mirror of https://github.com/mgba-emu/mgba.git
SDL: Fix changing screen size when using OpenGL ES 2
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4f8fe384b3
commit
eafd265ab6
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@ -7,6 +7,13 @@
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#include <mgba/core/version.h>
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void mSDLGLDoViewport(int w, int h, struct VideoBackend* v) {
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v->resized(v, w, h);
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v->clear(v);
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v->swap(v);
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v->clear(v);
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}
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void mSDLGLCommonSwap(struct VideoBackend* context) {
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struct mSDLRenderer* renderer = (struct mSDLRenderer*) context->user;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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@ -12,6 +12,7 @@ CXX_GUARD_START
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#include "main.h"
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void mSDLGLDoViewport(int w, int h, struct VideoBackend* v);
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void mSDLGLCommonSwap(struct VideoBackend* context);
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void mSDLGLCommonInit(struct mSDLRenderer* renderer);
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@ -13,13 +13,6 @@
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#include "platform/opengl/gl.h"
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static void _doViewport(int w, int h, struct VideoBackend* v) {
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v->resized(v, w, h);
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v->clear(v);
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v->swap(v);
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v->clear(v);
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}
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static bool mSDLGLInit(struct mSDLRenderer* renderer);
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static void mSDLGLRunloop(struct mSDLRenderer* renderer, void* user);
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static void mSDLGLDeinit(struct mSDLRenderer* renderer);
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@ -47,7 +40,7 @@ bool mSDLGLInit(struct mSDLRenderer* renderer) {
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renderer->gl.d.init(&renderer->gl.d, 0);
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renderer->gl.d.setDimensions(&renderer->gl.d, renderer->width, renderer->height);
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_doViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl.d);
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mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl.d);
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return true;
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}
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@ -63,7 +56,7 @@ void mSDLGLRunloop(struct mSDLRenderer* renderer, void* user) {
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// Event handling can change the size of the screen
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if (renderer->player.windowUpdated) {
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SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
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_doViewport(renderer->viewportWidth, renderer->viewportHeight, v);
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mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, v);
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renderer->player.windowUpdated = 0;
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}
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#endif
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@ -115,6 +115,8 @@ bool mSDLGLES2Init(struct mSDLRenderer* renderer) {
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renderer->gl2.d.swap = mSDLGLCommonSwap;
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renderer->gl2.d.init(&renderer->gl2.d, 0);
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renderer->gl2.d.setDimensions(&renderer->gl2.d, renderer->width, renderer->height);
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mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl2.d);
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return true;
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}
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@ -126,6 +128,14 @@ void mSDLGLES2Runloop(struct mSDLRenderer* renderer, void* user) {
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while (mCoreThreadIsActive(context)) {
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while (SDL_PollEvent(&event)) {
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mSDLHandleEvent(context, &renderer->player, &event);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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// Event handling can change the size of the screen
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if (renderer->player.windowUpdated) {
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SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
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mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, v);
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renderer->player.windowUpdated = 0;
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}
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#endif
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}
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if (mCoreSyncWaitFrameStart(&context->impl->sync)) {
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