mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix more merge regressions
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9fd6a5bf7b
commit
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@ -21,15 +21,17 @@
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palette = &mainPalette[paletteData]; \
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) + (localY << 2); \
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vram = renderer->d.vramBG[charBase >> VRAM_BLOCK_OFFSET]; \
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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tileData >>= 4 * mod8; \
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for (; outX < end; ++outX) { \
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BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 0); \
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} \
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} else { \
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for (outX = end - 1; outX >= renderer->start; --outX) { \
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BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 0); \
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if (LIKELY(vram)) { \
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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tileData >>= 4 * mod8; \
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for (; outX < end; ++outX) { \
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BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 0); \
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} \
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} else { \
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for (outX = end - 1; outX >= renderer->start; --outX) { \
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BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 0); \
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} \
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} \
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}
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@ -189,37 +191,39 @@
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#define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256(BLEND, OBJWIN) \
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
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vram = renderer->d.vramBG[charBase >> VRAM_BLOCK_OFFSET]; \
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int end2 = end - 4; \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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int shift = inX & 0x3; \
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if (end2 > outX) { \
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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if (LIKELY(vram)) { \
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int end2 = end - 4; \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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int shift = inX & 0x3; \
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if (end2 > outX) { \
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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tileData >>= 8 * shift; \
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shift = 0; \
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for (; outX < end2; ++outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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} \
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\
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LOAD_32(tileData, (charBase + 4) & VRAM_BLOCK_MASK, vram); \
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tileData >>= 8 * shift; \
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shift = 0; \
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for (; outX < end2; ++outX) { \
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for (; outX < end; ++outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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} \
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\
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LOAD_32(tileData, (charBase + 4) & VRAM_BLOCK_MASK, vram); \
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tileData >>= 8 * shift; \
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for (; outX < end; ++outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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} else { \
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int start = outX; \
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outX = end - 1; \
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if (end2 > start) { \
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} else { \
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int start = outX; \
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outX = end - 1; \
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if (end2 > start) { \
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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for (; outX >= end2; --outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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charBase += 4; \
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} \
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\
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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for (; outX >= end2; --outX) { \
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for (; outX >= renderer->start; --outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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charBase += 4; \
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} \
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\
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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for (; outX >= renderer->start; --outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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}
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@ -412,39 +416,41 @@
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#define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256EXT(BLEND, OBJWIN) \
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
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vram = renderer->d.vramBG[charBase >> VRAM_BLOCK_OFFSET]; \
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int end2 = end - 4; \
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paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 8; \
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palette = &mainPalette[paletteData]; \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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int shift = inX & 0x3; \
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if (end2 > outX) { \
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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if (LIKELY(vram)) { \
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int end2 = end - 4; \
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paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 8; \
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palette = &mainPalette[paletteData]; \
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if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
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int shift = inX & 0x3; \
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if (end2 > outX) { \
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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tileData >>= 8 * shift; \
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shift = 0; \
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for (; outX < end2; ++outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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} \
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\
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LOAD_32(tileData, (charBase + 4) & VRAM_BLOCK_MASK, vram); \
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tileData >>= 8 * shift; \
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shift = 0; \
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for (; outX < end2; ++outX) { \
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for (; outX < end; ++outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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} \
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\
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LOAD_32(tileData, (charBase + 4) & VRAM_BLOCK_MASK, vram); \
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tileData >>= 8 * shift; \
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for (; outX < end; ++outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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} else { \
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int start = outX; \
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outX = end - 1; \
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if (end2 > start) { \
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} else { \
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int start = outX; \
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outX = end - 1; \
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if (end2 > start) { \
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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for (; outX >= end2; --outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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charBase += 4; \
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} \
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\
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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for (; outX >= end2; --outX) { \
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for (; outX >= renderer->start; --outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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charBase += 4; \
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} \
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\
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LOAD_32(tileData, charBase & VRAM_BLOCK_MASK, vram); \
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for (; outX >= renderer->start; --outX) { \
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BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
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} \
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}
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