Qt: Update German GUI translation

This commit is contained in:
Lothar Serra Mari 2021-02-10 21:40:03 +01:00
parent 3309892657
commit 2a35f0689a
1 changed files with 36 additions and 36 deletions

View File

@ -3734,62 +3734,62 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../SaveConverter.cpp" line="39"/>
<source>Save games and save states (%1)</source>
<translation type="unfinished"></translation>
<translation>Spielstände und Savestates (%1)</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="40"/>
<source>Select save game or save state</source>
<translation type="unfinished"></translation>
<translation>Spielstand oder Savestate auswählen</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="52"/>
<source>Save games (%1)</source>
<translation type="unfinished">Spielstände (%1)</translation>
<translation>Spielstände (%1)</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="53"/>
<source>Select save game</source>
<translation type="unfinished">Spielstand auswählen</translation>
<translation>Spielstand auswählen</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="74"/>
<source>Conversion failed</source>
<translation type="unfinished"></translation>
<translation>Konvertierung fehlgeschlagen</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="74"/>
<source>Failed to convert the save game. This is probably a bug.</source>
<translation type="unfinished"></translation>
<translation>Fehler beim Konvertieren des Spielstands. Es handelt sich möglicherweise um einen Programmfehler.</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="90"/>
<source>No file selected</source>
<translation type="unfinished"></translation>
<translation>Keine Datei ausgewählt</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="97"/>
<source>Could not open file</source>
<translation type="unfinished"></translation>
<translation>Datei konnte nicht geöffnet werden</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="111"/>
<source>No valid formats found</source>
<translation type="unfinished"></translation>
<translation>Keine gültigen Formate gefunden</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="119"/>
<source>Please select a valid input file</source>
<translation type="unfinished"></translation>
<translation>Bitte wähle eine gültige Eingabedatei</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="130"/>
<source>No valid conversions found</source>
<translation type="unfinished"></translation>
<translation>Keine gültigen Konvertierungen gefunden</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="576"/>
<source>Cannot convert save games between platforms</source>
<translation type="unfinished"></translation>
<translation>Der Spielstand konnte nicht zwischen verschiedenen Plattformen konvertiert werden</translation>
</message>
</context>
<context>
@ -4204,7 +4204,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../Window.cpp" line="1213"/>
<source>Convert save game...</source>
<translation type="unfinished"></translation>
<translation>Spielstand konvertieren...</translation>
</message>
<message>
<location filename="../Window.cpp" line="1223"/>
@ -4683,17 +4683,17 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../utils.cpp" line="14"/>
<source>%1 byte</source>
<translation type="unfinished"></translation>
<translation>%1 Byte</translation>
</message>
<message>
<location filename="../utils.cpp" line="17"/>
<source>%1 kiB</source>
<translation type="unfinished"></translation>
<translation>%1 KiB</translation>
</message>
<message>
<location filename="../utils.cpp" line="21"/>
<source>%1 MiB</source>
<translation type="unfinished"></translation>
<translation>%1 MiB</translation>
</message>
<message>
<location filename="../utils.cpp" line="29"/>
@ -4835,103 +4835,103 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
<message>
<location filename="../SaveConverter.ui" line="14"/>
<source>Convert/Extract Save Game</source>
<translation type="unfinished"></translation>
<translation>Spielstand konvertieren/extrahieren</translation>
</message>
<message>
<location filename="../SaveConverter.ui" line="20"/>
<source>Input file</source>
<translation type="unfinished"></translation>
<translation>Eingabedatei</translation>
</message>
<message>
<location filename="../SaveConverter.ui" line="29"/>
<location filename="../SaveConverter.ui" line="55"/>
<source>Browse</source>
<translation type="unfinished">Durchsuchen</translation>
<translation>Durchsuchen</translation>
</message>
<message>
<location filename="../SaveConverter.ui" line="46"/>
<source>Output file</source>
<translation type="unfinished"></translation>
<translation>Ausgabedatei</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="397"/>
<source>%1 %2 save game</source>
<translation type="unfinished"></translation>
<translation>Spielstand %1 %2</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="401"/>
<source>little endian</source>
<translation type="unfinished"></translation>
<translation>little endian</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="404"/>
<source>big endian</source>
<translation type="unfinished"></translation>
<translation>big endian</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="415"/>
<source>SRAM</source>
<translation type="unfinished">SRAM</translation>
<translation>SRAM</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="419"/>
<source>%1 flash</source>
<translation type="unfinished"></translation>
<translation>%1 Flash</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="423"/>
<source>%1 EEPROM</source>
<translation type="unfinished"></translation>
<translation>%1 EEPROM</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="435"/>
<source>%1 SRAM + RTC</source>
<translation type="unfinished"></translation>
<translation>%1 SRAM + RTC</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="437"/>
<source>%1 SRAM</source>
<translation type="unfinished"></translation>
<translation>%1 SRAM</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="442"/>
<source>packed MBC2</source>
<translation type="unfinished"></translation>
<translation>MBC2, komprimiert</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="444"/>
<source>unpacked MBC2</source>
<translation type="unfinished"></translation>
<translation>MBC2, entpackt</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="449"/>
<source>MBC6 flash</source>
<translation type="unfinished"></translation>
<translation>MBC6 Flash-Speicher</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="451"/>
<source>MBC6 combined SRAM + flash</source>
<translation type="unfinished"></translation>
<translation>MBC6 SRAM + Flash-Speicher</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="453"/>
<source>MBC6 SRAM</source>
<translation type="unfinished"></translation>
<translation>MBC6 SRAM</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="457"/>
<source>TAMA5</source>
<translation type="unfinished"></translation>
<translation>TAMA5</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="469"/>
<source>%1 (%2)</source>
<translation type="unfinished"></translation>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../SaveConverter.cpp" line="472"/>
<source>%1 save state with embedded %2 save game</source>
<translation type="unfinished"></translation>
<translation>Savestate %1 mit eingebettetem Spielstand %2</translation>
</message>
</context>
<context>