OpenGL: Mark interframe shader as dirty too (fixes #3099)

This commit is contained in:
Vicki Pfau 2024-01-27 00:28:30 -08:00
parent 11e16d1ad9
commit e1ebaed508
1 changed files with 1 additions and 0 deletions

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@ -293,6 +293,7 @@ static void mGLES2ContextResized(struct VideoBackend* v, unsigned w, unsigned h)
}
}
context->finalShader.dirty = true;
context->interframeShader.dirty = true;
glBindTexture(GL_TEXTURE_2D, context->finalShader.tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, drawW, drawH, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
glBindFramebuffer(GL_FRAMEBUFFER, context->finalShader.fbo);