mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix another merge casualty
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@ -14,7 +14,11 @@
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} \
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screenBase = background->screenBase + yBase + (xBase >> 2); \
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uint16_t* screenBlock = renderer->d.vramBG[screenBase >> VRAM_BLOCK_OFFSET]; \
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LOAD_16(mapData, screenBase & VRAM_BLOCK_MASK, screenBlock); \
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if (LIKELY(screenBlock)) { \
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LOAD_16(mapData, screenBase & VRAM_BLOCK_MASK, screenBlock); \
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} else { \
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mapData = 0; \
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}
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#define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_16(BLEND, OBJWIN) \
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paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
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