mirror of https://github.com/mgba-emu/mgba.git
GBA Timers: Fix toggling timer cascading while timer is active (fixes #2043)
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@ -51,6 +51,7 @@ Emulation fixes:
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- GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
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- GBA SIO: Fix deseralizing SIO registers
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- GBA SIO: Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854)
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- GBA Timers: Fix toggling timer cascading while timer is active (fixes mgba.io/i/2043)
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- GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
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- GBA Video: Fix Hblank timing
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- GBA Video: Implement green swap (fixes mgba.io/i/1609)
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@ -121,39 +121,33 @@ void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t control) {
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struct GBATimer* currentTimer = &gba->timers[timer];
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GBATimerUpdateRegister(gba, timer, 0);
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unsigned oldPrescale = GBATimerFlagsGetPrescaleBits(currentTimer->flags);
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unsigned prescaleBits;
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switch (control & 0x0003) {
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case 0x0000:
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prescaleBits = 0;
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break;
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case 0x0001:
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prescaleBits = 6;
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break;
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case 0x0002:
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prescaleBits = 8;
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break;
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case 0x0003:
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prescaleBits = 10;
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break;
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}
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const unsigned prescaleTable[4] = { 0, 6, 8, 10 };
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unsigned prescaleBits = prescaleTable[control & 0x0003];
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GBATimerFlags oldFlags = currentTimer->flags;
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currentTimer->flags = GBATimerFlagsSetPrescaleBits(currentTimer->flags, prescaleBits);
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currentTimer->flags = GBATimerFlagsTestFillCountUp(currentTimer->flags, timer > 0 && (control & 0x0004));
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currentTimer->flags = GBATimerFlagsTestFillDoIrq(currentTimer->flags, control & 0x0040);
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bool wasEnabled = GBATimerFlagsIsEnable(currentTimer->flags);
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currentTimer->flags = GBATimerFlagsTestFillEnable(currentTimer->flags, control & 0x0080);
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if (!wasEnabled && GBATimerFlagsIsEnable(currentTimer->flags)) {
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mTimingDeschedule(&gba->timing, ¤tTimer->event);
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bool reschedule = false;
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if (GBATimerFlagsIsEnable(oldFlags) != GBATimerFlagsIsEnable(currentTimer->flags)) {
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reschedule = true;
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if (GBATimerFlagsIsEnable(currentTimer->flags)) {
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gba->memory.io[REG_TMCNT_LO(timer) >> 1] = currentTimer->reload;
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int32_t tickMask = (1 << prescaleBits) - 1;
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currentTimer->lastEvent = mTimingCurrentTime(&gba->timing) & ~tickMask;
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GBATimerUpdateRegister(gba, timer, 0);
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} else if (wasEnabled && !GBATimerFlagsIsEnable(currentTimer->flags)) {
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mTimingDeschedule(&gba->timing, ¤tTimer->event);
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} else if (GBATimerFlagsIsEnable(currentTimer->flags) && GBATimerFlagsGetPrescaleBits(currentTimer->flags) != oldPrescale && !GBATimerFlagsIsCountUp(currentTimer->flags)) {
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}
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} else if (GBATimerFlagsIsCountUp(oldFlags) != GBATimerFlagsIsCountUp(currentTimer->flags)) {
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reschedule = true;
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} else if (GBATimerFlagsGetPrescaleBits(currentTimer->flags) != GBATimerFlagsGetPrescaleBits(oldFlags)) {
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reschedule = true;
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}
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if (reschedule) {
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mTimingDeschedule(&gba->timing, ¤tTimer->event);
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if (GBATimerFlagsIsEnable(currentTimer->flags) && !GBATimerFlagsIsCountUp(currentTimer->flags)) {
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int32_t tickMask = (1 << prescaleBits) - 1;
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currentTimer->lastEvent = mTimingCurrentTime(&gba->timing) & ~tickMask;
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GBATimerUpdateRegister(gba, timer, 0);
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}
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}
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}
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