PSP2: I hope this doesn't look terrible

This commit is contained in:
Jeffrey Pfau 2015-08-29 21:53:13 -07:00
parent dcfc31f82d
commit f3b4855b06
3 changed files with 27 additions and 6 deletions

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@ -1,10 +1,11 @@
file(GLOB PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/psp2/*.c)
execute_process(COMMAND ${OBJCOPY} -I binary -O elf32-littlearm -B arm font.png ${CMAKE_BINARY_DIR}/font.o WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/res)
execute_process(COMMAND ${OBJCOPY} -I binary -O elf32-littlearm -B arm backdrop.png ${CMAKE_BINARY_DIR}/backdrop.o WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
set(PLATFORM_LIBRARY -lvita2d -lSceCtrl_stub -lSceRtc_stub -lSceGxm_stub -lSceDisplay_stub -lSceAudio_stub -lSceMotion_stub -lScePower_stub -lpng -lz -l${M_LIBRARY})
add_executable(${BINARY_NAME}.elf ${PLATFORM_SRC} ${GUI_SRC} ${CMAKE_BINARY_DIR}/font.o)
add_executable(${BINARY_NAME}.elf ${PLATFORM_SRC} ${GUI_SRC} ${CMAKE_BINARY_DIR}/font.o ${CMAKE_BINARY_DIR}/backdrop.o)
target_link_libraries(${BINARY_NAME}.elf ${BINARY_NAME} ${PLATFORM_LIBRARY})
set_target_properties(${BINARY_NAME}.elf PROPERTIES OUTPUT_NAME ${BINARY_NAME}.elf)
add_custom_command(TARGET ${BINARY_NAME}.elf POST_BUILD COMMAND ${FIXUP} ${BINARY_NAME}.elf ${BINARY_NAME}.velf ${NIDDB} MAIN_DEPENDENCY ${BINARY_NAME}.elf)

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@ -28,6 +28,13 @@
#include <vita2d.h>
enum ScreenMode {
SM_BACKDROP,
SM_PLAIN,
SM_FULL,
SM_MAX
};
static struct GBAContext context;
static struct GBAVideoSoftwareRenderer renderer;
static vita2d_texture* tex;
@ -37,7 +44,10 @@ static struct GBASceRotationSource {
struct SceMotionSensorState state;
} rotation;
static bool fullscreen = false;
static int screenMode = 0;
extern const uint8_t _binary_backdrop_png_start[];
static vita2d_texture* backdrop = 0;
#define PSP2_INPUT 0x50535032
#define PSP2_SAMPLES 64
@ -141,6 +151,8 @@ void GBAPSP2Setup() {
rotation.d.readGyroZ = _readGyroZ;
context.gba->rotationSource = &rotation.d;
backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
printf("%s starting", projectName);
}
@ -183,7 +195,8 @@ void GBAPSP2Runloop(void) {
}
if (pad.buttons & PSP2_CTRL_SQUARE) {
if (!fsToggle) {
fullscreen = !fullscreen;
++screenMode;
screenMode %= SM_MAX;
}
fsToggle = true;
} else {
@ -247,13 +260,20 @@ void GBAPSP2UnloadROM(void) {
void GBAPSP2Teardown(void) {
GBAContextDeinit(&context);
vita2d_free_texture(tex);
vita2d_free_texture(backdrop);
}
void GBAPSP2Draw(void) {
if (fullscreen) {
switch (screenMode) {
case SM_BACKDROP:
vita2d_draw_texture(backdrop, 0, 0);
// Fall through
case SM_PLAIN:
vita2d_draw_texture_part_scale(tex, 120, 32, 0, 0, 240, 160, 3.0f, 3.0f);
break;
case SM_FULL:
vita2d_draw_texture_scale(tex, 0, 0, 960.0f / 240.0f, 544.0f / 160.0f);
} else {
vita2d_draw_texture_scale(tex, 120, 32, 3.0f, 3.0f);
break;
}
}