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Qt: Update German GUI translation
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@ -3734,62 +3734,62 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../SaveConverter.cpp" line="39"/>
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<source>Save games and save states (%1)</source>
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<translation type="unfinished"></translation>
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<translation>Spielstände und Savestates (%1)</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="40"/>
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<source>Select save game or save state</source>
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<translation type="unfinished"></translation>
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<translation>Spielstand oder Savestate auswählen</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="52"/>
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<source>Save games (%1)</source>
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<translation type="unfinished">Spielstände (%1)</translation>
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<translation>Spielstände (%1)</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="53"/>
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<source>Select save game</source>
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<translation type="unfinished">Spielstand auswählen</translation>
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<translation>Spielstand auswählen</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="74"/>
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<source>Conversion failed</source>
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<translation type="unfinished"></translation>
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<translation>Konvertierung fehlgeschlagen</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="74"/>
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<source>Failed to convert the save game. This is probably a bug.</source>
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<translation type="unfinished"></translation>
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<translation>Fehler beim Konvertieren des Spielstands. Es handelt sich möglicherweise um einen Programmfehler.</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="90"/>
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<source>No file selected</source>
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<translation type="unfinished"></translation>
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<translation>Keine Datei ausgewählt</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="97"/>
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<source>Could not open file</source>
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<translation type="unfinished"></translation>
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<translation>Datei konnte nicht geöffnet werden</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="111"/>
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<source>No valid formats found</source>
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<translation type="unfinished"></translation>
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<translation>Keine gültigen Formate gefunden</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="119"/>
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<source>Please select a valid input file</source>
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<translation type="unfinished"></translation>
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<translation>Bitte wähle eine gültige Eingabedatei</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="130"/>
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<source>No valid conversions found</source>
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<translation type="unfinished"></translation>
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<translation>Keine gültigen Konvertierungen gefunden</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="576"/>
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<source>Cannot convert save games between platforms</source>
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<translation type="unfinished"></translation>
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<translation>Der Spielstand konnte nicht zwischen verschiedenen Plattformen konvertiert werden</translation>
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</message>
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</context>
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<context>
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@ -4204,7 +4204,7 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../Window.cpp" line="1213"/>
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<source>Convert save game...</source>
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<translation type="unfinished"></translation>
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<translation>Spielstand konvertieren...</translation>
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</message>
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<message>
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<location filename="../Window.cpp" line="1223"/>
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@ -4683,17 +4683,17 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../utils.cpp" line="14"/>
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<source>%1 byte</source>
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<translation type="unfinished"></translation>
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<translation>%1 Byte</translation>
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</message>
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<message>
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<location filename="../utils.cpp" line="17"/>
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<source>%1 kiB</source>
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<translation type="unfinished"></translation>
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<translation>%1 KiB</translation>
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</message>
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<message>
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<location filename="../utils.cpp" line="21"/>
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<source>%1 MiB</source>
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<translation type="unfinished"></translation>
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<translation>%1 MiB</translation>
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</message>
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<message>
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<location filename="../utils.cpp" line="29"/>
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@ -4835,103 +4835,103 @@ Game Boy Advance ist eine eingetragene Marke von Nintendo Co., Ltd.</translation
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<message>
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<location filename="../SaveConverter.ui" line="14"/>
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<source>Convert/Extract Save Game</source>
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<translation type="unfinished"></translation>
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<translation>Spielstand konvertieren/extrahieren</translation>
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</message>
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<message>
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<location filename="../SaveConverter.ui" line="20"/>
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<source>Input file</source>
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<translation type="unfinished"></translation>
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<translation>Eingabedatei</translation>
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</message>
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<message>
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<location filename="../SaveConverter.ui" line="29"/>
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<location filename="../SaveConverter.ui" line="55"/>
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<source>Browse</source>
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<translation type="unfinished">Durchsuchen</translation>
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<translation>Durchsuchen</translation>
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</message>
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<message>
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<location filename="../SaveConverter.ui" line="46"/>
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<source>Output file</source>
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<translation type="unfinished"></translation>
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<translation>Ausgabedatei</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="397"/>
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<source>%1 %2 save game</source>
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<translation type="unfinished"></translation>
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<translation>Spielstand %1 %2</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="401"/>
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<source>little endian</source>
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<translation type="unfinished"></translation>
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<translation>little endian</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="404"/>
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<source>big endian</source>
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<translation type="unfinished"></translation>
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<translation>big endian</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="415"/>
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<source>SRAM</source>
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<translation type="unfinished">SRAM</translation>
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<translation>SRAM</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="419"/>
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<source>%1 flash</source>
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<translation type="unfinished"></translation>
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<translation>%1 Flash</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="423"/>
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<source>%1 EEPROM</source>
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<translation type="unfinished"></translation>
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<translation>%1 EEPROM</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="435"/>
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<source>%1 SRAM + RTC</source>
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<translation type="unfinished"></translation>
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<translation>%1 SRAM + RTC</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="437"/>
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<source>%1 SRAM</source>
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<translation type="unfinished"></translation>
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<translation>%1 SRAM</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="442"/>
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<source>packed MBC2</source>
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<translation type="unfinished"></translation>
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<translation>MBC2, komprimiert</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="444"/>
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<source>unpacked MBC2</source>
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<translation type="unfinished"></translation>
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<translation>MBC2, entpackt</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="449"/>
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<source>MBC6 flash</source>
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<translation type="unfinished"></translation>
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<translation>MBC6 Flash-Speicher</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="451"/>
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<source>MBC6 combined SRAM + flash</source>
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<translation type="unfinished"></translation>
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<translation>MBC6 SRAM + Flash-Speicher</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="453"/>
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<source>MBC6 SRAM</source>
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<translation type="unfinished"></translation>
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<translation>MBC6 SRAM</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="457"/>
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<source>TAMA5</source>
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<translation type="unfinished"></translation>
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<translation>TAMA5</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="469"/>
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<source>%1 (%2)</source>
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<translation type="unfinished"></translation>
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<translation>%1 (%2)</translation>
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</message>
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<message>
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<location filename="../SaveConverter.cpp" line="472"/>
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<source>%1 save state with embedded %2 save game</source>
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<translation type="unfinished"></translation>
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<translation>Savestate %1 mit eingebettetem Spielstand %2</translation>
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</message>
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</context>
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<context>
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