to
encourage the widest possible use of a certain library, so that it becomes
a de-facto standard. To achieve this, non-free programs must be
allowed to use the library. A more frequent case is that a free
library does the same job as widely used non-free libraries. In this
case, there is little to gain by limiting the free library to free
software only, so we use the Lesser General Public License.
In other cases, permission to use a particular library in non-free
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free software. For example, permission to use the GNU C Library in
non-free programs enables many more people to use the whole GNU
operating system, as well as its variant, the GNU/Linux operating
system.
Although the Lesser General Public License is Less protective of the
users' freedom, it does ensure that the user of a program that is
linked with the Library has the freedom and the wherewithal to run
that program using a modified version of the Library.
The precise terms and conditions for copying, distribution and
modification follow. Pay close attention to the difference between a
"work based on the library" and a "work that uses the library". The
former contains code derived from the library, whereas the latter must
be combined with the library in order to run.
GNU LESSER GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License Agreement applies to any software library or other
program which contains a notice placed by the copyright holder or
other authorized party saying it may be distributed under the terms of
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That's all there is to it!

27
res/licenses/inih.txt Executable file
View File

@ -0,0 +1,27 @@
The "inih" library is distributed under the New BSD license:
Copyright (c) 2009, Ben Hoyt
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Ben Hoyt nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY BEN HOYT ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL BEN HOYT BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@ -93,7 +93,7 @@ static void _disassembleMode(struct CLIDebugger* debugger, struct CLIDebugVector
static inline uint32_t _printLine(struct CLIDebugger* debugger, uint32_t address, enum ExecutionMode mode) {
struct CLIDebuggerBackend* be = debugger->backend;
char disassembly[48];
char disassembly[64];
struct ARMInstructionInfo info;
be->printf(be, "%08X: ", address);
if (mode == MODE_ARM) {

View File

@ -8,7 +8,7 @@
#include <mgba/internal/arm/decoder-inlines.h>
#define ADVANCE(AMOUNT) \
if (AMOUNT > blen) { \
if (AMOUNT >= blen) { \
buffer[blen - 1] = '\0'; \
return total; \
} \

View File

@ -185,15 +185,32 @@ static inline void _immediate(struct ARMCore* cpu, uint32_t opcode) {
// Instruction definitions
// Beware pre-processor antics
ATTRIBUTE_NOINLINE static void _additionS(struct ARMCore* cpu, int32_t m, int32_t n, int32_t d) {
cpu->cpsr.n = ARM_SIGN(d);
cpu->cpsr.z = !d;
cpu->cpsr.c = ARM_CARRY_FROM(m, n, d);
cpu->cpsr.v = ARM_V_ADDITION(m, n, d);
}
ATTRIBUTE_NOINLINE static void _subtractionS(struct ARMCore* cpu, int32_t m, int32_t n, int32_t d) {
cpu->cpsr.n = ARM_SIGN(d);
cpu->cpsr.z = !d;
cpu->cpsr.c = ARM_BORROW_FROM(m, n, d);
cpu->cpsr.v = ARM_V_SUBTRACTION(m, n, d);
}
ATTRIBUTE_NOINLINE static void _neutralS(struct ARMCore* cpu, int32_t d) {
cpu->cpsr.n = ARM_SIGN(d);
cpu->cpsr.z = !d; \
cpu->cpsr.c = cpu->shifterCarryOut; \
}
#define ARM_ADDITION_S(M, N, D) \
if (rd == ARM_PC && _ARMModeHasSPSR(cpu->cpsr.priv)) { \
cpu->cpsr = cpu->spsr; \
_ARMReadCPSR(cpu); \
} else { \
cpu->cpsr.n = ARM_SIGN(D); \
cpu->cpsr.z = !(D); \
cpu->cpsr.c = ARM_CARRY_FROM(M, N, D); \
cpu->cpsr.v = ARM_V_ADDITION(M, N, D); \
_additionS(cpu, M, N, D); \
}
#define ARM_SUBTRACTION_S(M, N, D) \
@ -201,10 +218,7 @@ static inline void _immediate(struct ARMCore* cpu, uint32_t opcode) {
cpu->cpsr = cpu->spsr; \
_ARMReadCPSR(cpu); \
} else { \
cpu->cpsr.n = ARM_SIGN(D); \
cpu->cpsr.z = !(D); \
cpu->cpsr.c = ARM_BORROW_FROM(M, N, D); \
cpu->cpsr.v = ARM_V_SUBTRACTION(M, N, D); \
_subtractionS(cpu, M, N, D); \
}
#define ARM_SUBTRACTION_CARRY_S(M, N, D, C) \
@ -223,9 +237,7 @@ static inline void _immediate(struct ARMCore* cpu, uint32_t opcode) {
cpu->cpsr = cpu->spsr; \
_ARMReadCPSR(cpu); \
} else { \
cpu->cpsr.n = ARM_SIGN(D); \
cpu->cpsr.z = !(D); \
cpu->cpsr.c = cpu->shifterCarryOut; \
_neutralS(cpu, D); \
}
#define ARM_NEUTRAL_HI_S(DLO, DHI) \

View File

@ -140,6 +140,8 @@ void GBAudioReset(struct GBAudio* audio) {
audio->sampleInterval = 128;
audio->lastLeft = 0;
audio->lastRight = 0;
audio->capLeft = 0;
audio->capRight = 0;
audio->clock = 0;
audio->volumeRight = 0;
audio->volumeLeft = 0;
@ -212,7 +214,6 @@ void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
audio->playingCh1 = _resetEnvelope(&audio->ch1.envelope);
if (audio->playingCh1) {
audio->ch1.control.hi = 0;
_updateSquareSample(&audio->ch1);
}
@ -227,8 +228,7 @@ void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
--audio->ch1.control.length;
}
}
mTimingDeschedule(audio->timing, &audio->ch1Event);
if (audio->playingCh1 && audio->ch1.envelope.dead != 2) {
if (audio->playingCh1 && audio->ch1.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch1Event)) {
mTimingSchedule(audio->timing, &audio->ch1Event, 0);
}
}
@ -270,7 +270,6 @@ void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
audio->playingCh2 = _resetEnvelope(&audio->ch2.envelope);
if (audio->playingCh2) {
audio->ch2.control.hi = 0;
_updateSquareSample(&audio->ch2);
}
@ -280,8 +279,7 @@ void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
--audio->ch2.control.length;
}
}
mTimingDeschedule(audio->timing, &audio->ch2Event);
if (audio->playingCh2 && audio->ch2.envelope.dead != 2) {
if (audio->playingCh2 && audio->ch2.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch2Event)) {
mTimingSchedule(audio->timing, &audio->ch2Event, 0);
}
}
@ -397,8 +395,7 @@ void GBAudioWriteNR44(struct GBAudio* audio, uint8_t value) {
--audio->ch4.length;
}
}
mTimingDeschedule(audio->timing, &audio->ch4Event);
if (audio->playingCh4 && audio->ch4.envelope.dead != 2) {
if (audio->playingCh4 && audio->ch4.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch4Event)) {
mTimingSchedule(audio->timing, &audio->ch4Event, 0);
}
}
@ -574,7 +571,7 @@ void GBAudioUpdateFrame(struct GBAudio* audio, struct mTiming* timing) {
if (audio->playingCh4 && !audio->ch4.envelope.dead) {
--audio->ch4.envelope.nextStep;
if (audio->ch4.envelope.nextStep == 0) {
int8_t sample = (audio->ch4.sample >> 7) * 0x8;
int8_t sample = (audio->ch4.sample > 0) * 0x8;
_updateEnvelope(&audio->ch4.envelope);
if (audio->ch4.envelope.dead == 2) {
mTimingDeschedule(timing, &audio->ch4Event);
@ -630,7 +627,7 @@ void GBAudioSamplePSG(struct GBAudio* audio, int16_t* left, int16_t* right) {
}
}
int dcOffset = audio->style == GB_AUDIO_GBA ? 0 : 0x1FC;
int dcOffset = audio->style == GB_AUDIO_GBA ? 0 : 0x20A;
*left = (sampleLeft - dcOffset) * (1 + audio->volumeLeft);
*right = (sampleRight - dcOffset) * (1 + audio->volumeRight);
}
@ -640,16 +637,22 @@ static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {
int16_t sampleLeft = 0;
int16_t sampleRight = 0;
GBAudioSamplePSG(audio, &sampleLeft, &sampleRight);
sampleLeft = (sampleLeft * audio->masterVolume) >> 6;
sampleRight = (sampleRight * audio->masterVolume) >> 6;
sampleLeft = (sampleLeft * audio->masterVolume * 9) >> 7;
sampleRight = (sampleRight * audio->masterVolume * 9) >> 7;
mCoreSyncLockAudio(audio->p->sync);
unsigned produced;
int16_t degradedLeft = sampleLeft - (audio->capLeft >> 16);
int16_t degradedRight = sampleRight - (audio->capRight >> 16);
audio->capLeft = (sampleLeft << 16) - degradedLeft * 65184;
audio->capRight = (sampleRight << 16) - degradedRight * 65184;
sampleLeft = degradedLeft;
sampleRight = degradedRight;
if ((size_t) blip_samples_avail(audio->left) < audio->samples) {
blip_add_delta(audio->left, audio->clock, sampleLeft - audio->lastLeft);
blip_add_delta(audio->right, audio->clock, sampleRight - audio->lastRight);
audio->lastLeft = sampleLeft;
audio->lastRight = sampleRight;
audio->clock += audio->sampleInterval;
if (audio->clock >= CLOCKS_PER_BLIP_FRAME) {
blip_end_frame(audio->left, CLOCKS_PER_BLIP_FRAME);
@ -657,6 +660,8 @@ static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {
audio->clock -= CLOCKS_PER_BLIP_FRAME;
}
}
audio->lastLeft = sampleLeft;
audio->lastRight = sampleRight;
produced = blip_samples_avail(audio->left);
if (audio->p->stream && audio->p->stream->postAudioFrame) {
audio->p->stream->postAudioFrame(audio->p->stream, sampleLeft, sampleRight);
@ -1025,11 +1030,15 @@ void GBAudioPSGDeserialize(struct GBAudio* audio, const struct GBSerializedPSGSt
void GBAudioSerialize(const struct GBAudio* audio, struct GBSerializedState* state) {
GBAudioPSGSerialize(audio, &state->audio.psg, &state->audio.flags);
STORE_32LE(audio->capLeft, 0, &state->audio.capLeft);
STORE_32LE(audio->capRight, 0, &state->audio.capRight);
STORE_32LE(audio->sampleEvent.when - mTimingCurrentTime(audio->timing), 0, &state->audio.nextSample);
}
void GBAudioDeserialize(struct GBAudio* audio, const struct GBSerializedState* state) {
GBAudioPSGDeserialize(audio, &state->audio.psg, &state->audio.flags);
LOAD_32LE(audio->capLeft, 0, &state->audio.capLeft);
LOAD_32LE(audio->capRight, 0, &state->audio.capRight);
uint32_t when;
LOAD_32LE(when, 0, &state->audio.nextSample);
mTimingSchedule(audio->timing, &audio->sampleEvent, when);

View File

@ -229,7 +229,11 @@ static void GBVideoSoftwareRendererUpdateWindow(struct GBVideoSoftwareRenderer*
renderer->hasWindow = true;
} else {
if (!renderer->hasWindow) {
renderer->currentWy = renderer->lastY - renderer->wy;
if (renderer->lastY > renderer->wy) {
renderer->currentWy = GB_VIDEO_VERTICAL_PIXELS;
} else {
renderer->currentWy = renderer->lastY - renderer->wy;
}
} else {
renderer->currentWy += renderer->lastY;
}

View File

@ -253,7 +253,7 @@ static int _applyBias(struct GBAAudio* audio, int sample) {
} else if (sample < 0) {
sample = 0;
}
return ((sample - GBARegisterSOUNDBIASGetBias(audio->soundbias)) * audio->masterVolume) >> 3;
return ((sample - GBARegisterSOUNDBIASGetBias(audio->soundbias)) * audio->masterVolume) >> 2;
}
static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {

View File

@ -265,7 +265,7 @@ void GBADMAService(struct GBA* gba, int number, struct GBADMA* info) {
if (sourceRegion == REGION_CART2_EX && memory->savedata.type == SAVEDATA_EEPROM) {
if (memory->savedata.type == SAVEDATA_AUTODETECT) {
mLOG(GBA_MEM, INFO, "Detected EEPROM savegame");
GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming);
GBASavedataInitEEPROM(&memory->savedata);
}
memory->dmaTransferRegister = GBASavedataReadEEPROM(&memory->savedata);
} else {
@ -276,7 +276,7 @@ void GBADMAService(struct GBA* gba, int number, struct GBADMA* info) {
if (destRegion == REGION_CART2_EX) {
if (memory->savedata.type == SAVEDATA_AUTODETECT) {
mLOG(GBA_MEM, INFO, "Detected EEPROM savegame");
GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming);
GBASavedataInitEEPROM(&memory->savedata);
}
GBASavedataWriteEEPROM(&memory->savedata, memory->dmaTransferRegister, wordsRemaining);
} else {

View File

@ -105,7 +105,6 @@ static void GBAInit(void* cpu, struct mCPUComponent* component) {
gba->idleOptimization = IDLE_LOOP_REMOVE;
gba->idleLoop = IDLE_LOOP_NONE;
gba->realisticTiming = true;
gba->hardCrash = true;
gba->allowOpposingDirections = true;

View File

@ -165,7 +165,6 @@ void _rtcReadPins(struct GBACartridgeHardware* hw) {
if ((hw->pinState & 5) == 1) {
hw->rtc.transferStep = 1;
}
_outputPins(hw, 1);
break;
case 1:
if ((hw->pinState & 5) == 5) {
@ -173,7 +172,6 @@ void _rtcReadPins(struct GBACartridgeHardware* hw) {
} else {
hw->rtc.transferStep = 0;
}
_outputPins(hw, 5);
break;
case 2:
if (!(hw->pinState & 1)) {

View File

@ -895,7 +895,7 @@ void GBAStore16(struct ARMCore* cpu, uint32_t address, int16_t value, int* cycle
case REGION_CART2_EX:
if (memory->savedata.type == SAVEDATA_AUTODETECT) {
mLOG(GBA_MEM, INFO, "Detected EEPROM savegame");
GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming);
GBASavedataInitEEPROM(&memory->savedata);
}
GBASavedataWriteEEPROM(&memory->savedata, value, 1);
break;
@ -961,7 +961,7 @@ void GBAStore8(struct ARMCore* cpu, uint32_t address, int8_t value, int* cycleCo
if (memory->savedata.type == SAVEDATA_AUTODETECT) {
if (address == SAVEDATA_FLASH_BASE) {
mLOG(GBA_MEM, INFO, "Detected Flash savegame");
GBASavedataInitFlash(&memory->savedata, gba->realisticTiming);
GBASavedataInitFlash(&memory->savedata);
} else {
mLOG(GBA_MEM, INFO, "Detected SRAM savegame");
GBASavedataInitSRAM(&memory->savedata);

View File

@ -296,7 +296,7 @@ void GBAOverrideSave(struct Configuration* config, const struct GBACartridgeOver
void GBAOverrideApply(struct GBA* gba, const struct GBACartridgeOverride* override) {
if (override->savetype != SAVEDATA_AUTODETECT) {
GBASavedataForceType(&gba->memory.savedata, override->savetype, gba->realisticTiming);
GBASavedataForceType(&gba->memory.savedata, override->savetype);
}
if (override->hardware != HW_NO_OVERRIDE) {

View File

@ -91,7 +91,7 @@ void GBASavedataMask(struct GBASavedata* savedata, struct VFile* vf, bool writeb
savedata->vf = vf;
savedata->mapMode = MAP_READ;
savedata->maskWriteback = writeback;
GBASavedataForceType(savedata, type, savedata->realisticTiming);
GBASavedataForceType(savedata, type);
}
void GBASavedataUnmask(struct GBASavedata* savedata) {
@ -103,7 +103,7 @@ void GBASavedataUnmask(struct GBASavedata* savedata) {
GBASavedataDeinit(savedata);
savedata->vf = savedata->realVf;
savedata->mapMode = MAP_WRITE;
GBASavedataForceType(savedata, type, savedata->realisticTiming);
GBASavedataForceType(savedata, type);
if (savedata->maskWriteback) {
GBASavedataLoad(savedata, vf);
savedata->maskWriteback = false;
@ -193,7 +193,7 @@ bool GBASavedataLoad(struct GBASavedata* savedata, struct VFile* in) {
return true;
}
void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type, bool realisticTiming) {
void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type) {
if (savedata->type != SAVEDATA_AUTODETECT) {
struct VFile* vf = savedata->vf;
GBASavedataDeinit(savedata);
@ -203,10 +203,10 @@ void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type,
case SAVEDATA_FLASH512:
case SAVEDATA_FLASH1M:
savedata->type = type;
GBASavedataInitFlash(savedata, realisticTiming);
GBASavedataInitFlash(savedata);
break;
case SAVEDATA_EEPROM:
GBASavedataInitEEPROM(savedata, realisticTiming);
GBASavedataInitEEPROM(savedata);
break;
case SAVEDATA_SRAM:
GBASavedataInitSRAM(savedata);
@ -219,7 +219,7 @@ void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type,
}
}
void GBASavedataInitFlash(struct GBASavedata* savedata, bool realisticTiming) {
void GBASavedataInitFlash(struct GBASavedata* savedata) {
if (savedata->type == SAVEDATA_AUTODETECT) {
savedata->type = SAVEDATA_FLASH512;
}
@ -244,13 +244,12 @@ void GBASavedataInitFlash(struct GBASavedata* savedata, bool realisticTiming) {
}
savedata->currentBank = savedata->data;
savedata->realisticTiming = realisticTiming;
if (end < SIZE_CART_FLASH512) {
memset(&savedata->data[end], 0xFF, flashSize - end);
}
}
void GBASavedataInitEEPROM(struct GBASavedata* savedata, bool realisticTiming) {
void GBASavedataInitEEPROM(struct GBASavedata* savedata) {
if (savedata->type == SAVEDATA_AUTODETECT) {
savedata->type = SAVEDATA_EEPROM;
} else {
@ -271,7 +270,6 @@ void GBASavedataInitEEPROM(struct GBASavedata* savedata, bool realisticTiming) {
}
savedata->data = savedata->vf->map(savedata->vf, eepromSize, savedata->mapMode);
}
savedata->realisticTiming = realisticTiming;
if (end < SIZE_CART_EEPROM512) {
memset(&savedata->data[end], 0xFF, SIZE_CART_EEPROM512 - end);
}
@ -327,10 +325,8 @@ void GBASavedataWriteFlash(struct GBASavedata* savedata, uint16_t address, uint8
savedata->dirty |= SAVEDATA_DIRT_NEW;
savedata->currentBank[address] = value;
savedata->command = FLASH_COMMAND_NONE;
if (savedata->realisticTiming) {
mTimingDeschedule(savedata->timing, &savedata->dust);
mTimingSchedule(savedata->timing, &savedata->dust, FLASH_PROGRAM_CYCLES);
}
mTimingDeschedule(savedata->timing, &savedata->dust);
mTimingSchedule(savedata->timing, &savedata->dust, FLASH_PROGRAM_CYCLES);
break;
case FLASH_COMMAND_SWITCH_BANK:
if (address == 0 && value < 2) {
@ -452,10 +448,8 @@ void GBASavedataWriteEEPROM(struct GBASavedata* savedata, uint16_t value, uint32
current |= (value & 0x1) << (0x7 - (savedata->writeAddress & 0x7));
savedata->dirty |= SAVEDATA_DIRT_NEW;
savedata->data[savedata->writeAddress >> 3] = current;
if (savedata->realisticTiming) {
mTimingDeschedule(savedata->timing, &savedata->dust);
mTimingSchedule(savedata->timing, &savedata->dust, EEPROM_SETTLE_CYCLES);
}
mTimingDeschedule(savedata->timing, &savedata->dust);
mTimingSchedule(savedata->timing, &savedata->dust, EEPROM_SETTLE_CYCLES);
++savedata->writeAddress;
} else {
mLOG(GBA_SAVE, GAME_ERROR, "Writing beyond end of EEPROM: %08X", (savedata->writeAddress >> 3));
@ -478,7 +472,7 @@ void GBASavedataWriteEEPROM(struct GBASavedata* savedata, uint16_t value, uint32
uint16_t GBASavedataReadEEPROM(struct GBASavedata* savedata) {
if (savedata->command != EEPROM_COMMAND_READ) {
if (!savedata->realisticTiming || !mTimingIsScheduled(savedata->timing, &savedata->dust)) {
if (!mTimingIsScheduled(savedata->timing, &savedata->dust)) {
return 1;
} else {
return 0;
@ -516,12 +510,14 @@ void GBASavedataClean(struct GBASavedata* savedata, uint32_t frameCount) {
if (savedata->maskWriteback) {
GBASavedataUnmask(savedata);
}
size_t size = GBASavedataSize(savedata);
savedata->dirty = 0;
if (savedata->data && savedata->vf->sync(savedata->vf, savedata->data, size)) {
mLOG(GBA_SAVE, INFO, "Savedata synced");
} else {
mLOG(GBA_SAVE, INFO, "Savedata failed to sync!");
if (savedata->mapMode & MAP_WRITE) {
size_t size = GBASavedataSize(savedata);
savedata->dirty = 0;
if (savedata->data && savedata->vf->sync(savedata->vf, savedata->data, size)) {
mLOG(GBA_SAVE, INFO, "Savedata synced");
} else {
mLOG(GBA_SAVE, INFO, "Savedata failed to sync!");
}
}
}
}
@ -549,7 +545,7 @@ void GBASavedataSerialize(const struct GBASavedata* savedata, struct GBASerializ
void GBASavedataDeserialize(struct GBASavedata* savedata, const struct GBASerializedState* state) {
if (savedata->type != state->savedata.type) {
mLOG(GBA_SAVE, DEBUG, "Switching save types");
GBASavedataForceType(savedata, state->savedata.type, savedata->realisticTiming);
GBASavedataForceType(savedata, state->savedata.type);
}
savedata->command = state->savedata.command;
GBASerializedSavedataFlags flags = state->savedata.flags;
@ -607,9 +603,7 @@ void _flashEraseSector(struct GBASavedata* savedata, uint16_t sectorStart) {
mLOG(GBA_SAVE, DEBUG, "Performing unknown sector-size erase at 0x%04x", sectorStart);
}
savedata->settling = sectorStart >> 12;
if (savedata->realisticTiming) {
mTimingDeschedule(savedata->timing, &savedata->dust);
mTimingSchedule(savedata->timing, &savedata->dust, FLASH_ERASE_CYCLES);
}
mTimingDeschedule(savedata->timing, &savedata->dust);
mTimingSchedule(savedata->timing, &savedata->dust, FLASH_ERASE_CYCLES);
memset(&savedata->currentBank[sectorStart & ~(size - 1)], 0xFF, size);
}

View File

@ -117,7 +117,7 @@ bool GBASavedataImportSharkPort(struct GBA* gba, struct VFile* vf, bool testChec
switch (gba->memory.savedata.type) {
case SAVEDATA_FLASH512:
if (copySize > SIZE_CART_FLASH512) {
GBASavedataForceType(&gba->memory.savedata, SAVEDATA_FLASH1M, gba->memory.savedata.realisticTiming);
GBASavedataForceType(&gba->memory.savedata, SAVEDATA_FLASH1M);
}
// Fall through
default:

View File

@ -409,7 +409,7 @@ size_t LR35902Decode(uint8_t opcode, struct LR35902InstructionInfo* info) {
}
#define ADVANCE(AMOUNT) \
if (AMOUNT > blen) { \
if (AMOUNT >= blen) { \
buffer[blen - 1] = '\0'; \
return total; \
} \

View File

@ -109,7 +109,7 @@ if(BUILD_PERF)
DEPENDS ${BINARY_NAME}-perf ${BINARY_NAME}.smdh)
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/${BINARY_NAME}-perf.3dsx
DESTINATION . COMPONENT ${BINARY_NAME}-3ds)
DESTINATION . COMPONENT ${BINARY_NAME}-perf)
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cia.rsf.in ${CMAKE_CURRENT_BINARY_DIR}/cia.rsf)

View File

@ -133,7 +133,7 @@ void ctrActivateTexture(const C3D_Tex* texture) {
C3D_TexBind(0, activeTexture);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvInit(env);
if (texture->fmt < GPU_LA8) {
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
@ -144,11 +144,11 @@ void ctrActivateTexture(const C3D_Tex* texture) {
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
}
env = C3D_GetTexEnv(1);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
env = C3D_GetTexEnv(2);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
@ -164,14 +164,14 @@ void ctrActivateTexture(const C3D_Tex* texture) {
void ctrTextureMultiply(void) {
C3D_TexEnv* env = C3D_GetTexEnv(1);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, GPU_TEXTURE0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
}
void ctrTextureBias(u32 color) {
C3D_TexEnv* env = C3D_GetTexEnv(2);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, GPU_CONSTANT, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_ADD);
C3D_TexEnvColor(env, color);

View File

@ -87,7 +87,6 @@ static enum {
static void* outputBuffer;
static struct mAVStream stream;
static int16_t* audioLeft = 0;
static int16_t* audioRight = 0;
static size_t audioPos = 0;
static C3D_Tex outputTexture;
static ndspWaveBuf dspBuffer[DSP_BUFFERS];
@ -128,8 +127,6 @@ static bool _initGpu(void) {
return false;
}
C3D_RenderTargetSetClear(upscaleBuffer, C3D_CLEAR_COLOR, 0, 0);
return ctrInitGpu();
}
@ -183,6 +180,8 @@ static void _map3DSKey(struct mInputMap* map, int ctrKey, enum GBAKey key) {
static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right);
static void _drawStart(void) {
C3D_FrameBufClear(&bottomScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
C3D_FrameBufClear(&topScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
}
static void _frameStart(void) {
@ -199,9 +198,6 @@ static void _frameStart(void) {
}
}
C3D_FrameBegin(flags);
// Mark both buffers used to make sure they get cleared
C3D_FrameDrawOn(topScreen[doubleBuffer]);
C3D_FrameDrawOn(bottomScreen[doubleBuffer]);
ctrStartFrame();
}
@ -216,8 +212,6 @@ static void _drawEnd(void) {
frameStarted = false;
doubleBuffer ^= 1;
C3D_FrameBufClear(&bottomScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
C3D_FrameBufClear(&topScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
}
static int _batteryState(void) {
@ -555,7 +549,7 @@ static void _drawFrame(struct mGUIRunner* runner, bool faded) {
C3D_Tex* tex = &outputTexture;
GSPGPU_FlushDataCache(outputBuffer, 256 * VIDEO_VERTICAL_PIXELS * 2);
C3D_SafeDisplayTransfer(
C3D_SyncDisplayTransfer(
outputBuffer, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS),
tex->data, GX_BUFFER_DIM(256, 256),
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB565) |
@ -567,7 +561,6 @@ static void _drawFrame(struct mGUIRunner* runner, bool faded) {
blip_clear(runner->core->getAudioChannel(runner->core, 1));
}
gspWaitForPPF();
_drawTex(runner->core, faded);
}
@ -584,13 +577,12 @@ static void _drawScreenshot(struct mGUIRunner* runner, const color_t* pixels, un
}
GSPGPU_FlushDataCache(newPixels, 256 * height * sizeof(u32));
C3D_SafeDisplayTransfer(
C3D_SyncDisplayTransfer(
(u32*) newPixels, GX_BUFFER_DIM(256, height),
tex->data, GX_BUFFER_DIM(256, 256),
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB565) |
GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB565) |
GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_FLIP_VERT(1));
gspWaitForPPF();
linearFree(newPixels);
_drawTex(runner->core, faded);

View File

@ -279,9 +279,21 @@ list(APPEND QT_LIBRARIES Qt5::Widgets)
if(BUILD_GL OR BUILD_GLES2)
list(APPEND QT_LIBRARIES Qt5::OpenGL ${OPENGL_LIBRARY} ${OPENGLES2_LIBRARY})
endif()
if(WIN32 AND QT_STATIC)
list(APPEND QT_LIBRARIES qwindows dwmapi imm32 uxtheme Qt5EventDispatcherSupport Qt5FontDatabaseSupport Qt5ThemeSupport)
set_target_properties(Qt5::Core PROPERTIES INTERFACE_LINK_LIBRARIES "qtpcre2;version;winmm;ws2_32")
if(QT_STATIC)
find_library(QTPCRE NAMES qtpcre2 qtpcre)
if(WIN32)
list(APPEND QT_LIBRARIES qwindows dwmapi imm32 uxtheme Qt5EventDispatcherSupport Qt5FontDatabaseSupport Qt5ThemeSupport)
set_target_properties(Qt5::Core PROPERTIES INTERFACE_LINK_LIBRARIES "${QTPCRE};version;winmm;ws2_32")
elseif(APPLE)
find_package(Cups)
find_package(Qt5PrintSupport)
find_library(QTFREETYPE NAMES qtfreetype)
find_library(QTHARFBUZZ NAMES qtharfbuzzng qtharfbuzz)
find_library(QTPLATFORMSUPPORT NAMES Qt5PlatformSupport)
list(APPEND QT_LIBRARIES Cups Qt5::PrintSupport Qt5::QCocoaIntegrationPlugin Qt5::CoreAudioPlugin Qt5::AVFServicePlugin Qt5::QCocoaPrinterSupportPlugin ${QTPLATFORMSUPPORT} "-framework AVFoundation" "-framework CoreMedia")
set_target_properties(Qt5::Core PROPERTIES INTERFACE_LINK_LIBRARIES "${QTPCRE};${QTHARFBUZZ};${QTFREETYPE}")
link_directories()
endif()
endif()
target_link_libraries(${BINARY_NAME}-qt ${PLATFORM_LIBRARY} ${BINARY_NAME} ${QT_LIBRARIES})
set(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_DEBIAN_PACKAGE_DEPENDS}" PARENT_SCOPE)

View File

@ -1046,6 +1046,11 @@ void Window::setupMenu(QMenuBar* menubar) {
"addDirToLibrary");
#endif
QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
m_gameActions.append(loadAlternateSave);
addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
m_gameActions.append(loadTemporarySave);

View File

@ -19,12 +19,18 @@
#ifdef QT_STATIC
#include <QtPlugin>
#ifdef _WIN32
#ifdef Q_OS_WIN
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#ifdef BUILD_QT_MULTIMEDIA
Q_IMPORT_PLUGIN(QWindowsAudioPlugin);
Q_IMPORT_PLUGIN(DSServicePlugin);
#endif
#elif defined(Q_OS_MAC)
Q_IMPORT_PLUGIN(QCocoaIntegrationPlugin);
#ifdef BUILD_QT_MULTIMEDIA
Q_IMPORT_PLUGIN(CoreAudioPlugin);
Q_IMPORT_PLUGIN(AVFServicePlugin);
#endif
#endif
#endif

View File

@ -1104,6 +1104,34 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<translation>OBJ exportieren</translation>
</message>
</context>
<context>
<name>PlacementControl</name>
<message>
<location filename="../PlacementControl.ui" line="20"/>
<source>Adjust placement</source>
<translation>Lage anpassen</translation>
</message>
<message>
<location filename="../PlacementControl.ui" line="26"/>
<source>All</source>
<translation>Alle</translation>
</message>
<message>
<location filename="../PlacementControl.ui" line="65"/>
<source>Offset</source>
<translation>Versatz</translation>
</message>
<message>
<location filename="../PlacementControl.ui" line="72"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../PlacementControl.ui" line="79"/>
<source>Y</source>
<translation>Y</translation>
</message>
</context>
<context>
<name>PrinterView</name>
<message>
@ -3149,7 +3177,7 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<context>
<name>QGBA::Window</name>
<message>
<location filename="../Window.cpp" line="255"/>
<location filename="../Window.cpp" line="264"/>
<source>Game Boy Advance ROMs (%1)</source>
<translation>Game Boy Advance-ROMs (%1)</translation>
</message>
@ -3159,67 +3187,67 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<translation>DS-ROMs (%1)</translation>
</message>
<message>
<location filename="../Window.cpp" line="270"/>
<location filename="../Window.cpp" line="280"/>
<source>Game Boy ROMs (%1)</source>
<translation>Game Boy-ROMs (%1)</translation>
</message>
<message>
<location filename="../Window.cpp" line="275"/>
<location filename="../Window.cpp" line="284"/>
<source>All ROMs (%1)</source>
<translation>Alle ROMs (%1)</translation>
</message>
<message>
<location filename="../Window.cpp" line="276"/>
<location filename="../Window.cpp" line="285"/>
<source>%1 Video Logs (*.mvl)</source>
<translation>%1 Video-Logs (*.mvl)</translation>
</message>
<message>
<location filename="../Window.cpp" line="291"/>
<location filename="../Window.cpp" line="300"/>
<source>Archives (%1)</source>
<translation>Archive (%1)</translation>
</message>
<message>
<location filename="../Window.cpp" line="296"/>
<location filename="../Window.cpp" line="304"/>
<location filename="../Window.cpp" line="331"/>
<location filename="../Window.cpp" line="305"/>
<location filename="../Window.cpp" line="313"/>
<location filename="../Window.cpp" line="340"/>
<source>Select ROM</source>
<translation>ROM auswählen</translation>
</message>
<message>
<location filename="../Window.cpp" line="339"/>
<location filename="../Window.cpp" line="348"/>
<source>Game Boy Advance save files (%1)</source>
<translation>Game Boy Advance-Speicherdateien (%1)</translation>
</message>
<message>
<location filename="../Window.cpp" line="340"/>
<location filename="../Window.cpp" line="385"/>
<location filename="../Window.cpp" line="392"/>
<location filename="../Window.cpp" line="349"/>
<location filename="../Window.cpp" line="394"/>
<location filename="../Window.cpp" line="401"/>
<source>Select save</source>
<translation>Speicherdatei wählen</translation>
</message>
<message>
<location filename="../Window.cpp" line="361"/>
<location filename="../Window.cpp" line="370"/>
<source>Select patch</source>
<translation>Patch wählen</translation>
</message>
<message>
<location filename="../Window.cpp" line="361"/>
<location filename="../Window.cpp" line="370"/>
<source>Patches (*.ips *.ups *.bps)</source>
<translation>Patches (*.ips *.ups *.bps)</translation>
</message>
<message>
<location filename="../Window.cpp" line="378"/>
<location filename="../Window.cpp" line="387"/>
<source>Select image</source>
<translation>Bild auswählen</translation>
</message>
<message>
<location filename="../Window.cpp" line="378"/>
<location filename="../Window.cpp" line="387"/>
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
<translation>Bild-Datei (*.png *.gif *.jpg *.jpeg);;Alle Dateien (*)</translation>
</message>
<message>
<location filename="../Window.cpp" line="385"/>
<location filename="../Window.cpp" line="392"/>
<location filename="../Window.cpp" line="394"/>
<location filename="../Window.cpp" line="401"/>
<source>GameShark saves (*.sps *.xps)</source>
<translation>GameShark-Speicherdaten (*.sps *.xps)</translation>
</message>
@ -3239,17 +3267,17 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<translation>Video-Log auswählen</translation>
</message>
<message>
<location filename="../Window.cpp" line="415"/>
<location filename="../Window.cpp" line="426"/>
<source>Video logs (*.mvl)</source>
<translation>Video-Logs (*.mvl)</translation>
</message>
<message>
<location filename="../Window.cpp" line="759"/>
<location filename="../Window.cpp" line="768"/>
<source>Crash</source>
<translation>Absturz</translation>
</message>
<message>
<location filename="../Window.cpp" line="760"/>
<location filename="../Window.cpp" line="769"/>
<source>The game has crashed with the following error:
%1</source>
@ -3258,528 +3286,538 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
%1</translation>
</message>
<message>
<location filename="../Window.cpp" line="768"/>
<location filename="../Window.cpp" line="777"/>
<source>Couldn&apos;t Load</source>
<translation>Konnte nicht geladen werden</translation>
</message>
<message>
<location filename="../Window.cpp" line="769"/>
<location filename="../Window.cpp" line="778"/>
<source>Could not load game. Are you sure it&apos;s in the correct format?</source>
<translation>Konnte das Spiel nicht laden. Sind Sie sicher, dass es im korrekten Format vorliegt?</translation>
</message>
<message>
<location filename="../Window.cpp" line="782"/>
<location filename="../Window.cpp" line="791"/>
<source>Unimplemented BIOS call</source>
<translation>Nicht implementierter BIOS-Aufruf</translation>
</message>
<message>
<location filename="../Window.cpp" line="783"/>
<location filename="../Window.cpp" line="792"/>
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
<translation>Dieses Spiel verwendet einen BIOS-Aufruf, der nicht implementiert ist. Bitte verwenden Sie für die beste Spielerfahrung das offizielle BIOS.</translation>
</message>
<message>
<location filename="../Window.cpp" line="858"/>
<location filename="../Window.cpp" line="873"/>
<source>Really make portable?</source>
<translation>Portablen Modus wirklich aktivieren?</translation>
</message>
<message>
<location filename="../Window.cpp" line="859"/>
<location filename="../Window.cpp" line="874"/>
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
<translation>Diese Einstellung wird den Emulator so konfigurieren, dass er seine Konfiguration aus dem gleichen Verzeichnis wie die Programmdatei lädt. Möchten Sie fortfahren?</translation>
</message>
<message>
<location filename="../Window.cpp" line="867"/>
<location filename="../Window.cpp" line="882"/>
<source>Restart needed</source>
<translation>Neustart benötigt</translation>
</message>
<message>
<location filename="../Window.cpp" line="868"/>
<location filename="../Window.cpp" line="883"/>
<source>Some changes will not take effect until the emulator is restarted.</source>
<translation>Einige Änderungen werden erst übernommen, wenn der Emulator neu gestartet wurde.</translation>
</message>
<message>
<location filename="../Window.cpp" line="914"/>
<location filename="../Window.cpp" line="929"/>
<source> - Player %1 of %2</source>
<translation> - Spieler %1 von %2</translation>
</message>
<message>
<location filename="../Window.cpp" line="925"/>
<location filename="../Window.cpp" line="940"/>
<source>%1 - %2</source>
<translation>%1 - %2</translation>
</message>
<message>
<location filename="../Window.cpp" line="927"/>
<location filename="../Window.cpp" line="942"/>
<source>%1 - %2 - %3</source>
<translation>%1 - %2 - %3</translation>
</message>
<message>
<location filename="../Window.cpp" line="929"/>
<location filename="../Window.cpp" line="944"/>
<source>%1 - %2 (%3 fps) - %4</source>
<translation>%1 - %2 (%3 Bilder/Sekunde) - %4</translation>
</message>
<message>
<location filename="../Window.cpp" line="964"/>
<location filename="../Window.cpp" line="980"/>
<source>&amp;File</source>
<translation>&amp;Datei</translation>
</message>
<message>
<location filename="../Window.cpp" line="967"/>
<location filename="../Window.cpp" line="983"/>
<source>Load &amp;ROM...</source>
<translation>&amp;ROM laden...</translation>
</message>
<message>
<location filename="../Window.cpp" line="970"/>
<location filename="../Window.cpp" line="986"/>
<source>Load ROM in archive...</source>
<translation>ROM aus Archiv laden...</translation>
</message>
<message>
<location filename="../Window.cpp" line="976"/>
<location filename="../Window.cpp" line="992"/>
<source>Load alternate save...</source>
<translation>Alternative Speicherdatei laden...</translation>
</message>
<message>
<location filename="../Window.cpp" line="997"/>
<source>Load temporary save...</source>
<translation>Temporäre Speicherdatei laden...</translation>
</message>
<message>
<location filename="../Window.cpp" line="981"/>
<location filename="../Window.cpp" line="1002"/>
<source>Load &amp;patch...</source>
<translation>&amp;Patch laden...</translation>
</message>
<message>
<location filename="../Window.cpp" line="984"/>
<location filename="../Window.cpp" line="1005"/>
<source>Boot BIOS</source>
<translation>BIOS booten</translation>
</message>
<message>
<location filename="../Window.cpp" line="991"/>
<location filename="../Window.cpp" line="1012"/>
<source>Replace ROM...</source>
<translation>ROM ersetzen...</translation>
</message>
<message>
<location filename="../Window.cpp" line="993"/>
<location filename="../Window.cpp" line="1014"/>
<source>ROM &amp;info...</source>
<translation>ROM-&amp;Informationen...</translation>
</message>
<message>
<location filename="../Window.cpp" line="998"/>
<location filename="../Window.cpp" line="1019"/>
<source>Recent</source>
<translation>Zuletzt verwendet</translation>
</message>
<message>
<location filename="../Window.cpp" line="1002"/>
<location filename="../Window.cpp" line="1023"/>
<source>Make portable</source>
<translation>Portablen Modus aktivieren</translation>
</message>
<message>
<location filename="../Window.cpp" line="1006"/>
<location filename="../Window.cpp" line="1027"/>
<source>&amp;Load state</source>
<translation>Savestate (aktueller Zustand) &amp;laden</translation>
</message>
<message>
<location filename="../Window.cpp" line="1007"/>
<location filename="../Window.cpp" line="1028"/>
<source>F10</source>
<translation>F10</translation>
</message>
<message>
<location filename="../Window.cpp" line="1013"/>
<location filename="../Window.cpp" line="1034"/>
<source>&amp;Save state</source>
<translation>Savestate (aktueller Zustand) &amp;speichern</translation>
</message>
<message>
<location filename="../Window.cpp" line="1014"/>
<location filename="../Window.cpp" line="1035"/>
<source>Shift+F10</source>
<translation>Umschalt+F10</translation>
</message>
<message>
<location filename="../Window.cpp" line="1020"/>
<location filename="../Window.cpp" line="1041"/>
<source>Quick load</source>
<translation>Schnell laden</translation>
</message>
<message>
<location filename="../Window.cpp" line="1021"/>
<location filename="../Window.cpp" line="1042"/>
<source>Quick save</source>
<translation>Schnell speichern</translation>
</message>
<message>
<location filename="../Window.cpp" line="1025"/>
<location filename="../Window.cpp" line="1046"/>
<source>Load recent</source>
<translation>Lade zuletzt gespeicherten Savestate</translation>
</message>
<message>
<location filename="../Window.cpp" line="1033"/>
<location filename="../Window.cpp" line="1054"/>
<source>Save recent</source>
<translation>Speichere aktuellen Zustand</translation>
</message>
<message>
<location filename="../Window.cpp" line="1044"/>
<location filename="../Window.cpp" line="1065"/>
<source>Undo load state</source>
<translation>Laden des Savestate rückgängig machen</translation>
</message>
<message>
<location filename="../Window.cpp" line="1045"/>
<location filename="../Window.cpp" line="1066"/>
<source>F11</source>
<translation>F11</translation>
</message>
<message>
<location filename="../Window.cpp" line="1053"/>
<location filename="../Window.cpp" line="1074"/>
<source>Undo save state</source>
<translation>Speichern des Savestate rückgängig machen</translation>
</message>
<message>
<location filename="../Window.cpp" line="1054"/>
<location filename="../Window.cpp" line="1075"/>
<source>Shift+F11</source>
<translation>Umschalt+F11</translation>
</message>
<message>
<location filename="../Window.cpp" line="1067"/>
<location filename="../Window.cpp" line="1076"/>
<location filename="../Window.cpp" line="1088"/>
<location filename="../Window.cpp" line="1097"/>
<source>State &amp;%1</source>
<translation>Savestate &amp;%1</translation>
</message>
<message>
<location filename="../Window.cpp" line="1068"/>
<location filename="../Window.cpp" line="1089"/>
<source>F%1</source>
<translation>F%1</translation>
</message>
<message>
<location filename="../Window.cpp" line="1077"/>
<location filename="../Window.cpp" line="1098"/>
<source>Shift+F%1</source>
<translation>Umschalt+F%1</translation>
</message>
<message>
<location filename="../Window.cpp" line="1087"/>
<location filename="../Window.cpp" line="1108"/>
<source>Load camera image...</source>
<translation>Lade Kamerabild...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1093"/>
<location filename="../Window.cpp" line="1114"/>
<source>Import GameShark Save</source>
<translation>Importiere GameShark-Speicherstand</translation>
</message>
<message>
<location filename="../Window.cpp" line="1099"/>
<location filename="../Window.cpp" line="1120"/>
<source>Export GameShark Save</source>
<translation>Exportiere GameShark-Speicherstand</translation>
</message>
<message>
<location filename="../Window.cpp" line="1107"/>
<location filename="../Window.cpp" line="1128"/>
<source>New multiplayer window</source>
<translation>Neues Multiplayer-Fenster</translation>
</message>
<message>
<location filename="../Window.cpp" line="1117"/>
<location filename="../Window.cpp" line="1138"/>
<source>About</source>
<translation>Über</translation>
</message>
<message>
<location filename="../Window.cpp" line="1122"/>
<location filename="../Window.cpp" line="1143"/>
<source>E&amp;xit</source>
<translation>&amp;Beenden</translation>
</message>
<message>
<location filename="../Window.cpp" line="1125"/>
<location filename="../Window.cpp" line="1146"/>
<source>&amp;Emulation</source>
<translation>&amp;Emulation</translation>
</message>
<message>
<location filename="../Window.cpp" line="1127"/>
<location filename="../Window.cpp" line="1148"/>
<source>&amp;Reset</source>
<translation>Zu&amp;rücksetzen</translation>
</message>
<message>
<location filename="../Window.cpp" line="1128"/>
<location filename="../Window.cpp" line="1149"/>
<source>Ctrl+R</source>
<translation>Strg+R</translation>
</message>
<message>
<location filename="../Window.cpp" line="1135"/>
<location filename="../Window.cpp" line="1156"/>
<source>Sh&amp;utdown</source>
<translation>Schli&amp;eßen</translation>
</message>
<message>
<location filename="../Window.cpp" line="1143"/>
<location filename="../Window.cpp" line="1164"/>
<source>Yank game pak</source>
<translation>Spielmodul herausziehen</translation>
</message>
<message>
<location filename="../Window.cpp" line="1153"/>
<location filename="../Window.cpp" line="1174"/>
<source>&amp;Pause</source>
<translation>&amp;Pause</translation>
</message>
<message>
<location filename="../Window.cpp" line="1156"/>
<location filename="../Window.cpp" line="1177"/>
<source>Ctrl+P</source>
<translation>Strg+P</translation>
</message>
<message>
<location filename="../Window.cpp" line="1166"/>
<location filename="../Window.cpp" line="1187"/>
<source>&amp;Next frame</source>
<translation>&amp;Nächstes Bild</translation>
</message>
<message>
<location filename="../Window.cpp" line="1167"/>
<location filename="../Window.cpp" line="1188"/>
<source>Ctrl+N</source>
<translation>Strg+N</translation>
</message>
<message>
<location filename="../Window.cpp" line="1184"/>
<location filename="../Window.cpp" line="1205"/>
<source>Fast forward (held)</source>
<translation>Schneller Vorlauf (gehalten)</translation>
</message>
<message>
<location filename="../Window.cpp" line="1186"/>
<location filename="../Window.cpp" line="1207"/>
<source>&amp;Fast forward</source>
<translation>Schneller &amp;Vorlauf</translation>
</message>
<message>
<location filename="../Window.cpp" line="1189"/>
<location filename="../Window.cpp" line="1210"/>
<source>Shift+Tab</source>
<translation>Umschalt+Tab</translation>
</message>
<message>
<location filename="../Window.cpp" line="1196"/>
<location filename="../Window.cpp" line="1217"/>
<source>Fast forward speed</source>
<translation>Vorlauf-Geschwindigkeit</translation>
</message>
<message>
<location filename="../Window.cpp" line="1201"/>
<location filename="../Window.cpp" line="1222"/>
<source>Unbounded</source>
<translation>Unbegrenzt</translation>
</message>
<message>
<location filename="../Window.cpp" line="1205"/>
<location filename="../Window.cpp" line="1226"/>
<source>%0x</source>
<translation>%0x</translation>
</message>
<message>
<location filename="../Window.cpp" line="1217"/>
<location filename="../Window.cpp" line="1238"/>
<source>Rewind (held)</source>
<translation>Zurückspulen (gehalten)</translation>
</message>
<message>
<location filename="../Window.cpp" line="1219"/>
<location filename="../Window.cpp" line="1240"/>
<source>Re&amp;wind</source>
<translation>Zur&amp;ückspulen</translation>
</message>
<message>
<location filename="../Window.cpp" line="1220"/>
<location filename="../Window.cpp" line="1241"/>
<source>~</source>
<translation>~</translation>
</message>
<message>
<location filename="../Window.cpp" line="1228"/>
<location filename="../Window.cpp" line="1249"/>
<source>Step backwards</source>
<translation>Schrittweiser Rücklauf</translation>
</message>
<message>
<location filename="../Window.cpp" line="1229"/>
<location filename="../Window.cpp" line="1250"/>
<source>Ctrl+B</source>
<translation>Strg+B</translation>
</message>
<message>
<location filename="../Window.cpp" line="1238"/>
<location filename="../Window.cpp" line="1259"/>
<source>Sync to &amp;video</source>
<translation>Mit &amp;Video synchronisieren</translation>
</message>
<message>
<location filename="../Window.cpp" line="1245"/>
<location filename="../Window.cpp" line="1266"/>
<source>Sync to &amp;audio</source>
<translation>Mit &amp;Audio synchronisieren</translation>
</message>
<message>
<location filename="../Window.cpp" line="1253"/>
<location filename="../Window.cpp" line="1274"/>
<source>Solar sensor</source>
<translation>Solar-Sensor</translation>
</message>
<message>
<location filename="../Window.cpp" line="1255"/>
<location filename="../Window.cpp" line="1276"/>
<source>Increase solar level</source>
<translation>Sonnen-Level erhöhen</translation>
</message>
<message>
<location filename="../Window.cpp" line="1259"/>
<location filename="../Window.cpp" line="1280"/>
<source>Decrease solar level</source>
<translation>Sonnen-Level verringern</translation>
</message>
<message>
<location filename="../Window.cpp" line="1263"/>
<location filename="../Window.cpp" line="1284"/>
<source>Brightest solar level</source>
<translation>Hellster Sonnen-Level</translation>
</message>
<message>
<location filename="../Window.cpp" line="1267"/>
<location filename="../Window.cpp" line="1288"/>
<source>Darkest solar level</source>
<translation>Dunkelster Sonnen-Level</translation>
</message>
<message>
<location filename="../Window.cpp" line="1273"/>
<location filename="../Window.cpp" line="1294"/>
<source>Brightness %1</source>
<translation>Helligkeit %1</translation>
</message>
<message>
<location filename="../Window.cpp" line="1280"/>
<location filename="../Window.cpp" line="1301"/>
<source>Audio/&amp;Video</source>
<translation>Audio/&amp;Video</translation>
</message>
<message>
<location filename="../Window.cpp" line="1282"/>
<location filename="../Window.cpp" line="1303"/>
<source>Frame size</source>
<translation>Bildgröße</translation>
</message>
<message>
<location filename="../Window.cpp" line="1285"/>
<location filename="../Window.cpp" line="1306"/>
<source>%1x</source>
<translation>%1x</translation>
</message>
<message>
<location filename="../Window.cpp" line="1313"/>
<location filename="../Window.cpp" line="1334"/>
<source>Toggle fullscreen</source>
<translation>Vollbildmodus umschalten</translation>
</message>
<message>
<location filename="../Window.cpp" line="1316"/>
<location filename="../Window.cpp" line="1337"/>
<source>Lock aspect ratio</source>
<translation>Seitenverhältnis korrigieren</translation>
</message>
<message>
<location filename="../Window.cpp" line="1326"/>
<location filename="../Window.cpp" line="1347"/>
<source>Force integer scaling</source>
<translation>Pixelgenaue Skalierung (Integer scaling)</translation>
</message>
<message>
<location filename="../Window.cpp" line="1342"/>
<location filename="../Window.cpp" line="1363"/>
<source>Frame&amp;skip</source>
<translation>Frame&amp;skip</translation>
</message>
<message>
<location filename="../Window.cpp" line="1355"/>
<location filename="../Window.cpp" line="1376"/>
<source>Mute</source>
<translation>Stummschalten</translation>
</message>
<message>
<location filename="../Window.cpp" line="1362"/>
<location filename="../Window.cpp" line="1383"/>
<source>FPS target</source>
<translation>Bildwiederholrate</translation>
</message>
<message>
<location filename="../Window.cpp" line="1367"/>
<location filename="../Window.cpp" line="1388"/>
<source>15</source>
<translation>15</translation>
</message>
<message>
<location filename="../Window.cpp" line="1368"/>
<location filename="../Window.cpp" line="1389"/>
<source>30</source>
<translation>30</translation>
</message>
<message>
<location filename="../Window.cpp" line="1369"/>
<location filename="../Window.cpp" line="1390"/>
<source>45</source>
<translation>45</translation>
</message>
<message>
<location filename="../Window.cpp" line="1370"/>
<location filename="../Window.cpp" line="1391"/>
<source>Native (59.7)</source>
<translation>Nativ (59.7)</translation>
</message>
<message>
<location filename="../Window.cpp" line="1371"/>
<location filename="../Window.cpp" line="1392"/>
<source>60</source>
<translation>60</translation>
</message>
<message>
<location filename="../Window.cpp" line="1372"/>
<location filename="../Window.cpp" line="1393"/>
<source>90</source>
<translation>90</translation>
</message>
<message>
<location filename="../Window.cpp" line="1373"/>
<location filename="../Window.cpp" line="1394"/>
<source>120</source>
<translation>120</translation>
</message>
<message>
<location filename="../Window.cpp" line="1374"/>
<location filename="../Window.cpp" line="1395"/>
<source>240</source>
<translation>240</translation>
</message>
<message>
<location filename="../Window.cpp" line="1380"/>
<location filename="../Window.cpp" line="1401"/>
<source>Take &amp;screenshot</source>
<translation>&amp;Screenshot erstellen</translation>
</message>
<message>
<location filename="../Window.cpp" line="1381"/>
<location filename="../Window.cpp" line="1402"/>
<source>F12</source>
<translation>F12</translation>
</message>
<message>
<location filename="../Window.cpp" line="1390"/>
<location filename="../Window.cpp" line="1411"/>
<source>Record output...</source>
<translation>Ausgabe aufzeichen...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1397"/>
<location filename="../Window.cpp" line="1418"/>
<source>Record GIF...</source>
<translation>GIF aufzeichen...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1402"/>
<location filename="../Window.cpp" line="1423"/>
<source>Record video log...</source>
<translation>Video-Log aufzeichnen...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1407"/>
<location filename="../Window.cpp" line="1428"/>
<source>Stop video log</source>
<translation>Video-Log beenden</translation>
</message>
<message>
<location filename="../Window.cpp" line="1415"/>
<location filename="../Window.cpp" line="1436"/>
<source>Game Boy Printer...</source>
<translation>Game Boy Printer...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1427"/>
<location filename="../Window.cpp" line="1448"/>
<source>Video layers</source>
<translation>Video-Ebenen</translation>
</message>
<message>
<location filename="../Window.cpp" line="1430"/>
<location filename="../Window.cpp" line="1451"/>
<source>Audio channels</source>
<translation>Audio-Kanäle</translation>
</message>
<message>
<location filename="../Window.cpp" line="1433"/>
<location filename="../Window.cpp" line="1454"/>
<source>Adjust layer placement...</source>
<translation>Lage der Bildebenen anpassen...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1459"/>
<source>&amp;Tools</source>
<translation>&amp;Werkzeuge</translation>
</message>
<message>
<location filename="../Window.cpp" line="1435"/>
<location filename="../Window.cpp" line="1461"/>
<source>View &amp;logs...</source>
<translation>&amp;Logs ansehen...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1439"/>
<location filename="../Window.cpp" line="1465"/>
<source>Game &amp;overrides...</source>
<translation>Spiel-&amp;Überschreibungen...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1453"/>
<location filename="../Window.cpp" line="1479"/>
<source>Game &amp;Pak sensors...</source>
<translation>Game &amp;Pak-Sensoren...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1466"/>
<location filename="../Window.cpp" line="1492"/>
<source>&amp;Cheats...</source>
<translation>&amp;Cheats...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1478"/>
<location filename="../Window.cpp" line="1504"/>
<source>Open debugger console...</source>
<translation>Debugger-Konsole äffnen...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1484"/>
<location filename="../Window.cpp" line="1510"/>
<source>Start &amp;GDB server...</source>
<translation>&amp;GDB-Server starten...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1472"/>
<location filename="../Window.cpp" line="1498"/>
<source>Settings...</source>
<translation>Einstellungen...</translation>
</message>
@ -3804,37 +3842,37 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<translation>Ordner auswählen</translation>
</message>
<message>
<location filename="../Window.cpp" line="972"/>
<location filename="../Window.cpp" line="988"/>
<source>Add folder to library...</source>
<translation>Ordner zur Bibliothek hinzufügen...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1336"/>
<location filename="../Window.cpp" line="1357"/>
<source>Bilinear filtering</source>
<translation>Bilineare Filterung</translation>
</message>
<message>
<location filename="../Window.cpp" line="1492"/>
<location filename="../Window.cpp" line="1518"/>
<source>View &amp;palette...</source>
<translation>&amp;Palette betrachten...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1497"/>
<location filename="../Window.cpp" line="1523"/>
<source>View &amp;sprites...</source>
<translation>&amp;Sprites betrachten...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1502"/>
<location filename="../Window.cpp" line="1528"/>
<source>View &amp;tiles...</source>
<translation>&amp;Tiles betrachten...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1507"/>
<location filename="../Window.cpp" line="1533"/>
<source>View &amp;map...</source>
<translation>&amp;Map betrachten...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1512"/>
<location filename="../Window.cpp" line="1538"/>
<source>View memory...</source>
<translation>Speicher betrachten...</translation>
</message>
@ -3849,72 +3887,72 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<translation>Speicher durchsuchen...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1523"/>
<location filename="../Window.cpp" line="1549"/>
<source>View &amp;I/O registers...</source>
<translation>&amp;I/O-Register betrachten...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1601"/>
<location filename="../Window.cpp" line="1627"/>
<source>Exit fullscreen</source>
<translation>Vollbildmodus beenden</translation>
</message>
<message>
<location filename="../Window.cpp" line="1614"/>
<location filename="../Window.cpp" line="1640"/>
<source>GameShark Button (held)</source>
<translation>GameShark-Taste (gehalten)</translation>
</message>
<message>
<location filename="../Window.cpp" line="1616"/>
<location filename="../Window.cpp" line="1642"/>
<source>Autofire</source>
<translation>Autofeuer</translation>
</message>
<message>
<location filename="../Window.cpp" line="1623"/>
<location filename="../Window.cpp" line="1649"/>
<source>Autofire A</source>
<translation>Autofeuer A</translation>
</message>
<message>
<location filename="../Window.cpp" line="1629"/>
<location filename="../Window.cpp" line="1655"/>
<source>Autofire B</source>
<translation>Autofeuer B</translation>
</message>
<message>
<location filename="../Window.cpp" line="1635"/>
<location filename="../Window.cpp" line="1661"/>
<source>Autofire L</source>
<translation>Autofeuer L</translation>
</message>
<message>
<location filename="../Window.cpp" line="1641"/>
<location filename="../Window.cpp" line="1667"/>
<source>Autofire R</source>
<translation>Autofeuer R</translation>
</message>
<message>
<location filename="../Window.cpp" line="1647"/>
<location filename="../Window.cpp" line="1673"/>
<source>Autofire Start</source>
<translation>Autofeuer Start</translation>
</message>
<message>
<location filename="../Window.cpp" line="1653"/>
<location filename="../Window.cpp" line="1679"/>
<source>Autofire Select</source>
<translation>Autofeuer Select</translation>
</message>
<message>
<location filename="../Window.cpp" line="1659"/>
<location filename="../Window.cpp" line="1685"/>
<source>Autofire Up</source>
<translation>Autofeuer nach oben</translation>
</message>
<message>
<location filename="../Window.cpp" line="1665"/>
<location filename="../Window.cpp" line="1691"/>
<source>Autofire Right</source>
<translation>Autofeuer rechts</translation>
</message>
<message>
<location filename="../Window.cpp" line="1671"/>
<location filename="../Window.cpp" line="1697"/>
<source>Autofire Down</source>
<translation>Autofeuer nach unten</translation>
</message>
<message>
<location filename="../Window.cpp" line="1677"/>
<location filename="../Window.cpp" line="1703"/>
<source>Autofire Left</source>
<translation>Autofeuer links</translation>
</message>

View File

@ -64,8 +64,8 @@ if(BUILD_RASPI)
add_executable(${BINARY_NAME}-rpi ${PLATFORM_SRC} ${MAIN_SRC})
set_target_properties(${BINARY_NAME}-rpi PROPERTIES COMPILE_DEFINITIONS "${FEATURE_DEFINES};${FUNCTION_DEFINES}")
target_link_libraries(${BINARY_NAME}-rpi ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGLES2_LIBRARY})
install(TARGETS ${BINARY_NAME}-rpi DESTINATION bin COMPONENT ${BINARY_NAME}-rpi)
unset(OPENGLES2_INCLUDE_DIR} CACHE) # Clear NOTFOUND
install(TARGETS ${BINARY_NAME}-rpi DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-rpi)
unset(OPENGLES2_INCLUDE_DIR CACHE) # Clear NOTFOUND
endif()
if(BUILD_PANDORA)

View File

@ -17,17 +17,17 @@ adddep() {
while [ $# -gt 0 ]; do
DEB=$1
dpkg-deb -R $DEB deb-temp
mv $DEB $DEB~
sed -i~ s/mgba-// deb-temp/DEBIAN/control
PKG=`head -n1 deb-temp/DEBIAN/control | cut -f2 -d ' '`
echo Found pacakge $PKG
echo Found package $PKG
case $PKG in
lib$BINARY)
*-base)
PKG=lib$BINARY
rmdep sdl
rmdep qt
;;
$BINARY-qt)
*-qt)
PKG=$BINARY-qt
rmdep libav
rmdep libedit
rmdep libpng
@ -37,7 +37,8 @@ while [ $# -gt 0 ]; do
rmdep zlib
adddep lib$BINARY
;;
$BINARY-sdl)
*-sdl)
PKG=$BINARY-sdl
rmdep libav
rmdep libedit
rmdep libpng
@ -55,10 +56,11 @@ while [ $# -gt 0 ]; do
sed -i~ "s/,,*/,/g" deb-temp/DEBIAN/control
sed -i~ "s/,$//g" deb-temp/DEBIAN/control
sed -i~ "/^[^:]*: $/d" deb-temp/DEBIAN/control
sed -i~ "s/^Package: .*$/Package: $PKG/" deb-temp/DEBIAN/control
rm deb-temp/DEBIAN/control~
chmod 644 deb-temp/DEBIAN/md5sums
chown -R root:root deb-temp
dpkg-deb -b deb-temp $DEB
dpkg-deb -b deb-temp $PKG.deb
rm -rf deb-temp
shift
done