mirror of https://github.com/mgba-emu/mgba.git
GBA: Add some idle loops for different regions of the same game
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@ -73,13 +73,13 @@ static const struct GBACartridgeOverride _overrides[] = {
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{ "AXPF", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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// Pokemon Emerald
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{ "BPEJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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{ "BPEJ", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
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{ "BPEE", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
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{ "BPEP", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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{ "BPEI", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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{ "BPES", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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{ "BPED", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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{ "BPEF", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
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{ "BPEP", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
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{ "BPEI", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
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{ "BPES", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
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{ "BPED", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
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{ "BPEF", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
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// Pokemon Mystery Dungeon
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{ "B24J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },
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@ -119,10 +119,14 @@ static const struct GBACartridgeOverride _overrides[] = {
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{ "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE },
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// Super Mario Advance 2
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{ "AA2J", SAVEDATA_EEPROM, HW_NONE, 0x800052E },
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{ "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E },
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{ "AA2P", SAVEDATA_EEPROM, HW_NONE, 0x800052E },
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// Super Mario Advance 3
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{ "A3AJ", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C },
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{ "A3AE", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C },
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{ "A3AP", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C },
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// Super Mario Advance 4
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{ "AX4J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },
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