diff --git a/src/platform/sdl/gl-common.c b/src/platform/sdl/gl-common.c index 13c20811b..0b73cc519 100644 --- a/src/platform/sdl/gl-common.c +++ b/src/platform/sdl/gl-common.c @@ -7,6 +7,13 @@ #include +void mSDLGLDoViewport(int w, int h, struct VideoBackend* v) { + v->resized(v, w, h); + v->clear(v); + v->swap(v); + v->clear(v); +} + void mSDLGLCommonSwap(struct VideoBackend* context) { struct mSDLRenderer* renderer = (struct mSDLRenderer*) context->user; #if SDL_VERSION_ATLEAST(2, 0, 0) diff --git a/src/platform/sdl/gl-common.h b/src/platform/sdl/gl-common.h index b517dd436..307da756f 100644 --- a/src/platform/sdl/gl-common.h +++ b/src/platform/sdl/gl-common.h @@ -12,6 +12,7 @@ CXX_GUARD_START #include "main.h" +void mSDLGLDoViewport(int w, int h, struct VideoBackend* v); void mSDLGLCommonSwap(struct VideoBackend* context); void mSDLGLCommonInit(struct mSDLRenderer* renderer); diff --git a/src/platform/sdl/gl-sdl.c b/src/platform/sdl/gl-sdl.c index 5ee7beccb..bc4531a68 100644 --- a/src/platform/sdl/gl-sdl.c +++ b/src/platform/sdl/gl-sdl.c @@ -13,13 +13,6 @@ #include "platform/opengl/gl.h" -static void _doViewport(int w, int h, struct VideoBackend* v) { - v->resized(v, w, h); - v->clear(v); - v->swap(v); - v->clear(v); -} - static bool mSDLGLInit(struct mSDLRenderer* renderer); static void mSDLGLRunloop(struct mSDLRenderer* renderer, void* user); static void mSDLGLDeinit(struct mSDLRenderer* renderer); @@ -47,7 +40,7 @@ bool mSDLGLInit(struct mSDLRenderer* renderer) { renderer->gl.d.init(&renderer->gl.d, 0); renderer->gl.d.setDimensions(&renderer->gl.d, renderer->width, renderer->height); - _doViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl.d); + mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl.d); return true; } @@ -63,7 +56,7 @@ void mSDLGLRunloop(struct mSDLRenderer* renderer, void* user) { // Event handling can change the size of the screen if (renderer->player.windowUpdated) { SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight); - _doViewport(renderer->viewportWidth, renderer->viewportHeight, v); + mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, v); renderer->player.windowUpdated = 0; } #endif diff --git a/src/platform/sdl/gles2-sdl.c b/src/platform/sdl/gles2-sdl.c index c03486fb1..409e94183 100644 --- a/src/platform/sdl/gles2-sdl.c +++ b/src/platform/sdl/gles2-sdl.c @@ -115,6 +115,8 @@ bool mSDLGLES2Init(struct mSDLRenderer* renderer) { renderer->gl2.d.swap = mSDLGLCommonSwap; renderer->gl2.d.init(&renderer->gl2.d, 0); renderer->gl2.d.setDimensions(&renderer->gl2.d, renderer->width, renderer->height); + + mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl2.d); return true; } @@ -126,6 +128,14 @@ void mSDLGLES2Runloop(struct mSDLRenderer* renderer, void* user) { while (mCoreThreadIsActive(context)) { while (SDL_PollEvent(&event)) { mSDLHandleEvent(context, &renderer->player, &event); +#if SDL_VERSION_ATLEAST(2, 0, 0) + // Event handling can change the size of the screen + if (renderer->player.windowUpdated) { + SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight); + mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, v); + renderer->player.windowUpdated = 0; + } +#endif } if (mCoreSyncWaitFrameStart(&context->impl->sync)) {