Merge branch 'master' (early part) into medusa
7
CHANGES
|
@ -50,6 +50,9 @@ Bugfixes:
|
|||
- GB Timer: Minor accuracy improvements
|
||||
- GB Audio: Clock frame events on DIV
|
||||
- GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
|
||||
- GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
|
||||
- GBA Savedata: Fix savedata modified time updating when read-only
|
||||
- GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
|
||||
Misc:
|
||||
- GBA Timer: Use global cycles for timers
|
||||
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
|
||||
|
@ -70,6 +73,10 @@ Misc:
|
|||
- PSP2: Use system enter key by default
|
||||
- 3DS: Remove deprecated CSND interface
|
||||
- Qt: Options to mess around with layer placement
|
||||
- GBA Savedata: Remove ability to disable realistic timing
|
||||
- Qt: Add load alternate save option
|
||||
- GB Audio: Improved audio quality
|
||||
- GB, GBA Audio: Increase max audio volume
|
||||
|
||||
0.6.3: (2017-04-14)
|
||||
Bugfixes:
|
||||
|
|
120
CMakeLists.txt
|
@ -49,6 +49,7 @@ set(BUILD_GL ON CACHE STRING "Build with OpenGL")
|
|||
set(BUILD_GLES2 OFF CACHE STRING "Build with OpenGL|ES 2")
|
||||
set(USE_EPOXY ON CACHE STRING "Build with libepoxy")
|
||||
set(DISABLE_DEPS OFF CACHE BOOL "Build without dependencies")
|
||||
set(DISTBUILD OFF CACHE BOOL "Build distribution packages")
|
||||
if(WIN32)
|
||||
set(WIN32_UNIX_PATHS OFF CACHE BOOL "Use Unix-like paths")
|
||||
mark_as_advanced(WIN32_UNIX_PATHS)
|
||||
|
@ -93,7 +94,7 @@ if(NOT CMAKE_BUILD_TYPE)
|
|||
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type (e.g. Release or Debug)" FORCE)
|
||||
endif()
|
||||
|
||||
if(NOT WIN32 OR WIN32_UNIX_PATHS)
|
||||
if(UNIX OR WIN32_UNIX_PATHS)
|
||||
include(GNUInstallDirs)
|
||||
string(REPLACE "${PROJECT_NAME}" "${BINARY_NAME}" CMAKE_INSTALL_DOCDIR "${CMAKE_INSTALL_DOCDIR}")
|
||||
else()
|
||||
|
@ -117,6 +118,11 @@ if (BUILD_OPENEMU)
|
|||
mark_as_advanced(OE_LIBDIR)
|
||||
endif()
|
||||
|
||||
if (DISTBUILD)
|
||||
set(EXTRA_LICENSES "" CACHE FILEPATH "Extra licenses to include in distribution packaages")
|
||||
mark_as_advanced(EXTRA_LICENSES)
|
||||
endif()
|
||||
mark_as_advanced(DISTBUILD)
|
||||
|
||||
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIBDIR}")
|
||||
|
||||
|
@ -283,6 +289,7 @@ if(PSP2 OR WII)
|
|||
endif()
|
||||
|
||||
if(DEFINED 3DS OR DEFINED PSP2 OR DEFINED WII)
|
||||
set(IS_EMBEDDED ON)
|
||||
set(USE_DEBUGGERS OFF)
|
||||
set(USE_SQLITE3 OFF)
|
||||
endif()
|
||||
|
@ -342,9 +349,11 @@ else()
|
|||
check_function_exists(setlocale HAVE_SETLOCALE)
|
||||
unset(CMAKE_REQUIRED_FLAGS)
|
||||
endif()
|
||||
if(NOT DEFINED 3DS AND NOT DEFINED PSP2 AND NOT DEFINED WII)
|
||||
if(NOT IS_EMBEDDED)
|
||||
set(DISABLE_DEPS ON CACHE BOOL "This platform cannot build with dependencies" FORCE)
|
||||
endif()
|
||||
set(BUILD_STATIC ON CACHE BOOL "" FORCE)
|
||||
set(BUILD_SHARED OFF CACHE BOOL "" FORCE)
|
||||
set(DISABLE_FRONTENDS ON)
|
||||
set(MINIMAL_CORE ON)
|
||||
set(ENABLE_EXTRA ON)
|
||||
|
@ -835,15 +844,15 @@ if(NOT SKIP_LIBRARY)
|
|||
target_link_libraries(${BINARY_NAME} ${DEBUGGER_LIB} ${DEPENDENCY_LIB} ${OS_LIB})
|
||||
install(TARGETS ${BINARY_NAME} LIBRARY DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME} NAMELINK_SKIP ARCHIVE DESTINATION ${LIBDIR} RUNTIME DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME})
|
||||
if(UNIX AND NOT APPLE AND NOT HAIKU)
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-16.png DESTINATION share/icons/hicolor/16x16/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-24.png DESTINATION share/icons/hicolor/24x24/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-32.png DESTINATION share/icons/hicolor/32x32/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-48.png DESTINATION share/icons/hicolor/48x48/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-64.png DESTINATION share/icons/hicolor/64x64/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-96.png DESTINATION share/icons/hicolor/96x96/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-128.png DESTINATION share/icons/hicolor/128x128/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-256.png DESTINATION share/icons/hicolor/256x256/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/${BINARY_NAME}-512.png DESTINATION share/icons/hicolor/512x512/apps RENAME ${BINARY_NAME}.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-16.png DESTINATION share/icons/hicolor/16x16/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-24.png DESTINATION share/icons/hicolor/24x24/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-32.png DESTINATION share/icons/hicolor/32x32/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-48.png DESTINATION share/icons/hicolor/48x48/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-64.png DESTINATION share/icons/hicolor/64x64/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-96.png DESTINATION share/icons/hicolor/96x96/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-128.png DESTINATION share/icons/hicolor/128x128/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-256.png DESTINATION share/icons/hicolor/256x256/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/res/mgba-512.png DESTINATION share/icons/hicolor/512x512/apps RENAME mgba.png COMPONENT lib${BINARY_NAME})
|
||||
endif()
|
||||
else()
|
||||
set(BUILD_SHARED OFF)
|
||||
|
@ -919,7 +928,7 @@ if(BUILD_PERF)
|
|||
add_executable(${BINARY_NAME}-perf ${PERF_SRC})
|
||||
target_link_libraries(${BINARY_NAME}-perf ${BINARY_NAME} ${PERF_LIB} ${OS_LIB})
|
||||
set_target_properties(${BINARY_NAME}-perf PROPERTIES COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}")
|
||||
install(TARGETS ${BINARY_NAME}-perf DESTINATION bin COMPONENT ${BINARY_NAME}-perf)
|
||||
install(TARGETS ${BINARY_NAME}-perf DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-perf)
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/tools/perf.py DESTINATION "${LIBDIR}/${BINARY_NAME}" COMPONENT ${BINARY_NAME}-perf)
|
||||
endif()
|
||||
|
||||
|
@ -930,7 +939,7 @@ if(BUILD_TEST)
|
|||
add_executable(tbl-fuzz ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/test/tbl-fuzz-main.c)
|
||||
target_link_libraries(tbl-fuzz ${BINARY_NAME})
|
||||
set_target_properties(tbl-fuzz PROPERTIES COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}")
|
||||
install(TARGETS ${BINARY_NAME}-fuzz tbl-fuzz DESTINATION bin COMPONENT ${BINARY_NAME}-test)
|
||||
install(TARGETS ${BINARY_NAME}-fuzz tbl-fuzz DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-test)
|
||||
endif()
|
||||
|
||||
if(NOT USE_CMOCKA)
|
||||
|
@ -971,6 +980,38 @@ configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/core/flags.h.in ${CMAKE_CURRENT_B
|
|||
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/flags.h DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/mgba COMPONENT lib${BINARY_NAME})
|
||||
|
||||
# Packaging
|
||||
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/res/licenses DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
|
||||
if(EXTRA_LICENSES)
|
||||
install(FILES ${EXTRA_LICENSES} DESTINATION ${CMAKE_INSTALL_DOCDIR}/licenses COMPONENT ${BINARY_NAME})
|
||||
endif()
|
||||
|
||||
file(GLOB READMES ${CMAKE_CURRENT_SOURCE_DIR}/README*.md)
|
||||
|
||||
find_program(DOS2UNIX NAMES dos2unix)
|
||||
find_program(MARKDOWN NAMES markdown kramdown pandoc)
|
||||
|
||||
if(UNIX OR NOT DOS2UNIX)
|
||||
if(UNIX OR NOT MARKDOWN)
|
||||
install(FILES ${READMES} DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
|
||||
endif()
|
||||
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/CHANGES" "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE" DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
|
||||
else()
|
||||
add_custom_command(OUTPUT CHANGES.txt COMMAND ${DOS2UNIX} -n "${CMAKE_CURRENT_SOURCE_DIR}/CHANGES" "${CMAKE_CURRENT_BINARY_DIR}/CHANGES.txt" MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/CHANGES")
|
||||
add_custom_command(OUTPUT LICENSE.txt COMMAND ${DOS2UNIX} -n "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE" "${CMAKE_CURRENT_BINARY_DIR}/LICENSE.txt" MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
add_custom_target(CHANGES ALL DEPENDS CHANGES.txt)
|
||||
add_custom_target(LICENSE ALL DEPENDS LICENSE.txt)
|
||||
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/CHANGES.txt ${CMAKE_CURRENT_BINARY_DIR}/LICENSE.txt DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
|
||||
endif()
|
||||
|
||||
if(MARKDOWN)
|
||||
foreach(README ${READMES})
|
||||
get_filename_component(README_BASE "${README}" NAME_WE)
|
||||
add_custom_command(OUTPUT ${README_BASE}.html COMMAND ${MARKDOWN} "${README}" > ${README_BASE}.html MAIN_DEPENDENCY "${README}")
|
||||
add_custom_target(${README_BASE} ALL DEPENDS ${README_BASE}.html)
|
||||
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${README_BASE}.html DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT ${BINARY_NAME})
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
set(CPACK_PACKAGE_VERSION ${VERSION_STRING})
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${LIB_VERSION_MAJOR})
|
||||
set(CPACK_PACKAGE_VERSION_MINOR ${LIB_VERSION_MINOR})
|
||||
|
@ -986,13 +1027,60 @@ set(CPACK_DEBIAN_PACKAGE_SECTION "games")
|
|||
|
||||
SET(CPACK_DEB_COMPONENT_INSTALL ON)
|
||||
|
||||
set(CPACK_STRIP_FILES ${BINARY_NAME})
|
||||
set(CPACK_STRIP_FILES ON)
|
||||
|
||||
file(GLOB READMES ${CMAKE_CURRENT_SOURCE_DIR}/README*.md)
|
||||
install(FILES ${READMES} ${CMAKE_CURRENT_SOURCE_DIR}/CHANGES DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT lib${BINARY_NAME})
|
||||
if(DISTBUILD)
|
||||
set(CPACK_ARCHIVE_COMPONENT_INSTALL ON)
|
||||
if(WIN32 OR APPLE)
|
||||
set(CPACK_COMPONENTS_ALL ${BINARY_NAME} ${BINARY_NAME}-qt ${BINARY_NAME}-sdl ${BINARY_NAME}-perf)
|
||||
set(CPACK_COMPONENTS_GROUPING ALL_COMPONENTS_IN_ONE)
|
||||
elseif(3DS)
|
||||
set(CPACK_COMPONENTS_ALL ${BINARY_NAME} ${BINARY_NAME}-3ds ${BINARY_NAME}-perf)
|
||||
elseif(WII)
|
||||
set(CPACK_COMPONENTS_ALL ${BINARY_NAME} ${BINARY_NAME}-wii)
|
||||
elseif(PSP2)
|
||||
set(CPACK_COMPONENTS_ALL ${BINARY_NAME} ${BINARY_NAME}-psp2)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(CPack)
|
||||
|
||||
cpack_add_component_group(base)
|
||||
cpack_add_component(${BINARY_NAME} GROUP base)
|
||||
|
||||
cpack_add_component_group(dev PARENT_GROUP base)
|
||||
if(BUILD_SHARED)
|
||||
cpack_add_component(lib${BINARY_NAME} GROUP base)
|
||||
if(BUILD_STATIC)
|
||||
cpack_add_component(lib${BINARY_NAME}-static GROUP dev)
|
||||
endif()
|
||||
elseif(BUILD_STATIC)
|
||||
cpack_add_component(lib${BINARY_NAME} GROUP dev)
|
||||
endif()
|
||||
|
||||
if(3DS)
|
||||
cpack_add_component(${BINARY_NAME}-3ds GROUP base)
|
||||
elseif(PSP2)
|
||||
cpack_add_component(${BINARY_NAME}-psp2 GROUP base)
|
||||
elseif(WII)
|
||||
cpack_add_component(${BINARY_NAME}-wii GROUP base)
|
||||
endif()
|
||||
|
||||
if(BUILD_QT)
|
||||
cpack_add_component_group(qt PARENT_GROUP base)
|
||||
cpack_add_component(${BINARY_NAME}-qt GROUP qt DEPENDS base)
|
||||
endif()
|
||||
|
||||
if(BUILD_SDL)
|
||||
cpack_add_component_group(sdl PARENT_GROUP base)
|
||||
cpack_add_component(${BINARY_NAME}-sdl GROUP sdl DEPENDS base)
|
||||
endif()
|
||||
|
||||
cpack_add_component_group($test PARENT_GROUP dev)
|
||||
cpack_add_component(${BINARY_NAME}-perf GROUP test DEPENDS dev)
|
||||
cpack_add_component(${BINARY_NAME}-fuzz GROUP test DEPENDS dev)
|
||||
cpack_add_component(tbl-fuzz GROUP test DEPENDS dev)
|
||||
|
||||
# Summaries
|
||||
set(SUMMARY_GL_LIST)
|
||||
if(USE_EPOXY)
|
||||
|
|
After Width: | Height: | Size: 5.1 KiB |
After Width: | Height: | Size: 5.1 KiB |
After Width: | Height: | Size: 5.1 KiB |
After Width: | Height: | Size: 5.1 KiB |
After Width: | Height: | Size: 5.1 KiB |
After Width: | Height: | Size: 5.1 KiB |
After Width: | Height: | Size: 5.1 KiB |
After Width: | Height: | Size: 5.1 KiB |
|
@ -119,13 +119,13 @@ typedef intptr_t ssize_t;
|
|||
#define STORE_32LE(SRC, ADDR, ARR) { \
|
||||
uint32_t _addr = (ADDR); \
|
||||
void* _ptr = (ARR); \
|
||||
__asm__("stwbrx %0, %1, %2" : : "r"(SRC), "b"(_ptr), "r"(_addr)); \
|
||||
__asm__("stwbrx %0, %1, %2" : : "r"(SRC), "b"(_ptr), "r"(_addr) : "memory"); \
|
||||
}
|
||||
|
||||
#define STORE_16LE(SRC, ADDR, ARR) { \
|
||||
uint32_t _addr = (ADDR); \
|
||||
void* _ptr = (ARR); \
|
||||
__asm__("sthbrx %0, %1, %2" : : "r"(SRC), "b"(_ptr), "r"(_addr)); \
|
||||
__asm__("sthbrx %0, %1, %2" : : "r"(SRC), "b"(_ptr), "r"(_addr) : "memory"); \
|
||||
}
|
||||
|
||||
#define LOAD_64LE(DEST, ADDR, ARR) { \
|
||||
|
@ -141,7 +141,7 @@ typedef intptr_t ssize_t;
|
|||
__asm__( \
|
||||
"lwbrx %0, %2, %3 \n" \
|
||||
"lwbrx %1, %2, %4 \n" \
|
||||
: "=r"(bswap->lo), "=r"(bswap->hi) : "b"(_ptr), "r"(_addr), "r"(_addr + 4)); \
|
||||
: "=&r"(bswap->lo), "=&r"(bswap->hi) : "b"(_ptr), "r"(_addr), "r"(_addr + 4)) ; \
|
||||
}
|
||||
|
||||
#define STORE_64LE(SRC, ADDR, ARR) { \
|
||||
|
@ -157,7 +157,7 @@ typedef intptr_t ssize_t;
|
|||
__asm__( \
|
||||
"stwbrx %0, %2, %3 \n" \
|
||||
"stwbrx %1, %2, %4 \n" \
|
||||
: : "r"(bswap->hi), "r"(bswap->lo), "b"(_ptr), "r"(_addr), "r"(_addr + 4)); \
|
||||
: : "r"(bswap->hi), "r"(bswap->lo), "b"(_ptr), "r"(_addr), "r"(_addr + 4) : "memory"); \
|
||||
}
|
||||
|
||||
#elif defined(__llvm__) || (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)
|
||||
|
@ -192,10 +192,12 @@ typedef intptr_t ssize_t;
|
|||
#define ATTRIBUTE_UNUSED
|
||||
#define ATTRIBUTE_ALIGN(X)
|
||||
#define ATTRIBUTE_FORMAT(X, Y, Z)
|
||||
#define ATTRIBUTE_NOINLINE
|
||||
#else
|
||||
#define ATTRIBUTE_UNUSED __attribute__((unused))
|
||||
#define ATTRIBUTE_ALIGN(X) __attribute__((aligned(X)))
|
||||
#define ATTRIBUTE_FORMAT(X, Y, Z) __attribute__((format(X, Y, Z)))
|
||||
#define ATTRIBUTE_NOINLINE __attribute__((noinline))
|
||||
#endif
|
||||
|
||||
#define DECL_BITFIELD(NAME, TYPE) typedef TYPE NAME
|
||||
|
|
|
@ -161,6 +161,8 @@ struct GBAudio {
|
|||
struct blip_t* right;
|
||||
int16_t lastLeft;
|
||||
int16_t lastRight;
|
||||
int32_t capLeft;
|
||||
int32_t capRight;
|
||||
int clock;
|
||||
int32_t clockRate;
|
||||
|
||||
|
|
|
@ -103,7 +103,8 @@ mLOG_DECLARE_CATEGORY(GB_STATE);
|
|||
* | bit 5: Has channel 1 sweep occurred?
|
||||
* | bit 6: Is channel 3's memory readable?
|
||||
* | bit 7: Reserved
|
||||
* | 0x000A8 - 0x000AF: Rserved
|
||||
* | 0x000A8 - 0x000AB: Left capacitor charge
|
||||
* | 0x000AC - 0x000AF: Right capacitor charge
|
||||
* | 0x000B0 - 0x000B3: Next sample
|
||||
* 0x000B4 - 0x000153: Video state
|
||||
* | 0x000B4 - 0x000B5: Current x
|
||||
|
@ -302,7 +303,8 @@ struct GBSerializedState {
|
|||
struct {
|
||||
struct GBSerializedPSGState psg;
|
||||
GBSerializedAudioFlags flags;
|
||||
int32_t reserved[2];
|
||||
int32_t capLeft;
|
||||
int32_t capRight;
|
||||
uint32_t nextSample;
|
||||
} audio;
|
||||
|
||||
|
|
|
@ -112,7 +112,6 @@ struct GBA {
|
|||
int32_t cachedRegisters[16];
|
||||
bool taintedRegisters[16];
|
||||
|
||||
bool realisticTiming;
|
||||
bool hardCrash;
|
||||
bool allowOpposingDirections;
|
||||
|
||||
|
|
|
@ -87,7 +87,6 @@ struct GBASavedata {
|
|||
uint8_t* currentBank;
|
||||
|
||||
struct mTiming* timing;
|
||||
bool realisticTiming;
|
||||
unsigned settling;
|
||||
struct mTimingEvent dust;
|
||||
|
||||
|
@ -105,10 +104,10 @@ void GBASavedataUnmask(struct GBASavedata* savedata);
|
|||
size_t GBASavedataSize(const struct GBASavedata* savedata);
|
||||
bool GBASavedataClone(struct GBASavedata* savedata, struct VFile* out);
|
||||
bool GBASavedataLoad(struct GBASavedata* savedata, struct VFile* in);
|
||||
void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type, bool realisticTiming);
|
||||
void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type);
|
||||
|
||||
void GBASavedataInitFlash(struct GBASavedata* savedata, bool realisticTiming);
|
||||
void GBASavedataInitEEPROM(struct GBASavedata* savedata, bool realisticTiming);
|
||||
void GBASavedataInitFlash(struct GBASavedata* savedata);
|
||||
void GBASavedataInitEEPROM(struct GBASavedata* savedata);
|
||||
void GBASavedataInitSRAM(struct GBASavedata* savedata);
|
||||
|
||||
uint8_t GBASavedataReadFlash(struct GBASavedata* savedata, uint16_t address);
|
||||
|
|
|
@ -0,0 +1,504 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.
|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a "work that uses the Library". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.
|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
contains portions of the Library), rather than a "work that uses the
|
||||
library". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
||||
threshold for this to be true is not precisely defined by law.
|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
functions (ten lines or less in length), then the use of the object
|
||||
file is unrestricted, regardless of whether it is legally a derivative
|
||||
work. (Executables containing this object code plus portions of the
|
||||
Library will still fall under Section 6.)
|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer's own use and reverse
|
||||
engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
|
||||
The "inih" library is distributed under the New BSD license:
|
||||
|
||||
Copyright (c) 2009, Ben Hoyt
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of Ben Hoyt nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY BEN HOYT ''AS IS'' AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL BEN HOYT BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
@ -93,7 +93,7 @@ static void _disassembleMode(struct CLIDebugger* debugger, struct CLIDebugVector
|
|||
|
||||
static inline uint32_t _printLine(struct CLIDebugger* debugger, uint32_t address, enum ExecutionMode mode) {
|
||||
struct CLIDebuggerBackend* be = debugger->backend;
|
||||
char disassembly[48];
|
||||
char disassembly[64];
|
||||
struct ARMInstructionInfo info;
|
||||
be->printf(be, "%08X: ", address);
|
||||
if (mode == MODE_ARM) {
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include <mgba/internal/arm/decoder-inlines.h>
|
||||
|
||||
#define ADVANCE(AMOUNT) \
|
||||
if (AMOUNT > blen) { \
|
||||
if (AMOUNT >= blen) { \
|
||||
buffer[blen - 1] = '\0'; \
|
||||
return total; \
|
||||
} \
|
||||
|
|
|
@ -185,15 +185,32 @@ static inline void _immediate(struct ARMCore* cpu, uint32_t opcode) {
|
|||
// Instruction definitions
|
||||
// Beware pre-processor antics
|
||||
|
||||
ATTRIBUTE_NOINLINE static void _additionS(struct ARMCore* cpu, int32_t m, int32_t n, int32_t d) {
|
||||
cpu->cpsr.n = ARM_SIGN(d);
|
||||
cpu->cpsr.z = !d;
|
||||
cpu->cpsr.c = ARM_CARRY_FROM(m, n, d);
|
||||
cpu->cpsr.v = ARM_V_ADDITION(m, n, d);
|
||||
}
|
||||
|
||||
ATTRIBUTE_NOINLINE static void _subtractionS(struct ARMCore* cpu, int32_t m, int32_t n, int32_t d) {
|
||||
cpu->cpsr.n = ARM_SIGN(d);
|
||||
cpu->cpsr.z = !d;
|
||||
cpu->cpsr.c = ARM_BORROW_FROM(m, n, d);
|
||||
cpu->cpsr.v = ARM_V_SUBTRACTION(m, n, d);
|
||||
}
|
||||
|
||||
ATTRIBUTE_NOINLINE static void _neutralS(struct ARMCore* cpu, int32_t d) {
|
||||
cpu->cpsr.n = ARM_SIGN(d);
|
||||
cpu->cpsr.z = !d; \
|
||||
cpu->cpsr.c = cpu->shifterCarryOut; \
|
||||
}
|
||||
|
||||
#define ARM_ADDITION_S(M, N, D) \
|
||||
if (rd == ARM_PC && _ARMModeHasSPSR(cpu->cpsr.priv)) { \
|
||||
cpu->cpsr = cpu->spsr; \
|
||||
_ARMReadCPSR(cpu); \
|
||||
} else { \
|
||||
cpu->cpsr.n = ARM_SIGN(D); \
|
||||
cpu->cpsr.z = !(D); \
|
||||
cpu->cpsr.c = ARM_CARRY_FROM(M, N, D); \
|
||||
cpu->cpsr.v = ARM_V_ADDITION(M, N, D); \
|
||||
_additionS(cpu, M, N, D); \
|
||||
}
|
||||
|
||||
#define ARM_SUBTRACTION_S(M, N, D) \
|
||||
|
@ -201,10 +218,7 @@ static inline void _immediate(struct ARMCore* cpu, uint32_t opcode) {
|
|||
cpu->cpsr = cpu->spsr; \
|
||||
_ARMReadCPSR(cpu); \
|
||||
} else { \
|
||||
cpu->cpsr.n = ARM_SIGN(D); \
|
||||
cpu->cpsr.z = !(D); \
|
||||
cpu->cpsr.c = ARM_BORROW_FROM(M, N, D); \
|
||||
cpu->cpsr.v = ARM_V_SUBTRACTION(M, N, D); \
|
||||
_subtractionS(cpu, M, N, D); \
|
||||
}
|
||||
|
||||
#define ARM_SUBTRACTION_CARRY_S(M, N, D, C) \
|
||||
|
@ -223,9 +237,7 @@ static inline void _immediate(struct ARMCore* cpu, uint32_t opcode) {
|
|||
cpu->cpsr = cpu->spsr; \
|
||||
_ARMReadCPSR(cpu); \
|
||||
} else { \
|
||||
cpu->cpsr.n = ARM_SIGN(D); \
|
||||
cpu->cpsr.z = !(D); \
|
||||
cpu->cpsr.c = cpu->shifterCarryOut; \
|
||||
_neutralS(cpu, D); \
|
||||
}
|
||||
|
||||
#define ARM_NEUTRAL_HI_S(DLO, DHI) \
|
||||
|
|
|
@ -140,6 +140,8 @@ void GBAudioReset(struct GBAudio* audio) {
|
|||
audio->sampleInterval = 128;
|
||||
audio->lastLeft = 0;
|
||||
audio->lastRight = 0;
|
||||
audio->capLeft = 0;
|
||||
audio->capRight = 0;
|
||||
audio->clock = 0;
|
||||
audio->volumeRight = 0;
|
||||
audio->volumeLeft = 0;
|
||||
|
@ -212,7 +214,6 @@ void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
|
|||
audio->playingCh1 = _resetEnvelope(&audio->ch1.envelope);
|
||||
|
||||
if (audio->playingCh1) {
|
||||
audio->ch1.control.hi = 0;
|
||||
_updateSquareSample(&audio->ch1);
|
||||
}
|
||||
|
||||
|
@ -227,8 +228,7 @@ void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
|
|||
--audio->ch1.control.length;
|
||||
}
|
||||
}
|
||||
mTimingDeschedule(audio->timing, &audio->ch1Event);
|
||||
if (audio->playingCh1 && audio->ch1.envelope.dead != 2) {
|
||||
if (audio->playingCh1 && audio->ch1.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch1Event)) {
|
||||
mTimingSchedule(audio->timing, &audio->ch1Event, 0);
|
||||
}
|
||||
}
|
||||
|
@ -270,7 +270,6 @@ void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
|
|||
audio->playingCh2 = _resetEnvelope(&audio->ch2.envelope);
|
||||
|
||||
if (audio->playingCh2) {
|
||||
audio->ch2.control.hi = 0;
|
||||
_updateSquareSample(&audio->ch2);
|
||||
}
|
||||
|
||||
|
@ -280,8 +279,7 @@ void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
|
|||
--audio->ch2.control.length;
|
||||
}
|
||||
}
|
||||
mTimingDeschedule(audio->timing, &audio->ch2Event);
|
||||
if (audio->playingCh2 && audio->ch2.envelope.dead != 2) {
|
||||
if (audio->playingCh2 && audio->ch2.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch2Event)) {
|
||||
mTimingSchedule(audio->timing, &audio->ch2Event, 0);
|
||||
}
|
||||
}
|
||||
|
@ -397,8 +395,7 @@ void GBAudioWriteNR44(struct GBAudio* audio, uint8_t value) {
|
|||
--audio->ch4.length;
|
||||
}
|
||||
}
|
||||
mTimingDeschedule(audio->timing, &audio->ch4Event);
|
||||
if (audio->playingCh4 && audio->ch4.envelope.dead != 2) {
|
||||
if (audio->playingCh4 && audio->ch4.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch4Event)) {
|
||||
mTimingSchedule(audio->timing, &audio->ch4Event, 0);
|
||||
}
|
||||
}
|
||||
|
@ -574,7 +571,7 @@ void GBAudioUpdateFrame(struct GBAudio* audio, struct mTiming* timing) {
|
|||
if (audio->playingCh4 && !audio->ch4.envelope.dead) {
|
||||
--audio->ch4.envelope.nextStep;
|
||||
if (audio->ch4.envelope.nextStep == 0) {
|
||||
int8_t sample = (audio->ch4.sample >> 7) * 0x8;
|
||||
int8_t sample = (audio->ch4.sample > 0) * 0x8;
|
||||
_updateEnvelope(&audio->ch4.envelope);
|
||||
if (audio->ch4.envelope.dead == 2) {
|
||||
mTimingDeschedule(timing, &audio->ch4Event);
|
||||
|
@ -630,7 +627,7 @@ void GBAudioSamplePSG(struct GBAudio* audio, int16_t* left, int16_t* right) {
|
|||
}
|
||||
}
|
||||
|
||||
int dcOffset = audio->style == GB_AUDIO_GBA ? 0 : 0x1FC;
|
||||
int dcOffset = audio->style == GB_AUDIO_GBA ? 0 : 0x20A;
|
||||
*left = (sampleLeft - dcOffset) * (1 + audio->volumeLeft);
|
||||
*right = (sampleRight - dcOffset) * (1 + audio->volumeRight);
|
||||
}
|
||||
|
@ -640,16 +637,22 @@ static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {
|
|||
int16_t sampleLeft = 0;
|
||||
int16_t sampleRight = 0;
|
||||
GBAudioSamplePSG(audio, &sampleLeft, &sampleRight);
|
||||
sampleLeft = (sampleLeft * audio->masterVolume) >> 6;
|
||||
sampleRight = (sampleRight * audio->masterVolume) >> 6;
|
||||
sampleLeft = (sampleLeft * audio->masterVolume * 9) >> 7;
|
||||
sampleRight = (sampleRight * audio->masterVolume * 9) >> 7;
|
||||
|
||||
mCoreSyncLockAudio(audio->p->sync);
|
||||
unsigned produced;
|
||||
|
||||
int16_t degradedLeft = sampleLeft - (audio->capLeft >> 16);
|
||||
int16_t degradedRight = sampleRight - (audio->capRight >> 16);
|
||||
audio->capLeft = (sampleLeft << 16) - degradedLeft * 65184;
|
||||
audio->capRight = (sampleRight << 16) - degradedRight * 65184;
|
||||
sampleLeft = degradedLeft;
|
||||
sampleRight = degradedRight;
|
||||
|
||||
if ((size_t) blip_samples_avail(audio->left) < audio->samples) {
|
||||
blip_add_delta(audio->left, audio->clock, sampleLeft - audio->lastLeft);
|
||||
blip_add_delta(audio->right, audio->clock, sampleRight - audio->lastRight);
|
||||
audio->lastLeft = sampleLeft;
|
||||
audio->lastRight = sampleRight;
|
||||
audio->clock += audio->sampleInterval;
|
||||
if (audio->clock >= CLOCKS_PER_BLIP_FRAME) {
|
||||
blip_end_frame(audio->left, CLOCKS_PER_BLIP_FRAME);
|
||||
|
@ -657,6 +660,8 @@ static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {
|
|||
audio->clock -= CLOCKS_PER_BLIP_FRAME;
|
||||
}
|
||||
}
|
||||
audio->lastLeft = sampleLeft;
|
||||
audio->lastRight = sampleRight;
|
||||
produced = blip_samples_avail(audio->left);
|
||||
if (audio->p->stream && audio->p->stream->postAudioFrame) {
|
||||
audio->p->stream->postAudioFrame(audio->p->stream, sampleLeft, sampleRight);
|
||||
|
@ -1025,11 +1030,15 @@ void GBAudioPSGDeserialize(struct GBAudio* audio, const struct GBSerializedPSGSt
|
|||
|
||||
void GBAudioSerialize(const struct GBAudio* audio, struct GBSerializedState* state) {
|
||||
GBAudioPSGSerialize(audio, &state->audio.psg, &state->audio.flags);
|
||||
STORE_32LE(audio->capLeft, 0, &state->audio.capLeft);
|
||||
STORE_32LE(audio->capRight, 0, &state->audio.capRight);
|
||||
STORE_32LE(audio->sampleEvent.when - mTimingCurrentTime(audio->timing), 0, &state->audio.nextSample);
|
||||
}
|
||||
|
||||
void GBAudioDeserialize(struct GBAudio* audio, const struct GBSerializedState* state) {
|
||||
GBAudioPSGDeserialize(audio, &state->audio.psg, &state->audio.flags);
|
||||
LOAD_32LE(audio->capLeft, 0, &state->audio.capLeft);
|
||||
LOAD_32LE(audio->capRight, 0, &state->audio.capRight);
|
||||
uint32_t when;
|
||||
LOAD_32LE(when, 0, &state->audio.nextSample);
|
||||
mTimingSchedule(audio->timing, &audio->sampleEvent, when);
|
||||
|
|
|
@ -229,7 +229,11 @@ static void GBVideoSoftwareRendererUpdateWindow(struct GBVideoSoftwareRenderer*
|
|||
renderer->hasWindow = true;
|
||||
} else {
|
||||
if (!renderer->hasWindow) {
|
||||
renderer->currentWy = renderer->lastY - renderer->wy;
|
||||
if (renderer->lastY > renderer->wy) {
|
||||
renderer->currentWy = GB_VIDEO_VERTICAL_PIXELS;
|
||||
} else {
|
||||
renderer->currentWy = renderer->lastY - renderer->wy;
|
||||
}
|
||||
} else {
|
||||
renderer->currentWy += renderer->lastY;
|
||||
}
|
||||
|
|
|
@ -253,7 +253,7 @@ static int _applyBias(struct GBAAudio* audio, int sample) {
|
|||
} else if (sample < 0) {
|
||||
sample = 0;
|
||||
}
|
||||
return ((sample - GBARegisterSOUNDBIASGetBias(audio->soundbias)) * audio->masterVolume) >> 3;
|
||||
return ((sample - GBARegisterSOUNDBIASGetBias(audio->soundbias)) * audio->masterVolume) >> 2;
|
||||
}
|
||||
|
||||
static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {
|
||||
|
|
|
@ -265,7 +265,7 @@ void GBADMAService(struct GBA* gba, int number, struct GBADMA* info) {
|
|||
if (sourceRegion == REGION_CART2_EX && memory->savedata.type == SAVEDATA_EEPROM) {
|
||||
if (memory->savedata.type == SAVEDATA_AUTODETECT) {
|
||||
mLOG(GBA_MEM, INFO, "Detected EEPROM savegame");
|
||||
GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming);
|
||||
GBASavedataInitEEPROM(&memory->savedata);
|
||||
}
|
||||
memory->dmaTransferRegister = GBASavedataReadEEPROM(&memory->savedata);
|
||||
} else {
|
||||
|
@ -276,7 +276,7 @@ void GBADMAService(struct GBA* gba, int number, struct GBADMA* info) {
|
|||
if (destRegion == REGION_CART2_EX) {
|
||||
if (memory->savedata.type == SAVEDATA_AUTODETECT) {
|
||||
mLOG(GBA_MEM, INFO, "Detected EEPROM savegame");
|
||||
GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming);
|
||||
GBASavedataInitEEPROM(&memory->savedata);
|
||||
}
|
||||
GBASavedataWriteEEPROM(&memory->savedata, memory->dmaTransferRegister, wordsRemaining);
|
||||
} else {
|
||||
|
|
|
@ -105,7 +105,6 @@ static void GBAInit(void* cpu, struct mCPUComponent* component) {
|
|||
gba->idleOptimization = IDLE_LOOP_REMOVE;
|
||||
gba->idleLoop = IDLE_LOOP_NONE;
|
||||
|
||||
gba->realisticTiming = true;
|
||||
gba->hardCrash = true;
|
||||
gba->allowOpposingDirections = true;
|
||||
|
||||
|
|
|
@ -165,7 +165,6 @@ void _rtcReadPins(struct GBACartridgeHardware* hw) {
|
|||
if ((hw->pinState & 5) == 1) {
|
||||
hw->rtc.transferStep = 1;
|
||||
}
|
||||
_outputPins(hw, 1);
|
||||
break;
|
||||
case 1:
|
||||
if ((hw->pinState & 5) == 5) {
|
||||
|
@ -173,7 +172,6 @@ void _rtcReadPins(struct GBACartridgeHardware* hw) {
|
|||
} else {
|
||||
hw->rtc.transferStep = 0;
|
||||
}
|
||||
_outputPins(hw, 5);
|
||||
break;
|
||||
case 2:
|
||||
if (!(hw->pinState & 1)) {
|
||||
|
|
|
@ -895,7 +895,7 @@ void GBAStore16(struct ARMCore* cpu, uint32_t address, int16_t value, int* cycle
|
|||
case REGION_CART2_EX:
|
||||
if (memory->savedata.type == SAVEDATA_AUTODETECT) {
|
||||
mLOG(GBA_MEM, INFO, "Detected EEPROM savegame");
|
||||
GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming);
|
||||
GBASavedataInitEEPROM(&memory->savedata);
|
||||
}
|
||||
GBASavedataWriteEEPROM(&memory->savedata, value, 1);
|
||||
break;
|
||||
|
@ -961,7 +961,7 @@ void GBAStore8(struct ARMCore* cpu, uint32_t address, int8_t value, int* cycleCo
|
|||
if (memory->savedata.type == SAVEDATA_AUTODETECT) {
|
||||
if (address == SAVEDATA_FLASH_BASE) {
|
||||
mLOG(GBA_MEM, INFO, "Detected Flash savegame");
|
||||
GBASavedataInitFlash(&memory->savedata, gba->realisticTiming);
|
||||
GBASavedataInitFlash(&memory->savedata);
|
||||
} else {
|
||||
mLOG(GBA_MEM, INFO, "Detected SRAM savegame");
|
||||
GBASavedataInitSRAM(&memory->savedata);
|
||||
|
|
|
@ -296,7 +296,7 @@ void GBAOverrideSave(struct Configuration* config, const struct GBACartridgeOver
|
|||
|
||||
void GBAOverrideApply(struct GBA* gba, const struct GBACartridgeOverride* override) {
|
||||
if (override->savetype != SAVEDATA_AUTODETECT) {
|
||||
GBASavedataForceType(&gba->memory.savedata, override->savetype, gba->realisticTiming);
|
||||
GBASavedataForceType(&gba->memory.savedata, override->savetype);
|
||||
}
|
||||
|
||||
if (override->hardware != HW_NO_OVERRIDE) {
|
||||
|
|
|
@ -91,7 +91,7 @@ void GBASavedataMask(struct GBASavedata* savedata, struct VFile* vf, bool writeb
|
|||
savedata->vf = vf;
|
||||
savedata->mapMode = MAP_READ;
|
||||
savedata->maskWriteback = writeback;
|
||||
GBASavedataForceType(savedata, type, savedata->realisticTiming);
|
||||
GBASavedataForceType(savedata, type);
|
||||
}
|
||||
|
||||
void GBASavedataUnmask(struct GBASavedata* savedata) {
|
||||
|
@ -103,7 +103,7 @@ void GBASavedataUnmask(struct GBASavedata* savedata) {
|
|||
GBASavedataDeinit(savedata);
|
||||
savedata->vf = savedata->realVf;
|
||||
savedata->mapMode = MAP_WRITE;
|
||||
GBASavedataForceType(savedata, type, savedata->realisticTiming);
|
||||
GBASavedataForceType(savedata, type);
|
||||
if (savedata->maskWriteback) {
|
||||
GBASavedataLoad(savedata, vf);
|
||||
savedata->maskWriteback = false;
|
||||
|
@ -193,7 +193,7 @@ bool GBASavedataLoad(struct GBASavedata* savedata, struct VFile* in) {
|
|||
return true;
|
||||
}
|
||||
|
||||
void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type, bool realisticTiming) {
|
||||
void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type) {
|
||||
if (savedata->type != SAVEDATA_AUTODETECT) {
|
||||
struct VFile* vf = savedata->vf;
|
||||
GBASavedataDeinit(savedata);
|
||||
|
@ -203,10 +203,10 @@ void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type,
|
|||
case SAVEDATA_FLASH512:
|
||||
case SAVEDATA_FLASH1M:
|
||||
savedata->type = type;
|
||||
GBASavedataInitFlash(savedata, realisticTiming);
|
||||
GBASavedataInitFlash(savedata);
|
||||
break;
|
||||
case SAVEDATA_EEPROM:
|
||||
GBASavedataInitEEPROM(savedata, realisticTiming);
|
||||
GBASavedataInitEEPROM(savedata);
|
||||
break;
|
||||
case SAVEDATA_SRAM:
|
||||
GBASavedataInitSRAM(savedata);
|
||||
|
@ -219,7 +219,7 @@ void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type,
|
|||
}
|
||||
}
|
||||
|
||||
void GBASavedataInitFlash(struct GBASavedata* savedata, bool realisticTiming) {
|
||||
void GBASavedataInitFlash(struct GBASavedata* savedata) {
|
||||
if (savedata->type == SAVEDATA_AUTODETECT) {
|
||||
savedata->type = SAVEDATA_FLASH512;
|
||||
}
|
||||
|
@ -244,13 +244,12 @@ void GBASavedataInitFlash(struct GBASavedata* savedata, bool realisticTiming) {
|
|||
}
|
||||
|
||||
savedata->currentBank = savedata->data;
|
||||
savedata->realisticTiming = realisticTiming;
|
||||
if (end < SIZE_CART_FLASH512) {
|
||||
memset(&savedata->data[end], 0xFF, flashSize - end);
|
||||
}
|
||||
}
|
||||
|
||||
void GBASavedataInitEEPROM(struct GBASavedata* savedata, bool realisticTiming) {
|
||||
void GBASavedataInitEEPROM(struct GBASavedata* savedata) {
|
||||
if (savedata->type == SAVEDATA_AUTODETECT) {
|
||||
savedata->type = SAVEDATA_EEPROM;
|
||||
} else {
|
||||
|
@ -271,7 +270,6 @@ void GBASavedataInitEEPROM(struct GBASavedata* savedata, bool realisticTiming) {
|
|||
}
|
||||
savedata->data = savedata->vf->map(savedata->vf, eepromSize, savedata->mapMode);
|
||||
}
|
||||
savedata->realisticTiming = realisticTiming;
|
||||
if (end < SIZE_CART_EEPROM512) {
|
||||
memset(&savedata->data[end], 0xFF, SIZE_CART_EEPROM512 - end);
|
||||
}
|
||||
|
@ -327,10 +325,8 @@ void GBASavedataWriteFlash(struct GBASavedata* savedata, uint16_t address, uint8
|
|||
savedata->dirty |= SAVEDATA_DIRT_NEW;
|
||||
savedata->currentBank[address] = value;
|
||||
savedata->command = FLASH_COMMAND_NONE;
|
||||
if (savedata->realisticTiming) {
|
||||
mTimingDeschedule(savedata->timing, &savedata->dust);
|
||||
mTimingSchedule(savedata->timing, &savedata->dust, FLASH_PROGRAM_CYCLES);
|
||||
}
|
||||
mTimingDeschedule(savedata->timing, &savedata->dust);
|
||||
mTimingSchedule(savedata->timing, &savedata->dust, FLASH_PROGRAM_CYCLES);
|
||||
break;
|
||||
case FLASH_COMMAND_SWITCH_BANK:
|
||||
if (address == 0 && value < 2) {
|
||||
|
@ -452,10 +448,8 @@ void GBASavedataWriteEEPROM(struct GBASavedata* savedata, uint16_t value, uint32
|
|||
current |= (value & 0x1) << (0x7 - (savedata->writeAddress & 0x7));
|
||||
savedata->dirty |= SAVEDATA_DIRT_NEW;
|
||||
savedata->data[savedata->writeAddress >> 3] = current;
|
||||
if (savedata->realisticTiming) {
|
||||
mTimingDeschedule(savedata->timing, &savedata->dust);
|
||||
mTimingSchedule(savedata->timing, &savedata->dust, EEPROM_SETTLE_CYCLES);
|
||||
}
|
||||
mTimingDeschedule(savedata->timing, &savedata->dust);
|
||||
mTimingSchedule(savedata->timing, &savedata->dust, EEPROM_SETTLE_CYCLES);
|
||||
++savedata->writeAddress;
|
||||
} else {
|
||||
mLOG(GBA_SAVE, GAME_ERROR, "Writing beyond end of EEPROM: %08X", (savedata->writeAddress >> 3));
|
||||
|
@ -478,7 +472,7 @@ void GBASavedataWriteEEPROM(struct GBASavedata* savedata, uint16_t value, uint32
|
|||
|
||||
uint16_t GBASavedataReadEEPROM(struct GBASavedata* savedata) {
|
||||
if (savedata->command != EEPROM_COMMAND_READ) {
|
||||
if (!savedata->realisticTiming || !mTimingIsScheduled(savedata->timing, &savedata->dust)) {
|
||||
if (!mTimingIsScheduled(savedata->timing, &savedata->dust)) {
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
|
@ -516,12 +510,14 @@ void GBASavedataClean(struct GBASavedata* savedata, uint32_t frameCount) {
|
|||
if (savedata->maskWriteback) {
|
||||
GBASavedataUnmask(savedata);
|
||||
}
|
||||
size_t size = GBASavedataSize(savedata);
|
||||
savedata->dirty = 0;
|
||||
if (savedata->data && savedata->vf->sync(savedata->vf, savedata->data, size)) {
|
||||
mLOG(GBA_SAVE, INFO, "Savedata synced");
|
||||
} else {
|
||||
mLOG(GBA_SAVE, INFO, "Savedata failed to sync!");
|
||||
if (savedata->mapMode & MAP_WRITE) {
|
||||
size_t size = GBASavedataSize(savedata);
|
||||
savedata->dirty = 0;
|
||||
if (savedata->data && savedata->vf->sync(savedata->vf, savedata->data, size)) {
|
||||
mLOG(GBA_SAVE, INFO, "Savedata synced");
|
||||
} else {
|
||||
mLOG(GBA_SAVE, INFO, "Savedata failed to sync!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -549,7 +545,7 @@ void GBASavedataSerialize(const struct GBASavedata* savedata, struct GBASerializ
|
|||
void GBASavedataDeserialize(struct GBASavedata* savedata, const struct GBASerializedState* state) {
|
||||
if (savedata->type != state->savedata.type) {
|
||||
mLOG(GBA_SAVE, DEBUG, "Switching save types");
|
||||
GBASavedataForceType(savedata, state->savedata.type, savedata->realisticTiming);
|
||||
GBASavedataForceType(savedata, state->savedata.type);
|
||||
}
|
||||
savedata->command = state->savedata.command;
|
||||
GBASerializedSavedataFlags flags = state->savedata.flags;
|
||||
|
@ -607,9 +603,7 @@ void _flashEraseSector(struct GBASavedata* savedata, uint16_t sectorStart) {
|
|||
mLOG(GBA_SAVE, DEBUG, "Performing unknown sector-size erase at 0x%04x", sectorStart);
|
||||
}
|
||||
savedata->settling = sectorStart >> 12;
|
||||
if (savedata->realisticTiming) {
|
||||
mTimingDeschedule(savedata->timing, &savedata->dust);
|
||||
mTimingSchedule(savedata->timing, &savedata->dust, FLASH_ERASE_CYCLES);
|
||||
}
|
||||
mTimingDeschedule(savedata->timing, &savedata->dust);
|
||||
mTimingSchedule(savedata->timing, &savedata->dust, FLASH_ERASE_CYCLES);
|
||||
memset(&savedata->currentBank[sectorStart & ~(size - 1)], 0xFF, size);
|
||||
}
|
||||
|
|
|
@ -117,7 +117,7 @@ bool GBASavedataImportSharkPort(struct GBA* gba, struct VFile* vf, bool testChec
|
|||
switch (gba->memory.savedata.type) {
|
||||
case SAVEDATA_FLASH512:
|
||||
if (copySize > SIZE_CART_FLASH512) {
|
||||
GBASavedataForceType(&gba->memory.savedata, SAVEDATA_FLASH1M, gba->memory.savedata.realisticTiming);
|
||||
GBASavedataForceType(&gba->memory.savedata, SAVEDATA_FLASH1M);
|
||||
}
|
||||
// Fall through
|
||||
default:
|
||||
|
|
|
@ -409,7 +409,7 @@ size_t LR35902Decode(uint8_t opcode, struct LR35902InstructionInfo* info) {
|
|||
}
|
||||
|
||||
#define ADVANCE(AMOUNT) \
|
||||
if (AMOUNT > blen) { \
|
||||
if (AMOUNT >= blen) { \
|
||||
buffer[blen - 1] = '\0'; \
|
||||
return total; \
|
||||
} \
|
||||
|
|
|
@ -109,7 +109,7 @@ if(BUILD_PERF)
|
|||
DEPENDS ${BINARY_NAME}-perf ${BINARY_NAME}.smdh)
|
||||
install(FILES
|
||||
${CMAKE_CURRENT_BINARY_DIR}/${BINARY_NAME}-perf.3dsx
|
||||
DESTINATION . COMPONENT ${BINARY_NAME}-3ds)
|
||||
DESTINATION . COMPONENT ${BINARY_NAME}-perf)
|
||||
endif()
|
||||
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cia.rsf.in ${CMAKE_CURRENT_BINARY_DIR}/cia.rsf)
|
||||
|
|
|
@ -133,7 +133,7 @@ void ctrActivateTexture(const C3D_Tex* texture) {
|
|||
C3D_TexBind(0, activeTexture);
|
||||
|
||||
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
||||
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
|
||||
C3D_TexEnvInit(env);
|
||||
if (texture->fmt < GPU_LA8) {
|
||||
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, 0);
|
||||
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
|
||||
|
@ -144,11 +144,11 @@ void ctrActivateTexture(const C3D_Tex* texture) {
|
|||
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
|
||||
}
|
||||
env = C3D_GetTexEnv(1);
|
||||
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
|
||||
C3D_TexEnvInit(env);
|
||||
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, 0, 0);
|
||||
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
|
||||
env = C3D_GetTexEnv(2);
|
||||
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
|
||||
C3D_TexEnvInit(env);
|
||||
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, 0, 0);
|
||||
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
|
||||
|
||||
|
@ -164,14 +164,14 @@ void ctrActivateTexture(const C3D_Tex* texture) {
|
|||
|
||||
void ctrTextureMultiply(void) {
|
||||
C3D_TexEnv* env = C3D_GetTexEnv(1);
|
||||
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
|
||||
C3D_TexEnvInit(env);
|
||||
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, GPU_TEXTURE0, 0);
|
||||
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
|
||||
}
|
||||
|
||||
void ctrTextureBias(u32 color) {
|
||||
C3D_TexEnv* env = C3D_GetTexEnv(2);
|
||||
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
|
||||
C3D_TexEnvInit(env);
|
||||
C3D_TexEnvSrc(env, C3D_Both, GPU_PREVIOUS, GPU_CONSTANT, 0);
|
||||
C3D_TexEnvFunc(env, C3D_Both, GPU_ADD);
|
||||
C3D_TexEnvColor(env, color);
|
||||
|
|
|
@ -87,7 +87,6 @@ static enum {
|
|||
static void* outputBuffer;
|
||||
static struct mAVStream stream;
|
||||
static int16_t* audioLeft = 0;
|
||||
static int16_t* audioRight = 0;
|
||||
static size_t audioPos = 0;
|
||||
static C3D_Tex outputTexture;
|
||||
static ndspWaveBuf dspBuffer[DSP_BUFFERS];
|
||||
|
@ -128,8 +127,6 @@ static bool _initGpu(void) {
|
|||
return false;
|
||||
}
|
||||
|
||||
C3D_RenderTargetSetClear(upscaleBuffer, C3D_CLEAR_COLOR, 0, 0);
|
||||
|
||||
return ctrInitGpu();
|
||||
}
|
||||
|
||||
|
@ -183,6 +180,8 @@ static void _map3DSKey(struct mInputMap* map, int ctrKey, enum GBAKey key) {
|
|||
static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right);
|
||||
|
||||
static void _drawStart(void) {
|
||||
C3D_FrameBufClear(&bottomScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
|
||||
C3D_FrameBufClear(&topScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
|
||||
}
|
||||
|
||||
static void _frameStart(void) {
|
||||
|
@ -199,9 +198,6 @@ static void _frameStart(void) {
|
|||
}
|
||||
}
|
||||
C3D_FrameBegin(flags);
|
||||
// Mark both buffers used to make sure they get cleared
|
||||
C3D_FrameDrawOn(topScreen[doubleBuffer]);
|
||||
C3D_FrameDrawOn(bottomScreen[doubleBuffer]);
|
||||
ctrStartFrame();
|
||||
}
|
||||
|
||||
|
@ -216,8 +212,6 @@ static void _drawEnd(void) {
|
|||
frameStarted = false;
|
||||
|
||||
doubleBuffer ^= 1;
|
||||
C3D_FrameBufClear(&bottomScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
|
||||
C3D_FrameBufClear(&topScreen[doubleBuffer]->frameBuf, C3D_CLEAR_COLOR, 0, 0);
|
||||
}
|
||||
|
||||
static int _batteryState(void) {
|
||||
|
@ -555,7 +549,7 @@ static void _drawFrame(struct mGUIRunner* runner, bool faded) {
|
|||
C3D_Tex* tex = &outputTexture;
|
||||
|
||||
GSPGPU_FlushDataCache(outputBuffer, 256 * VIDEO_VERTICAL_PIXELS * 2);
|
||||
C3D_SafeDisplayTransfer(
|
||||
C3D_SyncDisplayTransfer(
|
||||
outputBuffer, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS),
|
||||
tex->data, GX_BUFFER_DIM(256, 256),
|
||||
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB565) |
|
||||
|
@ -567,7 +561,6 @@ static void _drawFrame(struct mGUIRunner* runner, bool faded) {
|
|||
blip_clear(runner->core->getAudioChannel(runner->core, 1));
|
||||
}
|
||||
|
||||
gspWaitForPPF();
|
||||
_drawTex(runner->core, faded);
|
||||
}
|
||||
|
||||
|
@ -584,13 +577,12 @@ static void _drawScreenshot(struct mGUIRunner* runner, const color_t* pixels, un
|
|||
}
|
||||
|
||||
GSPGPU_FlushDataCache(newPixels, 256 * height * sizeof(u32));
|
||||
C3D_SafeDisplayTransfer(
|
||||
C3D_SyncDisplayTransfer(
|
||||
(u32*) newPixels, GX_BUFFER_DIM(256, height),
|
||||
tex->data, GX_BUFFER_DIM(256, 256),
|
||||
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB565) |
|
||||
GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB565) |
|
||||
GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_FLIP_VERT(1));
|
||||
gspWaitForPPF();
|
||||
linearFree(newPixels);
|
||||
|
||||
_drawTex(runner->core, faded);
|
||||
|
|
|
@ -279,9 +279,21 @@ list(APPEND QT_LIBRARIES Qt5::Widgets)
|
|||
if(BUILD_GL OR BUILD_GLES2)
|
||||
list(APPEND QT_LIBRARIES Qt5::OpenGL ${OPENGL_LIBRARY} ${OPENGLES2_LIBRARY})
|
||||
endif()
|
||||
if(WIN32 AND QT_STATIC)
|
||||
list(APPEND QT_LIBRARIES qwindows dwmapi imm32 uxtheme Qt5EventDispatcherSupport Qt5FontDatabaseSupport Qt5ThemeSupport)
|
||||
set_target_properties(Qt5::Core PROPERTIES INTERFACE_LINK_LIBRARIES "qtpcre2;version;winmm;ws2_32")
|
||||
if(QT_STATIC)
|
||||
find_library(QTPCRE NAMES qtpcre2 qtpcre)
|
||||
if(WIN32)
|
||||
list(APPEND QT_LIBRARIES qwindows dwmapi imm32 uxtheme Qt5EventDispatcherSupport Qt5FontDatabaseSupport Qt5ThemeSupport)
|
||||
set_target_properties(Qt5::Core PROPERTIES INTERFACE_LINK_LIBRARIES "${QTPCRE};version;winmm;ws2_32")
|
||||
elseif(APPLE)
|
||||
find_package(Cups)
|
||||
find_package(Qt5PrintSupport)
|
||||
find_library(QTFREETYPE NAMES qtfreetype)
|
||||
find_library(QTHARFBUZZ NAMES qtharfbuzzng qtharfbuzz)
|
||||
find_library(QTPLATFORMSUPPORT NAMES Qt5PlatformSupport)
|
||||
list(APPEND QT_LIBRARIES Cups Qt5::PrintSupport Qt5::QCocoaIntegrationPlugin Qt5::CoreAudioPlugin Qt5::AVFServicePlugin Qt5::QCocoaPrinterSupportPlugin ${QTPLATFORMSUPPORT} "-framework AVFoundation" "-framework CoreMedia")
|
||||
set_target_properties(Qt5::Core PROPERTIES INTERFACE_LINK_LIBRARIES "${QTPCRE};${QTHARFBUZZ};${QTFREETYPE}")
|
||||
link_directories()
|
||||
endif()
|
||||
endif()
|
||||
target_link_libraries(${BINARY_NAME}-qt ${PLATFORM_LIBRARY} ${BINARY_NAME} ${QT_LIBRARIES})
|
||||
set(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_DEBIAN_PACKAGE_DEPENDS}" PARENT_SCOPE)
|
||||
|
|
|
@ -1046,6 +1046,11 @@ void Window::setupMenu(QMenuBar* menubar) {
|
|||
"addDirToLibrary");
|
||||
#endif
|
||||
|
||||
QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
|
||||
connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
|
||||
m_gameActions.append(loadAlternateSave);
|
||||
addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
|
||||
|
||||
QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
|
||||
connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
|
||||
m_gameActions.append(loadTemporarySave);
|
||||
|
|
|
@ -19,12 +19,18 @@
|
|||
|
||||
#ifdef QT_STATIC
|
||||
#include <QtPlugin>
|
||||
#ifdef _WIN32
|
||||
#ifdef Q_OS_WIN
|
||||
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
|
||||
#ifdef BUILD_QT_MULTIMEDIA
|
||||
Q_IMPORT_PLUGIN(QWindowsAudioPlugin);
|
||||
Q_IMPORT_PLUGIN(DSServicePlugin);
|
||||
#endif
|
||||
#elif defined(Q_OS_MAC)
|
||||
Q_IMPORT_PLUGIN(QCocoaIntegrationPlugin);
|
||||
#ifdef BUILD_QT_MULTIMEDIA
|
||||
Q_IMPORT_PLUGIN(CoreAudioPlugin);
|
||||
Q_IMPORT_PLUGIN(AVFServicePlugin);
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1104,6 +1104,34 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
|
|||
<translation>OBJ exportieren</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>PlacementControl</name>
|
||||
<message>
|
||||
<location filename="../PlacementControl.ui" line="20"/>
|
||||
<source>Adjust placement</source>
|
||||
<translation>Lage anpassen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../PlacementControl.ui" line="26"/>
|
||||
<source>All</source>
|
||||
<translation>Alle</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../PlacementControl.ui" line="65"/>
|
||||
<source>Offset</source>
|
||||
<translation>Versatz</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../PlacementControl.ui" line="72"/>
|
||||
<source>X</source>
|
||||
<translation>X</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../PlacementControl.ui" line="79"/>
|
||||
<source>Y</source>
|
||||
<translation>Y</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>PrinterView</name>
|
||||
<message>
|
||||
|
@ -3149,7 +3177,7 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
|
|||
<context>
|
||||
<name>QGBA::Window</name>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="255"/>
|
||||
<location filename="../Window.cpp" line="264"/>
|
||||
<source>Game Boy Advance ROMs (%1)</source>
|
||||
<translation>Game Boy Advance-ROMs (%1)</translation>
|
||||
</message>
|
||||
|
@ -3159,67 +3187,67 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
|
|||
<translation>DS-ROMs (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="270"/>
|
||||
<location filename="../Window.cpp" line="280"/>
|
||||
<source>Game Boy ROMs (%1)</source>
|
||||
<translation>Game Boy-ROMs (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="275"/>
|
||||
<location filename="../Window.cpp" line="284"/>
|
||||
<source>All ROMs (%1)</source>
|
||||
<translation>Alle ROMs (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="276"/>
|
||||
<location filename="../Window.cpp" line="285"/>
|
||||
<source>%1 Video Logs (*.mvl)</source>
|
||||
<translation>%1 Video-Logs (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="291"/>
|
||||
<location filename="../Window.cpp" line="300"/>
|
||||
<source>Archives (%1)</source>
|
||||
<translation>Archive (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="296"/>
|
||||
<location filename="../Window.cpp" line="304"/>
|
||||
<location filename="../Window.cpp" line="331"/>
|
||||
<location filename="../Window.cpp" line="305"/>
|
||||
<location filename="../Window.cpp" line="313"/>
|
||||
<location filename="../Window.cpp" line="340"/>
|
||||
<source>Select ROM</source>
|
||||
<translation>ROM auswählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="339"/>
|
||||
<location filename="../Window.cpp" line="348"/>
|
||||
<source>Game Boy Advance save files (%1)</source>
|
||||
<translation>Game Boy Advance-Speicherdateien (%1)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="340"/>
|
||||
<location filename="../Window.cpp" line="385"/>
|
||||
<location filename="../Window.cpp" line="392"/>
|
||||
<location filename="../Window.cpp" line="349"/>
|
||||
<location filename="../Window.cpp" line="394"/>
|
||||
<location filename="../Window.cpp" line="401"/>
|
||||
<source>Select save</source>
|
||||
<translation>Speicherdatei wählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="361"/>
|
||||
<location filename="../Window.cpp" line="370"/>
|
||||
<source>Select patch</source>
|
||||
<translation>Patch wählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="361"/>
|
||||
<location filename="../Window.cpp" line="370"/>
|
||||
<source>Patches (*.ips *.ups *.bps)</source>
|
||||
<translation>Patches (*.ips *.ups *.bps)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="387"/>
|
||||
<source>Select image</source>
|
||||
<translation>Bild auswählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="378"/>
|
||||
<location filename="../Window.cpp" line="387"/>
|
||||
<source>Image file (*.png *.gif *.jpg *.jpeg);;All files (*)</source>
|
||||
<translation>Bild-Datei (*.png *.gif *.jpg *.jpeg);;Alle Dateien (*)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="385"/>
|
||||
<location filename="../Window.cpp" line="392"/>
|
||||
<location filename="../Window.cpp" line="394"/>
|
||||
<location filename="../Window.cpp" line="401"/>
|
||||
<source>GameShark saves (*.sps *.xps)</source>
|
||||
<translation>GameShark-Speicherdaten (*.sps *.xps)</translation>
|
||||
</message>
|
||||
|
@ -3239,17 +3267,17 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
|
|||
<translation>Video-Log auswählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="415"/>
|
||||
<location filename="../Window.cpp" line="426"/>
|
||||
<source>Video logs (*.mvl)</source>
|
||||
<translation>Video-Logs (*.mvl)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="759"/>
|
||||
<location filename="../Window.cpp" line="768"/>
|
||||
<source>Crash</source>
|
||||
<translation>Absturz</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="760"/>
|
||||
<location filename="../Window.cpp" line="769"/>
|
||||
<source>The game has crashed with the following error:
|
||||
|
||||
%1</source>
|
||||
|
@ -3258,528 +3286,538 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
|
|||
%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="768"/>
|
||||
<location filename="../Window.cpp" line="777"/>
|
||||
<source>Couldn't Load</source>
|
||||
<translation>Konnte nicht geladen werden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="769"/>
|
||||
<location filename="../Window.cpp" line="778"/>
|
||||
<source>Could not load game. Are you sure it's in the correct format?</source>
|
||||
<translation>Konnte das Spiel nicht laden. Sind Sie sicher, dass es im korrekten Format vorliegt?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="782"/>
|
||||
<location filename="../Window.cpp" line="791"/>
|
||||
<source>Unimplemented BIOS call</source>
|
||||
<translation>Nicht implementierter BIOS-Aufruf</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="783"/>
|
||||
<location filename="../Window.cpp" line="792"/>
|
||||
<source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source>
|
||||
<translation>Dieses Spiel verwendet einen BIOS-Aufruf, der nicht implementiert ist. Bitte verwenden Sie für die beste Spielerfahrung das offizielle BIOS.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="858"/>
|
||||
<location filename="../Window.cpp" line="873"/>
|
||||
<source>Really make portable?</source>
|
||||
<translation>Portablen Modus wirklich aktivieren?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="859"/>
|
||||
<location filename="../Window.cpp" line="874"/>
|
||||
<source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source>
|
||||
<translation>Diese Einstellung wird den Emulator so konfigurieren, dass er seine Konfiguration aus dem gleichen Verzeichnis wie die Programmdatei lädt. Möchten Sie fortfahren?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="867"/>
|
||||
<location filename="../Window.cpp" line="882"/>
|
||||
<source>Restart needed</source>
|
||||
<translation>Neustart benötigt</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="868"/>
|
||||
<location filename="../Window.cpp" line="883"/>
|
||||
<source>Some changes will not take effect until the emulator is restarted.</source>
|
||||
<translation>Einige Änderungen werden erst übernommen, wenn der Emulator neu gestartet wurde.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="914"/>
|
||||
<location filename="../Window.cpp" line="929"/>
|
||||
<source> - Player %1 of %2</source>
|
||||
<translation> - Spieler %1 von %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="925"/>
|
||||
<location filename="../Window.cpp" line="940"/>
|
||||
<source>%1 - %2</source>
|
||||
<translation>%1 - %2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="927"/>
|
||||
<location filename="../Window.cpp" line="942"/>
|
||||
<source>%1 - %2 - %3</source>
|
||||
<translation>%1 - %2 - %3</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="929"/>
|
||||
<location filename="../Window.cpp" line="944"/>
|
||||
<source>%1 - %2 (%3 fps) - %4</source>
|
||||
<translation>%1 - %2 (%3 Bilder/Sekunde) - %4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="964"/>
|
||||
<location filename="../Window.cpp" line="980"/>
|
||||
<source>&File</source>
|
||||
<translation>&Datei</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="967"/>
|
||||
<location filename="../Window.cpp" line="983"/>
|
||||
<source>Load &ROM...</source>
|
||||
<translation>&ROM laden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="970"/>
|
||||
<location filename="../Window.cpp" line="986"/>
|
||||
<source>Load ROM in archive...</source>
|
||||
<translation>ROM aus Archiv laden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="976"/>
|
||||
<location filename="../Window.cpp" line="992"/>
|
||||
<source>Load alternate save...</source>
|
||||
<translation>Alternative Speicherdatei laden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="997"/>
|
||||
<source>Load temporary save...</source>
|
||||
<translation>Temporäre Speicherdatei laden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="981"/>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<source>Load &patch...</source>
|
||||
<translation>&Patch laden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="984"/>
|
||||
<location filename="../Window.cpp" line="1005"/>
|
||||
<source>Boot BIOS</source>
|
||||
<translation>BIOS booten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="991"/>
|
||||
<location filename="../Window.cpp" line="1012"/>
|
||||
<source>Replace ROM...</source>
|
||||
<translation>ROM ersetzen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="993"/>
|
||||
<location filename="../Window.cpp" line="1014"/>
|
||||
<source>ROM &info...</source>
|
||||
<translation>ROM-&Informationen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="998"/>
|
||||
<location filename="../Window.cpp" line="1019"/>
|
||||
<source>Recent</source>
|
||||
<translation>Zuletzt verwendet</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1002"/>
|
||||
<location filename="../Window.cpp" line="1023"/>
|
||||
<source>Make portable</source>
|
||||
<translation>Portablen Modus aktivieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1006"/>
|
||||
<location filename="../Window.cpp" line="1027"/>
|
||||
<source>&Load state</source>
|
||||
<translation>Savestate (aktueller Zustand) &laden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1007"/>
|
||||
<location filename="../Window.cpp" line="1028"/>
|
||||
<source>F10</source>
|
||||
<translation>F10</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1013"/>
|
||||
<location filename="../Window.cpp" line="1034"/>
|
||||
<source>&Save state</source>
|
||||
<translation>Savestate (aktueller Zustand) &speichern</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1014"/>
|
||||
<location filename="../Window.cpp" line="1035"/>
|
||||
<source>Shift+F10</source>
|
||||
<translation>Umschalt+F10</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1020"/>
|
||||
<location filename="../Window.cpp" line="1041"/>
|
||||
<source>Quick load</source>
|
||||
<translation>Schnell laden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1021"/>
|
||||
<location filename="../Window.cpp" line="1042"/>
|
||||
<source>Quick save</source>
|
||||
<translation>Schnell speichern</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1025"/>
|
||||
<location filename="../Window.cpp" line="1046"/>
|
||||
<source>Load recent</source>
|
||||
<translation>Lade zuletzt gespeicherten Savestate</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1033"/>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<source>Save recent</source>
|
||||
<translation>Speichere aktuellen Zustand</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1044"/>
|
||||
<location filename="../Window.cpp" line="1065"/>
|
||||
<source>Undo load state</source>
|
||||
<translation>Laden des Savestate rückgängig machen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1045"/>
|
||||
<location filename="../Window.cpp" line="1066"/>
|
||||
<source>F11</source>
|
||||
<translation>F11</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1053"/>
|
||||
<location filename="../Window.cpp" line="1074"/>
|
||||
<source>Undo save state</source>
|
||||
<translation>Speichern des Savestate rückgängig machen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1054"/>
|
||||
<location filename="../Window.cpp" line="1075"/>
|
||||
<source>Shift+F11</source>
|
||||
<translation>Umschalt+F11</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1067"/>
|
||||
<location filename="../Window.cpp" line="1076"/>
|
||||
<location filename="../Window.cpp" line="1088"/>
|
||||
<location filename="../Window.cpp" line="1097"/>
|
||||
<source>State &%1</source>
|
||||
<translation>Savestate &%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1068"/>
|
||||
<location filename="../Window.cpp" line="1089"/>
|
||||
<source>F%1</source>
|
||||
<translation>F%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1077"/>
|
||||
<location filename="../Window.cpp" line="1098"/>
|
||||
<source>Shift+F%1</source>
|
||||
<translation>Umschalt+F%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1087"/>
|
||||
<location filename="../Window.cpp" line="1108"/>
|
||||
<source>Load camera image...</source>
|
||||
<translation>Lade Kamerabild...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1093"/>
|
||||
<location filename="../Window.cpp" line="1114"/>
|
||||
<source>Import GameShark Save</source>
|
||||
<translation>Importiere GameShark-Speicherstand</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1099"/>
|
||||
<location filename="../Window.cpp" line="1120"/>
|
||||
<source>Export GameShark Save</source>
|
||||
<translation>Exportiere GameShark-Speicherstand</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1107"/>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<source>New multiplayer window</source>
|
||||
<translation>Neues Multiplayer-Fenster</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1117"/>
|
||||
<location filename="../Window.cpp" line="1138"/>
|
||||
<source>About</source>
|
||||
<translation>Über</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1122"/>
|
||||
<location filename="../Window.cpp" line="1143"/>
|
||||
<source>E&xit</source>
|
||||
<translation>&Beenden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1125"/>
|
||||
<location filename="../Window.cpp" line="1146"/>
|
||||
<source>&Emulation</source>
|
||||
<translation>&Emulation</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1127"/>
|
||||
<location filename="../Window.cpp" line="1148"/>
|
||||
<source>&Reset</source>
|
||||
<translation>Zu&rücksetzen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1128"/>
|
||||
<location filename="../Window.cpp" line="1149"/>
|
||||
<source>Ctrl+R</source>
|
||||
<translation>Strg+R</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1135"/>
|
||||
<location filename="../Window.cpp" line="1156"/>
|
||||
<source>Sh&utdown</source>
|
||||
<translation>Schli&eßen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1143"/>
|
||||
<location filename="../Window.cpp" line="1164"/>
|
||||
<source>Yank game pak</source>
|
||||
<translation>Spielmodul herausziehen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1153"/>
|
||||
<location filename="../Window.cpp" line="1174"/>
|
||||
<source>&Pause</source>
|
||||
<translation>&Pause</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1156"/>
|
||||
<location filename="../Window.cpp" line="1177"/>
|
||||
<source>Ctrl+P</source>
|
||||
<translation>Strg+P</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1166"/>
|
||||
<location filename="../Window.cpp" line="1187"/>
|
||||
<source>&Next frame</source>
|
||||
<translation>&Nächstes Bild</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1167"/>
|
||||
<location filename="../Window.cpp" line="1188"/>
|
||||
<source>Ctrl+N</source>
|
||||
<translation>Strg+N</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1184"/>
|
||||
<location filename="../Window.cpp" line="1205"/>
|
||||
<source>Fast forward (held)</source>
|
||||
<translation>Schneller Vorlauf (gehalten)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1186"/>
|
||||
<location filename="../Window.cpp" line="1207"/>
|
||||
<source>&Fast forward</source>
|
||||
<translation>Schneller &Vorlauf</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1189"/>
|
||||
<location filename="../Window.cpp" line="1210"/>
|
||||
<source>Shift+Tab</source>
|
||||
<translation>Umschalt+Tab</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1196"/>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<source>Fast forward speed</source>
|
||||
<translation>Vorlauf-Geschwindigkeit</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1201"/>
|
||||
<location filename="../Window.cpp" line="1222"/>
|
||||
<source>Unbounded</source>
|
||||
<translation>Unbegrenzt</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1205"/>
|
||||
<location filename="../Window.cpp" line="1226"/>
|
||||
<source>%0x</source>
|
||||
<translation>%0x</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1217"/>
|
||||
<location filename="../Window.cpp" line="1238"/>
|
||||
<source>Rewind (held)</source>
|
||||
<translation>Zurückspulen (gehalten)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1219"/>
|
||||
<location filename="../Window.cpp" line="1240"/>
|
||||
<source>Re&wind</source>
|
||||
<translation>Zur&ückspulen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1220"/>
|
||||
<location filename="../Window.cpp" line="1241"/>
|
||||
<source>~</source>
|
||||
<translation>~</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1228"/>
|
||||
<location filename="../Window.cpp" line="1249"/>
|
||||
<source>Step backwards</source>
|
||||
<translation>Schrittweiser Rücklauf</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1229"/>
|
||||
<location filename="../Window.cpp" line="1250"/>
|
||||
<source>Ctrl+B</source>
|
||||
<translation>Strg+B</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1238"/>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<source>Sync to &video</source>
|
||||
<translation>Mit &Video synchronisieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1245"/>
|
||||
<location filename="../Window.cpp" line="1266"/>
|
||||
<source>Sync to &audio</source>
|
||||
<translation>Mit &Audio synchronisieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1253"/>
|
||||
<location filename="../Window.cpp" line="1274"/>
|
||||
<source>Solar sensor</source>
|
||||
<translation>Solar-Sensor</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1255"/>
|
||||
<location filename="../Window.cpp" line="1276"/>
|
||||
<source>Increase solar level</source>
|
||||
<translation>Sonnen-Level erhöhen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1259"/>
|
||||
<location filename="../Window.cpp" line="1280"/>
|
||||
<source>Decrease solar level</source>
|
||||
<translation>Sonnen-Level verringern</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1263"/>
|
||||
<location filename="../Window.cpp" line="1284"/>
|
||||
<source>Brightest solar level</source>
|
||||
<translation>Hellster Sonnen-Level</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1267"/>
|
||||
<location filename="../Window.cpp" line="1288"/>
|
||||
<source>Darkest solar level</source>
|
||||
<translation>Dunkelster Sonnen-Level</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1273"/>
|
||||
<location filename="../Window.cpp" line="1294"/>
|
||||
<source>Brightness %1</source>
|
||||
<translation>Helligkeit %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1280"/>
|
||||
<location filename="../Window.cpp" line="1301"/>
|
||||
<source>Audio/&Video</source>
|
||||
<translation>Audio/&Video</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1282"/>
|
||||
<location filename="../Window.cpp" line="1303"/>
|
||||
<source>Frame size</source>
|
||||
<translation>Bildgröße</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1285"/>
|
||||
<location filename="../Window.cpp" line="1306"/>
|
||||
<source>%1x</source>
|
||||
<translation>%1x</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1313"/>
|
||||
<location filename="../Window.cpp" line="1334"/>
|
||||
<source>Toggle fullscreen</source>
|
||||
<translation>Vollbildmodus umschalten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1316"/>
|
||||
<location filename="../Window.cpp" line="1337"/>
|
||||
<source>Lock aspect ratio</source>
|
||||
<translation>Seitenverhältnis korrigieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1326"/>
|
||||
<location filename="../Window.cpp" line="1347"/>
|
||||
<source>Force integer scaling</source>
|
||||
<translation>Pixelgenaue Skalierung (Integer scaling)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1342"/>
|
||||
<location filename="../Window.cpp" line="1363"/>
|
||||
<source>Frame&skip</source>
|
||||
<translation>Frame&skip</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1355"/>
|
||||
<location filename="../Window.cpp" line="1376"/>
|
||||
<source>Mute</source>
|
||||
<translation>Stummschalten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1362"/>
|
||||
<location filename="../Window.cpp" line="1383"/>
|
||||
<source>FPS target</source>
|
||||
<translation>Bildwiederholrate</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1367"/>
|
||||
<location filename="../Window.cpp" line="1388"/>
|
||||
<source>15</source>
|
||||
<translation>15</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1368"/>
|
||||
<location filename="../Window.cpp" line="1389"/>
|
||||
<source>30</source>
|
||||
<translation>30</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1369"/>
|
||||
<location filename="../Window.cpp" line="1390"/>
|
||||
<source>45</source>
|
||||
<translation>45</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1370"/>
|
||||
<location filename="../Window.cpp" line="1391"/>
|
||||
<source>Native (59.7)</source>
|
||||
<translation>Nativ (59.7)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1371"/>
|
||||
<location filename="../Window.cpp" line="1392"/>
|
||||
<source>60</source>
|
||||
<translation>60</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1372"/>
|
||||
<location filename="../Window.cpp" line="1393"/>
|
||||
<source>90</source>
|
||||
<translation>90</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1373"/>
|
||||
<location filename="../Window.cpp" line="1394"/>
|
||||
<source>120</source>
|
||||
<translation>120</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1374"/>
|
||||
<location filename="../Window.cpp" line="1395"/>
|
||||
<source>240</source>
|
||||
<translation>240</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1380"/>
|
||||
<location filename="../Window.cpp" line="1401"/>
|
||||
<source>Take &screenshot</source>
|
||||
<translation>&Screenshot erstellen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1381"/>
|
||||
<location filename="../Window.cpp" line="1402"/>
|
||||
<source>F12</source>
|
||||
<translation>F12</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1390"/>
|
||||
<location filename="../Window.cpp" line="1411"/>
|
||||
<source>Record output...</source>
|
||||
<translation>Ausgabe aufzeichen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1397"/>
|
||||
<location filename="../Window.cpp" line="1418"/>
|
||||
<source>Record GIF...</source>
|
||||
<translation>GIF aufzeichen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1402"/>
|
||||
<location filename="../Window.cpp" line="1423"/>
|
||||
<source>Record video log...</source>
|
||||
<translation>Video-Log aufzeichnen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1407"/>
|
||||
<location filename="../Window.cpp" line="1428"/>
|
||||
<source>Stop video log</source>
|
||||
<translation>Video-Log beenden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1415"/>
|
||||
<location filename="../Window.cpp" line="1436"/>
|
||||
<source>Game Boy Printer...</source>
|
||||
<translation>Game Boy Printer...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1427"/>
|
||||
<location filename="../Window.cpp" line="1448"/>
|
||||
<source>Video layers</source>
|
||||
<translation>Video-Ebenen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1430"/>
|
||||
<location filename="../Window.cpp" line="1451"/>
|
||||
<source>Audio channels</source>
|
||||
<translation>Audio-Kanäle</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1433"/>
|
||||
<location filename="../Window.cpp" line="1454"/>
|
||||
<source>Adjust layer placement...</source>
|
||||
<translation>Lage der Bildebenen anpassen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1459"/>
|
||||
<source>&Tools</source>
|
||||
<translation>&Werkzeuge</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1435"/>
|
||||
<location filename="../Window.cpp" line="1461"/>
|
||||
<source>View &logs...</source>
|
||||
<translation>&Logs ansehen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1439"/>
|
||||
<location filename="../Window.cpp" line="1465"/>
|
||||
<source>Game &overrides...</source>
|
||||
<translation>Spiel-&Überschreibungen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1453"/>
|
||||
<location filename="../Window.cpp" line="1479"/>
|
||||
<source>Game &Pak sensors...</source>
|
||||
<translation>Game &Pak-Sensoren...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1466"/>
|
||||
<location filename="../Window.cpp" line="1492"/>
|
||||
<source>&Cheats...</source>
|
||||
<translation>&Cheats...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1478"/>
|
||||
<location filename="../Window.cpp" line="1504"/>
|
||||
<source>Open debugger console...</source>
|
||||
<translation>Debugger-Konsole äffnen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1484"/>
|
||||
<location filename="../Window.cpp" line="1510"/>
|
||||
<source>Start &GDB server...</source>
|
||||
<translation>&GDB-Server starten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1472"/>
|
||||
<location filename="../Window.cpp" line="1498"/>
|
||||
<source>Settings...</source>
|
||||
<translation>Einstellungen...</translation>
|
||||
</message>
|
||||
|
@ -3804,37 +3842,37 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
|
|||
<translation>Ordner auswählen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="972"/>
|
||||
<location filename="../Window.cpp" line="988"/>
|
||||
<source>Add folder to library...</source>
|
||||
<translation>Ordner zur Bibliothek hinzufügen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1336"/>
|
||||
<location filename="../Window.cpp" line="1357"/>
|
||||
<source>Bilinear filtering</source>
|
||||
<translation>Bilineare Filterung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1492"/>
|
||||
<location filename="../Window.cpp" line="1518"/>
|
||||
<source>View &palette...</source>
|
||||
<translation>&Palette betrachten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1497"/>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<source>View &sprites...</source>
|
||||
<translation>&Sprites betrachten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1502"/>
|
||||
<location filename="../Window.cpp" line="1528"/>
|
||||
<source>View &tiles...</source>
|
||||
<translation>&Tiles betrachten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1507"/>
|
||||
<location filename="../Window.cpp" line="1533"/>
|
||||
<source>View &map...</source>
|
||||
<translation>&Map betrachten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1512"/>
|
||||
<location filename="../Window.cpp" line="1538"/>
|
||||
<source>View memory...</source>
|
||||
<translation>Speicher betrachten...</translation>
|
||||
</message>
|
||||
|
@ -3849,72 +3887,72 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
|
|||
<translation>Speicher durchsuchen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1523"/>
|
||||
<location filename="../Window.cpp" line="1549"/>
|
||||
<source>View &I/O registers...</source>
|
||||
<translation>&I/O-Register betrachten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1601"/>
|
||||
<location filename="../Window.cpp" line="1627"/>
|
||||
<source>Exit fullscreen</source>
|
||||
<translation>Vollbildmodus beenden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1614"/>
|
||||
<location filename="../Window.cpp" line="1640"/>
|
||||
<source>GameShark Button (held)</source>
|
||||
<translation>GameShark-Taste (gehalten)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1616"/>
|
||||
<location filename="../Window.cpp" line="1642"/>
|
||||
<source>Autofire</source>
|
||||
<translation>Autofeuer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1623"/>
|
||||
<location filename="../Window.cpp" line="1649"/>
|
||||
<source>Autofire A</source>
|
||||
<translation>Autofeuer A</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1629"/>
|
||||
<location filename="../Window.cpp" line="1655"/>
|
||||
<source>Autofire B</source>
|
||||
<translation>Autofeuer B</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1635"/>
|
||||
<location filename="../Window.cpp" line="1661"/>
|
||||
<source>Autofire L</source>
|
||||
<translation>Autofeuer L</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1641"/>
|
||||
<location filename="../Window.cpp" line="1667"/>
|
||||
<source>Autofire R</source>
|
||||
<translation>Autofeuer R</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1647"/>
|
||||
<location filename="../Window.cpp" line="1673"/>
|
||||
<source>Autofire Start</source>
|
||||
<translation>Autofeuer Start</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1653"/>
|
||||
<location filename="../Window.cpp" line="1679"/>
|
||||
<source>Autofire Select</source>
|
||||
<translation>Autofeuer Select</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1659"/>
|
||||
<location filename="../Window.cpp" line="1685"/>
|
||||
<source>Autofire Up</source>
|
||||
<translation>Autofeuer nach oben</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1665"/>
|
||||
<location filename="../Window.cpp" line="1691"/>
|
||||
<source>Autofire Right</source>
|
||||
<translation>Autofeuer rechts</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1671"/>
|
||||
<location filename="../Window.cpp" line="1697"/>
|
||||
<source>Autofire Down</source>
|
||||
<translation>Autofeuer nach unten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Window.cpp" line="1677"/>
|
||||
<location filename="../Window.cpp" line="1703"/>
|
||||
<source>Autofire Left</source>
|
||||
<translation>Autofeuer links</translation>
|
||||
</message>
|
||||
|
|
|
@ -64,8 +64,8 @@ if(BUILD_RASPI)
|
|||
add_executable(${BINARY_NAME}-rpi ${PLATFORM_SRC} ${MAIN_SRC})
|
||||
set_target_properties(${BINARY_NAME}-rpi PROPERTIES COMPILE_DEFINITIONS "${FEATURE_DEFINES};${FUNCTION_DEFINES}")
|
||||
target_link_libraries(${BINARY_NAME}-rpi ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGLES2_LIBRARY})
|
||||
install(TARGETS ${BINARY_NAME}-rpi DESTINATION bin COMPONENT ${BINARY_NAME}-rpi)
|
||||
unset(OPENGLES2_INCLUDE_DIR} CACHE) # Clear NOTFOUND
|
||||
install(TARGETS ${BINARY_NAME}-rpi DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-rpi)
|
||||
unset(OPENGLES2_INCLUDE_DIR CACHE) # Clear NOTFOUND
|
||||
endif()
|
||||
|
||||
if(BUILD_PANDORA)
|
||||
|
|
|
@ -17,17 +17,17 @@ adddep() {
|
|||
while [ $# -gt 0 ]; do
|
||||
DEB=$1
|
||||
dpkg-deb -R $DEB deb-temp
|
||||
mv $DEB $DEB~
|
||||
sed -i~ s/mgba-// deb-temp/DEBIAN/control
|
||||
PKG=`head -n1 deb-temp/DEBIAN/control | cut -f2 -d ' '`
|
||||
echo Found pacakge $PKG
|
||||
echo Found package $PKG
|
||||
|
||||
case $PKG in
|
||||
lib$BINARY)
|
||||
*-base)
|
||||
PKG=lib$BINARY
|
||||
rmdep sdl
|
||||
rmdep qt
|
||||
;;
|
||||
$BINARY-qt)
|
||||
*-qt)
|
||||
PKG=$BINARY-qt
|
||||
rmdep libav
|
||||
rmdep libedit
|
||||
rmdep libpng
|
||||
|
@ -37,7 +37,8 @@ while [ $# -gt 0 ]; do
|
|||
rmdep zlib
|
||||
adddep lib$BINARY
|
||||
;;
|
||||
$BINARY-sdl)
|
||||
*-sdl)
|
||||
PKG=$BINARY-sdl
|
||||
rmdep libav
|
||||
rmdep libedit
|
||||
rmdep libpng
|
||||
|
@ -55,10 +56,11 @@ while [ $# -gt 0 ]; do
|
|||
sed -i~ "s/,,*/,/g" deb-temp/DEBIAN/control
|
||||
sed -i~ "s/,$//g" deb-temp/DEBIAN/control
|
||||
sed -i~ "/^[^:]*: $/d" deb-temp/DEBIAN/control
|
||||
sed -i~ "s/^Package: .*$/Package: $PKG/" deb-temp/DEBIAN/control
|
||||
rm deb-temp/DEBIAN/control~
|
||||
chmod 644 deb-temp/DEBIAN/md5sums
|
||||
chown -R root:root deb-temp
|
||||
dpkg-deb -b deb-temp $DEB
|
||||
dpkg-deb -b deb-temp $PKG.deb
|
||||
rm -rf deb-temp
|
||||
shift
|
||||
done
|
||||
|
|