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GBA Audio: Remove sample rate adjustment code
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@ -452,13 +452,6 @@ void GBAAudioWriteSOUNDCNT_X(struct GBAAudio* audio, uint16_t value) {
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void GBAAudioWriteSOUNDBIAS(struct GBAAudio* audio, uint16_t value) {
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audio->soundbias = value;
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#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
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unsigned newSampleRate = 0x8000 << GBARegisterSOUNDBIASGetResolution(audio->soundbias);
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if (audio->sampleRate != newSampleRate) {
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audio->sampleRate = newSampleRate;
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audio->sampleInterval = GBA_ARM7TDMI_FREQUENCY / audio->sampleRate;
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}
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#endif
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}
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void GBAAudioWriteWaveRAM(struct GBAAudio* audio, int address, uint32_t value) {
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